Voting:
Dear lord. We were in the top 10 on every site and barely got any returns. I don't think voting should be considered. Giving people more handouts is only going to make them lazier than they are are.
Ads:
I'd say hold off on them until we can better "keep" newer players around.
Oldschool:
It saddens me that you're considering this. You would essentially be wasting months on no content whatsoever. Please do not do this.
Oldschool: That'd be equal to developing a completely new game. However... I could try to load oldschool maps in the current Emps-World client I don't think graphics will change anything though.If this ever comes world 2 could be used for this perhaps? Developing a whole new game that heavily focuses to PKing; a lot faster XP rates, make Edgeville the mainhub, move all shops to Edgeville, add medium level items to shops, make Barrows equipment more easily obtainable, removing PvP items completely and perhaps add them to a donator store, pk shop with strong armor (3rd age and GWD) and special attack weapons. Adding all medium level skilling supplies to a shop but high level food, pots etc... would still have to be obtained through skilling.
As for referral system maybe there could be refer-a-friend bonus xp? This could work both ways. (Also would probably be an option for voting rewards)
Once the referred player reaches 500 total level both parties gets a certain amount of bonus XP. For example that would be 500k XP so for 500k xp the experience is doubled.
For further rewards if someone manages to actually refer a lot of players you could just spawn any one item the player desires.QuoteOldschool: That'd be equal to developing a completely new game. However... I could try to load oldschool maps in the current Emps-World client I don't think graphics will change anything though.If this ever comes world 2 could be used for this perhaps? Developing a whole new game that heavily focuses to PKing; a lot faster XP rates, make Edgeville the mainhub, move all shops to Edgeville, add medium level items to shops, make Barrows equipment more easily obtainable, removing PvP items completely and perhaps add them to a donator store, pk shop with strong armor (3rd age and GWD) and special attack weapons. Adding all medium level skilling supplies to a shop but high level food, pots etc... would still have to be obtained through skilling.
That is a very radical idea and would basically be developing a completely whole new game though^
As for referral system maybe there could be refer-a-friend bonus xp? This could work both ways. (Also would probably be an option for voting rewards)I was kind of hesitant to suggest bonus/double exp for refer a friend. This wouldn't be too bad of a way of doing it though. I'd rather have it be time than a certain amount of exp, that'll push activity more rather than just storing bonus exp.
Once the referred player reaches 500 total level both parties gets a certain amount of bonus XP. For example that would be 500k XP so for 500k xp the experience is doubled.
For further rewards if someone manages to actually refer a lot of players you could just spawn any one item the player desires.
If this ever comes world 2 could be used for this perhaps? Developing a whole new game that heavily focuses to PKing; a lot faster XP rates, make Edgeville the mainhub, move all shops to Edgeville, add medium level items to shops, make Barrows equipment more easily obtainable, removing PvP items completely and perhaps add them to a donator store, pk shop with strong armor (3rd age and GWD) and special attack weapons. Adding all medium level skilling supplies to a shop but high level food, pots etc... would still have to be obtained through skilling.Splitting up the already small community is something we should not do. Both worlds will hurt eachother's economy, swapping will also be a problem. This could very easily kill the game off; it should not be done.
That is a very radical idea and would basically be developing a completely whole new game though^
Splitting up the already small community is something we should not do.That's one concern indeed. But considering how small is our pking community right now we wouldn't really lose that much. In fact i believe if we manage to start a working reward system we instead might gain new players from that.
I sincerely doubt that the problem can be fixed by tutorial. First of all most people skip the tutorials or just click through it to get to the game asap. 2nd of all people already know how the GE works, it seems to me like they just don't have the reasons to use it.
The grand exchange
A lot of people still don't use it making it pretty slow. An ingame tutorial might help explain it to people that we otherwise wouldn't reach.
One of the biggest concerns about our current state is the lack of activity in the wilderness and making a separate pking server would most definitely attract a new group of people that currently join the other private servers. The question is how do we attract people from our separate pking server to join the actual emps-world. Some sort of reward system perhaps. Trading pk points for some goods in emps-world?Hundreds of pk point shop suggestions later and nobody has come up with rewards.
EDIT: what if we took the idea a step further and made it a some sort of spawn server. You had to gain the levels in emps-world itself but when you log into the pk world your bank would be reset every time? Some items could be unlocked by donating/enough pk points?We've had w3 open to the public before, it would be like that. Pking is essential in the economy as it uses up a lot of excess supplies and gives people a reason to stockpile more than a single set of gear, spawn worlds or this would remove one of the biggest benefits of having pkers.
I'm talking about the community overall, not just pkers. A reward system (so long as it's good) doesn't require a spawn server.Splitting up the already small community is something we should not do.That's one concern indeed. But considering how small is our pking community right now we wouldn't really lose that much. In fact i believe if we manage to start a working reward system we instead might gain new players from that.
I sincerely doubt that the problem can be fixed by tutorial. First of all most people skip the tutorials or just click through it to get to the game asap. 2nd of all people already know how the GE works, it seems to me like they just don't have the reasons to use it.It wouldn't fix it completely, but it certainly will help a lot of people. I should've specified that I would want an npc at the GE that can give that tutorial at any time, you wouldn't be forced into it. A lot of people still don't know how the GE works, I run into these people daily. There are tons of people that remove their GE offers when they log out.
I said it multiple times already and I will repeat myself again.I get why you're suggesting it, I get what it would do, I get that it would work out. If you disregard that you turn away the players that have loyally played the server and are still doing so to this date. By creating the possibility of a reset occurring you shape an inevitable doom for everyone that will play the server in the future. Because if another "unsolvable" problem arises and the "only" solution is a reset then those people will share the same fate.
This server needs a full reset (accounts + items). This is the part where most remaining players (staff members mostly) will disagree with me but as I once said. I do not care about the staff team and what they would lose at all when it is for the sake of the server.
Pking is essential in the economy as it uses up a lot of excess suppliesThat's a fair point. But hows that working out for us right now with hardly any fights at all?
A reward system (so long as it's good) doesn't require a spawn serverIndeed it doesn't. But right now it takes 3 weeks for a new player to get a 123cb level account with a considerable gear to have his first fight in the wilderness. We are struggling to keep that guy in this game for a week. Separate spawn server would be a compromise in a way.
I should've specified that I would want an npc at the GE that can give that tutorial at any timeThat would only make your job as a staff member easier. Instead of actually talking to the noobies you could throw them in the hands of pre coded npc. Hows that in any way helping us to gain new players or keep new players around for a longer period.
Im sure even you can see that our playerbase is mostly kids(as we once were) that don't really think three steps ahead like you've done with your account. Therefore they don't plan nor organise events or even think how they could develop their accounts for the fastest/simplest gain.I disagree, while a significant amount of our playerbase are like that there are plenty of people around capable of organizing things.
Also organising doesn't really gain us new players.No, but it gives the players we have something to do.
"pkers are toxic" - having 30 toxic pkers fighting each other a is better than having 6 polite and cute pkers.Better for the economy, wouldn't say it's better for the server.
That's a fair point. But hows that working out for us right now with hardly any fights at all?Rethorical question.
Indeed it doesn't. But right now it takes 3 weeks for a new player to get a 123cb level account with a considerable gear to have his first fight in the wilderness. We are struggling to keep that guy in this game for a week. Separate spawn server would be a compromise in a way.It takes a single week to get to 123 cb, during that you can make more than enough money for a low risk fight. You could get a pure with gear done in about 4 days. Most new players I've seen already tend to stick around for at least a week. New players that are pkers and want to pk will ask about it.
I'm not omnipresent, so having an npc around that can explain the GE if I'm not available would help. It doesn't do anything for player gain really. It only makes the GE a bit more bearable to use for some people.QuoteI should've specified that I would want an npc at the GE that can give that tutorial at any timeThat would only make your job as a staff member easier. Instead of actually talking to the noobies you could throw them in the hands of pre coded npc. Hows that in any way helping us to gain new players or keep new players around for a longer period.
