Spectral droptable and slayer points too, you get like 779 slayer points for killing 50 spectrals.
herbs should be atleast 5+ and noted (kinda pointless to have non-noted herb drops in deep wild)
Imo adamant and basic runes should be removed entirely and removed with something else.
Removing runes and Addy drops sounds good. Those drops are completely useless and disappointing to see, because when you see them you know you just wasted time and supplies. Kind of like how we used to get barbed bolt tips from God wars. It should feel rewarding to kill something with the same hp as a God wars boss, not to mention located in the wilderness near a multi zone, heals itself, and has different attack styles. Replacing the adamant drops with adamant bars, or increasing the amount of runes from a drop would be nice. Noting herbs would be really nice. Especially avantoe, since that herb is the most difficult to get in emps right now, it is only available from a few different monsters, un-noted, and the seeds from pickpocketing farmers, with an extremely low rate. Not to mention that they are needed to create extreme attack potions, and in turn, overloads.
Spectral drops are decent, giving you can make profit in long run. Guess some people just know how to utilize supplies while pvming them. Don't mind about dye on hoods as well as capes.
This suggestion has nothing to do with supplies and managing them, it has to do with the inarguably poor drop table of Spectrals. There is a problem when 60% of the drop table is rare drops (2.5% - 5.0%) and none of them are worth more than even 40k. Hell, the only "rare" drops that are worth anything at all are the rune ones, and those are only 25% of the "Rare drop" table overall, and have a 2.5% droprate, which is shared with the adamant drops.
It can be argued that you will make profit
eventually if you fight enough spectrals, but the fact that an inventory of mantas is around 60-70k, maybe more, and depending on your potions, a dose of overload can easily be worth over 100k, and restores are 50k each, you end up with a rather expensive inventory of items, upwards of 200k, that you WILL blow through in a trip, and you walk away with an inventory of random runes, some herbs, and maybe a rune square shield? That's a problem.
Oh, and as I already mentioned, they are near a multi-combat zone in the wilderness, are rather deep in the wilderness, and you can lose your gear + the items you got as drops + all the supplies you went through at any moment. The drop tables should reflect the difficulty and the amount of time spent, as well as the location of monsters.
I actually have an idea to add more value to nex armours by removing pvl armour bonuses out of wildy. To sum it up the only place where you would be using these armours would be wildy which was the initial intent. Right now they offer a cheap alternative to nex armours and cheaper to repair. Of course the reward for pking a pvp armour piece needs to be modified in that case as well. For that i had some kind of currency in mind that would work for an upcoming pvp shop but the system would need to be built on the fact that dying with these armours would add some serious penalties or consequences for your account. So you'd rather only want to win fights in that armour. Anyway this is just a little something i see would be nice for wildy and spectrals.
Oh, and it's hard to find someone who buys any of the so-called "pvp armor" because it's extremely cheap to repair. This means that anyone who needed pvp armor, probably has it already. It's so cheap to repair that none of it is ever removed from the game, since no one actually used it for pvp. The fact that it has massive bonuses outside of the wilderness as well as inside is a little bit odd. There is little to no reward when you kill someone who is wearing it, which makes it really disappointing to fight against because you know the other person has a huge edge and you will get jack diddly for killing them. Ancient energy is hardly worth anything. "pvp armor" is better used outside of the wilderness than inside, which to be honest, is quite silly.
I agree with Martin on this one. The armors should have bonuses removed outside of the wilderness so they are used for their intended purpose and are actually worth pking off of someone.