Emps-World Forum

Emps-World => General Discussion => Topic started by: Thomy on August 11, 2017, 08:41:57 am

Title: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 11, 2017, 08:41:57 am
Hey everyone!

It's probably no secret, but Emps-World has massively dropped in popularity. I still see about 300 daily unique logins, but we've lost a lot of players. I'd like to discuss the situation in this topic and also ask for your input. What could make Emps popular again?

As we've already discussed certain things numerous times, I'll list them here:
What changes / updates do you think will make Emps-World more popular again?
Please be gentle and respectful to others, else we'll just delete your replies!

All the best,
Thomy
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on August 11, 2017, 08:47:59 am
Voting:
Dear lord. We were in the top 10 on every site and barely got any returns. I don't think voting should be considered. Giving people more handouts is only going to make them lazier than they are are.

Ads:
I'd say hold off on them until we can better "keep" newer players around.

Oldschool:
It saddens me that you're considering this. You would essentially be wasting months on no content whatsoever. Please do not do this.

Referral system:
Regardless of the rewards; rewards should only be given if the player that was referred to the game actually plays it. I'd say do this by playtime or total level. As for rewards, EP comes to mind. Auras are in a decent place as of now and should be an okay reward. Bit of free membership wouldn't hurt, just make sure it's not too much.

As for what I think will help the server grow; I'd say the community is the key to it more than anything. Giving the community better tools to organize or group together for things could give a lot of players way more interaction.

Clans
Clans could help the server in a number of ways. If we had a proper system for it people might actually use it more. This would include a better way to create and maintain clans ingame, a ranking/permission system, invites, actually being able to ban someone from your clan chat and maybe a calendar (will touch on that more later). Clan capes are a definite must too.

Clan wars might be nice for pking too as it'd provide a proper environment to do clan battles in.

Calendar
Fairly simple; an ingame calendar. We could put events and all sorts of stuff on there. An ingame clock could go along with it nicely if we want to announce when something is happening. We could put a lot of information on it and it would allow us to reach people that don't read the forum. If you're going to rework clans there should also be one for clans to edit, only staff should be able to edit the server-wide one.

The helpdesk
A lot of players still don't know that the only way to report someone is via the helpdesk; they end up using report abuse and think the staff team does nothing about rulebreakers. Making the report abuse button redirect to the helpdesk and maybe putting a helpdesk guide ingame could solve that. The more reports we get the less toxic of an environment emps will be.

Emps script
Probably the very thing with the most potential out of everything you can do. Finishing emps script would allow the community to create their own quests. This is something that would set us apart from all servers out there. It should add up to a lot of content over time and would allow you to easily put some actual content into the game without much effort.

The grand exchange
A lot of people still don't use it making it pretty slow. An ingame tutorial might help explain it to people that we otherwise wouldn't reach. A nice feature to have with low GE traffic would be the ability to view offers currently in the GE. Might be a lot of dev time but should help people bear with trading a lot more.

Completionist cape
Please and thank you.

*will edit in more
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 11, 2017, 08:51:43 am
Voting:
Dear lord. We were in the top 10 on every site and barely got any returns. I don't think voting should be considered. Giving people more handouts is only going to make them lazier than they are are.

Ads:
I'd say hold off on them until we can better "keep" newer players around.

Oldschool:
It saddens me that you're considering this. You would essentially be wasting months on no content whatsoever. Please do not do this.

It's an open discussion, so I'm considering and talking about everything. If it will really be put into the game another discussion though.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Jp on August 11, 2017, 09:41:12 am
As for referral system maybe there could be refer-a-friend bonus xp? This could work both ways. (Also would probably be an option for voting rewards)
Once the referred player reaches 500 total level both parties gets a certain amount of bonus XP. For example that would be 500k XP so for 500k xp the experience is doubled.
For further rewards if someone manages to actually refer a lot of players you could just spawn any one item the player desires.


Quote
Oldschool: That'd be equal to developing a completely new game. However... I could try to load oldschool maps in the current Emps-World client I don't think graphics will change anything though.
If this ever comes world 2 could be used for this perhaps? Developing a whole new game that heavily focuses to PKing; a lot faster XP rates, make Edgeville the mainhub, move all shops to Edgeville, add medium level items to shops, make Barrows equipment more easily obtainable, removing PvP items completely and perhaps add them to a donator store, pk shop with strong armor (3rd age and GWD) and special attack weapons. Adding all medium level skilling supplies to a shop but high level food, pots etc... would still have to be obtained through skilling.

That is a very radical idea and would basically be developing a completely whole new game though^
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 11, 2017, 09:49:32 am
As for referral system maybe there could be refer-a-friend bonus xp? This could work both ways. (Also would probably be an option for voting rewards)
Once the referred player reaches 500 total level both parties gets a certain amount of bonus XP. For example that would be 500k XP so for 500k xp the experience is doubled.
For further rewards if someone manages to actually refer a lot of players you could just spawn any one item the player desires.


Quote
Oldschool: That'd be equal to developing a completely new game. However... I could try to load oldschool maps in the current Emps-World client I don't think graphics will change anything though.
If this ever comes world 2 could be used for this perhaps? Developing a whole new game that heavily focuses to PKing; a lot faster XP rates, make Edgeville the mainhub, move all shops to Edgeville, add medium level items to shops, make Barrows equipment more easily obtainable, removing PvP items completely and perhaps add them to a donator store, pk shop with strong armor (3rd age and GWD) and special attack weapons. Adding all medium level skilling supplies to a shop but high level food, pots etc... would still have to be obtained through skilling.

That is a very radical idea and would basically be developing a completely whole new game though^

That could be a plan with world 2... It'd co-exist with the main game, items and stats being separate though.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on August 11, 2017, 09:56:24 am
As for referral system maybe there could be refer-a-friend bonus xp? This could work both ways. (Also would probably be an option for voting rewards)
Once the referred player reaches 500 total level both parties gets a certain amount of bonus XP. For example that would be 500k XP so for 500k xp the experience is doubled.
I was kind of hesitant to suggest bonus/double exp for refer a friend. This wouldn't be too bad of a way of doing it though. I'd rather have it be time than a certain amount of exp, that'll push activity more rather than just storing bonus exp.

For further rewards if someone manages to actually refer a lot of players you could just spawn any one item the player desires.
The only way for me to get a bow-sword lmao. I'm against this, it would provide far too much of a reward. If you make the rewards too good you'll give people more incentive to boost for them. Not to mention that this would require Thomy to spawn things.

Something untradable would be okay.

If this ever comes world 2 could be used for this perhaps? Developing a whole new game that heavily focuses to PKing; a lot faster XP rates, make Edgeville the mainhub, move all shops to Edgeville, add medium level items to shops, make Barrows equipment more easily obtainable, removing PvP items completely and perhaps add them to a donator store, pk shop with strong armor (3rd age and GWD) and special attack weapons. Adding all medium level skilling supplies to a shop but high level food, pots etc... would still have to be obtained through skilling.

That is a very radical idea and would basically be developing a completely whole new game though^
Splitting up the already small community is something we should not do. Both worlds will hurt eachother's economy, swapping will also be a problem. This could very easily kill the game off; it should not be done.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Il Skill L on August 11, 2017, 10:15:50 am
I was going to suggest something similar to Jp's idea.
One of the biggest concerns about our current state is the lack of activity in the wilderness and making a separate pking server would most definitely attract a new group of people that currently join the other private servers. The question is how do we attract people from our separate pking server to join the actual emps-world. Some sort of reward system perhaps. Trading pk points for some goods in emps-world?

EDIT: what if we took the idea a step further and made it a some sort of spawn server. You had to gain the levels in emps-world itself but when you log into the pk world your bank would be reset every time? Some items could be unlocked by donating/enough pk points?

Splitting up the already small community is something we should not do.
That's one concern indeed. But considering how small is our pking community right now we wouldn't really lose that much. In fact i believe if we manage to start a working reward system we instead might gain new players from that.


The grand exchange
A lot of people still don't use it making it pretty slow. An ingame tutorial might help explain it to people that we otherwise wouldn't reach.
I sincerely doubt that the problem can be fixed by tutorial. First of all most people skip the tutorials or just click through it to get to the game asap. 2nd of all people already know how the GE works, it seems to me like they just don't have the reasons to use it.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Junkz on August 11, 2017, 10:42:14 am
Here comes my post with the most hated replies.


I said it multiple times already and I will repeat myself again.
This server needs a full reset (accounts + items). This is the part where most remaining players (staff members mostly) will disagree with me but as I once said. I do not care about the staff team and what they would lose at all when it is for the sake of the server.




Why am I suggesting a full reset?

There 2 main reasons. The first reason is the fucked up economy. There are way too many items in this game. Even at the times when I still played the game there were players hoarding 5k furies and ring of stones combined. No wonder when every strong NPC dropped and uncut onyx. The same thing happened with dfs, all GWD items and skilling supplies as well. When drop rates got nerfed, it was already too late.

That's why nerfing all the drop rates will not change anything. There are way more items than active players and this is why nerfing any drop rates alone will change nothing. We had this flaws 1 year after Emps-World launch already. I offered Thomy my help to deal with all the flaws regarding the economy.
I was using the money I had and milked the shit out of this server. I had 800+ member rings, 100+ ags and lots of more items. I was manipulating the price of any item I wanted and merched hundreds of millions with the item of my choice and used to drop certain items and let them disappear while still making money. Unfortunately this was also the time where Thomy and I did not get along and I quit the game. Why should I "work" my ass off to fix the economy when the owner does not appreciate it? My accounts were taken care of a player whom I trusted the most and he had the permission to do whatever he wanted.
Basically my whole bank was "donated" to the community and the opposite thing happened. The economy got worse. Two years later, after I mentioned the economy problems again, a white knight suggested that the community could work together to fix the economy. MY ASS. Someone who abused the construction shop to get billions of gp into the game for his own sake wants to fix the economy? As you can see nothing has happened so far.

The next big flaw is the amount of unhealthy and useless items we have.
Mentioning all of them would take quite a while. Let's make it short. Many items should have never entered the game and taking them away from single players was no option according to Thomy. That's why treating all players the same despite of their rank or bank is essential for this to work.





Things that need to change before the reset


1. Rework of drop tables and drop rates.

2. Rework/Removal of dead content and useless items e.g. claws, korasi, emps-wars, etc.

3. Rework of the donation shop.
This is one of the most important parts because this is what keeps the server alive. Following changes should be done.

You will no longer be able to buy a donator whip. What you actually get is a whip dye. You will still get your donator whip after using the whip dye on an abyssal whip. The same goes for bows and staves.
Other cosmetic donator items such as wings, outfits, phats, hween masks will be available from mystery gifts only. This will make cosmetics actually rare because of the RNG involed while useful items are not getting into the game for free. To make mystery gifts more attractive you will also have a chance to get oldschools from them (the chances will be very low obviously).

Another nice feature to have are donator ranks and emotes. Currently donating in Emps-World is seen as "wow, you spend money on a game?". Many other servers sell actual armour and nobody gives a fuck about whether you got it as a drop or from donating.
Unlocking titles and emotes on forums based on how much you donated total as well as adding some ing features for donaters only is the way to go in my opinion.

I will not mention the other changes that need to be done for obvious reasons.





Things that need to change after the reset


1. Advertising Emps-World for untradable consumables and other things.
Such items would be skilling brawlers, membership, ing emotes, an exclusive forum emote on SB, and other things which I am not gonna mention now.

2. "Refer a friend" could work with similar rewards but I am not sure about that.





To sum up, this game we have at the moment is trash. I am for a full reset with the changes mentioned above and many others things. Other people suggested to make World 2 a world on its own which I support as well as long as everything gets done the right way. You can also call it "oldschool emps" if it makes you happy. However focusing on PK entirely will not get any things done with the current amount of players where most of them are stakers and skillers.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on August 11, 2017, 10:43:45 am
One of the biggest concerns about our current state is the lack of activity in the wilderness and making a separate pking server would most definitely attract a new group of people that currently join the other private servers. The question is how do we attract people from our separate pking server to join the actual emps-world. Some sort of reward system perhaps. Trading pk points for some goods in emps-world?
Hundreds of pk point shop suggestions later and nobody has come up with rewards.

The lack of activity is relative to the total playercount but is also caused by a few issues pkers have. Organizing things is a foreign concept to a lot of people that want to pk, there's rarely ever anyone trying to organize anything. A lot of pkers aren't active because they can't instantly find fights, organizing would be a way around this. Some people also seem to not want to low risk, this causes the entry barrier to pking to become way higher than it needs to be. Pkers are also known to be very toxic at times, especially to people that aren't very good at pking. It's just not very good of an environment for getting people into pking.

All that would need to happen is a few people need to organize. Something like the pking happy hour which 'Omg dead' did for a while would be the solution, you'd just have to follow through with it and make sure you communicate with your audience to improve the thing. If you don't know, he just set a time and date for when he and a couple of his friends were going to pk. He also spent time teaching people how to pk when he was doing that. It's really simple, someone just has to get off their ass and do it.

EDIT: what if we took the idea a step further and made it a some sort of spawn server. You had to gain the levels in emps-world itself but when you log into the pk world your bank would be reset every time? Some items could be unlocked by donating/enough pk points?
We've had w3 open to the public before, it would be like that. Pking is essential in the economy as it uses up a lot of excess supplies and gives people a reason to stockpile more than a single set of gear, spawn worlds or this would remove one of the biggest benefits of having pkers.

Splitting up the already small community is something we should not do.
That's one concern indeed. But considering how small is our pking community right now we wouldn't really lose that much. In fact i believe if we manage to start a working reward system we instead might gain new players from that.
I'm talking about the community overall, not just pkers. A reward system (so long as it's good) doesn't require a spawn server.

I sincerely doubt that the problem can be fixed by tutorial. First of all most people skip the tutorials or just click through it to get to the game asap. 2nd of all people already know how the GE works, it seems to me like they just don't have the reasons to use it.
It wouldn't fix it completely, but it certainly will help a lot of people. I should've specified that I would want an npc at the GE that can give that tutorial at any time, you wouldn't be forced into it. A lot of people still don't know how the GE works, I run into these people daily. There are tons of people that remove their GE offers when they log out.

If people have a reason to stand at the GE and spam they have a reason to use the GE, but due to their lack of knowledge about the GE they just stand at the GE and use an autotalker. I get that there are always going to be people ignorant of the GE, but I feel like having an npc that informs you about it properly ingame should turn quite a few people.

I said it multiple times already and I will repeat myself again.
This server needs a full reset (accounts + items). This is the part where most remaining players (staff members mostly) will disagree with me but as I once said. I do not care about the staff team and what they would lose at all when it is for the sake of the server.
I get why you're suggesting it, I get what it would do, I get that it would work out. If you disregard that you turn away the players that have loyally played the server and are still doing so to this date. By creating the possibility of a reset occurring you shape an inevitable doom for everyone that will play the server in the future. Because if another "unsolvable" problem arises and the "only" solution is a reset then those people will share the same fate.

A lot of people have trouble remaining motivated if there's a higher probability that all the time they spend is wasted completely. This is why a lot of players didn't keep playing emps upon finding it went back up again, the items they had spent so much time working on weren't there anymore.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ameer on August 11, 2017, 11:15:29 am
I'll edit this when I wake up / have another reply
anyway

IMO, you should listen a bit to what made people leave in first place and do it.
Economy       important
One of the main things that made a lot of people leave ( hate it or like it ) is the economy, you should go hard on it
I fully understand that the economy now is stable and fine, and there is some others that actually understands it however
We've seen a lot of people crying about the prices and actually leave the game because of it, just give them what they want eventho it might not be 100% truth, it seems like they didn't get the idea that both situations are the same if bandos set is 500mil and arcane is 400mil or bandos set is 50mil and arcane is 40m
but if they want the feeling of getting one decent drop and boom get 500mil out of it, then why not make it happen ?

Graphic Important
the another main thing that made people leave, is something i don't actually give a *-* about however it seems like a lot does
The game graphics, I know this might be a huge step back for you because of the hours you spent on the game, we appreciate it
but it seems like some people are still in the past ( well by some I actually mean over 100 or 200 players that tried to tell us this and we made fun of them which resulted on them leaving )
in addition to the last point I've mentioned, a good amount of people left because of how heavily the game is on their laptops / pc , they couldn't run the Opengl or whatever it is and since you've removed the old client ( which was full of bugs anyway ) some of them were forced to leave.