I said it multiple times already and I will repeat myself again.I get why you're suggesting it, I get what it would do, I get that it would work out. If you disregard that you turn away the players that have loyally played the server and are still doing so to this date. By creating the possibility of a reset occurring you shape an inevitable doom for everyone that will play the server in the future. Because if another "unsolvable" problem arises and the "only" solution is a reset then those people will share the same fate.
This server needs a full reset (accounts + items). This is the part where most remaining players (staff members mostly) will disagree with me but as I once said. I do not care about the staff team and what they would lose at all when it is for the sake of the server.
A lot of people have trouble remaining motivated if there's a higher probability that all the time they spend is wasted completely. This is why a lot of players didn't keep playing emps upon finding it went back up again, the items they had spent so much time working on weren't there anymore.
1. Rework of drop tables and drop rates.(http://i.imgur.com/2TKcBR3.gif) This guy knows what he's talking about lol.
2. Rework/Removal of dead content and useless items e.g. claws, korasi, emps-wars, etc.
3. Rework of the donation shop.
This is one of the most important parts because this is what keeps the server alive. Following changes should be done.
You will no longer be able to buy a donator whip. What you actually get is a whip dye. You will still get your donator whip after using the whip dye on an abyssal whip. The same goes for bows and staffs.
Other cosmetic donator items such as wings, outfits, phats, hween masks will be available from mystery gifts only. This will make cosmetics actually rare because of the RNG involed while useful items are not getting into the game for free. To make mystery gifts more attractive you will also have a chance to get oldschools from them (the chances will be very low obviously).
Another nice feature to have are donator ranks and emotes. Currently donating in Emps-World is seen as "wow, you spend money on a game?". Many other servers sell actual armour and nobody gives a fuck about whether you got it as a drop or from donating.
Unlocking titles and emotes on forums based on how much you donated total as well as adding some ing features for donaters only is the way to go in my opinion.
I will not mention the other changes that need to be done for obvious reasons.Things that need to change after the reset
1. Advertising Emps-World for untradable consumables and other things.
Such items would be skilling brawlers, membership, ing emotes, an exclusive forum emote on SB, and other things which I am not gonna mention now.
2. "Refer a friend" could work with similar rewards but I am not sure about that.
To sum up, this game we have at the moment is trash. I am for a full reset with the changes mentioned above and many others things. Other people suggested to make World 2 a world on its own which I support as well as long as everything gets done the right way. You can also call it "oldschool emps" if it makes you happy. However focusing on PK entirely will not get any things done with the current amount of players where most of them are stakers and skillers.
You're also not the only one in the staff team who should help players. And even if none are present then someone else is suppose to guide the noobie to that npc. But fair enough, there are many small changes that could be made(MARYS LIST (https://emps-world.net/forum/index.php?topic=11019.0), PLEASE THOMY) and another npc doesn't hurt no1.I'm not omnipresent, so having an npc around that can explain the GE if I'm not available would help. It doesn't do anything for player gain really. It only makes the GE a bit more bearable to use for some people.QuoteI should've specified that I would want an npc at the GE that can give that tutorial at any timeThat would only make your job as a staff member easier. Instead of actually talking to the noobies you could throw them in the hands of pre coded npc. Hows that in any way helping us to gain new players or keep new players around for a longer period.
Beside title title itself, we should have a little something for each title/rank in game; such as modisland for mods.Even though me myself would fall under couple of those categories i think having so many different ranks ingame makes us look cheap.
*Server Support -> Those who know the game really well and wants to help out players, similar to mods.
*GFX Designer -> We had this.
*Ex-Staff -> for anyone that was once a staff.
*Veteran -> old players x years+
*YouTuber ->anyone that make x amount of videos
*Donator rank -> (3+ euro)
*super donator ->(x+ euro)
*Extreme donator ->(x+ Euro)
*Legendary donator ->(x+ euro)
Beside title title itself, we should have a little something for each title/rank in game; such as modisland for mods.
*Server Support -> Those who know the game really well and wants to help out players, similar to mods.
*GFX Designer -> We had this.
*Ex-Staff -> for anyone that was once a staff.
*Veteran -> old players x years+
*YouTuber ->anyone that make x amount of videos
*Donator rank -> (3+ euro)
*super donator ->(x+ euro)
*Extreme donator ->(x+ Euro)
*Legendary donator ->(x+ euro)
Even if Reset happens or not, I think that boosting experience rates would be a healthy addition with some low level bosses, too (like level 80 monster that has unique attacks that can't be prayed against that drops some alchables and just stuff that would help a player to start here). I tried creating a new account today and started playing for 5 hours straight. For 3 hours I was grinding my combat stats to at least 60 strength and attack while doing slayer and collecting all the drops that were 5k+ just to buy new gear. It wasn't fun. I think that to actually keep players, you should return the 88 xp + double xp at the start OR add a new minigame with new rewards that you can access by going behind the barbarian village and using the trapdoor there that originally led to the jail in RS3 and would lead to the Barbarian Assault minigame room and arena where you'd have to fight monsters that scale with your level and would get considerably higher at levels 70+ with rewards worth your time.
AND A RUNECRAFTING REWORK! Seriously, Runecrafting's a gathering skill where you craft runes, but the experience is slow and you actually lose money until double death runes, where you only make 28k per inventory.
If someone actually manages to refer a lot of players giving them an item they desire is not a bad move at all. A lot of people would most likely go for a very unique item that none else has to stand out from the mass and that reward is very easy to implement.As for referral system maybe there could be refer-a-friend bonus xp? This could work both ways. (Also would probably be an option for voting rewards)I was kind of hesitant to suggest bonus/double exp for refer a friend. This wouldn't be too bad of a way of doing it though. I'd rather have it be time than a certain amount of exp, that'll push activity more rather than just storing bonus exp.
Once the referred player reaches 500 total level both parties gets a certain amount of bonus XP. For example that would be 500k XP so for 500k xp the experience is doubled.For further rewards if someone manages to actually refer a lot of players you could just spawn any one item the player desires.The only way for me to get a bow-sword lmao.I'm against this, it would provide far too much of a reward. If you make the rewards too good you'll give people more incentive to boost for them. Not to mention that this would require Thomy to spawn things.
Something untradable would be okay.If this ever comes world 2 could be used for this perhaps? Developing a whole new game that heavily focuses to PKing; a lot faster XP rates, make Edgeville the mainhub, move all shops to Edgeville, add medium level items to shops, make Barrows equipment more easily obtainable, removing PvP items completely and perhaps add them to a donator store, pk shop with strong armor (3rd age and GWD) and special attack weapons. Adding all medium level skilling supplies to a shop but high level food, pots etc... would still have to be obtained through skilling.Splitting up the already small community is something we should not do. Both worlds will hurt eachother's economy, swapping will also be a problem. This could very easily kill the game off; it should not be done.
That is a very radical idea and would basically be developing a completely whole new game though^
Even if Reset happens or not, I think that boosting experience rates would be a healthy addition with some low level bosses, too (like level 80 monster that has unique attacks that can't be prayed against that drops some alchables and just stuff that would help a player to start here). I tried creating a new account today and started playing for 5 hours straight. For 3 hours I was grinding my combat stats to at least 60 strength and attack while doing slayer and collecting all the drops that were 5k+ just to buy new gear. It wasn't fun. I think that to actually keep players, you should return the 88 xp + double xp at the start OR add a new minigame with new rewards that you can access by going behind the barbarian village and using the trapdoor there that originally led to the jail in RS3 and would lead to the Barbarian Assault minigame room and arena where you'd have to fight monsters that scale with your level and would get considerably higher at levels 70+ with rewards worth your time.
AND A RUNECRAFTING REWORK! Seriously, Runecrafting's a gathering skill where you craft runes, but the experience is slow and you actually lose money until double death runes, where you only make 28k per inventory.
But RC is like the fastest skill in the game :notlikethis:
Old Emps scape graphics, and remove all these PVP items, and the other customs + More features of PVP, more ranks ingame, Exp weekendPlease - don't bring exp weekends ffs. Would just ruin the fun of getting 99s/250M exp even more.
