- Barrow armour effects overhauled. We identified that some set effects are unfair and some useless. So we tried to give every set a new and useful effect:
- Veracs: Now ignores 25% of your opponent's defence bonus instead of 100%. It also ignores protection prayer damage reduction completely when the effect triggers. I've found the set too strong in PvE and PvP situations. It makes armours and high defence levels just worthless when veracs is used. The Veracs set effect has a 20% chance to occur.
- Guthans: The overall heal is too big. I've removed the fixed amount of heal you'd get in every case. The guthans armour now heals you for half of your hit on the enemy. The Guthans set effect has a 20% chance to occur.
- Karils: Additional damage removed. When the set effect triggers, your next auto attack will be 0.5 seconds faster. The Karils effect has a 20% chance to occur.
- Ahrims: Additional damage removed. The set now enhances your spell effects by 25% (doesn't work for teleblocks). The Ahrims set effect ALWAYS occurs.
- Torags: Reduces all incoming damage by 10%. The hammers are now also using the same attack style as warhammers. Moreover, Torag hammers' attack speed has been increased, it attacks as fast as longswords now.
- Dharoks: No changes!
- Barrow brother's hitpoints increased to 180.
- Drop chances for barrow items in the chest have been slightly reduced.
Verac'sShifting the going past prayer to the effect instead of it applying to all hits would've been plenty, though this isn't too much of an overnerf.
Guthan'sNerfed into the ground, as was needed. I do hope it does still see some use, might have been too much.
Karil'sInteresting change, half a second sounds like a lot. Will have to see how this one works out.
Ahrim'sDoes this apply to freezes as well? If that's the case it will see a ton of use still, as you get to freeze people longer. What about smoke barrage? Will the poison be 25% stronger? This was a necessary nerf, it's got some strong utility now.
Torag'sIt's a lot more reliable for tanking now. Does it only work if you are attacking someone though? This is a really good buff, it might be OP. This does test absorbtion bonus though, which is nice.
Dharok'sShould never be changed, good call.
Changes to the minigameProbably the reason I've made the topic in the first place. These changes came completely out of nowhere, they weren't necessary. It only makes it harder for people actually trying to earn money to earn money. It sets the bar higher for lower levels trying to do barrows. In my opinion this change has no positives while having a few negatives. Barrows are still easy to do, but they should've remained the same.