Grand Exchange
Yes I might have crossed the line with suggesting to remove hours and hours of your hard working time ( as I person who is studying programming as well I fully agree with you if you refuse any of these because of the time you spent on it ), I know some might actually tell me that G.E only made it easier for people to sell their items but c'mon, We've seen where the people spent most of their ing time few years ago and people actually made a lot of friends just by doing it
Yes standing and selling their items or buying new things they want, where you can discuss the price of the item with other people, meet new people and actually have some new friends
all of these things has been stopped after the release of GE


Pk shop

This is a must do IMO, I have no idea tbh what kind of rewards should be there as I am not a pker my self, maybe going ing and using your cc might help you a bit since a lot of ing players never check forums





Title: Re: Future of Emps-World - Popularity Discussion
Post by: Il Skill L on August 11, 2017, 11:34:15 am
@Charr

Im sure even you can see that our playerbase is mostly kids(as we once were) that don't really think three steps ahead like you've done with your account. Therefore they don't plan nor organise events or even think how they could develop their accounts for the fastest/simplest gain. There is absolutely no way to change that in a rsps community, you have to think simpler than that. Attract players with something and imo separate pking server is proper tool for that. Also organising doesn't really gain us new players.
"pkers are toxic" - having 30 toxic pkers fighting each other a is better than having 6 polite and cute pkers.
Quote
Pking is essential in the economy as it uses up a lot of excess supplies
That's a fair point. But hows that working out for us right now with hardly any fights at all?
Quote
A reward system (so long as it's good) doesn't require a spawn server
Indeed it doesn't. But right now it takes 3 weeks for a new player to get a 123cb level account with a considerable gear to have his first fight in the wilderness. We are struggling to keep that guy in this game for a week. Separate spawn server would be a compromise in a way.
Quote
I should've specified that I would want an npc at the GE that can give that tutorial at any time
That would only make your job as a staff member easier. Instead of actually talking to the noobies you could throw them in the hands of pre coded npc. Hows that in any way helping us to gain new players or keep new players around for a longer period.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on August 11, 2017, 12:01:10 pm
Im sure even you can see that our playerbase is mostly kids(as we once were) that don't really think three steps ahead like you've done with your account. Therefore they don't plan nor organise events or even think how they could develop their accounts for the fastest/simplest gain.
I disagree, while a significant amount of our playerbase are like that there are plenty of people around capable of organizing things.

Also organising doesn't really gain us new players.
No, but it gives the players we have something to do.

"pkers are toxic" - having 30 toxic pkers fighting each other a is better than having 6 polite and cute pkers.
Better for the economy, wouldn't say it's better for the server.

That's a fair point. But hows that working out for us right now with hardly any fights at all?
Rethorical question.

Indeed it doesn't. But right now it takes 3 weeks for a new player to get a 123cb level account with a considerable gear to have his first fight in the wilderness. We are struggling to keep that guy in this game for a week. Separate spawn server would be a compromise in a way.
It takes a single week to get to 123 cb, during that you can make more than enough money for a low risk fight. You could get a pure with gear done in about 4 days. Most new players I've seen already tend to stick around for at least a week. New players that are pkers and want to pk will ask about it.

I'd rather see a minigame where your stats would be set and you could pick gear. But given the dev time that might not be worth it. I'd be a lot more comfortable with this idea if it had a limited availability (kind of like those worlds osrs has), but it might not do all that much then and I'd still say we shouldn't split up.

Quote
I should've specified that I would want an npc at the GE that can give that tutorial at any time
That would only make your job as a staff member easier. Instead of actually talking to the noobies you could throw them in the hands of pre coded npc. Hows that in any way helping us to gain new players or keep new players around for a longer period.
I'm not omnipresent, so having an npc around that can explain the GE if I'm not available would help. It doesn't do anything for player gain really. It only makes the GE a bit more bearable to use for some people.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Junkz on August 11, 2017, 12:26:43 pm
I said it multiple times already and I will repeat myself again.
This server needs a full reset (accounts + items). This is the part where most remaining players (staff members mostly) will disagree with me but as I once said. I do not care about the staff team and what they would lose at all when it is for the sake of the server.
I get why you're suggesting it, I get what it would do, I get that it would work out. If you disregard that you turn away the players that have loyally played the server and are still doing so to this date. By creating the possibility of a reset occurring you shape an inevitable doom for everyone that will play the server in the future. Because if another "unsolvable" problem arises and the "only" solution is a reset then those people will share the same fate.

A lot of people have trouble remaining motivated if there's a higher probability that all the time they spend is wasted completely. This is why a lot of players didn't keep playing emps upon finding it went back up again, the items they had spent so much time working on weren't there anymore.

I also get why you are against it. But looking at the player count, it only got worse. Two and half months ago there were 400 daily logins. Now there are 300. Yes, you can give your reasons and I can give my reasons. No matter how you and I turn it. Regarding this topic, you and I are the two sides of a coin.

I wouldn't have a problem, if all of this got changed in a different world. But I doubt that anything useful would come out of two similar worlds with the same main objective.

And making a world just for PKers is absurd. This was suggested with 300+ online players and got rejected because of the low amount of pkers we had back then already.

Title: Re: Future of Emps-World - Popularity Discussion
Post by: Jandar on August 11, 2017, 01:18:46 pm
1. Rework of drop tables and drop rates.

2. Rework/Removal of dead content and useless items e.g. claws, korasi, emps-wars, etc.

3. Rework of the donation shop.
This is one of the most important parts because this is what keeps the server alive. Following changes should be done.

You will no longer be able to buy a donator whip. What you actually get is a whip dye. You will still get your donator whip after using the whip dye on an abyssal whip. The same goes for bows and staffs.
Other cosmetic donator items such as wings, outfits, phats, hween masks will be available from mystery gifts only. This will make cosmetics actually rare because of the RNG involed while useful items are not getting into the game for free. To make mystery gifts more attractive you will also have a chance to get oldschools from them (the chances will be very low obviously).

Another nice feature to have are donator ranks and emotes. Currently donating in Emps-World is seen as "wow, you spend money on a game?". Many other servers sell actual armour and nobody gives a fuck about whether you got it as a drop or from donating.
Unlocking titles and emotes on forums based on how much you donated total as well as adding some ing features for donaters only is the way to go in my opinion.

I will not mention the other changes that need to be done for obvious reasons.

Things that need to change after the reset

1. Advertising Emps-World for untradable consumables and other things.
Such items would be skilling brawlers, membership, ing emotes, an exclusive forum emote on SB, and other things which I am not gonna mention now.

2. "Refer a friend" could work with similar rewards but I am not sure about that.

To sum up, this game we have at the moment is trash. I am for a full reset with the changes mentioned above and many others things. Other people suggested to make World 2 a world on its own which I support as well as long as everything gets done the right way. You can also call it "oldschool emps" if it makes you happy. However focusing on PK entirely will not get any things done with the current amount of players where most of them are stakers and skillers.
(http://i.imgur.com/2TKcBR3.gif) This guy knows what he's talking about lol.
I like your idea of donator shops :D.

I agree with what Junkz said here in every of his sentences. We have too much items and cash in game. Almost every rich players got bored of the game. Some rich players simply just log in day to day to merch off Ge or take advantage of manipulating prices with their wealth. Some rich simply just wait for an update to log in and check things out then off again when the new content got boring.

I know that some rich players here may try to talk us out of suggestion/opinion like junkz' here by talking about Politically correct about Emps, which is only good for the ear, and not actually show results.

If things did not work out before because you (Thomy) had listened to other players' suggestion/opinion,  well it's time to listen to different players'. Either we all die slowly because of our greed to accept eco reset or sacrifice our wealth and lets repopulate with all the right changes that the community suggested.

Aside from Eco reset.

Currently, the majority of players have nothing to hype for when logging into the game other than "staking"
I suggest we add something similar to what Mary posted Here (https://emps-world.net/forum/index.php?topic=12288.0) (daily login rewards), We could add other kind of rewards such as xp boost and items rewards base on their login milestone of up to ~ whatever day you want. Perhaps up to 1 year?

About graphic wise, I fully agree with what Ameer said above. I'd played a couple of other rsps and their game logic is pretty retarded, yet they have hundreds of players (yes, they're real players). Why? Well they obviously got old school graphic, a newb friendly system and their players don't seem to have any "game relating problems" like we have here on a daily biases such as low fps, animation bugs, or can't even run the game at all. If the way emps is heading now is not working out for our community, it's time to take a look at other rsps and see what they did to get their players.

We also need Titles/rank. Who in their right mind would not want a title for what they achieved or donate. Everyone wants to be noticed. Yet we still don't have any of  that. This is what deter players from a community. I think by giving out title/rank to players, We'll be more popular in terms of players supporting/promoting the server via making more donation and youtube videos, Which they know they'll get a rank for it by making x amount of donation/youtube videos etc. This way players wont get demotivating by supporting the server.  It's a win-win situation here.
This is why we really don't  need to be "unique" on everything. This "Uniqueness" idea is just bringing us down day by day, I say let's have title/rank to players. These ranks could be perm or taken away for inactivity or expired for donation for x amount of month(s).

Beside title title itself, we should have a little something for each title/rank in game; such as modisland for mods.
*Server Support -> Those who know the game really well and wants to help out players, similar to mods.
*GFX Designer  -> We had this.                 
*Ex-Staff         -> for anyone that was once a staff.                   
*Veteran         -> old players x years+               
*YouTuber       ->anyone that make x amount of videos
*Donator rank  ->  (3+ euro)
*super donator   ->(x+ euro)
*Extreme donator  ->(x+ Euro)
*Legendary donator  ->(x+ euro)

Ps. I would love it if charr doesn't reply to my opinion. Denks.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Il Skill L on August 11, 2017, 01:32:37 pm
Quote
I should've specified that I would want an npc at the GE that can give that tutorial at any time
That would only make your job as a staff member easier. Instead of actually talking to the noobies you could throw them in the hands of pre coded npc. Hows that in any way helping us to gain new players or keep new players around for a longer period.
I'm not omnipresent, so having an npc around that can explain the GE if I'm not available would help. It doesn't do anything for player gain really. It only makes the GE a bit more bearable to use for some people.
You're also not the only one in the staff team who should help players. And even if none are present then someone else is suppose to guide the noobie to that npc. But fair enough, there are many small changes that could be made(MARYS LIST (https://emps-world.net/forum/index.php?topic=11019.0), PLEASE THOMY) and another npc doesn't hurt no1.
As for our other disagreements i guess that's just because we see the problems and therefore solutions in different places. Not going to continue this discussion.

Beside title title itself, we should have a little something for each title/rank in game; such as modisland for mods.
*Server Support -> Those who know the game really well and wants to help out players, similar to mods.
*GFX Designer  -> We had this.                 
*Ex-Staff         -> for anyone that was once a staff.                   
*Veteran         -> old players x years+               
*YouTuber       ->anyone that make x amount of videos
*Donator rank  ->  (3+ euro)
*super donator   ->(x+ euro)
*Extreme donator  ->(x+ Euro)
*Legendary donator  ->(x+ euro)
Even though me myself would fall under couple of those categories i think having so many different ranks ingame makes us look cheap.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Drugs on August 11, 2017, 01:48:54 pm
Reset the server, we can sacrifice Charr  :D
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ameer on August 11, 2017, 02:31:38 pm
Beside title title itself, we should have a little something for each title/rank in game; such as modisland for mods.
*Server Support -> Those who know the game really well and wants to help out players, similar to mods.
*GFX Designer  -> We had this.                 
*Ex-Staff         -> for anyone that was once a staff.                   
*Veteran         -> old players x years+               
*YouTuber       ->anyone that make x amount of videos
*Donator rank  ->  (3+ euro)
*super donator   ->(x+ euro)
*Extreme donator  ->(x+ Euro)
*Legendary donator  ->(x+ euro)

GFX Desinger / Youtuber should fall into the same rank
No need for Ex-staff / Veteran ranks IMO
2 ranks for donating should be fine ( Donator / Super donator )



A lot of items should be removed from the game ( However I am against a reset not because I have some pixels, however people will always have the feeling of ' Why to play the game they might have another reset if anything goes wrong again ' )


auction worked perfectly fine last time Martin hosted one,
its like replacing 100 items for 1 item.
it could be done using an npc

For example, you add there an item for 1b
that's total of 1000 tickets to be given to players
each 1mil you give that npc you take in return a ticket
of course the higher the amount of the tickets you have, the higher the chance of winning will be but that doesn't always mean you'll win it.


Billions got removed from the game because of RWT the past few months, why not check the amount of that cash and start buying some items from g.e without mentioning the things you're removing from the game ? <--- This should be only done by martin,Thomy the other 2 high rank staff members which I forgot their names but not the whole team to avoid abusing it * Cough *

Title: Re: Future of Emps-World - Popularity Discussion
Post by: Tulrak on August 11, 2017, 04:05:28 pm
Just a thought for referral system rewards, give the referrer 6 days of membership every time the referred person uses a member ticket. That way it requires the referred person to play and encourages the referrer to actually help the referred get started in the game. Another benefit of it is that if someone figures out a way to abuse the system then they're not going to get anything out of it, while people who actually refer other people to play the game and get themselves free membership that way would gain something. For that reason I think that there shouldn't even be any checks for abuse, as a simple IP check might exclude someone, who showed their friends or family members the game on their own account before having them sign up on the same computer (that's unlikely, but is it really necessary to have people complain about it?), while people who refer their dogs, blind grandmas and little sisters, who can't speak English, would be getting less out of abusing the system than they would've if they had simply used the member ticket on their main account.

I would also like to see the assistance clan chat removed. As far as I understand Charr was the only reason it was brought back and Charr is never there and neither is anyone else who's capable of helping people, whereas there are plenty of helpful people in the Emps-World clan chat almost at all times. As such splitting the community to two based on how long someone has played is not a very good idea in my opinion. Something else I noticed today is that when players do host events then they announce them in the emps-world cc, I was checking both the assistance cc and emps-world cc and when one of those events was announced in emps-world, I repeated the message in assistance (along with instructions on how people can get to wedding, where the event was hosted) just to see if people in there would be interested in it and plenty of the people, who did show up, were indeed still in assistance clan chat. So those people not being included in events, that people host, is another downside of having a separate clan chat for beginners.

As for the server reset, I would rather have all items made degradable and unrepairable if we're going to go that far. It's not the ideal solution even when we're that desperate but it creates a demand for all the useful items, because all the useful items would constantly be sinked as people use them and no one would bitch about losing anything, because they wouldn't. Ideally that would bring PVM back to life as there would then be an actual point in trying to get items, because there would actually be players who want those items, because they would not have them anymore. The problem with server reset is that it doesn't actually fix any issues, it just temporarily removes them, so even if it did work then eventually we would need to consider other solutions anyway.
Giving every item 10,000 charges for example would probably work, a charge would be used up every time the player attacks something (which is true for both weapons and armor). For something like a dragon scimitar that would mean that players would be able to use it for 7 hours of combat before it's used up, which is plenty of time to kill enough things to get a profit from PVM. Or to put it more simply, after 81 minutes of attacking the dummy in Lumbridge with a dragon scimitar while wearing santa costume (http://i.imgur.com/6Jv8Mj7.png), I had a DPS of 5.2, with one hit every 2.5 seconds that's an average of 13 per hit, which means that with 10k charges I could deal as much as 130k damage with a dragon scimitar without using armor, potions or prayer to boost my hits.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Drugs on August 11, 2017, 04:40:54 pm
Thomy has said it himself that he's quite busy outside of vacations, so imo we need bigger updates that haven't been done before that have real impact. We can't just keep having smaller updates and hope that those pesky little 7 year olds join the server once the GE system has been explained to them by a gardengnome-npc.

Who's to say we dont have 100 unique daily logins by the time some of the better updates in here are implemented.

Regards to pkers having to organize an event that lets them pk, well that's abit ridiculous if skillers had to organize an event that allowed them to chop trees you would think that something's not right.

Having pkers organize and event to be able to pk, is like strippers setting a barn on fire because fire depot it the only place they can find poles at.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Saligta on August 11, 2017, 04:50:14 pm
Even if Reset happens or not, I think that boosting experience rates would be a healthy addition with some low level bosses, too (like level 80 monster that has unique attacks that can't be prayed against that drops some alchables and just stuff that would help a player to start here). I tried creating a new account today and started playing for 5 hours straight. For 3 hours I was grinding my combat stats to at least 60 strength and attack while doing slayer and collecting all the drops that were 5k+ just to buy new gear. It wasn't fun. I think that to actually keep players, you should return the 88 xp + double xp at the start OR add a new minigame with new rewards that you can access by going behind the barbarian village and using the trapdoor there that originally led to the jail in RS3 and would lead to the Barbarian Assault minigame room and arena where you'd have to fight monsters that scale with your level and would get considerably higher at levels 70+ with rewards worth your time.

AND A RUNECRAFTING REWORK! Seriously, Runecrafting's a gathering skill where you craft runes, but the experience is slow and you actually lose money until double death runes, where you only make 28k per inventory.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Someone12116 on August 11, 2017, 05:54:26 pm
Even if Reset happens or not, I think that boosting experience rates would be a healthy addition with some low level bosses, too (like level 80 monster that has unique attacks that can't be prayed against that drops some alchables and just stuff that would help a player to start here). I tried creating a new account today and started playing for 5 hours straight. For 3 hours I was grinding my combat stats to at least 60 strength and attack while doing slayer and collecting all the drops that were 5k+ just to buy new gear. It wasn't fun. I think that to actually keep players, you should return the 88 xp + double xp at the start OR add a new minigame with new rewards that you can access by going behind the barbarian village and using the trapdoor there that originally led to the jail in RS3 and would lead to the Barbarian Assault minigame room and arena where you'd have to fight monsters that scale with your level and would get considerably higher at levels 70+ with rewards worth your time.

AND A RUNECRAFTING REWORK! Seriously, Runecrafting's a gathering skill where you craft runes, but the experience is slow and you actually lose money until double death runes, where you only make 28k per inventory.

But RC is like the fastest skill in the game :notlikethis:
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Jp on August 11, 2017, 07:06:56 pm
As for referral system maybe there could be refer-a-friend bonus xp? This could work both ways. (Also would probably be an option for voting rewards)
Once the referred player reaches 500 total level both parties gets a certain amount of bonus XP. For example that would be 500k XP so for 500k xp the experience is doubled.
I was kind of hesitant to suggest bonus/double exp for refer a friend. This wouldn't be too bad of a way of doing it though. I'd rather have it be time than a certain amount of exp, that'll push activity more rather than just storing bonus exp.