Old Emps scape graphics, and remove all these PVP items, and the other customs + More features of PVP, more ranks ingame, Exp weekendPlease - don't bring exp weekends ffs. Would just ruin the fun of getting 99s/250M exp even more.
Thanks for the feedback so far! I've read through all of your replies and found quite some contrary opinions.
I do realize that a global account / economy reset could work out, but I'm pretty sure that this is just going to make the game even less popular. We're not just going to reset the game, because something isn't working out. Some people have put years of work into their accounts. I won't just wipe out the account database (we have backups :kappa:).
I've also identified many suggestions that would make the game more appealing, simplify things or just make certain processes easier. However, I don't feel like changing tiny bits of the game will change the fact that we're still lacking players.
Alright then... I've thought quite a while about this and also hesitated posting a screenshot like this, but I'll give it a go anyway: Oldschool Emps-World. This would replace world 2 and be a new realm with new stats, items and spawns. The only thing that you'd share would be the friends list and account name. I've tried to load osrs data into the emps client to see what it would look like and it didn't turn out too bad:
(https://emps-world.net/img/sneak_peeks/osew_12_08_2017.jpg)
If I continue this project, it'd mean that I have to COMPLETELY rework the game. Meaning all items, animations, interactions, etc. have to be completely rewritten. It'd be by far the largest project I've ever worked on. If I give this project a go, it would happen in small and incremental patches.
Sooo.... thoughts on this? It'd double the work for me, because I have to maintain 2 realms.
Wtf is that flying worm thing?
Wtf is that flying worm thing?
Queen Black Dragon
Thanks for the feedback so far! I've read through all of your replies and found quite some contrary opinions.
I do realize that a global account / economy reset could work out, but I'm pretty sure that this is just going to make the game even less popular. We're not just going to reset the game, because something isn't working out. Some people have put years of work into their accounts. I won't just wipe out the account database (we have backups :kappa:).
I've also identified many suggestions that would make the game more appealing, simplify things or just make certain processes easier. However, I don't feel like changing tiny bits of the game will change the fact that we're still lacking players.
Alright then... I've thought quite a while about this and also hesitated posting a screenshot like this, but I'll give it a go anyway: Oldschool Emps-World. This would replace world 2 and be a new realm with new stats, items and spawns. The only thing that you'd share would be the friends list and account name. I've tried to load osrs data into the emps client to see what it would look like and it didn't turn out too bad:
(https://emps-world.net/img/sneak_peeks/osew_12_08_2017.jpg)
If I continue this project, it'd mean that I have to COMPLETELY rework the game. Meaning all items, animations, interactions, etc. have to be completely rewritten. It'd be by far the largest project I've ever worked on. If I give this project a go, it would happen in small and incremental patches.
Sooo.... thoughts on this? It'd double the work for me, because I have to maintain 2 realms.
Thanks for the feedback so far! I've read through all of your replies and found quite some contrary opinions.
I do realize that a global account / economy reset could work out, but I'm pretty sure that this is just going to make the game even less popular. We're not just going to reset the game, because something isn't working out. Some people have put years of work into their accounts. I won't just wipe out the account database (we have backups :kappa:).
I've also identified many suggestions that would make the game more appealing, simplify things or just make certain processes easier. However, I don't feel like changing tiny bits of the game will change the fact that we're still lacking players.
Alright then... I've thought quite a while about this and also hesitated posting a screenshot like this, but I'll give it a go anyway: Oldschool Emps-World. This would replace world 2 and be a new realm with new stats, items and spawns. The only thing that you'd share would be the friends list and account name. I've tried to load osrs data into the emps client to see what it would look like and it didn't turn out too bad:
(https://emps-world.net/img/sneak_peeks/osew_12_08_2017.jpg)
If I continue this project, it'd mean that I have to COMPLETELY rework the game. Meaning all items, animations, interactions, etc. have to be completely rewritten. It'd be by far the largest project I've ever worked on. If I give this project a go, it would happen in small and incremental patches.
Sooo.... thoughts on this? It'd double the work for me, because I have to maintain 2 realms.
if it would be a deadman mode world... Would be insane !
Thanks for the feedback so far! I've read through all of your replies and found quite some contrary opinions.
I do realize that a global account / economy reset could work out, but I'm pretty sure that this is just going to make the game even less popular. We're not just going to reset the game, because something isn't working out. Some people have put years of work into their accounts. I won't just wipe out the account database (we have backups :kappa:).
I've also identified many suggestions that would make the game more appealing, simplify things or just make certain processes easier. However, I don't feel like changing tiny bits of the game will change the fact that we're still lacking players.
Alright then... I've thought quite a while about this and also hesitated posting a screenshot like this, but I'll give it a go anyway: Oldschool Emps-World. This would replace world 2 and be a new realm with new stats, items and spawns. The only thing that you'd share would be the friends list and account name. I've tried to load osrs data into the emps client to see what it would look like and it didn't turn out too bad:
(https://emps-world.net/img/sneak_peeks/osew_12_08_2017.jpg)
If I continue this project, it'd mean that I have to COMPLETELY rework the game. Meaning all items, animations, interactions, etc. have to be completely rewritten. It'd be by far the largest project I've ever worked on. If I give this project a go, it would happen in small and incremental patches.
Sooo.... thoughts on this? It'd double the work for me, because I have to maintain 2 realms.
if it would be a deadman mode world... Would be insane !
Yeah and the name would be fitting since literally nobody would play it. We simply do not have the players for that.
Thanks for the feedback so far! I've read through all of your replies and found quite some contrary opinions.
I do realize that a global account / economy reset could work out, but I'm pretty sure that this is just going to make the game even less popular. We're not just going to reset the game, because something isn't working out. Some people have put years of work into their accounts. I won't just wipe out the account database (we have backups :kappa:).
I've also identified many suggestions that would make the game more appealing, simplify things or just make certain processes easier. However, I don't feel like changing tiny bits of the game will change the fact that we're still lacking players.
Alright then... I've thought quite a while about this and also hesitated posting a screenshot like this, but I'll give it a go anyway: Oldschool Emps-World. This would replace world 2 and be a new realm with new stats, items and spawns. The only thing that you'd share would be the friends list and account name. I've tried to load osrs data into the emps client to see what it would look like and it didn't turn out too bad:
(https://emps-world.net/img/sneak_peeks/osew_12_08_2017.jpg)
If I continue this project, it'd mean that I have to COMPLETELY rework the game. Meaning all items, animations, interactions, etc. have to be completely rewritten. It'd be by far the largest project I've ever worked on. If I give this project a go, it would happen in small and incremental patches.
Sooo.... thoughts on this? It'd double the work for me, because I have to maintain 2 realms.
Just forget the idea of having 2 worlds, let the second world die in peace.
We can't actually discuss a decent way to sink a lot of items, with 2 open worlds for 50 players to get their shit from.
limit the sources of the items by removing the second world for gods sake.
Just forget the idea of having 2 worlds, let the second world die in peace.
We can't actually discuss a decent way to sink a lot of items, with 2 open worlds for 50 players to get their shit from.
limit the sources of the items by removing the second world for gods sake.
Well, as much as I understand from his reply, he'll use the world 2 as an old school world where it's basically just Old School Runescape with faster experience.
Just forget the idea of having 2 worlds, let the second world die in peace.
We can't actually discuss a decent way to sink a lot of items, with 2 open worlds for 50 players to get their shit from.
limit the sources of the items by removing the second world for gods sake.
Well, as much as I understand from his reply, he'll use the world 2 as an old school world where it's basically just Old School Runescape with faster experience.
World 2 doesn't have any extra costs. It's basically free.Just forget the idea of having 2 worlds, let the second world die in peace.
We can't actually discuss a decent way to sink a lot of items, with 2 open worlds for 50 players to get their shit from.
limit the sources of the items by removing the second world for gods sake.
