The world is currently online!


Welcome to Emps-World!

Register now to gain access to all of our forum features. Once registered and logged in, you will be able to create topics, post replies, send private messages, manage your profile, chat with other players in the shoutbox and much more. Once you sign in, this message will disappear.



Pages: 1
0 Members and 1 Guest are viewing this topic.

Offline Hi Im Ethan

  • *
  • 388
  • Liked: 433 times
  • +0/-0
  • Paragraph Warrior
    • View Profile
Strung Rabbit Foot, Agile Set & Others
« on: May 17, 2019, 07:43:09 am »
More random feedback that I posted in Discord. Most of these were buried as well so I made another thread.

Strung Rabbit Foot:
Currently the only item in-game that provides any sort of bonus to thieving, the strung rabbit foot has a really ridiculous crafting requirement making it quite a pain to get. Considering how easy it is already to get a rabbit foot, it makes this thing have an unnecessary grind IMO. While the amulet does have other uses in other skills giving it more value, I could see bumping down the steep crafting level requirement a bit to make it more feasible for most players to get. 80-85 crafting seems more fair compared to the current 95.

If some of the other changes I bring up occur, then this requirement change could be ignored. But as of now, being the only useful item for thieving and agility(?) with such a steep crafting requirement is just tedious.

Agile Set:
This set is rather upsetting in its current state. The -10kg weight it provides isn't even distributed properly (possible bug?), making the legs the only useful part of the set. And it doesn't really have much more use aside from that. Now that we no longer have unlimited run energy as members, it has definitely gotten some more use, but the set is still lacking IMO, as it pretty much is the only good item you can get from actually doing the Brimhaven agility course.

Some tweaks that we've brainstormed/discussed:
-Split the weight reduction evenly between both pieces or give the top -10kg as well
-Give the set a bonus for agility and, preferably, thieving as well; increased success chances on completing an obstacle or successfully pickpocketing would be really beneficial
-Slight xp boost from agility could be useful as well; giving the set an additional +5% xp split between both pieces would be a nice bonus
-No damage from failing obstacles: this would be nice for lower levels
-Extra tickets from the dispensers?

Brimhaven Rewards:
Speaking of Brimhaven, the rewards at the moment aren't really that exciting either. There are, at most, 2 useful items in the shop you'd want to grab currently: the agile legs and the black cavalier for clue scrolls, totaling up to only 444 tickets. Everything else is a useless cosmetic, and while cosmetics are nice, there isn't much purpose going past the 444 tickets to get more rewards currently. Other reward exchanges have been getting some nice updates, so I think this shop could use one as well.

Some possible additions:
-Agility xp lamps
-Something that increases agility/thieving success rates (should agile set NOT be updated with those changes)
-Something that booses agility/thieving xp (should agile set NOT be updated with those changes)
-??? Something else, I'm not sure what though

Adding in more ways to be rewarded with xp would be nice, as the mid-level grind of agility is atrocious as you're pretty limited in your choices. The addition of xp lamps, or possibly, a way to turn your tickets in for xp could help with this grind, as JP put it in discord:
Quote from: JP
levels 40 - 75/80 or so
you only do 1 obstacle for xp during those lvls right now
would give u a reason to do full arena

Thieving Additions?
Thieving has been in sort of a content drought for awhile it feels like... We really haven't gotten much for it recently. Since most herblore changes would be tied in with thieving due to Master Farmers, it was a shame that it wasn't the case with Fellstalk seeds/Morchella Mushroom spores, correct me if I'm wrong. Major thieving additions have been discussed before that I recall - Pyramid Plunder was brought up a couple times - but I don't even think we need something that major to be added to just give thieving some fresh air. New NPCs/Stalls to steal from could be nice, alongside some new items related to the skill that improve the xp/success rates as I mentioned earlier. Just to make the skill a bit more exciting.

If I'm missing a specific updating for it let me know, because I can't really recall any recent updates for the skill in a long time.
The following users liked this post: Bluestorm, Str8att7, S Clegane, Rotanas

Online Bluestorm

  • *
  • *
  • 186
  • Liked: 522 times
  • +1/-0
  • Adam.
    • View Profile
Re: Strung Rabbit Foot, Agile Set & Others
« Reply #1 on: May 17, 2019, 08:11:07 am »
Strung Rabbit Foot:
I totally agree with you, especially for iron-men 95 crafting is way too high.

Agile Set:
I agree with this too, giving some agility bonus would be great.
NOTE: about unlimited run for members, they told me it got removed because of the wildy system, I suggest to enable it for none-wildy area only, same as hits and other wildy system that only works in wildy..

Brimhaven Rewards:
yes most of the rewards there are cosmetic items only, xp lamps would be nice.

Thieving Additions?
I suggest to make Investigator's set same as Agile set but gives thieving xp bonus.

The following users liked this post: Hi Im Ethan, Str8att7, S Clegane, Rotanas

Offline Hi Im Ethan

  • *
  • 388
  • Liked: 433 times
  • +0/-0
  • Paragraph Warrior
    • View Profile
Re: Strung Rabbit Foot, Agile Set & Others
« Reply #2 on: May 17, 2019, 04:26:35 pm »
NOTE: about unlimited run for members, they told me it got removed because of the wildy system, I suggest to enable it for none-wildy area only, same as hits and other wildy system that only works in wildy..
With unlimited sprint no longer being a standard for quite some time now, I don't really think readjusting it at this point is really needed IMO. Stamina drain still really isn't all too bad right now from what I've noticed, and giving super energy potions actual use now is a bit refreshing since they were always useless. Re-enabling unlimited sprint will basically kill agile set again since there would be no point in using it again.

If you really want it to be re-enabled though, giving it as another membership bonus could work. Maybe not completely unlimited sprint, but perhaps increased stamina recharge/reduced stamina drain.
The following users liked this post: Bluestorm

Offline Jp

  • *
  • 723
  • Liked: 1764 times
  • +0/-0
    • View Profile
Re: Strung Rabbit Foot, Agile Set & Others
« Reply #3 on: May 17, 2019, 08:33:36 pm »
Adding in more ways to be rewarded with xp would be nice, as the mid-level grind of agility is atrocious as you're pretty limited in your choices. The addition of xp lamps, or possibly, a way to turn your tickets in for xp could help with this grind, as JP put it in discord:
Quote from: JP
levels 40 - 75/80 or so
you only do 1 obstacle for xp during those lvls right now
would give u a reason to do full arena
Expanding on this a bit:
From level 40 or so onwards you'll just do the falling rocks obstacle until you stop failing on the spinning blade obstacle and do that until 75 - 80 and move to wilderness course.
Adding agility xp lamps to the rewards store would make medium levels (40 - 80) a bit better instead of literally spam clicking one spot.
The following users liked this post: Hi Im Ethan
Pages: 1