For further rewards if someone manages to actually refer a lot of players you could just spawn any one item the player desires.
The only way for me to get a bow-sword lmao. I'm against this, it would provide far too much of a reward. If you make the rewards too good you'll give people more incentive to boost for them. Not to mention that this would require Thomy to spawn things.

Something untradable would be okay.

If this ever comes world 2 could be used for this perhaps? Developing a whole new game that heavily focuses to PKing; a lot faster XP rates, make Edgeville the mainhub, move all shops to Edgeville, add medium level items to shops, make Barrows equipment more easily obtainable, removing PvP items completely and perhaps add them to a donator store, pk shop with strong armor (3rd age and GWD) and special attack weapons. Adding all medium level skilling supplies to a shop but high level food, pots etc... would still have to be obtained through skilling.

That is a very radical idea and would basically be developing a completely whole new game though^
Splitting up the already small community is something we should not do. Both worlds will hurt eachother's economy, swapping will also be a problem. This could very easily kill the game off; it should not be done.
If someone actually manages to refer a lot of players giving them an item they desire is not a bad move at all. A lot of people would most likely go for a very unique item that none else has to stand out from the mass and that reward is very easy to implement.

As for the swapping; it won't be a problem because it could be allowed. We could even have middlemen doing it so players wouldn't get scammed if it gets going and there's demand for it.
I do not see any reasons why it would be prohibited. You're essentially just making a trade but it's between two games that are both Emps. It's same as someone would host a massive drop party with lots of items, same impact to the economy.

All this except for the refer-a-friend rewards is very far fetched still though.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Helpmeplease on August 11, 2017, 07:12:13 pm
Old Emps scape graphics, and remove all these PVP items, and the other customs + More features of PVP, more ranks ingame, Exp weekend
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Saligta on August 11, 2017, 07:24:53 pm
Even if Reset happens or not, I think that boosting experience rates would be a healthy addition with some low level bosses, too (like level 80 monster that has unique attacks that can't be prayed against that drops some alchables and just stuff that would help a player to start here). I tried creating a new account today and started playing for 5 hours straight. For 3 hours I was grinding my combat stats to at least 60 strength and attack while doing slayer and collecting all the drops that were 5k+ just to buy new gear. It wasn't fun. I think that to actually keep players, you should return the 88 xp + double xp at the start OR add a new minigame with new rewards that you can access by going behind the barbarian village and using the trapdoor there that originally led to the jail in RS3 and would lead to the Barbarian Assault minigame room and arena where you'd have to fight monsters that scale with your level and would get considerably higher at levels 70+ with rewards worth your time.

AND A RUNECRAFTING REWORK! Seriously, Runecrafting's a gathering skill where you craft runes, but the experience is slow and you actually lose money until double death runes, where you only make 28k per inventory.

But RC is like the fastest skill in the game :notlikethis:

It took me 1.8k essence to get to level 44. Every skill is fast with double exp scrolls :p
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Freestuffyay on August 11, 2017, 11:33:03 pm
to me it feels like switching to oldschool is a high risk/reward, currently players are already leaving and the server is slowly dying. Maybe a drastic change would turn it back on it's feet. Pretty sure a lot of old players would return for old emps and bring their friends with them myself included.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: S Clegane on August 12, 2017, 04:10:19 am
Old Emps scape graphics, and remove all these PVP items, and the other customs + More features of PVP, more ranks ingame, Exp weekend
Please - don't bring exp weekends ffs. Would just ruin the fun of getting 99s/250M exp even more.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ameer on August 12, 2017, 08:51:19 am
(http://imgur.com/iX0LDV8.png)


Why not use the same method again ?
IMO it should've done the same way with the oldies you guys have released instead of just giving it to random players,
from my own experience with one of the auctions (well the only one ) that martin hosted, Martin managed to get rid of 6b ( 4-4.5b in cash and 1.5b in items ) just for one lantern
eventho the way he hosted it was a bit strange, that whatever you offer for it gets removed so this point can be changed to the highest offer gets removed.

some people are still ready to offer up to 5b for 1 oldie ( eventho 4 are in game, so you might add another 2b if its 1 ing item )
however we will keep it at 5b
a good start IMO to buy some items and return that cash to the community ( a something i've been suggesting for years already, replacing 200 items with 1 item )

Some of the cash that are in accounts that were banned recently for RWTing ( which according to martin will never be unbanned ) then why not using part of that cash as it is around 30b or 40b in cash. <-- you might not heard about it tho
Title: Re: Future of Emps-World - Popularity Discussion
Post by: M4ul K0ed on August 12, 2017, 10:47:59 am
When a person decides to start playing a game, any game in that matter, what is his GOAL? It's simple, it's to have FUN.

If a person joins Emps-World, then in which way he can have fun?
Pking - doesn't exist pretty much, and with the economy right now, dh set is as expensive as and AGS, WTF? DH pking is the main form of main pking, and if a set costs 20m + supplies and other parts of the gear, you are looking at 25m risk, thats wayyyy too much for casual pking gear set. And pking AGS used to be a big thing, whether you smite it or manage to dscim spec someone. Right now it seems casual as it is as much as DH set.
Skilling/pvming - pretty much a solo grind, you will only start to make money if you get into higher levels and devote A LOT of time. But is it really worth it? Is it fun?
Minigames - I'm not sure what are the rewards right now, but it used to be Void etc. Rewards have to be something that help you advance in-game, not some fancy-smancy skirt or hat that, honestly, no one gives 0 f#&s about.
EP - you can color your items, WHO CARES? Make the rewards something that actually help you advance in the game and are useful.

What I'm trying to get here is that the content right now is not appealing at all, it is a private server for christ sake, people don't come here to grind their tits off, it is all about evolving while having fun and right now it is soo limited.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Someone12116 on August 12, 2017, 10:53:37 am
Old Emps scape graphics, and remove all these PVP items, and the other customs + More features of PVP, more ranks ingame, Exp weekend
Please - don't bring exp weekends ffs. Would just ruin the fun of getting 99s/250M exp even more.

Exp weekends gave people to reason to play on both, weekends and weekdays. You trained skills on weekends and collected supplies and made money for the next weekend on weekdays. Now people have access to UNLIMITED double xp in the form of dxp tickets. The double xp weekends actually LIMITED the number of hours people could train on dxp.

Dxp tickets for EP wasnt a bad system either. It made people log in every day to at least complete their daily task. Now instead of ppl playing 7 days a week, they play 7 days a year cuz there's no motivation to log in anymore lul.

There was never any fun in training 99s. That's why none of you have spent 200-400 on 99 rc in osrs, and that's why you play a private server instead and fucking beg it to become an easier copy of osrs.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 12, 2017, 01:37:27 pm
Thanks for the feedback so far! I've read through all of your replies and found quite some contrary opinions.

I do realize that a global account / economy reset could work out, but I'm pretty sure that this is just going to make the game even less popular. We're not just going to reset the game, because something isn't working out. Some people have put years of work into their accounts. I won't just wipe out the account database (we have backups :kappa:).

I've also identified many suggestions that would make the game more appealing, simplify things or just make certain processes easier. However, I don't feel like changing tiny bits of the game will change the fact that we're still lacking players.

Alright then... I've thought quite a while about this and also hesitated posting a screenshot like this, but I'll give it a go anyway: Oldschool Emps-World. This would replace world 2 and be a new realm with new stats, items and spawns. The only thing that you'd share would be the friends list and account name. I've tried to load osrs data into the emps client to see what it would look like and it didn't turn out too bad:
(https://emps-world.net/img/sneak_peeks/osew_12_08_2017.jpg)

If I continue this project, it'd mean that I have to COMPLETELY rework the game. Meaning all items, animations, interactions, etc. have to be completely rewritten. It'd be by far the largest project I've ever worked on. If I give this project a go, it would happen in small and incremental patches.

Sooo.... thoughts on this? It'd double the work for me, because I have to maintain 2 realms.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Junkz on August 12, 2017, 02:33:11 pm
Thanks for the feedback so far! I've read through all of your replies and found quite some contrary opinions.

I do realize that a global account / economy reset could work out, but I'm pretty sure that this is just going to make the game even less popular. We're not just going to reset the game, because something isn't working out. Some people have put years of work into their accounts. I won't just wipe out the account database (we have backups :kappa:).

I've also identified many suggestions that would make the game more appealing, simplify things or just make certain processes easier. However, I don't feel like changing tiny bits of the game will change the fact that we're still lacking players.

Alright then... I've thought quite a while about this and also hesitated posting a screenshot like this, but I'll give it a go anyway: Oldschool Emps-World. This would replace world 2 and be a new realm with new stats, items and spawns. The only thing that you'd share would be the friends list and account name. I've tried to load osrs data into the emps client to see what it would look like and it didn't turn out too bad:
(https://emps-world.net/img/sneak_peeks/osew_12_08_2017.jpg)

If I continue this project, it'd mean that I have to COMPLETELY rework the game. Meaning all items, animations, interactions, etc. have to be completely rewritten. It'd be by far the largest project I've ever worked on. If I give this project a go, it would happen in small and incremental patches.

Sooo.... thoughts on this? It'd double the work for me, because I have to maintain 2 realms.

Well, OSES seems like a reset. I approve that idea xD

Are you planning on filling out a new map or using the current emps map while deleting unnecessary things?

Also for this to work, we need the normal combat system with the old combat triangle. Same goes for the OSRS PK style with 1 tick speccing, eating, etc.

Not to mention that you would need to change your habbit and make some weapons strong.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Skill0wzer on August 12, 2017, 02:35:26 pm
I would recommend something similar to Priffidinas or Menaphos. I am maxed player and after I got maxed I literally got bored, I just didn't know anymore what to do. I'm not grinding for 250m exp like Charr. I would recommend something like max guild are or something that people who are maxed have something to do as well, that maybe reduce player loss.

Also maybe donator and super donator stars or something, it's just a personal thing. But I would want to see something that would keep players busy like a weekly of log ins will get you some kind of rewards, monthly and even yearly?
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Papa Troq on August 12, 2017, 02:38:12 pm
First thing that came up in my mind is Titles. They could support people to vote.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Il Skill L on August 12, 2017, 02:39:42 pm
@Thomy

I'm not really sure if i understood your post correctly but...

You really have to be careful with oldschool emps if thats what you decide. I mean which items are going to be removed compared to current emps, what about ironman mode, godwars or no godwars.. Somehow you gotta figure out the perfect place in history to which we(read: you) should revert the game to. And that's why i find the screenshot you posted quite confusing. It's not just the graphics that grind players gears but also things like GE? Wtf is that flying worm thing? Don't really remember those things when i think of the 'golden age' of emps-scape.
It's a massive gamble time wise because i can only imagine how frustrating its going to be if it doesn't eventually work out. And maybe even consider some help coding wise? Neo and Sven didn't really work out the last time but starting basically a separate server might give you a better position for finding help?
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Skill0wzer on August 12, 2017, 02:41:51 pm
Wtf is that flying worm thing?

Zulrah
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Someone12116 on August 12, 2017, 02:50:27 pm
Wtf is that flying worm thing?

Queen Black Dragon

Lolwat. It's Zulrah.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Di Dot on August 12, 2017, 06:16:31 pm
Thanks for the feedback so far! I've read through all of your replies and found quite some contrary opinions.

I do realize that a global account / economy reset could work out, but I'm pretty sure that this is just going to make the game even less popular. We're not just going to reset the game, because something isn't working out. Some people have put years of work into their accounts. I won't just wipe out the account database (we have backups :kappa:).

I've also identified many suggestions that would make the game more appealing, simplify things or just make certain processes easier. However, I don't feel like changing tiny bits of the game will change the fact that we're still lacking players.

Alright then... I've thought quite a while about this and also hesitated posting a screenshot like this, but I'll give it a go anyway: Oldschool Emps-World. This would replace world 2 and be a new realm with new stats, items and spawns. The only thing that you'd share would be the friends list and account name. I've tried to load osrs data into the emps client to see what it would look like and it didn't turn out too bad:
(https://emps-world.net/img/sneak_peeks/osew_12_08_2017.jpg)

If I continue this project, it'd mean that I have to COMPLETELY rework the game. Meaning all items, animations, interactions, etc. have to be completely rewritten. It'd be by far the largest project I've ever worked on. If I give this project a go, it would happen in small and incremental patches.

Sooo.... thoughts on this? It'd double the work for me, because I have to maintain 2 realms.

if it would be a deadman mode world... Would be insane !
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Someone12116 on August 12, 2017, 06:23:46 pm
Thanks for the feedback so far! I've read through all of your replies and found quite some contrary opinions.

I do realize that a global account / economy reset could work out, but I'm pretty sure that this is just going to make the game even less popular. We're not just going to reset the game, because something isn't working out. Some people have put years of work into their accounts. I won't just wipe out the account database (we have backups :kappa:).

I've also identified many suggestions that would make the game more appealing, simplify things or just make certain processes easier. However, I don't feel like changing tiny bits of the game will change the fact that we're still lacking players.

Alright then... I've thought quite a while about this and also hesitated posting a screenshot like this, but I'll give it a go anyway: Oldschool Emps-World. This would replace world 2 and be a new realm with new stats, items and spawns. The only thing that you'd share would be the friends list and account name. I've tried to load osrs data into the emps client to see what it would look like and it didn't turn out too bad:
(https://emps-world.net/img/sneak_peeks/osew_12_08_2017.jpg)

If I continue this project, it'd mean that I have to COMPLETELY rework the game. Meaning all items, animations, interactions, etc. have to be completely rewritten. It'd be by far the largest project I've ever worked on. If I give this project a go, it would happen in small and incremental patches.

Sooo.... thoughts on this? It'd double the work for me, because I have to maintain 2 realms.

if it would be a deadman mode world... Would be insane !

Yeah and the name would be fitting since literally nobody would play it. We simply do not have the players for that.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Di Dot on August 12, 2017, 06:58:32 pm
Thanks for the feedback so far! I've read through all of your replies and found quite some contrary opinions.

I do realize that a global account / economy reset could work out, but I'm pretty sure that this is just going to make the game even less popular. We're not just going to reset the game, because something isn't working out. Some people have put years of work into their accounts. I won't just wipe out the account database (we have backups :kappa:).

I've also identified many suggestions that would make the game more appealing, simplify things or just make certain processes easier. However, I don't feel like changing tiny bits of the game will change the fact that we're still lacking players.

Alright then... I've thought quite a while about this and also hesitated posting a screenshot like this, but I'll give it a go anyway: Oldschool Emps-World. This would replace world 2 and be a new realm with new stats, items and spawns. The only thing that you'd share would be the friends list and account name. I've tried to load osrs data into the emps client to see what it would look like and it didn't turn out too bad:
(https://emps-world.net/img/sneak_peeks/osew_12_08_2017.jpg)

If I continue this project, it'd mean that I have to COMPLETELY rework the game. Meaning all items, animations, interactions, etc. have to be completely rewritten. It'd be by far the largest project I've ever worked on. If I give this project a go, it would happen in small and incremental patches.

Sooo.... thoughts on this? It'd double the work for me, because I have to maintain 2 realms.

if it would be a deadman mode world... Would be insane !

Yeah and the name would be fitting since literally nobody would play it. We simply do not have the players for that.

Its open so im discussing :)
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Saligta on August 12, 2017, 07:13:46 pm
Thanks for the feedback so far! I've read through all of your replies and found quite some contrary opinions.

I do realize that a global account / economy reset could work out, but I'm pretty sure that this is just going to make the game even less popular. We're not just going to reset the game, because something isn't working out. Some people have put years of work into their accounts. I won't just wipe out the account database (we have backups :kappa:).

I've also identified many suggestions that would make the game more appealing, simplify things or just make certain processes easier. However, I don't feel like changing tiny bits of the game will change the fact that we're still lacking players.

Alright then... I've thought quite a while about this and also hesitated posting a screenshot like this, but I'll give it a go anyway: Oldschool Emps-World. This would replace world 2 and be a new realm with new stats, items and spawns. The only thing that you'd share would be the friends list and account name. I've tried to load osrs data into the emps client to see what it would look like and it didn't turn out too bad:
(https://emps-world.net/img/sneak_peeks/osew_12_08_2017.jpg)

If I continue this project, it'd mean that I have to COMPLETELY rework the game. Meaning all items, animations, interactions, etc. have to be completely rewritten. It'd be by far the largest project I've ever worked on. If I give this project a go, it would happen in small and incremental patches.

Sooo.... thoughts on this? It'd double the work for me, because I have to maintain 2 realms.

Please make the Zulrah like in OSRS, with low magic defence on green form and low ranged defence on tanzanite form please! This would be the real shit!
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ameer on August 12, 2017, 07:56:52 pm
Just forget the idea of having 2 worlds, let the second world die in peace.

We can't actually discuss a decent way to sink a lot of items, with 2 open worlds for 50 players to get their shit from.

limit the sources of the items by removing the second world for gods sake.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Saligta on August 12, 2017, 08:07:52 pm
Just forget the idea of having 2 worlds, let the second world die in peace.

We can't actually discuss a decent way to sink a lot of items, with 2 open worlds for 50 players to get their shit from.

limit the sources of the items by removing the second world for gods sake.