Well, as much as I understand from his reply, he'll use the world 2 as an old school world where it's basically just Old School Runescape with faster experience.
Yeh I understood that, However I meant even if didn't do that Huge change that Imo is a huge risk to take, then he should shut down w2
Focusing on one world is what he should be doing instead of 2 worlds.
Bring back to life Emps-Scape not Emps-World. Emps-scape was something special. All about those rares which most people wanted. Everything had value which now dont have.Emps-Scape is a banned domain and cannot be used due to juridical reasons I believe. Hence we are now called Emps-World.
Bring back to life Emps-Scape not Emps-World. Emps-scape was something special. All about those rares which most people wanted. Everything had value which now dont have.Emps-Scape is a banned domain and cannot be used due to juridical reasons I believe. Hence we are now called Emps-World.
Bring back to life Emps-Scape not Emps-World. Emps-scape was something special. All about those rares which most people wanted. Everything had value which now dont have.Emps-Scape is a banned domain and cannot be used due to juridical reasons I believe. Hence we are now called Emps-World.
Well but it was something special. And now it isn't. No new items was, everyone was happy. Everyones pking, staking, skilling. And the number of people didnt decreased. But the thing is, all young kids no more interested in such game. Most players are adults these days. I remember those old days with love.. :(
Honestly it doesn't look all that bad, but that's where the positives stop for me.The content is in drought already, player attractive content atleast.
I still wouldn't want it. We would have a content drought for however long it takes to develop. It might solve some of the server's problems, but it wouldn't take very long for people to get to the point where they've got nothing to do again. It would still split the playerbase and both worlds would kind of hurt eachother in that regard. I would much rather see the development time be put into actual content and or fixing existing content.
The content is in drought already, player attractive content atleast.Suppose so, hasn't exactly been too much new content that I've done specifically.
You can destory other players and show them who is the boss, no one cares how much time you wasted to get a 250m in skill or a pet or a certain drop???No, but completion and or speedrunning is a concept that does appeal to certain people. You're forgetting runescape (and any private server) is essentially still an mmorpg and not a PvP game. You may only like PvP and that's fine, there are people that like other things though.
So where I'm going with that, there has to be a more fun way of being able to obtain items you want/end game content. Doing it through grinding is not an answer nowadays, people are just lazier.It really depends on what you consider a grind. I'd consider getting requirements for a boss and then learning to kill that boss fun rather than a grind. The thing is we don't really have that. Earning things can be fun, this is why ironman mode became a thing.
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.
Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:
https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.
Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:
https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/
Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.
Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:
https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/
Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
These aren't officall runescape fan sites, thats the thing.
i think we need unban all accounts why?They are banned for a reason, won't happen.
becouse they can create new acc to play but they all got bored to get all the stats back and its not fun like it was with main
or restart and delete ge its much fun to sell it on ge and see offers from different players + u can merch and make alot of money
Oldschool: That'd be equal to developing a completely new game. However... I could try to load oldschool maps in the current Emps-World client I don't think graphics will change anything though.I would play the game and become active in the forums if this was the case. Don't know why it matters so much, it's something that completely changes the feel of the game for me, though.
the only way,which will bring alot players back is to make oldschool. server need to be restarted,delete all accounts,bring back old areas(slayer tower with old monsters like banshes whos dropping bandos items) and alot more areas. im old player,but im not playing because new emps is trash,but if u will reset to old school maybe i be back()"I'm an old player and I'm not playing cause there's much more content and the game's overall much smoother and nicer BUT I'M NOT PLAYING. Bring back the old times when there was 4 bosses and everything was easy af."
While Old-School Emps-world is something i would like to play i don´t think it will just turn the situation around. Maybe at first the people who quited will come to check it out for the nostalgia, but in reality rs and rsps are outdated games and no update will fix that. People moved on to other games that they enjoy more. Also something that de-motivates me to play this game sometimes is that no matter how much i make pvp-ing i dont feel like im getting closer to the richest people ingame. Uhmm, i think thats it for my part.Tbh, the only who i sofar see to disagree with it are those who put in alot of effort or a decent amount in training their accounts, havent heard a single one eho quitted complain about it being a timewaste (could be wrong)
TL;DR - I would like to play old-school emps but i don´t think it would increase the playercount.
3. Make the game far more dangerous, by boosting all NPCs' max hits a little bit and boosting their accuracy by a lot and when PVMing actually starts causing mild cases of death then change the death mechanics to make it so that when people die then they actually lose items. The problem with this is that some content may become too difficult and may not be worth it, but at the same time balancing it would likely only require adjusting the values of a few variables and as such probably wouldn't be too bad, whereas getting decent feedback may be an issue, as most people would ask for the game to be made easier, even if the game is already way too easy and they themselves would enjoy the game less if it was actually easier.If Thomy decides to make nex, putting a 'if you die you lose all your stuff no matter what' thing in there wouldn't be bad.
4. Convert items into cash. This may be the safest option to try. The idea I've seen recommended is that a high-ranking staff members should buy out items from the market and create a one-time decrease in item supply. That's a temporary solution so I'd suggest that if that's what we want to do then we should increase high alch values of everything except consumables by a lot. The high alch price would create a minimum price for all of those items. People who can't sell their items above the high alch price would be sinking those items by alching them. This idea would eventually require cash sinks to be implemented, which should be really easy, I'm sure people could come up with lots of different ways to sink coins, so I wouldn't worry about that now.Doesn't sound too bad but could get out of hand. We could alch stuff without any changes to alch prices, it would just not be as fun for a lot of people. It'd be a lot safer though.
The problem is that all of those high alch prices would need to be adjusted manually as even increasing all high alch values by say 10 times would make some items give too much money when alched while other items that we have an oversupply of would not be affected in any way as the high alch price may still remain way under the market price.
4. Convert items into cash. This may be the safest option to try. The idea I've seen recommended is that a high-ranking staff members should buy out items from the market and create a one-time decrease in item supply. That's a temporary solution so I'd suggest that if that's what we want to do then we should increase high alch values of everything except consumables by a lot. The high alch price would create a minimum price for all of those items. People who can't sell their items above the high alch price would be sinking those items by alching them. This idea would eventually require cash sinks to be implemented, which should be really easy, I'm sure people could come up with lots of different ways to sink coins, so I wouldn't worry about that now.Doesn't sound too bad but could get out of hand. We could alch stuff without any changes to alch prices, it would just not be as fun for a lot of people. It'd be a lot safer though.
The problem is that all of those high alch prices would need to be adjusted manually as even increasing all high alch values by say 10 times would make some items give too much money when alched while other items that we have an oversupply of would not be affected in any way as the high alch price may still remain way under the market price.
Did some Googling on who or what Nex is, the problem with only that thing causing people to lose items is that any unique drops/rewards that it has would not be sinked by it and neither would any low-level items as it seems to be end-game content. So I'd still prefer if everything was made more deadly and people would lose all or some of their items (use some RNG, let some people be unlucky and lose their most expensive items and only keep junk, while others only lose some useless items but keep most of the good stuff).3. Make the game far more dangerous, by boosting all NPCs' max hits a little bit and boosting their accuracy by a lot and when PVMing actually starts causing mild cases of death then change the death mechanics to make it so that when people die then they actually lose items. The problem with this is that some content may become too difficult and may not be worth it, but at the same time balancing it would likely only require adjusting the values of a few variables and as such probably wouldn't be too bad, whereas getting decent feedback may be an issue, as most people would ask for the game to be made easier, even if the game is already way too easy and they themselves would enjoy the game less if it was actually easier.If Thomy decides to make nex, putting a 'if you die you lose all your stuff no matter what' thing in there wouldn't be bad.
GWD is already dangerous, and pretty much nobody goes there. And whenever some new guy goes there, these threads happen https://emps-world.net/forum/index.php?topic=19846.0Explained it all in the long-ass post.
Compared to OSRS, Emps is dangerous af. You get an hour to get your shit back in OSRS, and for GWD u can save those key things in your bank to skip any need to get 40 kc before going to boss.
