Unless you've thought about models for the weapons, I'm okay with your ideas here. Here's what I had in mind:
If Thomy confirms he's releasing 3 weapons I think he has the models covered.
Ranged: zaryte bow from nex. Doesn't require arrows, has the same attack speed as crystal bow and degrades. Has a +1.25% better accuracy than normal elemental Bow and +105 ranged attack bonus compared to elemental bow's + crystal(+100 ranged attack bonus).
1.25% better accuracy than a regular elemental bow would put it at 88 attack bonus, not 105. I don't know whether it's basic mathematics or understanding the combat system you're struggling with.
Magic: virtus wand from Nex. Preserves more runes (a 40% chance to use no runes on cast, +5% higher than staff of light), degrades and has a +105 magic attack bonus (+5 better than elemental Staff + crystal).
Melee: drygore weapons from kalphite king(explained further). There would be a mace, rapier and longsword. They all degrade and have a +105 melee attack bonus and +96 melee strength bonus. Can also be dyed with dyes from clue scrolls.
The weapons all have 20000 charges. None of them have a special attack.
Kalphite King can be found in one of pyramids in the desert, it would be in a dungeon filled with kalphite guardians. It would be a boss monster with a drop table similar to the one in runescape. Some mechanics could be taken from runescape as well. It should have 950 hitpoints at least with ability to summon multiple kalphite soldiers around himself.
Zaryte bow would pretty much make upgraded abyssal/ele bows useless and generally reduce the ammo sinked. So would virtus wand but with runes. I don't see why melee would need 3 weapons, seeing as we don't have stab/slash/crush but rather one melee bonus. These weapons just make other weapons useless.
It's hilarious that you think kalphite king and virtus wand are within our revision; they aren't. Being essentially an upgraded version of chronozon wouldn't make for a very entertaining boss. I don't think I need to explain that the majority of the mechanics than make KK good in rs aren't exactly for our combat system.
What's with all the random capitalized letters btw?
Can we not have every single new weapon, armor, and everything in between degrade please, it's getting sickening.
If they're special attack weapons they shouldn't degrade. I don't think having to repair stuff is that bad necessarily, it gives lower tier gear a niche of not costing money to use and it sinks cash from the wealthier people. Chaotics, torva, virtus and pernix really aren't a pain to repair, their cost is really low for what they give you in terms of stats. You don't have to repair stuff that often either given the huge amount of charges.