Well, as much as I understand from his reply, he'll use the world 2 as an old school world where it's basically just Old School Runescape with faster experience.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Someone12116 on August 12, 2017, 08:45:37 pm
Just forget the idea of having 2 worlds, let the second world die in peace.

We can't actually discuss a decent way to sink a lot of items, with 2 open worlds for 50 players to get their shit from.

limit the sources of the items by removing the second world for gods sake.

Well, as much as I understand from his reply, he'll use the world 2 as an old school world where it's basically just Old School Runescape with faster experience.

He said he just loaded some osrs data to see how it works, but didnt say anything about it being a copy of osrs.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Jp on August 12, 2017, 08:51:31 pm
Pictures like that are very easy to make :) It's just a test so far as far as I'm concerned.
There hasn't been anything done yet and I doubt we'll see anything in at least 2 months from my understanding. It's absolutely massive project.

If something ever happens to world 2 we (Thomy) could try hype that up by holding back the ads for now and once something happens advertise then as "Emps-World Oldschool" grand opening or something similar that may attract players.  I understand that it's hard but if an opportunity opens up and there's nothing that would prevent it, why not? We as a community can also contribute towards that by creating ad banners.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ameer on August 12, 2017, 09:16:38 pm
Just forget the idea of having 2 worlds, let the second world die in peace.

We can't actually discuss a decent way to sink a lot of items, with 2 open worlds for 50 players to get their shit from.

limit the sources of the items by removing the second world for gods sake.

Well, as much as I understand from his reply, he'll use the world 2 as an old school world where it's basically just Old School Runescape with faster experience.

Yeh I understood that, However I meant even if he changed his mind about that Huge change which Imo is a huge risk to take, then he should shut down w2

Focusing on one world is what he should be doing instead of 2 worlds.

Title: Re: Future of Emps-World - Popularity Discussion
Post by: Jp on August 12, 2017, 09:17:51 pm
Just forget the idea of having 2 worlds, let the second world die in peace.

We can't actually discuss a decent way to sink a lot of items, with 2 open worlds for 50 players to get their shit from.

limit the sources of the items by removing the second world for gods sake.

Well, as much as I understand from his reply, he'll use the world 2 as an old school world where it's basically just Old School Runescape with faster experience.

Yeh I understood that, However I meant even if didn't do that Huge change that Imo is a huge risk to take, then he should shut down w2

Focusing on one world is what he should be doing instead of 2 worlds.
World 2 doesn't have any extra costs. It's basically free.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 12, 2017, 09:21:28 pm
I've digged a little deeper into the oldschool stuff. It could work out and as already previously mentioned in this topic... the project will be gigantic. I'll drop more screenshots when I know more about the project. To begin with, I'll copy all weapons, its bonuses, special attacks and accuracy values from osrs.

Just as a reminder, this won't impact the state of current Emps-World. Nothing is going to be closed and nothing would be shared between the current version and its oldschool clone other than friends lists and clan chats.

I for myself enjoy working on an oldschool Emps-World too... it really does feel nostalgic to walk around on the old map with old character models. I'll see where the project goes and post more details when they are available.

Also regarding all the 'what thomy should do' replies... quit it without any proper arguments. It leads nowhere and only gets yourself into a fight with others... including me. Thanks for all the decent feedback so far!


EDIT: Oh yeah... A lot of content in Emps-World could be done with our scripting language. I've also already implemented a mechanism where custom scripts can be uploaded to the game and be executed. This has been tested over the last months in world 3. I'll definitely get more details regarding the script, so that custom content can become a thing.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Arnold on August 12, 2017, 09:54:19 pm
Bring back to life Emps-Scape not Emps-World. Emps-scape was something special. All about those rares which most people wanted. Everything had value which now dont have.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Jp on August 12, 2017, 09:57:33 pm
Bring back to life Emps-Scape not Emps-World. Emps-scape was something special. All about those rares which most people wanted. Everything had value which now dont have.
Emps-Scape is a banned domain and cannot be used due to juridical reasons I believe. Hence we are now called Emps-World.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Arnold on August 12, 2017, 10:02:36 pm
Bring back to life Emps-Scape not Emps-World. Emps-scape was something special. All about those rares which most people wanted. Everything had value which now dont have.
Emps-Scape is a banned domain and cannot be used due to juridical reasons I believe. Hence we are now called Emps-World.

Well but it was something special. And now it isn't. No new items was, everyone was happy. Everyones pking, staking, skilling. And the number of people didnt decreased. But the thing is, all young kids no more interested in such game. Most players are adults these days. I remember those old days with love.. :(
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Junkz on August 13, 2017, 06:18:02 am
Is it already decided that OSES is happening?

If yes, shouldn't there be a new topic regarding all the OSES features to have or have not?

I would gladly offer my help regarding suggestions and ideas, drops, exp rates, quests, etc. despite us not getting along that much.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Saligta on August 13, 2017, 07:19:17 am
Bring back to life Emps-Scape not Emps-World. Emps-scape was something special. All about those rares which most people wanted. Everything had value which now dont have.
Emps-Scape is a banned domain and cannot be used due to juridical reasons I believe. Hence we are now called Emps-World.

Well but it was something special. And now it isn't. No new items was, everyone was happy. Everyones pking, staking, skilling. And the number of people didnt decreased. But the thing is, all young kids no more interested in such game. Most players are adults these days. I remember those old days with love.. :(

Arnold, first of all, there was no OSRS back then, so that's the main reason why the player count was so high. Second of all, we have 40 people now, which means most of the people who were pking and staking quit the game, now people are either PVMing, Skilling, Bankstanding or (a very small portion) PKing. People won't play this game forever, a lot of them will lose motivation, interest, move onto other games or just life stuff in general. Putting the exact copy of Emps-Scape into the game wouldn't bring old players back.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on August 13, 2017, 12:31:18 pm
Honestly it doesn't look all that bad, but that's where the positives stop for me.

I still wouldn't want it. We would have a content drought for however long it takes to develop. It might solve some of the server's problems, but it wouldn't take very long for people to get to the point where they've got nothing to do again. It would still split the playerbase and both worlds would kind of hurt eachother in that regard. I would much rather see the development time be put into actual content and or fixing existing content.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: K Naut on August 13, 2017, 01:02:54 pm
A lot of replies to read through and the only thing I disagree with is splitting the community.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: M4ul K0ed on August 13, 2017, 01:35:04 pm
Honestly it doesn't look all that bad, but that's where the positives stop for me.

I still wouldn't want it. We would have a content drought for however long it takes to develop. It might solve some of the server's problems, but it wouldn't take very long for people to get to the point where they've got nothing to do again. It would still split the playerbase and both worlds would kind of hurt eachother in that regard. I would much rather see the development time be put into actual content and or fixing existing content.
The content is in drought already, player attractive content atleast.

People wanna play games for the sake of challenge and with a goal of being better than others. Skilling/pvming doesn't offer that, it might be a challenge to some extent, but it's just who is willing to devote all that time to get the drop/99 or xp goal (dno where that came, beyond retarded).

People wanna go head to head, this way you can actually outplay others and show some actual SKILL. Yes, RNG is a big part of this, but thats the key, you never know whats coming. Why are games like LoL and CSGO so popular? You can destory other players and show them who is the boss, no one cares how much time you wasted to get a 250m in skill or a pet or a certain drop???

And then there is staking, from my point of view, staking is a tool to achieve end game content sooner, without the grind. You can make a f... ton a money in a short period of time (yes, you can lose it aswell), but with that money you have the ability to actually enjoy for example high risk pking, without the worry of losing your bank, you grinded for hours if you didn't stake. Why people play loto and go gambling? Everyone likes nice stuff and being able to do shit they like, thats what staking offers.

So where I'm going with that, there has to be a more fun way of being able to obtain items you want/end game content. Doing it through grinding is not an answer nowadays, people are just lazier.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on August 13, 2017, 02:24:53 pm
The content is in drought already, player attractive content atleast.
Suppose so, hasn't exactly been too much new content that I've done specifically.

You can destory other players and show them who is the boss, no one cares how much time you wasted to get a 250m in skill or a pet or a certain drop???
No, but completion and or speedrunning is a concept that does appeal to certain people. You're forgetting runescape (and any private server) is essentially still an mmorpg and not a PvP game. You may only like PvP and that's fine, there are people that like other things though.

So where I'm going with that, there has to be a more fun way of being able to obtain items you want/end game content. Doing it through grinding is not an answer nowadays, people are just lazier.
It really depends on what you consider a grind. I'd consider getting requirements for a boss and then learning to kill that boss fun rather than a grind. The thing is we don't really have that. Earning things can be fun, this is why ironman mode became a thing.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ameer on August 14, 2017, 09:29:27 am
Seems like, Again we've skipped the Economy problem.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Crusher123 on August 14, 2017, 10:03:31 am
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.

An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for a small fee.

Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:

https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 14, 2017, 10:08:38 am
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.

An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.

Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:

https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/

Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Crusher123 on August 14, 2017, 10:09:36 am
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.

An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.

Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:

https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/

Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)

These aren't officall runescape facebook pages, thats the thing.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 14, 2017, 10:12:37 am
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.

An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.

Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:

https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/

Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)

These aren't officall runescape fan sites, thats the thing.

Mind my wording with official. RuneScape fansites won't advertise private servers, because it's going to backfire on them and anger their userbase.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Burokas on August 14, 2017, 10:48:23 am
i think we need unban all accounts why?
becouse they can create new acc to play but they all got bored to get all the stats back and its not fun like it was with main
or restart and delete ge its much fun to sell it on ge and see offers from different players + u can merch and make alot of money i know u worked hard
and maybe we need restart say bye to our items and start from zero
we played emps scape and thats was fun
but now is emps world not old emps scape we should have restart
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Tomtim1 on August 14, 2017, 10:58:58 am
i think we need unban all accounts why?
becouse they can create new acc to play but they all got bored to get all the stats back and its not fun like it was with main
or restart and delete ge its much fun to sell it on ge and see offers from different players + u can merch and make alot of money
They are banned for a reason, won't happen.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Attacker35 on August 14, 2017, 04:04:05 pm
Oldschool: That'd be equal to developing a completely new game. However... I could try to load oldschool maps in the current Emps-World client I don't think graphics will change anything though.
I would play the game and become active in the forums if this was the case. Don't know why it matters so much, it's something that completely changes the feel of the game for me, though.

I/other people have suggested this feature but have been "shat on" by some People, it's funny that it comes to Thomys mind now.

The game's nothing without pvp. Half of the wildy if not more is empty, there's much to be done, however with this little people already it's hard to believe if it'll be rejuvinated by any sort of wilderness changes, although I think having at least somewhat of an active wildy is essential.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Lv Persavoz on August 14, 2017, 04:31:41 pm
Hello there. Yeah.... it's very painful to watch on this. But also i think it's normal, the game is pretty old school and the new players who never actually played a game like this i think they just won't understand. You know after all those modern games these days...

New generation has born with xbox and 50+ games in their hands and fucking veterans already have wife, full time job and 2-3 kids. How you're going to get them back? Nohow.
I may sound pessimistic but i'm trying to be honest. Don't get me wrong. It's my most favorite game of all time. I think it's a fact.

Of course it would be dumb to not try everything. But the only thing where I see hope is the vote thing, rsps100, top100 and others... It would be my last hope.
There is just no point to add an endless bosses and mini-games in game. It's just won't work.


"You can't fight someone you can't hit"
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Tomejus on August 14, 2017, 06:06:24 pm
the only way,which will bring alot players back is to make oldschool. server need to be restarted,delete all accounts,bring back old areas(slayer tower with old monsters like banshes whos dropping bandos items) and alot more areas. im old player,but im not playing because new emps is trash,but if u will reset to old school maybe i be back()
Title: Re: Future of Emps-World - Popularity Discussion
Post by: K Naut on August 14, 2017, 06:30:15 pm
the only way,which will bring alot players back is to make oldschool. server need to be restarted,delete all accounts,bring back old areas(slayer tower with old monsters like banshes whos dropping bandos items) and alot more areas. im old player,but im not playing because new emps is trash,but if u will reset to old school maybe i be back()
"I'm an old player and I'm not playing cause there's much more content and the game's overall much smoother and nicer BUT I'M NOT PLAYING. Bring back the old times when there was 4 bosses and everything was easy af."

What Lv Persavoz said is the truest statement that has been made under this topic and that's the deal. No updates, no resets, no "oses" is going to drastically change the playercount. Imho we all just got to work with what we have right now and try to better the situation.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Slafuke007 on August 14, 2017, 09:05:38 pm
While Old-School Emps-world is something i would like to play i don´t think it will just turn the situation around. Maybe at first the people who quited will come to check it out for the nostalgia, but in reality rs and rsps are outdated games and no update will fix that. People moved on to other games that they enjoy more. Also something that de-motivates me to play this game sometimes is that no matter how much i make pvp-ing i dont feel like im getting closer to the richest people ingame. Uhmm, i think thats it for my part.

TL;DR - I would like to play old-school emps but i don´t think it would increase the playercount.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Iron Corne on August 14, 2017, 09:51:24 pm
While Old-School Emps-world is something i would like to play i don´t think it will just turn the situation around. Maybe at first the people who quited will come to check it out for the nostalgia, but in reality rs and rsps are outdated games and no update will fix that. People moved on to other games that they enjoy more. Also something that de-motivates me to play this game sometimes is that no matter how much i make pvp-ing i dont feel like im getting closer to the richest people ingame. Uhmm, i think thats it for my part.

TL;DR - I would like to play old-school emps but i don´t think it would increase the playercount.
Tbh, the only who i sofar see to disagree with it are those who put in alot of effort or a decent amount in training their accounts, havent heard a single one eho quitted complain about it being a timewaste (could be wrong)
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on August 14, 2017, 10:25:33 pm
On the subject of oldschool it could be turned into just an alternative graphics mode, I wouldn't be against that so long as it's more of a side project. This would still satisfy people that are all "hurr durr muh graphics" and it would do away with the problem of splitting up the community. In the long term it would severely slow down development time, but we could at the very least see if these people that always talk about how bad the graphics are will actually become active. Work on a test mode and see if there are good results. If there are continue development.

If you made it into a different server you would see activity up to a certain point, the start of it would be great no doubt. We've seen the same with ironman mode, everyone is excited to try it out. It might be for a few days, it might be a few weeks, it might be a few months, but problems are going to show up. People may start getting bored doing things they've done on the main game already. The wilderness would still be inactive. The economy would eventually turn into what it is today, it would just be a matter of time. There would be people playing it, but I'd rather have those people in world 1 along with the rest.

Here's an idea to perhaps please some people wanting a spawn world/pking world, kind of inspired by tournament worlds from osrs. Basically, we temporarily open up world 3 sometimes on weekends. Wouldn't be every weekend, perhaps we can tie it to activity or something, just to keep it a bit limited. For those that don't know, world 3 doesn't save your data upon logout. Meaning, while you have to earn everything in world 1/2 you won't lose anything in world 3. It'd be a space to practice stuff. So long as it's only available for a limited amount of time it shouldn't take away from the main game too much.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Tulrak on August 14, 2017, 11:46:51 pm
The problem with old-school is that it would only be fun for a little while, then after that we would need to actually solve some problems and if we're going to need that then old-school is kind of a waste of time, in that it wouldn't really fix anything, but at the same time I personally did enjoy old-school far more than the clean, smooth, easy and boring game we have today. TBH bugs, scammers, other rule breakers, random disconnects, all the "roughness" of the old game made it so much more interesting. But I don't suppose that you intend to bring back any of those things.

The old graphics would be nice to have (although any update that would change them would risk upsetting people), but I think that the focus should be on the economy, as the current economy is designed to depend on PVP and that's simply not working. The reason I think economy is so important is because it's what makes the game feel rewarding. Currently we have an oversupply of items, that means that when players get an item from anywhere, then they get something that there's already too much of in the game, that doesn't feel rewarding. If there was not an oversupply of items but instead a demand for items that exceeds the supply, then getting an item that there's a demand for would feel rewarding because the person achieved something that they would feel needed to be achieved. So for that reason, I don't think that the economy should be judged solely based on how many items are traded, as that doesn't really say much about the state of the economy. People are often handing out items and those people sell it to other people, who collect those items, because they're bored. That's not a sign that we have an active economy, because an inactive economy causes people to collect items simply because they're bored and those people collecting items would make it seem like the economy is active when one only looks at the statistics of how many items are traded.

I've seen four solutions that have been proposed that would improve the economy:

1. A server reset. That's the worst option because it doesn't actually fix anything, just temporarily hides the problem.
Some other things that are not helpful when it comes to this problem:
Reducing drop rates. Because the problem is lack of demand for the items, oversupply is simply the symptom that we can see, not the main issue, reducing drop rates only means that people need to grind more while still not getting anything rewarding for it.
Adding new items. This is a temporary solution that hides the problem as in the beginning there will be a demand for the new item by people who want to check it out, but after some of those new items are in the market, the new content will be just as boring.
I'm not saying that those things can't be done for other reasons like for balancing reasons or simply to add more content to the game, but they aren't long term solutions for the economy.