If you want difficulty, go play rs. Thats not really what majority of the people playing private servers are looking for. Scape was popular af despite its easy difficulty.
Why are people ignoring the fact that there are still servers with 300-700 players, it has not died out, you can still have a succesfull af server, it's all about THE CONTENT. Don't keep brining that up that Emps has great content, it clearly doesn't, looking at the player count.If you want to form an opinion about the content it goes without saying you should look at the content rather than the playercount. While content can influence the playercount it really isn't something that directly related. You're essentially connecting two things that aren't necessarily relevant to each other. You really don't need a lot of content to get to 300 playercount, all you'd need is to throw a ton of money at ads and you'd get that eventually. You'd be able to sustain it due to the constant amount of new people, veterans wouldn't really be a thing though. Some servers do that. I've seen plenty of servers with lazily developed content reach high playercounts.
Yeah give us hunger games minigame >:( >:(Why are people ignoring the fact that there are still servers with 300-700 players, it has not died out, you can still have a succesfull af server, it's all about THE CONTENT. Don't keep brining that up that Emps has great content, it clearly doesn't, looking at the player count.If you want to form an opinion about the content it goes without saying you should look at the content rather than the playercount. While content can influence the playercount it really isn't something that directly related. You're essentially connecting two things that aren't necessarily relevant to each other. You really don't need a lot of content to get to 300 playercount, all you'd need is to throw a ton of money at ads and you'd get that eventually. You'd be able to sustain it due to the constant amount of new people, veterans wouldn't really be a thing though. Some servers do that. I've seen plenty of servers with lazily developed content reach high playercounts.
I'm fairly certain the vast majority of people in this topic have expressed the need for more good content. We do need more.
GWD is already dangerous, and pretty much nobody goes there. And whenever some new guy goes there, these threads happen https://emps-world.net/forum/index.php?topic=19846.0
Compared to OSRS, Emps is dangerous af. You get an hour to get your shit back in OSRS, and for GWD u can save those key things in your bank to skip any need to get 40 kc before going to boss.
If you want difficulty, go play rs. Thats not really what majority of the people playing private servers are looking for. Scape was popular af despite its easy difficulty.Explained it all in the long-ass post.
Summary: Economy depends on pkers creating a demand for items. Scape had pkers, World does not. Making NPCs stronger could be an alternative to having pkers, as it would also cause items to leave the game.
Also there's literally no reason to go to GWD, there's already an oversupply of all the GWD drops in the market, it's easier to buy the items, because there are too many people waiting to get rid of them.
GWD is already dangerous, and pretty much nobody goes there. And whenever some new guy goes there, these threads happen https://emps-world.net/forum/index.php?topic=19846.0Explained it all in the long-ass post.
Compared to OSRS, Emps is dangerous af. You get an hour to get your shit back in OSRS, and for GWD u can save those key things in your bank to skip any need to get 40 kc before going to boss.
If you want difficulty, go play rs. Thats not really what majority of the people playing private servers are looking for. Scape was popular af despite its easy difficulty.
Summary: Economy depends on pkers creating a demand for items. Scape had pkers, World does not. Making NPCs stronger could be an alternative to having pkers, as it would also cause items to leave the game.
Hey everyone!
It's probably no secret, but Emps-World has massively dropped in popularity. I still see about 300 daily unique logins, but we've lost a lot of players. I'd like to discuss the situation in this topic and also ask for your input. What could make Emps popular again?
As we've already discussed certain things numerous times, I'll list them here:
- Voting: Yes, every server does it and yes we've already tried it. Voting will only work if we give out good rewards. So what could these rewards be? They shouldn't destroy the economy, nor give too many unfair advantages. In the past voting never brought us anywhere and I doubt it will ever work for Emps.
- Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
- Oldschool: That'd be equal to developing a completely new game. However... I could try to load oldschool maps in the current Emps-World client I don't think graphics will change anything though.
- Referral system: I'm working on it. Ideas for the rewards?
What changes / updates do you think will make Emps-World more popular again?
Please be gentle and respectful to others, else we'll just delete your replies!
All the best,
Thomy
I saw advertise on Instagram LMAOAdvertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.
Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:
https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/
Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
I saw advertise on Instagram LMAOAdvertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.
Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:
https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/
Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
Thanks for all the input so far! I'm trying to get as many improvements implemented as possible for the next update. :)Will you change back the revision to make it more fitting?
I think it'll be worth to work on Emps-World oldschool as side project a few days a week. I had a good idea today on how to map all monster ids with the current monsters and it worked out nicely. I think I'll be able to have an oldschool Emps-World clone sooner as expected. I'll try to get one up as soon as possible and see if people actually enjoy playing that way. If we get good feedback and an increasing population, I'll continue the oldschool project and work on more features.
Anyway, here's a progress screenschot:
(https://emps-world.net/img/sneak_peeks/os_emps_1.jpg)
I will be using the emps engine, because it's faster (better performance), looks better (no screen shaking) and has lots of optional eye candy (shadows, fog, ground, water, etc.).
Will you change back the revision to make it more fitting?
I guess the distant fog thing makes it look otherwise thenWill you change back the revision to make it more fitting?
This is an OSRS revision inside the emps engine.
Nex looking great and the drop table buffs sounds good. Is it a large one or just a handful of monsters that receive buff?
Quite excited for the Nex drop table as well. :)
id like to wait for emps world oldschoolWill you change back the revision to make it more fitting?
This is an OSRS revision inside the emps engine.
All advertise sites and Thomy advertise on instagram?, its good idea to advertise, but not on instagram, at facebook would be better and all top list sites.I saw advertise on Instagram LMAOAdvertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.
Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:
https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/
Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
Instagram isnt an official Runescape site.
All advertise sites and Thomy advertise on instagram?, its good idea to advertise, but not on instagram, at facebook would be better and all top list sites.I saw advertise on Instagram LMAOAdvertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.
Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:
https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/
Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
Instagram isnt an official Runescape site.
Wat?All advertise sites and Thomy advertise on instagram?, its good idea to advertise, but not on instagram, at facebook would be better and all top list sites.I saw advertise on Instagram LMAOAdvertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
An idea how you could advertise the game - Basically there are runescape facebook fanpages made by fans with thousands of followers, for example you could DM one of these and ask for a promotion for small fee.
Here is list of some facebook pages i found with a big amount of followers who you could DM and ask if they could advertise your server:
https://www.facebook.com/RSMemesG/
https://www.facebook.com/OfficialRunescapeMemes/
https://www.facebook.com/RunescapeMemers/
Advertising a private server on official RuneScape fan sites isn't going to work out. However, I do get the concept of it, thanks. :)
Instagram isnt an official Runescape site.
Facebook died 5 years ago rofl.
One small suggestion for OSES would be that XP is capped at 200m instead of 250m. Not sure if I'm the only one who is triggered that xp goes to 250m.Also make sure that after you reach 200m XP somewhere the XP drops wont be scuffed like they are on Emps-world
One small suggestion for OSES would be that XP is capped at 200m instead of 250m. Not sure if I'm the only one who is triggered that xp goes to 250m.Also make sure that after you reach 200m XP somewhere the XP drops wont be scuffed like they are on Emps-world
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:It looks so hd tho
(https://emps-world.net/img/sneak_peeks/os_emps_2.jpg)
probably because of the shadows, distance fog, trees and client sizeQuick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:It looks so hd tho
(https://emps-world.net/img/sneak_peeks/os_emps_2.jpg)
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:I'm more excited for that than i first imagined ._,
(https://emps-world.net/img/sneak_peeks/os_emps_2.jpg)
Can you make a list of the changes you have in mind ?
Keeping / Removing some items from the game, I think a poll might help a bit on this.
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:Is this pretty much how it woud look? I understand that for example the shadows are going to be removed and everything though I expected to have a 317 source server... I'm a bit disappointed.
(https://emps-world.net/img/sneak_peeks/os_emps_2.jpg)
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:Is this pretty much how it woud look? I understand that for example the shadows are going to be removed and everything though I expected to have a 317 source server... I'm a bit disappointed.
