Just a thought for referral system rewards,
give the referrer 6 days of membership every time the referred person uses a member ticket. That way it requires the referred person to play and encourages the referrer to actually help the referred get started in the game. Another benefit of it is that if someone figures out a way to abuse the system then they're not going to get anything out of it, while people who actually refer other people to play the game and get themselves free membership that way would gain something. For that reason I think that there shouldn't even be any checks for abuse, as a simple IP check might exclude someone, who showed their friends or family members the game on their own account before having them sign up on the same computer (that's unlikely, but is it really necessary to have people complain about it?), while people who refer their dogs, blind grandmas and little sisters, who can't speak English, would be getting less out of abusing the system than they would've if they had simply used the member ticket on their main account.
I would also like to see the assistance clan chat removed. As far as I understand Charr was the only reason it was brought back and Charr is never there and neither is anyone else who's capable of helping people, whereas there are plenty of helpful people in the Emps-World clan chat almost at all times. As such splitting the community to two based on how long someone has played is not a very good idea in my opinion. Something else I noticed today is that when players do host events then they announce them in the emps-world cc, I was checking both the assistance cc and emps-world cc and when one of those events was announced in emps-world, I repeated the message in assistance (along with instructions on how people can get to wedding, where the event was hosted) just to see if people in there would be interested in it and plenty of the people, who did show up, were indeed still in assistance clan chat. So those people not being included in events, that people host, is another downside of having a separate clan chat for beginners.
As for the server reset, I would rather have all items made degradable and unrepairable if we're going to go that far. It's not the ideal solution even when we're that desperate but it creates a demand for all the useful items, because all the useful items would constantly be sinked as people use them and no one would bitch about losing anything, because they wouldn't. Ideally that would bring PVM back to life as there would then be an actual point in trying to get items, because there would actually be players who want those items, because they would not have them anymore. The problem with server reset is that it doesn't actually fix any issues, it just temporarily removes them, so even if it did work then eventually we would need to consider other solutions anyway.
Giving every item 10,000 charges for example would probably work, a charge would be used up every time the player attacks something (which is true for both weapons and armor). For something like a dragon scimitar that would mean that players would be able to use it for 7 hours of combat before it's used up, which is plenty of time to kill enough things to get a profit from PVM. Or to put it more simply,
after 81 minutes of attacking the dummy in Lumbridge with a dragon scimitar while wearing santa costume, I had a DPS of 5.2, with one hit every 2.5 seconds that's an average of 13 per hit, which means that with 10k charges I could deal as much as 130k damage with a dragon scimitar without using armor, potions or prayer to boost my hits.