2. Make items degradable and unrepairable. This sounds like a joke but it would be the most efficient solution, with the downside being that it would be a problem when it comes to trading.
3. Make the game far more dangerous, by boosting all NPCs' max hits a little bit and boosting their accuracy by a lot and when PVMing actually starts causing mild cases of death then change the death mechanics to make it so that when people die then they actually lose items. The problem with this is that some content may become too difficult and may not be worth it, but at the same time balancing it would likely only require adjusting the values of a few variables and as such probably wouldn't be too bad, whereas getting decent feedback may be an issue, as most people would ask for the game to be made easier, even if the game is already way too easy and they themselves would enjoy the game less if it was actually easier.
4. Convert items into cash. This may be the safest option to try. The idea I've seen recommended is that a high-ranking staff members should buy out items from the market and create a one-time decrease in item supply. That's a temporary solution so I'd suggest that if that's what we want to do then we should increase high alch values of everything except consumables by a lot. The high alch price would create a minimum price for all of those items. People who can't sell their items above the high alch price would be sinking those items by alching them. This idea would eventually require cash sinks to be implemented, which should be really easy, I'm sure people could come up with lots of different ways to sink coins, so I wouldn't worry about that now.
The problem is that all of those high alch prices would need to be adjusted manually as even increasing all high alch values by say 10 times would make some items give too much money when alched while other items that we have an oversupply of would not be affected in any way as the high alch price may still remain way under the market price.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on August 15, 2017, 12:28:09 am
3. Make the game far more dangerous, by boosting all NPCs' max hits a little bit and boosting their accuracy by a lot and when PVMing actually starts causing mild cases of death then change the death mechanics to make it so that when people die then they actually lose items. The problem with this is that some content may become too difficult and may not be worth it, but at the same time balancing it would likely only require adjusting the values of a few variables and as such probably wouldn't be too bad, whereas getting decent feedback may be an issue, as most people would ask for the game to be made easier, even if the game is already way too easy and they themselves would enjoy the game less if it was actually easier.
If Thomy decides to make nex, putting a 'if you die you lose all your stuff no matter what' thing in there wouldn't be bad.

4. Convert items into cash. This may be the safest option to try. The idea I've seen recommended is that a high-ranking staff members should buy out items from the market and create a one-time decrease in item supply. That's a temporary solution so I'd suggest that if that's what we want to do then we should increase high alch values of everything except consumables by a lot. The high alch price would create a minimum price for all of those items. People who can't sell their items above the high alch price would be sinking those items by alching them. This idea would eventually require cash sinks to be implemented, which should be really easy, I'm sure people could come up with lots of different ways to sink coins, so I wouldn't worry about that now.
The problem is that all of those high alch prices would need to be adjusted manually as even increasing all high alch values by say 10 times would make some items give too much money when alched while other items that we have an oversupply of would not be affected in any way as the high alch price may still remain way under the market price.
Doesn't sound too bad but could get out of hand. We could alch stuff without any changes to alch prices, it would just not be as fun for a lot of people. It'd be a lot safer though.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Tulrak on August 15, 2017, 01:29:19 am
4. Convert items into cash. This may be the safest option to try. The idea I've seen recommended is that a high-ranking staff members should buy out items from the market and create a one-time decrease in item supply. That's a temporary solution so I'd suggest that if that's what we want to do then we should increase high alch values of everything except consumables by a lot. The high alch price would create a minimum price for all of those items. People who can't sell their items above the high alch price would be sinking those items by alching them. This idea would eventually require cash sinks to be implemented, which should be really easy, I'm sure people could come up with lots of different ways to sink coins, so I wouldn't worry about that now.
The problem is that all of those high alch prices would need to be adjusted manually as even increasing all high alch values by say 10 times would make some items give too much money when alched while other items that we have an oversupply of would not be affected in any way as the high alch price may still remain way under the market price.
Doesn't sound too bad but could get out of hand. We could alch stuff without any changes to alch prices, it would just not be as fun for a lot of people. It'd be a lot safer though.

It wouldn't get out of hand, because as the supply decreases, market prices increase, if prices are higher than high alch price then it would be more profitable to sell the item to players, who need the item. The only problem could be if some easily acquirable item has a high alch value that is too high, then it would make everything else useless, but that could easily be balanced if it happens. The idea is not however meant to lower the supply, so simply alching items would not help, the idea is to make alching profitable so that there would always be some people buying and alching items, creating an on-going demand for items.

I do not want the supply to meet demand, because there's no demand, so the way to get supply to meet it would be to have no supply, that's in no way an improvement. I want the demand to exceed the supply, so that gathering items would feel more rewarding.

3. Make the game far more dangerous, by boosting all NPCs' max hits a little bit and boosting their accuracy by a lot and when PVMing actually starts causing mild cases of death then change the death mechanics to make it so that when people die then they actually lose items. The problem with this is that some content may become too difficult and may not be worth it, but at the same time balancing it would likely only require adjusting the values of a few variables and as such probably wouldn't be too bad, whereas getting decent feedback may be an issue, as most people would ask for the game to be made easier, even if the game is already way too easy and they themselves would enjoy the game less if it was actually easier.
If Thomy decides to make nex, putting a 'if you die you lose all your stuff no matter what' thing in there wouldn't be bad.
Did some Googling on who or what Nex is, the problem with only that thing causing people to lose items is that any unique drops/rewards that it has would not be sinked by it and neither would any low-level items as it seems to be end-game content. So I'd still prefer if everything was made more deadly and people would lose all or some of their items (use some RNG, let some people be unlucky and lose their most expensive items and only keep junk, while others only lose some useless items but keep most of the good stuff).
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Someone12116 on August 15, 2017, 01:35:10 am
GWD is already dangerous, and pretty much nobody goes there. And whenever some new guy goes there, these threads happen https://emps-world.net/forum/index.php?topic=19846.0

Compared to OSRS, Emps is dangerous af. You get an hour to get your shit back in OSRS, and for GWD u can save those key things in your bank to skip any need to get  40 kc before going to boss.

If you want difficulty, go play rs. Thats not really what majority of the people playing private servers are looking for. Scape was popular af despite its easy difficulty.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Tulrak on August 15, 2017, 02:03:48 am
GWD is already dangerous, and pretty much nobody goes there. And whenever some new guy goes there, these threads happen https://emps-world.net/forum/index.php?topic=19846.0

Compared to OSRS, Emps is dangerous af. You get an hour to get your shit back in OSRS, and for GWD u can save those key things in your bank to skip any need to get  40 kc before going to boss.

If you want difficulty, go play rs. Thats not really what majority of the people playing private servers are looking for. Scape was popular af despite its easy difficulty.
Explained it all in the long-ass post.
Summary: Economy depends on pkers creating a demand for items. Scape had pkers, World does not. Making NPCs stronger could be an alternative to having pkers, as it would also cause items to leave the game.

Also there's literally no reason to go to GWD, there's already an oversupply of all the GWD drops in the market, it's easier to buy the items, because there are too many people waiting to get rid of them.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: M4ul K0ed on August 15, 2017, 06:59:32 am
Why are people ignoring the fact that there are still servers with 300-700 players, it has not died out, you can still have a succesfull af server, it's all about THE CONTENT. Don't keep brining that up that Emps has great content, it clearly doesn't, looking at the player count.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on August 15, 2017, 07:40:01 am
Why are people ignoring the fact that there are still servers with 300-700 players, it has not died out, you can still have a succesfull af server, it's all about THE CONTENT. Don't keep brining that up that Emps has great content, it clearly doesn't, looking at the player count.
If you want to form an opinion about the content it goes without saying you should look at the content rather than the playercount. While content can influence the playercount it really isn't something that directly related. You're essentially connecting two things that aren't necessarily relevant to each other. You really don't need a lot of content to get to 300 playercount, all you'd need is to throw a ton of money at ads and you'd get that eventually. You'd be able to sustain it due to the constant amount of new people, veterans wouldn't really be a thing though. Some servers do that. I've seen plenty of servers with lazily developed content reach high playercounts.

I'm fairly certain the vast majority of people in this topic have expressed the need for more good content. We do need more.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Freestuffyay on August 15, 2017, 09:42:17 am
Why are people ignoring the fact that there are still servers with 300-700 players, it has not died out, you can still have a succesfull af server, it's all about THE CONTENT. Don't keep brining that up that Emps has great content, it clearly doesn't, looking at the player count.
If you want to form an opinion about the content it goes without saying you should look at the content rather than the playercount. While content can influence the playercount it really isn't something that directly related. You're essentially connecting two things that aren't necessarily relevant to each other. You really don't need a lot of content to get to 300 playercount, all you'd need is to throw a ton of money at ads and you'd get that eventually. You'd be able to sustain it due to the constant amount of new people, veterans wouldn't really be a thing though. Some servers do that. I've seen plenty of servers with lazily developed content reach high playercounts.

I'm fairly certain the vast majority of people in this topic have expressed the need for more good content. We do need more.
Yeah give us hunger games minigame  >:( >:(
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ameer on August 15, 2017, 09:44:26 am
GWD is already dangerous, and pretty much nobody goes there. And whenever some new guy goes there, these threads happen https://emps-world.net/forum/index.php?topic=19846.0

Compared to OSRS, Emps is dangerous af. You get an hour to get your shit back in OSRS, and for GWD u can save those key things in your bank to skip any need to get  40 kc before going to boss.

If you want difficulty, go play rs. Thats not really what majority of the people playing private servers are looking for. Scape was popular af despite its easy difficulty.
Explained it all in the long-ass post.
Summary: Economy depends on pkers creating a demand for items. Scape had pkers, World does not. Making NPCs stronger could be an alternative to having pkers, as it would also cause items to leave the game.


Also there's literally no reason to go to GWD, there's already an oversupply of all the GWD drops in the market, it's easier to buy the items, because there are too many people waiting to get rid of them.

This ( The second part is the most important problem we are facing yet we are going with ' We can't force anything on the economy or it will get worse ' while i don't remember one time we have done it and everything went wrong )

Imdaman - An emps-world duper that every player should thank for what he has done ( except the staff team back then ), bought billions worth of items and everything gone with his bankwipe, what happened after that ? people were satisfied with the prices since it went so damn high.

Unless we first clean the game from the thousands of extra items we have, people will always have the feeling of why would i go to gwd for 5 hours to get 6mil or 10mil which they spend on the supplies anyway.

Again, If people wants high prices and a lot of people left because of this --> Give it to them and force a change to the economy.
Maybe removing Ancient items can also help a lot.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Someone12116 on August 15, 2017, 11:18:30 am
GWD is already dangerous, and pretty much nobody goes there. And whenever some new guy goes there, these threads happen https://emps-world.net/forum/index.php?topic=19846.0

Compared to OSRS, Emps is dangerous af. You get an hour to get your shit back in OSRS, and for GWD u can save those key things in your bank to skip any need to get  40 kc before going to boss.

If you want difficulty, go play rs. Thats not really what majority of the people playing private servers are looking for. Scape was popular af despite its easy difficulty.
Explained it all in the long-ass post.
Summary: Economy depends on pkers creating a demand for items. Scape had pkers, World does not. Making NPCs stronger could be an alternative to having pkers, as it would also cause items to leave the game.

That wouldnt be an alternative at all. If CSGO, LoL and DOTA were turned from PvP games to PvE games, they would die. In other words, people do not play games with good PvP to PvM. The major focus of OSRS is still PKing as seen with all those tournaments.

Make PvM too hard and nobody will do it, as seen now with magic being the only viable style of combat for it. It wasn't hard in Emps either. Buffing bosses to the point of ridiculousness and not tweaking PvP they way PKers want it to be will also kill the PvM part of the game without ever reviving the PvP aspect. Emps-Scape was comparable to a spawn server: you could get multiple bandos sets, whips, dragon weapons or pretty much anything else as well in an hour. PKing was risk free because of how easy items were to get. You could PK endlessly for fun. That's what people are still looking from RSPS PKing, as seen in spawn servers. XP rates aside, there's no point in played an RSPS if it is twice the difficulty of the real game.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Pox90 on August 15, 2017, 11:57:48 am
Hey everyone!

It's probably no secret, but Emps-World has massively dropped in popularity. I still see about 300 daily unique logins, but we've lost a lot of players. I'd like to discuss the situation in this topic and also ask for your input. What could make Emps popular again?

As we've already discussed certain things numerous times, I'll list them here:
  • Voting: Yes, every server does it and yes we've already tried it. Voting will only work if we give out good rewards. So what could these rewards be? They shouldn't destroy the economy, nor give too many unfair advantages. In the past voting never brought us anywhere and I doubt it will ever work for Emps.
  • Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
  • Oldschool: That'd be equal to developing a completely new game. However... I could try to load oldschool maps in the current Emps-World client I don't think graphics will change anything though.
  • Referral system: I'm working on it. Ideas for the rewards?

What changes / updates do you think will make Emps-World more popular again?
Please be gentle and respectful to others, else we'll just delete your replies!

All the best,
Thomy

 Revert to old-school emps-scape source. Essentially old school of this server in the height of its popularity. Email market heavily to prior players, or pay up for an initial advertising launch. A big change is needed, no motivation to play anymore.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Helpmeplease on August 15, 2017, 12:30:59 pm
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.

An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.

Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:

https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/

Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
I saw advertise on Instagram LMAO
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Someone12116 on August 15, 2017, 01:27:00 pm
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.

An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.

Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:

https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/

Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
I saw advertise on Instagram LMAO

Instagram isnt an official Runescape site.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 15, 2017, 03:30:29 pm
Thanks for all the input so far! I'm trying to get as many improvements implemented as possible for the next update. :)

I think it'll be worth to work on Emps-World oldschool as side project a few days a week. I had a good idea today on how to map all monster ids with the current monsters and it worked out nicely. I think I'll be able to have an oldschool Emps-World clone sooner as expected. I'll try to get one up as soon as possible and see if people actually enjoy playing that way. If we get good feedback and an increasing population, I'll continue the oldschool project and work on more features.

Anyway, here's a progress screenschot:
(https://emps-world.net/img/sneak_peeks/os_emps_1.jpg)

I will be using the emps engine, because it's faster (better performance), looks better (no screen shaking) and has lots of optional eye candy (shadows, fog, ground, water, etc.).
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Someone12116 on August 15, 2017, 03:51:25 pm
Instead of remaking the whole game and splitting the player count into 2, would it be possible to load the OSRS combat system into the current game?
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ziezulas123 on August 15, 2017, 06:40:20 pm
         my ideas to make emps great again:
*rebalance all weapons and gear (zs especialy)
*fix economic
**fix pking (cuz it was one of the most attractive features to play)
*rework minigames (improve rewards + rebalance rewards prices)
*fill emps world map with something to make more rewarding to explore :D

well idk,
this is all my improvments.
(hoping for emps rebirth :D).

Title: Re: Future of Emps-World - Popularity Discussion
Post by: Freestuffyay on August 15, 2017, 08:09:52 pm
Thanks for all the input so far! I'm trying to get as many improvements implemented as possible for the next update. :)

I think it'll be worth to work on Emps-World oldschool as side project a few days a week. I had a good idea today on how to map all monster ids with the current monsters and it worked out nicely. I think I'll be able to have an oldschool Emps-World clone sooner as expected. I'll try to get one up as soon as possible and see if people actually enjoy playing that way. If we get good feedback and an increasing population, I'll continue the oldschool project and work on more features.

Anyway, here's a progress screenschot:
(https://emps-world.net/img/sneak_peeks/os_emps_1.jpg)

I will be using the emps engine, because it's faster (better performance), looks better (no screen shaking) and has lots of optional eye candy (shadows, fog, ground, water, etc.).
Will you change back the revision to make it more fitting?
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 16, 2017, 05:36:36 am
Will you change back the revision to make it more fitting?

This is an OSRS revision inside the emps engine.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Freestuffyay on August 16, 2017, 08:30:39 am
Will you change back the revision to make it more fitting?

This is an OSRS revision inside the emps engine.
I guess the distant fog thing makes it look otherwise then
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 16, 2017, 09:17:35 am
I've only posted oldschool emps progress so far and thought you might also be interested in what updates I'm working on! I'm currently reworking npc combat system in order to make it easier in the future to add new monsters and to balance them. I'll also be giving every monster weaker defensive bonuses to special combat styles (weakness system from last update applied to npcs). There'll also be buffs to some droptables. I'll have a full list of changes available at our next patch. :)

Nex is also coming along nicely already (yes, I am op with 10k HP):
(http://emps-world.net/img/sneak_peeks/nex_preview_1.jpg)

I'm able to almost fully configure npc combat through config files already. This will make it very easy to edit and change things on the fly if they turn out to be too strong or too weak. Oh yeah... my inventory also contains new teletabs. ;)
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Jp on August 16, 2017, 04:19:19 pm
Nex looking great and the drop table buffs sounds good. Is it a large one or just a handful of monsters that receive buff?
Quite excited for the Nex drop table as well. :)
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 16, 2017, 05:07:05 pm
Nex looking great and the drop table buffs sounds good. Is it a large one or just a handful of monsters that receive buff?
Quite excited for the Nex drop table as well. :)

I've used these 2 topics to change the droptables:
https://emps-world.net/forum/index.php?topic=19900.0
https://emps-world.net/forum/index.php?topic=19891.0

If you have other or more suggestions, feel free to make another topic or contact me!
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Helpmeplease on August 17, 2017, 12:07:31 am
Will you change back the revision to make it more fitting?

This is an OSRS revision inside the emps engine.
id like to wait for emps world oldschool
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Helpmeplease on August 17, 2017, 12:08:34 am
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.

An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.

Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:

https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/

Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
I saw advertise on Instagram LMAO

Instagram isnt an official Runescape site.
All advertise sites and Thomy advertise on instagram?, its good idea to advertise, but not on instagram, at facebook would be better and all top list sites.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Someone12116 on August 17, 2017, 01:09:28 am
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.