(http://emps-world.net/img/sneak_peeks/os_emps_2.jpg)
Personal preference though.
Good to see you getting at it right away, still as dedicated!
Quick update on oldschool Emps-World: I've succeeded in loading the complete oldschool data and am rendering it in the emps engine now:Is this pretty much how it woud look? I understand that for example the shadows are going to be removed and everything though I expected to have a 317 source server... I'm a bit disappointed.
(http://emps-world.net/img/sneak_peeks/os_emps_2.jpg)
Personal preference though.
Good to see you getting at it right away, still as dedicated!
This confuses me quite a lot. Just for clarification purposes. The old and original 317/377 servers are revisions maintained by the modern RuneScape since its beginning. It's probably at something like 800 or 900 now. When oldschool started, they also started their revision number from 0. The screenshot you see above is osrs revision 149 inside the emps engine.
I really don't understand why you'd disable graphical improvements. However you can cripple the game and put the settings on minimum:
(http://emps-world.net/img/sneak_peeks/os_emps_2_lq.jpg)
I for myself enjoy working on an oldschool Emps-World too... it really does feel nostalgic to walk around on the old map with old character models. I'll see where the project goes and post more details when they are available.
It reminds me too much of RS3 than Emps-Scape and all the graphical updates, new (HD looking) dungeons, auras, etc. turned me (and probably many others) away from this game.That must be it, because you know, they are so similar :/ :/
It is no secret that OSRS has more players than RS3 by now even though OSRS was launched a couple years later.
I have the same feeling with Emps-World. It reminds me too much of RS3 than Emps-Scape and all the graphical updates, new (HD looking) dungeons, auras, etc. turned me (and probably many others) away from this game.
Is it possible to have a client looks like thisBut you already can play on fixed mode ???
Is it possible to have a client looks like thisBut you already can play on fixed mode ???
Is it possible to have a client looks like thisSorry but i've never seen a client being this ugly. Thomy i beg you not to do this kind of client
Is it possible to have a client looks like thisSorry but i've never seen a client being this ugly. Thomt i beg you not to do this kind of client
Is it possible to have a client looks like thisSorry but i've never seen a client being this ugly. Thomy i beg you not to do this kind of client
Hey everyone!
It's probably no secret, but Emps-World has massively dropped in popularity. I still see about 300 daily unique logins, but we've lost a lot of players. I'd like to discuss the situation in this topic and also ask for your input. What could make Emps popular again?
As we've already discussed certain things numerous times, I'll list them here:
- Voting: Yes, every server does it and yes we've already tried it. Voting will only work if we give out good rewards. So what could these rewards be? They shouldn't destroy the economy, nor give too many unfair advantages. In the past voting never brought us anywhere and I doubt it will ever work for Emps.
- Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
- Oldschool: That'd be equal to developing a completely new game. However... I could try to load oldschool maps in the current Emps-World client I don't think graphics will change anything though.
- Referral system: I'm working on it. Ideas for the rewards?
What changes / updates do you think will make Emps-World more popular again?
Please be gentle and respectful to others, else we'll just delete your replies!
All the best,
Thomy
Exactly! Some Sims character with wings comes in and puts out damage, that I have no idea who implemented, while you can get 2-4 melee hits in before you are out of food.Hey everyone!
It's probably no secret, but Emps-World has massively dropped in popularity. I still see about 300 daily unique logins, but we've lost a lot of players. I'd like to discuss the situation in this topic and also ask for your input. What could make Emps popular again?
As we've already discussed certain things numerous times, I'll list them here:
- Voting: Yes, every server does it and yes we've already tried it. Voting will only work if we give out good rewards. So what could these rewards be? They shouldn't destroy the economy, nor give too many unfair advantages. In the past voting never brought us anywhere and I doubt it will ever work for Emps.
- Advertisements: I know that ads help growing our population. Though... there's no budget for ads everywhere and I also can't get spots on toplists.
- Oldschool: That'd be equal to developing a completely new game. However... I could try to load oldschool maps in the current Emps-World client I don't think graphics will change anything though.
- Referral system: I'm working on it. Ideas for the rewards?
What changes / updates do you think will make Emps-World more popular again?
Please be gentle and respectful to others, else we'll just delete your replies!
All the best,
Thomy
I would really love to see the old pk style back, seercull armadyl pking, ags armadyl pking.
This is one of the reasons I stopped playing emps also because of to many new items who were getting stronger and stronger making the other items useless! Magic is not supposed to hit that high!
@Sit Kidwell so me and my bro cant have the same opinion?
I've deleted 2 of your previous replies and edited them into one. No need to make multiple accounts and post the same thing over and over again.
there's old school client yet?well if you post that a oldschool client can help emps in players, we (oldschool lovers) have more change to get old emps back
there's old school client yet?I figured you didn't understand what the shit Range Jr said so I'll answer myself, no.
@Sit Kidwell so me and my bro cant have the same opinion?
I've deleted 2 of your previous replies and edited them into one. No need to make multiple accounts and post the same thing over and over again.
there's old school client yet?
@Sit Kidwell so me and my bro cant have the same opinion?
I've deleted 2 of your previous replies and edited them into one. No need to make multiple accounts and post the same thing over and over again.
Not if you and your brother share the same physical body. Now please stop this idiocy or we are forced to ban you and your 'brothers' from the forum for the greater good...there's old school client yet?
Nope. I will post an update topic soon with all the details regarding oldschool Emps-World. Please bear in mind that this is a multi-month project and won't be finished too soon!
Let's try to get back on the topic's original aim: How to make Emps-World more popular and improve the game. I've already prepared a few vital changes to the game for the next update:
- Improved drops for a group of monsters. If you find some droptables odd or out of place, please let me know and we can improve them!
- New NPC configuration system: Defence and accuracy bonuses edited to give monsters the same weaknesses as armours for players have. Also allows me to create more fun bosses in future updates. You'll see what I mean when I release nex. ;)
- Abyssal whip economy. I'll be adding dyes to the donator shop in order to give the abyssal whip a stable demand.
I'll be continuing oldschool as a side project and will post screenshots when I have them available. Currently I've finished the complete client and am now working on mapping the current Emps-World to the oldschool graphics. More in the upcoming updates! I expect it to be there in the coming days, depending on how fast I can finish Nex.
I've made it a bit easier for you to read.@Sit Kidwell so me and my bro cant have the same opinion?
I've deleted 2 of your previous replies and edited them into one. No need to make multiple accounts and post the same thing over and over again.
Not if you and your brother share the same physical body. Now please stop this idiocy or we are forced to ban you and your 'brothers' from the forum for the greater good...there's old school client yet?
Nope. I will post an update topic soon with all the details regarding oldschool Emps-World. Please bear in mind that this is a multi-month project and won't be finished too soon!
Let's try to get back on the topic's original aim: How to make Emps-World more popular and improve the game. I've already prepared a few vital changes to the game for the next update:
- Improved drops for a group of monsters. If you find some droptables odd or out of place, please let me know and we can improve them!
- New NPC configuration system: Defence and accuracy bonuses edited to give monsters the same weaknesses as armours for players have. Also allows me to create more fun bosses in future updates. You'll see what I mean when I release nex. ;)
- Abyssal whip economy. I'll be adding dyes to the donator shop in order to give the abyssal whip a stable demand.
I'll be continuing oldschool as a side project and will post screenshots when I have them available. Currently I've finished the complete client and am now working on mapping the current Emps-World to the oldschool graphics. More in the upcoming updates! I expect it to be there in the coming days, depending on how fast I can finish Nex.
So in the next days you will drop oses?
thanks homieI've made it a bit easier for you to read.@Sit Kidwell so me and my bro cant have the same opinion?
I've deleted 2 of your previous replies and edited them into one. No need to make multiple accounts and post the same thing over and over again.
Not if you and your brother share the same physical body. Now please stop this idiocy or we are forced to ban you and your 'brothers' from the forum for the greater good...there's old school client yet?
