@ava @wg
I did not say one bad word about your people. All I said was that you can gather 20 PKers in the blink of an eye yet you can't get one to give some feedback. Stop being so sensitive.
Now to the topic.
Healing:
Overloads are way too overpowered in PvP. You boost all your stats to 122 and can take a full inventory of brews with a couple of prayer potions/restores. Brewing while overloaded has no consequence and I feel that should take a huge nerf. Combo eating is cool, drinking potions aswell as brews while in combat should not delay you. The overload restore effect is the key here I suppose, nerf it super hard or even remove it - this makes you think twice while brewing since brewing forces you to drink a restore, brewing twice disables you from using spells and so on.
Melee:
Long story short melee is garbage at the moment. KO weapons such as claws and AGS are terrible, claws are buggy and AGS is so inaccurate it's a joke. Only way to get a KO while melee pking is through a lucky vengeance + dh axe/gladiator maul combo where you don't die yourself. You could still say melee beats ranged 1v1 even though melee KO weapons are super inconsistent while deep pking. Say you get a big bolt, switch to barrage and get a big barrage and go for the KO - claws sometimes get the work done, haven't got a single kill with AGS. AGS should perform well atleast against range gear - it doesn't.
Magic:
Tbh magic is in a good spot. High tier spells on normal spellbook wouldn't hurt, but aren't required since it's a utility spellbook and you can use rod or zuriel staff while on it.
Range:
Now this is the big issue here. Bolts are crazy good - javs are just strong. You can't fight a ranger without having to fear the random 80 bolt. My last experience pking against range is losing literal BILLIONS to 75+ bolt KOs cause I don't want to be an asshole brewing on 75. Bolts have way too high strenght bonus, maybe even range overall. Also the overall defence of range is outclassing others. As I said in the original post you can tribrid a ranger not switching between protection prayers while protecting range and you get outdamaged - insane. Range and bolts need a strong nerf, slightly adjusting javs will do the trick. Currently the "utility" onyx bolt is the highest hitting bolt - this should be rhe ruby bolt which's special attack lets you hit high but punishes you with losing hitpoints. Currently the only way to beat range is bis melee gear and brewing on 75.
Drugs brought out the fact that prayer isn't draining quick enough - true. Enabling you to use one combat style at once and increasing the drain rates should be nice.
PvP armors that have the smite increase are nice and all, but have really low defence compared to other armors and you can't really smite anyone since you're taking too much damage. Could be ofcourse that the nerf of range also fixes this.
Probably said a couple things twice and forgot to mention a couple things.
After all I'd say don't go for a big update changing the whole scenario. Try small tweaks in small periods and see how things work out and I belive we could fix this.