An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.

Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:

https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/

Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
I saw advertise on Instagram LMAO

Instagram isnt an official Runescape site.
All advertise sites and Thomy advertise on instagram?, its good idea to advertise, but not on instagram, at facebook would be better and all top list sites.

Facebook died 5 years ago rofl.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Kaarel 123 on August 17, 2017, 11:01:30 am
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.

An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.

Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:

https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/

Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
I saw advertise on Instagram LMAO

Instagram isnt an official Runescape site.
All advertise sites and Thomy advertise on instagram?, its good idea to advertise, but not on instagram, at facebook would be better and all top list sites.

Facebook died 5 years ago rofl.
Wat?
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Jp on August 17, 2017, 02:59:31 pm
One small suggestion for OSES would be that XP is capped at 200m instead of 250m. Not sure if I'm the only one who is triggered that xp goes to 250m.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Iron Corne on August 18, 2017, 08:16:29 am
One small suggestion for OSES would be that XP is capped at 200m instead of 250m. Not sure if I'm the only one who is triggered that xp goes to 250m.
Also make sure that after you reach 200m XP somewhere the XP drops wont be scuffed like they are on Emps-world
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 18, 2017, 08:24:56 am
One small suggestion for OSES would be that XP is capped at 200m instead of 250m. Not sure if I'm the only one who is triggered that xp goes to 250m.
Also make sure that after you reach 200m XP somewhere the XP drops wont be scuffed like they are on Emps-world

That sounds more like a bug rather than something to change. I'll have a look at it.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 18, 2017, 12:32:16 pm
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:
(https://emps-world.net/img/sneak_peeks/os_emps_2.jpg)
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Freestuffyay on August 18, 2017, 01:23:06 pm
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:
(https://emps-world.net/img/sneak_peeks/os_emps_2.jpg)
It looks so hd tho
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Iron Corne on August 18, 2017, 01:32:36 pm
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:
(https://emps-world.net/img/sneak_peeks/os_emps_2.jpg)
It looks so hd tho
probably because of the shadows, distance fog, trees and client size
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Il Skill L on August 18, 2017, 01:39:47 pm
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:
(https://emps-world.net/img/sneak_peeks/os_emps_2.jpg)
I'm more excited for that than i first imagined ._,
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ameer on August 18, 2017, 02:26:46 pm
Can you make a list of the changes you have in mind ?

Keeping / Removing some items from the game, I think a poll might help a bit on this.


Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 18, 2017, 02:33:31 pm
Can you make a list of the changes you have in mind ?

Keeping / Removing some items from the game, I think a poll might help a bit on this.

Waaaay too early for that still. :) We'll start discussing content when the early alpha is playable.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Attacker35 on August 18, 2017, 05:42:43 pm
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:
(https://emps-world.net/img/sneak_peeks/os_emps_2.jpg)
Is this pretty much how it woud look? I understand that for example the shadows are going to be removed and everything though I expected to have a 317 source server... I'm a bit disappointed.
Personal preference though.
Good to see you getting at it right away, still as dedicated!
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Roland on August 18, 2017, 06:09:06 pm
Nice updates..
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 19, 2017, 07:09:38 am
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:
(http://emps-world.net/img/sneak_peeks/os_emps_2.jpg)
Is this pretty much how it woud look? I understand that for example the shadows are going to be removed and everything though I expected to have a 317 source server... I'm a bit disappointed.
Personal preference though.
Good to see you getting at it right away, still as dedicated!

This confuses me quite a lot. Just for clarification purposes. The old and original 317/377 servers are revisions maintained by the modern RuneScape since its beginning. It's probably at something like 800 or 900 now. When oldschool started, they also started their revision number from 0. The screenshot you see above is osrs revision 149 inside the emps engine.

I really don't understand why you'd disable graphical improvements. However you can cripple the game and put the settings on minimum:
(http://emps-world.net/img/sneak_peeks/os_emps_2_lq.jpg)
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Drugs on August 19, 2017, 07:55:54 am
Just go fixed screen mode, the game looks oldschool on that setting despite the graphics

(http://i.imgur.com/g9FVmkJ.png)

Title: Re: Future of Emps-World - Popularity Discussion
Post by: Junkz on August 19, 2017, 10:58:06 am
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:
(http://emps-world.net/img/sneak_peeks/os_emps_2.jpg)
Is this pretty much how it woud look? I understand that for example the shadows are going to be removed and everything though I expected to have a 317 source server... I'm a bit disappointed.
Personal preference though.
Good to see you getting at it right away, still as dedicated!

This confuses me quite a lot. Just for clarification purposes. The old and original 317/377 servers are revisions maintained by the modern RuneScape since its beginning. It's probably at something like 800 or 900 now. When oldschool started, they also started their revision number from 0. The screenshot you see above is osrs revision 149 inside the emps engine.

I really don't understand why you'd disable graphical improvements. However you can cripple the game and put the settings on minimum:
(http://emps-world.net/img/sneak_peeks/os_emps_2_lq.jpg)

It is just a speculation, but I do think it has alot to do with the memories we have from Emps-Scape and the way it looked like.

I mean, you even said it yourself, Thomy...
I for myself enjoy working on an oldschool Emps-World too... it really does feel nostalgic to walk around on the old map with old character models. I'll see where the project goes and post more details when they are available.

It is no secret that OSRS has more players than RS3 by now even though OSRS was launched a couple years later.

I have the same feeling with Emps-World. It reminds me too much of RS3 than Emps-Scape and all the graphical updates, new (HD looking) dungeons, auras, etc. turned me (and probably many others) away from this game.







Title: Re: Future of Emps-World - Popularity Discussion
Post by: Il Skill L on August 19, 2017, 11:31:08 am
It reminds me too much of RS3 than Emps-Scape and all the graphical updates, new (HD looking) dungeons, auras, etc. turned me (and probably many others) away from this game.
That must be it, because you know, they are so similar :/ :/
(http://i.imgur.com/OSkafa9.jpg)
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 19, 2017, 01:31:00 pm
It is no secret that OSRS has more players than RS3 by now even though OSRS was launched a couple years later.

Just straight up no. With only 2 clicks you can confirm this by yourself.


I have the same feeling with Emps-World. It reminds me too much of RS3 than Emps-Scape and all the graphical updates, new (HD looking) dungeons, auras, etc. turned me (and probably many others) away from this game.

The point of graphical improvements is to compete against other games. Make everything look better and also make it run faster. The resonance we've received on graphical improvements so far is good. However a part of the community seems to enjoy an oldschool game, which I've started to develop now.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ameer on August 19, 2017, 05:16:26 pm
Is it possible to have a client looks like this
  ( a video I've recorded 7 years ago ) instead of the one we have ?
if that won't mean a lot of new hard works to you / a lot of possible bugs, that would be great.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Meskin Boi on August 19, 2017, 05:34:21 pm
I personally feel like having the old school combat system and animations would attract more players. I have talked with many other emps players and most of them seemed to favor old-school system.

The new emps-world feels like RS3 to me and it kinda turned me off a bit. On the other hand, emps-world new skills like construction was a good addition to the game.

Personally, I liked how emps-scape was like oldschool but with its own identity.

I also agree with making donator whip color dye and mystery box donations to get items based on RNG.

I feel the game is stuck between old school and RS3, and the whole RS3 animations (Like how the whip looks) really turned me off.

Again this is just my opinion and I just wanted to give my perspective as a former Emps-scape player.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Il Skill L on August 19, 2017, 06:12:00 pm
Is it possible to have a client looks like this
But you already can play on fixed mode ???
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ameer on August 19, 2017, 07:03:06 pm
Is it possible to have a client looks like this
But you already can play on fixed mode ???

What I meant is a re-sizable screen mode that looks the same way as fixed mode looks.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Iron Corne on August 19, 2017, 07:05:04 pm
Is it possible to have a client looks like this

Sorry but i've never seen a client being this ugly. Thomy i beg you not to do this kind of client
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 19, 2017, 07:29:54 pm
Is it possible to have a client looks like this

Sorry but i've never seen a client being this ugly. Thomt i beg you not to do this kind of client

Not in a 100 years would I do that. ;) The engine / client won't be changed. This has proven to work on many computers. It's performant, lag-free and loads faster than others. It's been developed over 3 years and 'nostalgia' can go too far.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Di Dot on August 20, 2017, 10:24:22 am
Is it possible to have a client looks like this

Sorry but i've never seen a client being this ugly. Thomy i beg you not to do this kind of client

i remember emps in that client, but todays one for me looks better, but would be nice if animations and items will look osrs, that d scimi, old whip and of course falador teleport, bring back falador exchange then you will see changes.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Fish0pure1 on August 20, 2017, 01:08:34 pm
Hey everyone!

It's probably no secret, but Emps-World has massively dropped in popularity. I still see about 300 daily unique logins, but we've lost a lot of players. I'd like to discuss the situation in this topic and also ask for your input. What could make Emps popular again?

As we've already discussed certain things numerous times, I'll list them here:
  • Voting: Yes, every server does it and yes we've already tried it. Voting will only work if we give out good rewards. So what could these rewards be? They shouldn't destroy the economy, nor give too many unfair advantages. In the past voting never brought us anywhere and I doubt it will ever work for Emps.
  • Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
  • Oldschool: That'd be equal to developing a completely new game. However... I could try to load oldschool maps in the current Emps-World client I don't think graphics will change anything though.
  • Referral system: I'm working on it. Ideas for the rewards?

What changes / updates do you think will make Emps-World more popular again?
Please be gentle and respectful to others, else we'll just delete your replies!

All the best,
Thomy

I would really love to see the old pk style back, seercull armadyl pking, ags armadyl pking.

This is one of the reasons I stopped playing emps also because of to many new items who were getting stronger and stronger making the other items useless! Magic is not supposed to hit that high!
Title: Re: Future of Emps-World - Popularity Discussion
Post by: M4ul K0ed on August 20, 2017, 01:51:21 pm
Hey everyone!

It's probably no secret, but Emps-World has massively dropped in popularity. I still see about 300 daily unique logins, but we've lost a lot of players. I'd like to discuss the situation in this topic and also ask for your input. What could make Emps popular again?

As we've already discussed certain things numerous times, I'll list them here:
  • Voting: Yes, every server does it and yes we've already tried it. Voting will only work if we give out good rewards. So what could these rewards be? They shouldn't destroy the economy, nor give too many unfair advantages. In the past voting never brought us anywhere and I doubt it will ever work for Emps.
  • Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
  • Oldschool: That'd be equal to developing a completely new game. However... I could try to load oldschool maps in the current Emps-World client I don't think graphics will change anything though.
  • Referral system: I'm working on it. Ideas for the rewards?

What changes / updates do you think will make Emps-World more popular again?
Please be gentle and respectful to others, else we'll just delete your replies!

All the best,
Thomy

I would really love to see the old pk style back, seercull armadyl pking, ags armadyl pking.

This is one of the reasons I stopped playing emps also because of to many new items who were getting stronger and stronger making the other items useless! Magic is not supposed to hit that high!
Exactly! Some Sims character with wings comes in and puts out damage, that I have no idea who implemented, while you can get 2-4 melee hits in before you are out of food.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Sit Kid on August 20, 2017, 05:30:37 pm
Well in my opinion a oldschool world (w2) is interesting, many people for example on facebook asking for the old emps scape. I think if Thomy can make a oldschool world, many many players will come back and play emps again, remove GE and reset all accounts will also be a good idea, just get the old emps scape from 5 years ago back !!

Otherwise, i think adds and voting will not help this game in players. Because there is no budget for adds on toplists and voting was not a succesfull part.

I Hope Old Emps Scape is coming back

Oldschool world sounds good..
Still waiting on old emps scape.

I hope thomy you can returning emps world back to emps scape in 2009/2011 times.
This will help emps in players.
Oldschool version, market to falador, no ge, no battle robe and all that new stuff in emps world,
But dont make shops in edge etc thats a very bad idea for the eco in this game.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Jp on August 20, 2017, 06:43:12 pm
@Sit Kid
I've deleted 2 of your previous replies and edited them into one. No need to make multiple accounts and post the same thing over and over again.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Range Jr on August 20, 2017, 07:04:34 pm
@Sit Kid
I've deleted 2 of your previous replies and edited them into one. No need to make multiple accounts and post the same thing over and over again.
well so me and my bro cant have the same opinion?
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Anabool on August 20, 2017, 07:08:46 pm
Wauw very niceee thomyy finallyy you understand it this will be so nice cant wait! Make it easy and simpel barrows gs bandos maybe claws no more bullshit ahrims best gear for mage😜 Cant wait to pk on oldschool

Ps
Charr why soo mad go play world of warcraft  :'( dont hate on oldschool you know it will be a great succes for the server oldschool hater :'(
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Helpmeplease on August 20, 2017, 07:25:31 pm
there's old school client yet?
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Range Jr on August 20, 2017, 07:31:01 pm
there's old school client yet?
well if you post that a oldschool client can help emps in players, we (oldschool lovers) have more change to get old emps back
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Il Skill L on August 20, 2017, 07:43:25 pm
there's old school client yet?
I figured you didn't understand what the shit Range Jr said so I'll answer myself, no.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 21, 2017, 07:08:56 am
@Sit Kid
I've deleted 2 of your previous replies and edited them into one. No need to make multiple accounts and post the same thing over and over again.
well so me and my bro cant have the same opinion?

Not if you and your brother share the same physical body. Now please stop this idiocy or we are forced to ban you and your 'brothers' from the forum for the greater good...

there's old school client yet?

Nope. I will post an update topic soon with all the details regarding oldschool Emps-World. Please bear in mind that this is a multi-month project and won't be finished too soon!


Let's try to get back on the topic's original aim: How to make Emps-World more popular and improve the game. I've already prepared a few vital changes to the game for the next update:
I'll be continuing oldschool as a side project and will post screenshots when I have them available. Currently I've finished the complete client and am now working on mapping the current Emps-World to the oldschool graphics. More in the upcoming updates! I expect it to be there in the coming days, depending on how fast I can finish Nex.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Range Jr on August 21, 2017, 10:28:10 am
@Sit Kid
I've deleted 2 of your previous replies and edited them into one. No need to make multiple accounts and post the same thing over and over again.
well so me and my bro cant have the same opinion?

Not if you and your brother share the same physical body. Now please stop this idiocy or we are forced to ban you and your 'brothers' from the forum for the greater good...

there's old school client yet?

Nope. I will post an update topic soon with all the details regarding oldschool Emps-World. Please bear in mind that this is a multi-month project and won't be finished too soon!


Let's try to get back on the topic's original aim: How to make Emps-World more popular and improve the game. I've already prepared a few vital changes to the game for the next update:
  • Improved drops for a group of monsters. If you find some droptables odd or out of place, please let me know and we can improve them!
  • New NPC configuration system: Defence and accuracy bonuses edited to give monsters the same weaknesses as armours for players have. Also allows me to create more fun bosses in future updates. You'll see what I mean when I release nex. ;)
  • Abyssal whip economy. I'll be adding dyes to the donator shop in order to give the abyssal whip a stable demand.

I'll be continuing oldschool as a side project and will post screenshots when I have them available. Currently I've finished the complete client and am now working on mapping the current Emps-World to the oldschool graphics. More in the upcoming updates! I expect it to be there in the coming days, depending on how fast I can finish Nex.

So in the next days you will drop oses?
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on August 21, 2017, 10:33:04 am
@Sit Kid
I've deleted 2 of your previous replies and edited them into one. No need to make multiple accounts and post the same thing over and over again.
well so me and my bro cant have the same opinion?

Not if you and your brother share the same physical body. Now please stop this idiocy or we are forced to ban you and your 'brothers' from the forum for the greater good...

there's old school client yet?

Nope. I will post an update topic soon with all the details regarding oldschool Emps-World. Please bear in mind that this is a multi-month project and won't be finished too soon!


Let's try to get back on the topic's original aim: How to make Emps-World more popular and improve the game. I've already prepared a few vital changes to the game for the next update:
  • Improved drops for a group of monsters. If you find some droptables odd or out of place, please let me know and we can improve them!
  • New NPC configuration system: Defence and accuracy bonuses edited to give monsters the same weaknesses as armours for players have. Also allows me to create more fun bosses in future updates. You'll see what I mean when I release nex. ;)
  • Abyssal whip economy. I'll be adding dyes to the donator shop in order to give the abyssal whip a stable demand.

I'll be continuing oldschool as a side project and will post screenshots when I have them available. Currently I've finished the complete client and am now working on mapping the current Emps-World to the oldschool graphics. More in the upcoming updates! I expect it to be there in the coming days, depending on how fast I can finish Nex.

So in the next days you will drop oses?
I've made it a bit easier for you to read.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Range Jr on August 21, 2017, 11:35:46 am
@Sit Kid
I've deleted 2 of your previous replies and edited them into one. No need to make multiple accounts and post the same thing over and over again.
well so me and my bro cant have the same opinion?

Not if you and your brother share the same physical body. Now please stop this idiocy or we are forced to ban you and your 'brothers' from the forum for the greater good...

there's old school client yet?

Nope. I will post an update topic soon with all the details regarding oldschool Emps-World. Please bear in mind that this is a multi-month project and won't be finished too soon!