Nope. I will post an update topic soon with all the details regarding oldschool Emps-World. Please bear in mind that this is a multi-month project and won't be finished too soon!
Let's try to get back on the topic's original aim: How to make Emps-World more popular and improve the game. I've already prepared a few vital changes to the game for the next update:
- Improved drops for a group of monsters. If you find some droptables odd or out of place, please let me know and we can improve them!
- New NPC configuration system: Defence and accuracy bonuses edited to give monsters the same weaknesses as armours for players have. Also allows me to create more fun bosses in future updates. You'll see what I mean when I release nex. ;)
- Abyssal whip economy. I'll be adding dyes to the donator shop in order to give the abyssal whip a stable demand.
I'll be continuing oldschool as a side project and will post screenshots when I have them available. Currently I've finished the complete client and am now working on mapping the current Emps-World to the oldschool graphics. More in the upcoming updates! I expect it to be there in the coming days, depending on how fast I can finish Nex.
So in the next days you will drop oses?
1. Uncomment the referral box:
(http://i.imgur.com/IT8gDm4.jpg)
2. When activating a member ticket, add a piece of code that also adds 6 days of membership to the referrer if a referrer exists or to Tulrak if there isn't a referrer.
3. Then do this "php?" thing, that's used on the forum, on the main page as well, where if you're logged in on the main page then it'll allow you to copy a link that's something close to this:
https://emps-world.net/index.php?rReferralUser=Tulrak
And if you open that link and sign up for an account then make it fill the referral box with the username like this:
(http://i.imgur.com/CJ8zaTQ.png)
That should be enough for a start.
All the usernames of the referrers would be saved, which means that if someone comes up with other rewards then those could be handed out later.
Thoughts?
I like the referral idea.
To prevent cheating I thought about adding different levels or stages of referrals.
Stage 1:
Refer a friend x1
Refer a friend x2
Refer a friend x5
Refer a friend x10
Stage 2:
Referred friend reaches a total experience of 10,000,000 or a total level of 500 x1
Referred friend reaches a total experience of 10,000,000 or a total level of 500 x2
Referred friend reaches a total experience of 10,000,000 or a total level of 500 x5
Referred friend reaches a total experience of 10,000,000 or a total level of 500 x10
Stage 3:
Referred friend reaches a total experience of 50,000,000 or a total level of 1,000 x1
Referred friend reaches a total experience of 50,000,000 or a total level of 1,000 x2
Referred friend reaches a total experience of 50,000,000 or a total level of 1,000 x5
Referred friend reaches a total experience of 50,000,000 or a total level of 1,000 x10
At first I thought about total levels as well. But then I rememberd that Emps-Scape used to have alot of pures and pkers in general. If OSES is as promising as Emps-Scape was, then there should be many pkers as well. With this suggestion it does not matter whether you train a pure or a main. You will reach your goal, either by hitting the required total level or the required total experience.
The rewards will be based on stages as well. Stage 1 rewards will be low because of how easy it is to cheat your way through. Stage 2 rewards will be better and stage 3 will be the best obviously.
It's pretty nice of you that you've shown me the referral test page. However, the problem currently is, that I don't have an effective anti-cheat mechanism. And I can promise you that people will try to get these rewards by cheating. So we need a proper mechanism for automated rewards.
My suggestion would be that if the new player reaches a special total level (500?), the referrer will be rewarded with member days. Thoughts on that? Or we go the hard way and confirm all referrals manually to ensure nobody is cheating.
It's pretty nice of you that you've shown me the referral test page. However, the problem currently is, that I don't have an effective anti-cheat mechanism. And I can promise you that people will try to get these rewards by cheating. So we need a proper mechanism for automated rewards.
My suggestion would be that if the new player reaches a special total level (500?), the referrer will be rewarded with member days. Thoughts on that? Or we go the hard way and confirm all referrals manually to ensure nobody is cheating.
That's why I suggested that we start off with a reward that would only be useful if the person is not cheating. You can consider it an initial version that can't be abused and then we can think of ways to add other rewards without people abusing the system to get those. I figured that instead of trying to stop cheating, we make it more costly than using it correctly.
Because if the referrer receives 6 member days when the referred uses a member ticket then the memberships would be active on both accounts at the same time, which means that the person would technically be getting 36 days of membership, but after 6 days there would only be 24 days of membership left on one account, because in those 6 days the membership was running out on 2 accounts at the same time.
If the person creates 2 accounts both referred by the same account and uses a member ticket on each of the alt-accounts, then after 12 days there would be 2 accounts with 18 days of membership left (only the ones that used the member tickets) and after 30 days all accounts would've run out of membership.
If someone creates 3 alt-accounts and uses 3 member tickets, then after 18 days there would be 3 accounts with 12 member days left and after 30 days all would have run out of membership. The cheating just gets more and more costly as more and more member tickets need to be used and requires the person to play with more and more accounts at the same time.
Even if someone creates 10 alt-accounts and uses 10 member tickets, then after 30 days the person would've used 10 member tickets to only have 1 account with 30 days of membership left. Can someone play with a main account and 10 alt-accounts at the same time? I highly doubt it, so that person would be wasting a lot of money on member tickets, without being able to play as a member on all of those accounts.
Whereas let's imagine that someone invites a friend and that friend buys a member ticket, the person who invited someone would receive 6 free member days every 30 days that can be enjoyed, without having to worry about membership running out on multiple accounts.
Someone invites 2 friends, who remain members? 12 free member days every 30 days that can be enjoyed without having to worry.
Someone invites 5 friends, who remain members? 30 free member days every 30 days, free membership for as long as the 5 new people continue to play and remain members. If any of them quit, then the person has a reason to invite more people and even if none of them do then having 6 friends playing the game and getting 36 free member days as that person's friends use 6 member tickets every 30 days would allow to save up member days in case someone does quit.
My approach is pretty much this: Let them cheat but make it useless as they use more money to buy more member tickets and still run out of membership at the same time that they would've if they hadn't cheated.
Hello Emps-World Community!Might want to check out the latest patch notes thread at News section.
I wonder when we can finally play/test the oldschool world alpha? :D
In shorts words, old emps has a biggest of players without all these things you listed above, so simple the answer is oldschool , including: old npcs, old items, and maps.Except you're not taking a few things into account that are of actual importance to understanding why the playercount changed.
Without a team of coders there's no futuer for emps.Regardless of the funds or time necessary to get this, we don't need a team. So long as whatever Thomy develops is alright we'll have plenty of content. If the community wants content catered towards them then they should consider putting some time and effort into writing suggestions and feedback.
Without a team of coders there's no futuer for emps.Regardless of the funds or time necessary to get this, we don't need a team. So long as whatever Thomy develops is alright we'll have plenty of content. If the community wants content catered towards them then they should consider putting some time and effort into writing suggestions and feedback.
Certain things that "need help" within the server (such as pking) can be fixed by the community.
You're just trying to make EW a small project game, we all know that Thomy being the only coder isn't enough.You have yet to explain why he isn't enough. Looking at the last two updates Thomy is definitely capable of releasing good content. "We all know" isn't an argument here.
A team of coders can make a lot of difference, building a bigger community, daily updates, even financial grow.The community itself has way more influence on the community than coders. Updates don't need to be daily, people already have trouble reading update notes every month or so; it would be hard to keep up with for some. More frequent updates means more downtime, as the server needs to be restarted. Development would speed up, that's obvious. More programmers would also mean we'd need a ton more donations. If Thomy was looking to get more developers I think he would've by now.
If this situation continues, maybe one-day Emps will be only for you charr.What is 'this situation'? If the game no longer appeals to you consider writing suggestions & feedback instead of spouting this nonsense.
