I like how the people recommending economy/server resets are barely playing themselves right now.
We've been in a standstill for about 4 months (without the ironman addition the estimate would even be 6 months) with a slight improvement in activity, so I don't know what you guys are talking about. We're not losing players really. You just can't expect the same playercount we used to have.
Tomtim1, you're saying that there would be so much to do and compete over, however what happened to your ironman account (Iron Tim)? You just got bored and quit again, without even maxing the account.
I know that you had previously maxed an unofficial ironman, so this example might not be the best.
Bart, same applies to you, eventhough you didn't directly mention server reset and playing again, your comment had the same kind of feeling. Your ironman account was just abandoned.
The full reset would kill Emps entirely. Yes we may see initially people trying to start building their accounts again, however most will meet the same fate as most ironman accounts, they'd just abandoned.
I personally would quit instantly, without a 2nd thought and any regrets.
Also just resetting wouldn't fix anything. We'd just be turning back time and let the events unfold to the state we are right now. Rs and the private servers are flawed in their base structure, it's impossible to balance everything out, especially if we're talking about our current playerbase.
Zudikas95187, you're saying that we could fix pking/pvming and add sinks to the game then. Tell me how exactly.
By making half of the items degradable and unrepairable and the other half based also on charges, but these could be fixed? Also sinks to various skills?
Tell me, what's wrong with the current pvm/pk? Pk will always be up to rng, we can't change that without changing the mechanics. Rs tried EOC, do you think we should follow?
What should be done about pvm? Increase droprates 10-20x times, so we wouldn't have so high flow? Yeah right...
What about the people who have donated for items? This would simply be undone by this decision.
Currently the best choice is to artificially inject cash to economy by buying out items.
To balance that we'd need cash sinks. Since items can no longer be staked and most of the cash is still going through Duel Arena, staking tax must be implemented.
Now there's nothing stakers can do to crash the market, since they already dumped everything.
Minor cash sinks can be added elsewhere (access to certain dungeons, gravestones etc).
To secure more item sinks, we could add the well (wouldn't allow cash dumps, only items).
Double xp has always been held in high regard among the players, so that's the appropriate reward.