Let's try to get back on the topic's original aim: How to make Emps-World more popular and improve the game. I've already prepared a few vital changes to the game for the next update:
  • Improved drops for a group of monsters. If you find some droptables odd or out of place, please let me know and we can improve them!
  • New NPC configuration system: Defence and accuracy bonuses edited to give monsters the same weaknesses as armours for players have. Also allows me to create more fun bosses in future updates. You'll see what I mean when I release nex. ;)
  • Abyssal whip economy. I'll be adding dyes to the donator shop in order to give the abyssal whip a stable demand.

I'll be continuing oldschool as a side project and will post screenshots when I have them available. Currently I've finished the complete client and am now working on mapping the current Emps-World to the oldschool graphics. More in the upcoming updates! I expect it to be there in the coming days, depending on how fast I can finish Nex.

So in the next days you will drop oses?
I've made it a bit easier for you to read.
thanks homie
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Tulrak on August 21, 2017, 11:55:41 am
1. Uncomment the referral box:

(http://i.imgur.com/IT8gDm4.jpg)

2. When activating a member ticket, add a piece of code that also adds 6 days of membership to the referrer if a referrer exists or to Tulrak if there isn't a referrer.

3. Then do this "php?" thing, that's used on the forum, on the main page as well, where if you're logged in on the main page then it'll allow you to copy a link that's something close to this:
https://emps-world.net/index.php?rReferralUser=Tulrak

And if you open that link and sign up for an account then make it fill the referral box with the username like this:
(http://i.imgur.com/CJ8zaTQ.png)

That should be enough for a start.
All the usernames of the referrers would be saved, which means that if someone comes up with other rewards then those could be handed out later.

Thoughts?
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Thomy on August 21, 2017, 01:21:45 pm
1. Uncomment the referral box:

(http://i.imgur.com/IT8gDm4.jpg)

2. When activating a member ticket, add a piece of code that also adds 6 days of membership to the referrer if a referrer exists or to Tulrak if there isn't a referrer.

3. Then do this "php?" thing, that's used on the forum, on the main page as well, where if you're logged in on the main page then it'll allow you to copy a link that's something close to this:
https://emps-world.net/index.php?rReferralUser=Tulrak

And if you open that link and sign up for an account then make it fill the referral box with the username like this:
(http://i.imgur.com/CJ8zaTQ.png)

That should be enough for a start.
All the usernames of the referrers would be saved, which means that if someone comes up with other rewards then those could be handed out later.

Thoughts?

It's pretty nice of you that you've shown me the referral test page. However, the problem currently is, that I don't have an effective anti-cheat mechanism. And I can promise you that people will try to get these rewards by cheating. So we need a proper mechanism for automated rewards.

My suggestion would be that if the new player reaches a special total level (500?), the referrer will be rewarded with member days. Thoughts on that? Or we go the hard way and confirm all referrals manually to ensure nobody is cheating.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Junkz on August 21, 2017, 01:54:45 pm
I like the referral idea.

To prevent cheating I thought about adding different levels or stages of referrals.

Stage 1:
Refer a friend x1
Refer a friend x2
Refer a friend x5
Refer a friend x10

Stage 2:
Referred friend reaches a total experience of 10,000,000 or a total level of 500 x1
Referred friend reaches a total experience of 10,000,000 or a total level of 500 x2
Referred friend reaches a total experience of 10,000,000 or a total level of 500 x5
Referred friend reaches a total experience of 10,000,000 or a total level of 500 x10

Stage 3:
Referred friend reaches a total experience of 50,000,000 or a total level of 1,000 x1
Referred friend reaches a total experience of 50,000,000 or a total level of 1,000 x2
Referred friend reaches a total experience of 50,000,000 or a total level of 1,000 x5
Referred friend reaches a total experience of 50,000,000 or a total level of 1,000 x10


At first I thought about total levels as well. But then I rememberd that Emps-Scape used to have alot of pures and pkers in general. If OSES is as promising as Emps-Scape was, then there should be many pkers as well. With this suggestion it does not matter whether you train a pure or a main. You will reach your goal, either by hitting the required total level or the required total experience.

The rewards will be based on stages as well. Stage 1 rewards will be low because of how easy it is to cheat your way through. Stage 2 rewards will be better and stage 3 will be the best obviously.


Title: Re: Future of Emps-World - Popularity Discussion
Post by: Someone12116 on August 21, 2017, 03:02:45 pm
I like the referral idea.

To prevent cheating I thought about adding different levels or stages of referrals.

Stage 1:
Refer a friend x1
Refer a friend x2
Refer a friend x5
Refer a friend x10

Stage 2:
Referred friend reaches a total experience of 10,000,000 or a total level of 500 x1
Referred friend reaches a total experience of 10,000,000 or a total level of 500 x2
Referred friend reaches a total experience of 10,000,000 or a total level of 500 x5
Referred friend reaches a total experience of 10,000,000 or a total level of 500 x10

Stage 3:
Referred friend reaches a total experience of 50,000,000 or a total level of 1,000 x1
Referred friend reaches a total experience of 50,000,000 or a total level of 1,000 x2
Referred friend reaches a total experience of 50,000,000 or a total level of 1,000 x5
Referred friend reaches a total experience of 50,000,000 or a total level of 1,000 x10


At first I thought about total levels as well. But then I rememberd that Emps-Scape used to have alot of pures and pkers in general. If OSES is as promising as Emps-Scape was, then there should be many pkers as well. With this suggestion it does not matter whether you train a pure or a main. You will reach your goal, either by hitting the required total level or the required total experience.

The rewards will be based on stages as well. Stage 1 rewards will be low because of how easy it is to cheat your way through. Stage 2 rewards will be better and stage 3 will be the best obviously.

Should work nicely since arab PCs couldnt handle 10 clients afking in Abyss :LUL:
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Tulrak on August 21, 2017, 03:33:00 pm
It's pretty nice of you that you've shown me the referral test page. However, the problem currently is, that I don't have an effective anti-cheat mechanism. And I can promise you that people will try to get these rewards by cheating. So we need a proper mechanism for automated rewards.

My suggestion would be that if the new player reaches a special total level (500?), the referrer will be rewarded with member days. Thoughts on that? Or we go the hard way and confirm all referrals manually to ensure nobody is cheating.

That's why I suggested that we start off with a reward that would only be useful if the person is not cheating. You can consider it an initial version that can't be abused and then we can think of ways to add other rewards without people abusing the system to get those. I figured that instead of trying to stop cheating, we make it more costly than using it correctly.

Because if the referrer receives 6 member days when the referred uses a member ticket then the memberships would be active on both accounts at the same time, which means that the person would technically be getting 36 days of membership, but after 6 days there would only be 24 days of membership left on one account, because in those 6 days the membership was running out on 2 accounts at the same time.
If the person creates 2 accounts both referred by the same account and uses a member ticket on each of the alt-accounts, then after 12 days there would be 2 accounts with 18 days of membership left (only the ones that used the member tickets) and after 30 days all accounts would've run out of membership.
If someone creates 3 alt-accounts and uses 3 member tickets, then after 18 days there would be 3 accounts with 12 member days left and after 30 days all would have run out of membership. The cheating just gets more and more costly as more and more member tickets need to be used and requires the person to play with more and more accounts at the same time.
Even if someone creates 10 alt-accounts and uses 10 member tickets, then after 30 days the person would've used 10 member tickets to only have 1 account with 30 days of membership left. Can someone play with a main account and 10 alt-accounts at the same time? I highly doubt it, so that person would be wasting a lot of money on member tickets, without being able to play as a member on all of those accounts.

Whereas let's imagine that someone invites a friend and that friend buys a member ticket, the person who invited someone would receive 6 free member days every 30 days that can be enjoyed, without having to worry about membership running out on multiple accounts.
Someone invites 2 friends, who remain members? 12 free member days every 30 days that can be enjoyed without having to worry.
Someone invites 5 friends, who remain members? 30 free member days every 30 days, free membership for as long as the 5 new people continue to play and remain members. If any of them quit, then the person has a reason to invite more people and even if none of them do then having 6 friends playing the game and getting 36 free member days as that person's friends use 6 member tickets every 30 days would allow to save up member days in case someone does quit.

My approach is pretty much this: Let them cheat but make it useless as they use more money to buy more member tickets and still run out of membership at the same time that they would've if they hadn't cheated.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Junkz on August 21, 2017, 05:21:49 pm
It's pretty nice of you that you've shown me the referral test page. However, the problem currently is, that I don't have an effective anti-cheat mechanism. And I can promise you that people will try to get these rewards by cheating. So we need a proper mechanism for automated rewards.

My suggestion would be that if the new player reaches a special total level (500?), the referrer will be rewarded with member days. Thoughts on that? Or we go the hard way and confirm all referrals manually to ensure nobody is cheating.

That's why I suggested that we start off with a reward that would only be useful if the person is not cheating. You can consider it an initial version that can't be abused and then we can think of ways to add other rewards without people abusing the system to get those. I figured that instead of trying to stop cheating, we make it more costly than using it correctly.

Because if the referrer receives 6 member days when the referred uses a member ticket then the memberships would be active on both accounts at the same time, which means that the person would technically be getting 36 days of membership, but after 6 days there would only be 24 days of membership left on one account, because in those 6 days the membership was running out on 2 accounts at the same time.
If the person creates 2 accounts both referred by the same account and uses a member ticket on each of the alt-accounts, then after 12 days there would be 2 accounts with 18 days of membership left (only the ones that used the member tickets) and after 30 days all accounts would've run out of membership.
If someone creates 3 alt-accounts and uses 3 member tickets, then after 18 days there would be 3 accounts with 12 member days left and after 30 days all would have run out of membership. The cheating just gets more and more costly as more and more member tickets need to be used and requires the person to play with more and more accounts at the same time.
Even if someone creates 10 alt-accounts and uses 10 member tickets, then after 30 days the person would've used 10 member tickets to only have 1 account with 30 days of membership left. Can someone play with a main account and 10 alt-accounts at the same time? I highly doubt it, so that person would be wasting a lot of money on member tickets, without being able to play as a member on all of those accounts.

Whereas let's imagine that someone invites a friend and that friend buys a member ticket, the person who invited someone would receive 6 free member days every 30 days that can be enjoyed, without having to worry about membership running out on multiple accounts.
Someone invites 2 friends, who remain members? 12 free member days every 30 days that can be enjoyed without having to worry.
Someone invites 5 friends, who remain members? 30 free member days every 30 days, free membership for as long as the 5 new people continue to play and remain members. If any of them quit, then the person has a reason to invite more people and even if none of them do then having 6 friends playing the game and getting 36 free member days as that person's friends use 6 member tickets every 30 days would allow to save up member days in case someone does quit.

My approach is pretty much this: Let them cheat but make it useless as they use more money to buy more member tickets and still run out of membership at the same time that they would've if they hadn't cheated.

What if you combined your idea of getting free member as a passive income and the stages i suggested?

Stage 1: 1 member day
Stage 2: 3 member days
Stage 3: 5 member days

But is there even room for other rewards when you already get free member?



Another suggestion would be making a point system with a reward shop. Players could buy the items they want from the shop instead of something they are forced to take.

Stage 1: 1 point (total level 200 or total experience 1,000,000)
Stage 2: 10 points (total level 500 or total experience 10,000,000)
Stage 3: 20 points (total level 1,000 or total experience 50,000,000)

You would also get points, if these players used a member ticket (stage dependant).

Stage 1: 1 point
Stage 2: 5 points
Stage 3: 10 points

To keep track of it, there could be a hidden hiscore list for staff members based on the total points you collected. This way cheaters will stand out and "everyone" can see it once they do.

As for rewards, I have cosmetics, skilling brawlers, pets and membership in mind. Everything would be untradable.

Title: Re: Future of Emps-World - Popularity Discussion
Post by: Freestuffyay on August 28, 2017, 06:56:10 am
Guardian angels shouldn't exist in old school emps
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Dove73 on August 29, 2017, 02:53:48 pm
Yes add in the donator ranks lol, I'd love to have one hahaha
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Snows on September 01, 2017, 02:03:55 pm
Hello Emps-World Community!

I wonder when we can finally play/test the oldschool world alpha? :D
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Jp on September 01, 2017, 02:07:12 pm
Hello Emps-World Community!

I wonder when we can finally play/test the oldschool world alpha? :D
Might want to check out the latest patch notes thread at News section.
https://emps-world.net/forum/index.php?topic=19906.0
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Blake on September 13, 2017, 07:49:26 am
In shorts words, old emps has a biggest of players without all these things you listed above, so simple the answer is oldschool , including: old npcs, old items, and maps.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on September 13, 2017, 09:22:01 am
In shorts words, old emps has a biggest of players without all these things you listed above, so simple the answer is oldschool , including: old npcs, old items, and maps.
Except you're not taking a few things into account that are of actual importance to understanding why the playercount changed.
Regardless of that, content updates are necessary. If a game only has a set amount of content then it'll only be a matter of time before there's nothing to do anymore. Since nowadays the average player is competent enough to actually train it really wouldn't take very long for people to get bored and leave. Hell, with all the content that's been released over the years there have still been a lot of people that got bored and left. If people wanted to do the same thing over and over for months on end then they'd be playing the game and we wouldn't have such a low playercount.

If you'd looked at the playercount recently, you'd notice it's gone up since the release of Nex. Wake up sheeple.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Land Rover 1 on September 13, 2017, 06:29:36 pm
Without a team of coders there's no futuer for emps.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on September 13, 2017, 07:17:15 pm
Without a team of coders there's no futuer for emps.
Regardless of the funds or time necessary to get this, we don't need a team. So long as whatever Thomy develops is alright we'll have plenty of content. If the community wants content catered towards them then they should consider putting some time and effort into writing suggestions and feedback.

Certain things that "need help" within the server (such as pking) can be fixed by the community.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Land Rover 1 on September 14, 2017, 06:33:27 am
Without a team of coders there's no futuer for emps.
Regardless of the funds or time necessary to get this, we don't need a team. So long as whatever Thomy develops is alright we'll have plenty of content. If the community wants content catered towards them then they should consider putting some time and effort into writing suggestions and feedback.

Certain things that "need help" within the server (such as pking) can be fixed by the community.

You're just trying to make EW a small project game, we all know that Thomy being the only coder isn't enough.
A team of coders can make a lot of difference, building a bigger community, daily updates, even financial grow.

If this situation continues, maybe one-day Emps will be only for you charr.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on September 14, 2017, 08:27:01 am
You're just trying to make EW a small project game, we all know that Thomy being the only coder isn't enough.
You have yet to explain why he isn't enough. Looking at the last two updates Thomy is definitely capable of releasing good content. "We all know" isn't an argument here.

A team of coders can make a lot of difference, building a bigger community, daily updates, even financial grow.
The community itself has way more influence on the community than coders. Updates don't need to be daily, people already have trouble reading update notes every month or so; it would be hard to keep up with for some. More frequent updates means more downtime, as the server needs to be restarted. Development would speed up, that's obvious. More programmers would also mean we'd need a ton more donations. If Thomy was looking to get more developers I think he would've by now.

If this situation continues, maybe one-day Emps will be only for you charr.
What is 'this situation'? If the game no longer appeals to you consider writing suggestions & feedback instead of spouting this nonsense.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Blake on September 14, 2017, 09:01:46 am
Char, I'm glad you're investing in every comment here, but you have to learn and/or know it's what everyone think about the future of emps, like I said above about emps old school ( It's my opinion ) I had a server and I know what I'm saying.. Anyway, "THOMY: Try the old school graphic, and you'll see ur players back " Make an BETA World, just test it.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on September 14, 2017, 10:25:35 am
Char, I'm glad you're investing in every comment here, but you have to learn and/or know it's what everyone think about the future of emps
It's not what everyone thinks. There is definitely a large group of people that want oldschool, but that doesn't guarrantee anything. Graphics don't get a playerbase to stay, gameplay and content does that. A lot of the people that want oldschool are players that haven't played the game in ages, what guarantee do you have they'll be active?

It's spelled with two r's, btw.

like I said above about emps old school ( It's my opinion ) I had a server and I know what I'm saying.. Anyway, "THOMY: Try the old school graphic, and you'll see ur players back " Make an BETA World, just test it.
Owning a server doesn't necessarily mean you know what you're saying. Anyone with the ability to google a few things can start a server. Plenty of private servers are really bad. You will definitely see players on release, nostalgia sure as hell will get them to try it out. But given that it'd be a game with ultimately less content than world, how would you go about preventing people from quitting out of sheer boredom? That's already a problem in world, it would be one in an oldschool version of the game. It would happen a lot quicker as literally all the content is stuff everyone has done before.

A beta world would not give you an example of long term results, it would show you what happens on release.

Let's take the most successful private server in recorded history as an example. Oldschool runescape. It got huge amounts of attention on release in febuary 2013, but recieved no udpates until october that year when the god wars dungeon was released. Let's take a look at a graph for the playercount then.
(https://i.imgur.com/XMCD7N1.png)

You see the playercount going down pretty much until the release of god wars. You can see this happening again late march and april when wilderness rejuvenation and slayer bosses were released. Content is what gets your playerbase to keep playing the game, not the graphics.