Char, I'm glad you're investing in every comment here, but you have to learn and/or know it's what everyone think about the future of empsIt's not what everyone thinks. There is definitely a large group of people that want oldschool, but that doesn't guarrantee anything. Graphics don't get a playerbase to stay, gameplay and content does that. A lot of the people that want oldschool are players that haven't played the game in ages, what guarantee do you have they'll be active?
like I said above about emps old school ( It's my opinion ) I had a server and I know what I'm saying.. Anyway, "THOMY: Try the old school graphic, and you'll see ur players back " Make an BETA World, just test it.Owning a server doesn't necessarily mean you know what you're saying. Anyone with the ability to google a few things can start a server. Plenty of private servers are really bad. You will definitely see players on release, nostalgia sure as hell will get them to try it out. But given that it'd be a game with ultimately less content than world, how would you go about preventing people from quitting out of sheer boredom? That's already a problem in world, it would be one in an oldschool version of the game. It would happen a lot quicker as literally all the content is stuff everyone has done before.
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Isn't that what we have said before ? I don't get it yet Thomy focused way 2much on graphics and almost forgot about the content, eventho a lot of people disagreed on it however most of them don't play the game
most of forums users don't care if its gets changed or not, however ing players does care and people who left did care.
the majority of our players left during the break Thomy took 2 years ago or a year ago i don't remember, when he left the server for 3 months or so ( I am not blaming him as a person don't get me wrong, he has his own life and uni to care about instead of the game and I would've done the same if I was in the same situation ) however this won't change the fact that it is the reason.
He spent over a month working on Shadows, and we are really thankful for it however people wanted something to enjoy
like something for them to make them login again and do, my laptop can't handle shadows at highest or even medium settings so I keep it off since at low settings its really bad looking and just make my laptop overheat.
My final words on this, What he has done in the last 2 updates are the things that saved the server we went from 40s to 100 + in a week or 2
It means people really wants to play the game and I can actually as a person who spent his last year afking, I am doing a bit of slayer to get some sp and trying to get the new items,
What I think is good for the server ?
Focus a lot into new content, and avoid spending your time on graphical updates
people won't really come to the game if the river looks moving or not, if we have a sunset or not ( not saying its a bad thing again, but I am saying if doing such things means you won't be able to focus on other things then try to not do it )
people came in the last years because we are the only server that is not shit compared to other servers where you can do everything while staying home, shops and so on
We don't want the old game back, its gone and we understand that
we want our server to be unique again.
Have a nice day.
As an advocate for old school I feel like bringing it back would end the constant debating of "nostalgia". With that being said, newer players would have a choice of trying old school or sticking with Emps-World.It really wouldn't. From the screenshots that have been released thus far people have already expressed that it "isn't old emps" and thus wouldn't satisfy them.
That way we can see old school as a project and track how many people play it and whether to keep it or not. I feel like it should have the proper maintenance but priority should be with Emps-World.I don't think launching an entirely new server is something appropriate for a "trial" type thing. It takes far too much time and resources to just try out.
I know Thomy is working his hardest but I feel as if Old School should be prioritized over any other updates at the moment.Have you not had a look at what the lastest updates have done for the server? If anything it's shown that not working on oldschool should be prioritized. Why should something that is essentially a risk be prioritized over something that'll guarantee growth?
I know my friends and I are awaiting for one to pop up that has a large active member base before starting the grind.
Everyone wants OSES. Grab the old code and make a trial client and see what happens?
It's evidently not as simple, else it probably would have been done? Everything has to move forward and that's exactly what Thomy wants for Emps. Going backwards restricts the number of updates we can actually have without having to create and code everything in manually, for example; New bosses. Things like these are not easily accessible, nor easy to create due to them because coded specifically for higher versions of code. I'm not a coder, but I believe that to be the reason behind not going back to OSES.Everyone wants OSES. Grab the old code and make a trial client and see what happens?
as simple as 1 2 3. /s
It's evidently not as simple, else it probably would have been done? Everything has to move forward and that's exactly what Thomy wants for Emps. Going backwards restricts the number of updates we can actually have without having to create and code everything in manually, for example; New bosses. Things like these are not easily accessible, nor easy to create due to them because coded specifically for higher versions of code. I'm not a coder, but I believe that to be the reason behind not going back to OSES.Everyone wants OSES. Grab the old code and make a trial client and see what happens?
as simple as 1 2 3. /s
best game ever!Help if you love :)
we love you Emps-World!
Your eyes cant see more than jpeg anyways, HD is just a social construct created by Bill Gates to convince you that there's more than just male and female pixels.
BMP pls or ntyYour eyes cant see more than jpeg anyways, HD is just a social construct created by Bill Gates to convince you that there's more than just male and female pixels.
(https://pics.onsizzle.com/im-low-quality-im-jpeg-5000387.png)
Veteran player here, been ages since I logged in. I've gone through college and started a job since I last played Emps-Scape. Those were the good old days. It saddens me to see such a great game become obsolete.Thank god that someone has spoken the truth
I think popularity has gone down for a few reasons (my apologies if this is redundant, I haven't read the rest of the thread):
When Emps-Scape went offline for a few months, this was during a time of resurgence for Old School RS. I think a lot of players just switched over to OSRS, because it was more or less the same game, but a larger community and more grinding. Did you know that OSRS has surpassed the number of players from '07? Just goes to show you how popular of a game it is. RS3 struggled for many reasons. It eliminated the nostalgic feel, it focused on creating a brand new game, where people just wanted the standard Old School graphics and activities. Now OSRS is focusing on keeping everything the same, but creating new content. They've done a great job, but they also have a huge budget, advertising, development team, etc.
Back when I played Emps-Scape 4-5 years ago there were about 500-700 people online at peak, 100-200 online during off-hours. Don't know if I could return because IRL happens, but I'd love to see the game return to its prime.
I have experience about servers, as u see the most successfuly servers today are OLD SCHOOL (osrs).
The chance of growing emps again is Old-school.
Old Emps-scape was delta base I think, I know it has a tons of bugs, etc. so now update it to osrs verstion with new updates, just make 2 toggle data of playing, new school and oldschool osrs. Try that, and if u are going to tell me "We can't" "Nty we hate odschool" or "It's impossible" Then emps will never grow up. As u see much people beggins with oldschool that's mean you have % much about oldschool, to be honest Idc, what u like brother, Thomy. <3
Want people to stay? Put a end to gamblingThis isn't the problem, there are servers that actually encourage dice games, flower games, and all sorts of gambling methods and still have a pretty active community of 500+ players.
3 Things why people play RSPS: pvm, skilling, pking.Also, reconsider that in Pking - nowadays people usually just come to bully you and not to fight. Fights are more and more becoming segment where they express hatred towards you or just to mock you in any way they can(keep in mind, I'm not including Dh fights in 1 - 7 level wilderness area near Edgeville) No wonder there is, let's say, up to 6 people(which is at best 10% of whole active playerbase, if we peak at 60 player count online right now) Not to mention - rebuild from Duel Arena. That's how pking worked ever since it started to get more empty. Neither pkers suggest things nor is PKP shop any how relevant thing here. First, wilderness should look more active and not like ghost town from time to time having a bit errand to run away from at revenant or spectrals area. Also, reason why PKP shop is worst idea ever to bring up, people in wilderness that are still running there cause the ones who are already cleaned tend to leave - will gain those rewards in no time, no matter how you look at it while newbie will come empty to edge and will leave it just as much(if not more) dissapointed as he was too late to grab those rewards and use them to gain any sort of advantage during the fights. I remember days when Lars used to pk - a guy literally knew what he was doing, always looked for decent fights and never backed down from them either. Unlike these days, can't go anywhere without bully in it.
I saw this game turn from all 3 into 2 - PVM and Skilling. Pking was left out (was improved but not in a way people enjoy it)..
You would find a wide audience of players if it was OSRS type pking feel rather than pre EoC kinda stuff which nobody really enjoys.
There are lots of people who want to practice or cannot afford gear in the real game so they search for easier alternatives. People will come here to learn, but stay for what EMPS can offer .... ?
To start bringing players back to wildy introduce a PKP SHOP - people could receive upgraded weapons, boosts or items that are necessary for everyday stuff all untradeable and degradable. Everyone would have a reason to go pking.. With it comes PK VIDEOS, which are natural advertisements. If using right keywords
in Youtube you could receive tons of views..