Sources:
Graph - http://www.misplaceditems.com/rs_tools/graph/?display=avg&interval=qtr_yr&total=0
Osrs updates - https://www.reddit.com/r/2007scape/wiki/updates
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ameer on September 14, 2017, 11:56:50 am
***

Isn't that what we have said before ? I don't get it yet Thomy focused way 2much on graphics and almost forgot about the content, eventho a lot of people disagreed on it however most of them don't play the game
most of forums users don't care if its gets changed or not, however ing players does care and people who left did care.

the majority of our players left during the break Thomy took 2 years ago or a year ago i don't remember, when he left the server for 3 months or so ( I am not blaming him as a person don't get me wrong, he has his own life and uni to care about instead of the game and I would've done the same if I was in the same situation ) however this won't change the fact that it is the reason.


He spent over a month working on Shadows, and we are really thankful for it however people wanted something to enjoy
like something to make them login again , my laptop can't handle shadows at highest or even medium settings so I keep it off since at low settings its really bad looking and just make my laptop overheat.


My final words on this, What he has done in the last 2 updates are the things that saved the server we went from 40s to 100 + in a week or 2
It means people really wants to play the game and I can actually as a person who spent his last year afking, I am doing a bit of slayer to get some sp and trying to get the new items,

What I think is good for the server ?
Focus a lot into new content, and avoid spending your time on graphical updates
people won't really come to the game if the river looks moving or not, if we have a sunset or not ( not saying its a bad thing again, but I am saying if doing such things means you won't be able to focus on other things then try to not do it )
people came in the last few years because we are the only server that is not shit compared to other servers where you can do everything while staying home, having all of the shops at one place and so on

We don't want the old game back, its gone and we understand that
we want our server to be unique again.


Have a nice day.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Di Dot on September 14, 2017, 12:37:48 pm
***

Isn't that what we have said before ? I don't get it yet Thomy focused way 2much on graphics and almost forgot about the content, eventho a lot of people disagreed on it however most of them don't play the game
most of forums users don't care if its gets changed or not, however ing players does care and people who left did care.

the majority of our players left during the break Thomy took 2 years ago or a year ago i don't remember, when he left the server for 3 months or so ( I am not blaming him as a person don't get me wrong, he has his own life and uni to care about instead of the game and I would've done the same if I was in the same situation ) however this won't change the fact that it is the reason.


He spent over a month working on Shadows, and we are really thankful for it however people wanted something to enjoy
like something for them to make them login again and do, my laptop can't handle shadows at highest or even medium settings so I keep it off since at low settings its really bad looking and just make my laptop overheat.


My final words on this, What he has done in the last 2 updates are the things that saved the server we went from 40s to 100 + in a week or 2
It means people really wants to play the game and I can actually as a person who spent his last year afking, I am doing a bit of slayer to get some sp and trying to get the new items,

What I think is good for the server ?
Focus a lot into new content, and avoid spending your time on graphical updates
people won't really come to the game if the river looks moving or not, if we have a sunset or not ( not saying its a bad thing again, but I am saying if doing such things means you won't be able to focus on other things then try to not do it )
people came in the last years because we are the only server that is not shit compared to other servers where you can do everything while staying home, shops and so on

We don't want the old game back, its gone and we understand that
we want our server to be unique again.


Have a nice day.

I agree, actually i play emps of his version, i dont like too old also too new versions, but hd water... damn god... even irl rivers dont have hd water... joke, as i said i prefer current version, i dont like osrs coz its too wooden as rs3 too new, those shadows, water, particles... who the fuck they needs? Seems soon emps requirement would be 16gb ram with 4gb graphic card... peace.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Drugs on September 14, 2017, 02:22:39 pm
Scotu beam me ip pls
 ::)
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Lereaper on September 15, 2017, 09:57:36 am
Hello, noob here.

i've read through most of the replies on this Popularity thread
Alot of people talking about oldschool, more pking and fixing economy by making end-game items more rare and expensive.

from my point of view, a new player, none of these ideas seem appealing

oldschool is a chance to start over with items and graphics from good ol' emps-scape, fun for veterans, pointless for people who just started.

wilderness and pkers are spooky as it is (for new players), i won't go near half the bosses because would have to pass through the wilderness to get to them.

making end-game items less available would definitely be healthy for the game, but wouldn't help new players
i think nex supply the demand for super rare and expensive drops for now.

already suggested a party search idea:
https://emps-world.net/forum/index.php?topic=20011.msg155850#msg155850

i think it could help noobs like me getting used to bosses, aswell as help veterans find groups for nex.

sorry for my terrible english
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Meskin Boi on September 15, 2017, 06:29:22 pm
As an advocate for old school I feel like bringing it back would end the constant debating of "nostalgia". With that being said, newer players would have a choice of trying old school or sticking with Emps-World.

That way we can see old school as a project and track how many people play it and whether to keep it or not. I feel like it should have the proper maintenance but priority should be with Emps-World.

I know Thomy is working his hardest but I feel as if Old School should be prioritized over any other updates at the moment.

I tried being objective in this post but I am literally checking forums every day for any news on the release of Old School and hoping for the best =)
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Charr on September 15, 2017, 06:36:13 pm
As an advocate for old school I feel like bringing it back would end the constant debating of "nostalgia". With that being said, newer players would have a choice of trying old school or sticking with Emps-World.
It really wouldn't. From the screenshots that have been released thus far people have already expressed that it "isn't old emps" and thus wouldn't satisfy them.

That way we can see old school as a project and track how many people play it and whether to keep it or not. I feel like it should have the proper maintenance but priority should be with Emps-World.
I don't think launching an entirely new server is something appropriate for a "trial" type thing. It takes far too much time and resources to just try out.

I know Thomy is working his hardest but I feel as if Old School should be prioritized over any other updates at the moment.
Have you not had a look at what the lastest updates have done for the server? If anything it's shown that not working on oldschool should be prioritized. Why should something that is essentially a risk be prioritized over something that'll guarantee growth?

Title: Re: Future of Emps-World - Popularity Discussion
Post by: Callmedragon on September 18, 2017, 03:30:19 am
Going back to oldschool is a potential growth opportunity. If you do it similar to the way scape was, I don't see how it wouldn't bring back those old players.
I don't know how many 07 private servers are out there, but I know my friends and I are awaiting for one to pop up that has a large active member base before starting the grind (I.E. emps-scape).
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Blake on September 22, 2017, 08:05:56 pm
I know my friends and I are awaiting for one to pop up that has a large active member base before starting the grind.

You made me remember the old days. I'm pretty sure all my friends will come back if oldschool comes back.

"All my friends" - A lot of friends ( at least 20 ).
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Joshiee on September 29, 2017, 10:28:44 am
Everyone wants OSES. Grab the old code and make a trial client and see what happens?
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Saif Nawaf on September 29, 2017, 12:22:03 pm
Everyone wants OSES. Grab the old code and make a trial client and see what happens?

as simple as 1 2 3. /s
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Joshiee on September 29, 2017, 02:09:51 pm
Everyone wants OSES. Grab the old code and make a trial client and see what happens?

as simple as 1 2 3. /s
It's evidently not as simple, else it probably would have been done? Everything has to move forward and that's exactly what Thomy wants for Emps. Going backwards restricts the number of updates we can actually have without having to create and code everything in manually, for example; New bosses. Things like these are not easily accessible, nor easy to create due to them because coded specifically for higher versions of code. I'm not a coder, but I believe that to be the reason behind not going back to OSES.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Mary on September 29, 2017, 03:13:25 pm
the structure of the server changed so significantly that for current updates to actually work on an old framework, you would have to rewrite everything. You cannot insert an old piece of code or use it with the current framework, and by reverting the framework a lot of new pieces of code would not work. The references and the structure changed so much that it would bug out severely. That's why it's such an immense undertaking.
Yes, ofcourse you can 'simply' revert to the state of the server of 3-5 years ago, but this would remove a lot of content, fixed bugs and optimization that people are accustomed to nowadays. Not to mention all the work that would go to waste, all for the risk of gaining a couple extra players that will probably not come back because they have a job now, or because they moved on to other games.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Saif Nawaf on September 29, 2017, 05:47:22 pm
Everyone wants OSES. Grab the old code and make a trial client and see what happens?

as simple as 1 2 3. /s
It's evidently not as simple, else it probably would have been done? Everything has to move forward and that's exactly what Thomy wants for Emps. Going backwards restricts the number of updates we can actually have without having to create and code everything in manually, for example; New bosses. Things like these are not easily accessible, nor easy to create due to them because coded specifically for higher versions of code. I'm not a coder, but I believe that to be the reason behind not going back to OSES.

/s = sarcasm
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Csart2 Ltu on October 09, 2017, 07:07:34 pm
best game ever!
we love you Emps-World!
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Helpmeplease on October 10, 2017, 01:21:28 pm
best game ever!
we love you Emps-World!
Help if you love :)
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Icebound on October 17, 2017, 09:37:27 pm
Veteran player here, been ages since I logged in. I've gone through college and started a job since I last played Emps-Scape. Those were the good old days.  It saddens me to see such a great game become obsolete.

I think popularity has gone down for a few reasons (my apologies if this is redundant, I haven't read the rest of the thread):

When Emps-Scape went offline for a few months, this was during a time of resurgence for Old School RS. I think a lot of players just switched over to OSRS, because it was more or less the same game, but a larger community and more grinding. Did you know that OSRS has surpassed the number of players from '07? Just goes to show you how popular of a game it is. RS3 struggled for many reasons. It eliminated the nostalgic feel, it focused on creating a brand new game, where people just wanted the standard Old School graphics and activities. Now OSRS is focusing on keeping everything the same, but creating new content.  They've done a great job, but they also have a huge budget, advertising, development team, etc.

Back when I played Emps-Scape 4-5 years ago there were about 500-700 people online at peak, 100-200 online during off-hours. Don't know if I could return because IRL happens, but I'd love to see the game return to its prime.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Drugs on October 19, 2017, 07:34:01 pm
Your eyes cant see more than jpeg anyways, HD is just a social construct created by Bill Gates to convince you that there's more than just male and female pixels.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Someone12116 on October 19, 2017, 10:39:23 pm
Your eyes cant see more than jpeg anyways, HD is just a social construct created by Bill Gates to convince you that there's more than just male and female pixels.

(https://pics.onsizzle.com/im-low-quality-im-jpeg-5000387.png)
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ukraptuuna on November 10, 2017, 05:19:15 pm
Thomy, if you bring back Old emps-scape you'll be getting everyone back and thats guaranteed
Title: Re: Future of Emps-World - Popularity Discussion
Post by: S Clegane on November 11, 2017, 10:31:17 am
Your eyes cant see more than jpeg anyways, HD is just a social construct created by Bill Gates to convince you that there's more than just male and female pixels.

(https://pics.onsizzle.com/im-low-quality-im-jpeg-5000387.png)
BMP pls or nty
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Ashootsh on January 13, 2018, 10:38:41 am
Veteran player here, been ages since I logged in. I've gone through college and started a job since I last played Emps-Scape. Those were the good old days.  It saddens me to see such a great game become obsolete.

I think popularity has gone down for a few reasons (my apologies if this is redundant, I haven't read the rest of the thread):

When Emps-Scape went offline for a few months, this was during a time of resurgence for Old School RS. I think a lot of players just switched over to OSRS, because it was more or less the same game, but a larger community and more grinding. Did you know that OSRS has surpassed the number of players from '07? Just goes to show you how popular of a game it is. RS3 struggled for many reasons. It eliminated the nostalgic feel, it focused on creating a brand new game, where people just wanted the standard Old School graphics and activities. Now OSRS is focusing on keeping everything the same, but creating new content.  They've done a great job, but they also have a huge budget, advertising, development team, etc.

Back when I played Emps-Scape 4-5 years ago there were about 500-700 people online at peak, 100-200 online during off-hours. Don't know if I could return because IRL happens, but I'd love to see the game return to its prime.
Thank god that someone has spoken the truth
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Blake on April 17, 2018, 11:24:14 pm
I have experience about servers, as u see the most successfuly servers today are OLD SCHOOL (osrs).
The chance of growing emps again is Old-school.
Old Emps-scape was delta base I think, I know it has a tons of bugs, etc. so now update it to osrs verstion with new updates, just make 2 toggle data of playing, new school and oldschool osrs. Try that, and if u are going to tell me "We can't" "Nty we hate odschool" or "It's impossible" Then emps will never grow up. As u see much people beggins with oldschool that's mean you have % much about oldschool, to be honest Idc, what u like brother, Thomy. <3
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Saligta on April 18, 2018, 09:35:27 am
I have experience about servers, as u see the most successfuly servers today are OLD SCHOOL (osrs).
The chance of growing emps again is Old-school.
Old Emps-scape was delta base I think, I know it has a tons of bugs, etc. so now update it to osrs verstion with new updates, just make 2 toggle data of playing, new school and oldschool osrs. Try that, and if u are going to tell me "We can't" "Nty we hate odschool" or "It's impossible" Then emps will never grow up. As u see much people beggins with oldschool that's mean you have % much about oldschool, to be honest Idc, what u like brother, Thomy. <3

Retard spotted.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Alugis on April 19, 2018, 06:59:55 pm
3 Things why people play RSPS: pvm, skilling, pking.
I saw this game turn from all 3 into 2 - PVM and Skilling. Pking was left out (was improved but not in a way people enjoy it)..

You would find a wide audience of players if it was OSRS type pking feel rather than pre EoC kinda stuff which nobody really enjoys.
There are lots of people who want to practice or cannot afford gear in the real game so they search for easier alternatives. People will come here to learn, but stay for what EMPS can offer .... ?
To start bringing players back to wildy introduce a PKP SHOP - people could receive upgraded weapons, boosts or items that are necessary for everyday stuff all untradeable and degradable. Everyone would have a reason to go pking.. With it comes PK VIDEOS, which are natural advertisements. If using right keywords
in Youtube you could receive tons of views..
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Theoneofall on April 22, 2018, 05:23:38 am
Want people to stay? Put a end to gambling
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Jhonson on April 22, 2018, 05:42:53 am
Want people to stay? Put a end to gambling
This isn't the problem, there are servers that actually encourage dice games, flower games, and all sorts of gambling methods and still have a pretty active community of 500+ players.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: S Clegane on April 22, 2018, 09:39:59 am
3 Things why people play RSPS: pvm, skilling, pking.
I saw this game turn from all 3 into 2 - PVM and Skilling. Pking was left out (was improved but not in a way people enjoy it)..

You would find a wide audience of players if it was OSRS type pking feel rather than pre EoC kinda stuff which nobody really enjoys.
There are lots of people who want to practice or cannot afford gear in the real game so they search for easier alternatives. People will come here to learn, but stay for what EMPS can offer .... ?
To start bringing players back to wildy introduce a PKP SHOP - people could receive upgraded weapons, boosts or items that are necessary for everyday stuff all untradeable and degradable. Everyone would have a reason to go pking.. With it comes PK VIDEOS, which are natural advertisements. If using right keywords
in Youtube you could receive tons of views..
Also, reconsider that in Pking - nowadays people usually just come to bully you and not to fight. Fights are more and more becoming segment where they express hatred towards you or just to mock you in any way they can(keep in mind, I'm not including Dh fights in 1 - 7 level wilderness area near Edgeville) No wonder there is, let's say, up to 6 people(which is at best 10% of whole active playerbase, if we peak at 60 player count online right now) Not to mention - rebuild from Duel Arena. That's how pking worked ever since it started to get more empty. Neither pkers suggest things nor is PKP shop any how relevant thing here. First, wilderness should look more active and not like ghost town from time to time having a bit errand to run away from at revenant or spectrals area. Also, reason why PKP shop is worst idea ever to bring up, people in wilderness that are still running there cause the ones who are already cleaned tend to leave - will gain those rewards in no time, no matter how you look at it while newbie will come empty to edge and will leave it just as much(if not more) dissapointed as he was too late to grab those rewards and use them to gain any sort of advantage during the fights. I remember days when Lars used to pk - a guy literally knew what he was doing, always looked for decent fights and never backed down from them either. Unlike these days, can't go anywhere without bully in it.
O-T:
Yesterday visited other server. Met 126 lvl donator status guy - literally, hands me 300 dragon bones to gain fast levels and other stuff to do something there, asks if I need something just pm me, provides me more info than I could get from forums in one day just reading everything through. I don't know about here, can't judge all personalities but when I got back here after "great" shutdown(I would say it was around 2015 - 2016 when I came back) to start from scratch playing - all I found was sarcasm filled people who even comprehands you for not knowing one or two things about this server. So, maybe it's not Thomy, nor his actions at fault? Maybe, excluding new players from greater picture is what makes older ones leave as well? (not talking about veterans) I mean you want people in wilderness, bigger community or even more suggestions - yet, on other hand there is plenty of players who like nothing else but to bully them out. :D So, where is fucking logic in that...

All I know, from personal experience, if community pushes Thomy for not having more players in wilderness, more players overall, I suppose it's time you take a good look in the mirror and say I did everything there is to do here to make it great again.
As far as Youtube goes, how come I see my friends Di Dot or Rotanas making videos - doing effort to advertise this server that it's worth playing yet someone other brag about there is no way he would gain more players... Lol, what? Instead of schemming your little bully campaign, I think best option is accept new players won't even look at this community nicely if you bully the ones that are already in it or perhaps, change as players and respect each other for once. It's not like time is giving us any sort of opportunity to live life twice. Also, I respect what Ameer and Junkz said on some points.
Title: Re: Future of Emps-World - Popularity Discussion
Post by: Jp on April 22, 2018, 09:56:59 am
New topic - https://emps-world.net/forum/index.php?topic=20986.0
(Same subject and discussion but on its current situation.)