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Emps-World => Feedback => Topic started by: Thomy on May 25, 2017, 06:57:03 pm

Title: Player Chosen Updates - Discussion
Post by: Thomy on May 25, 2017, 06:57:03 pm
Hey guys,

Since the last discussion thread was really cool and informative, I'll start another one. This one is going to be a bit longer, so please take your time to read through it.

It's no big secret that RSPS have a little decline in players. We don't feel this too much in Emps-World, but it's also there. The player counter is a really bad reference, because our daily unique user counter is much stabler! So no worries, there's not a lot less people playing, but people play less often. We still peek at 400 unique daily logins! I've also seen a lot of new usernames around, looks like Facebook and Google Ads are working out. ;) Anyway, I'd still like to get us in a more popular state and I don't think this is going to happen through the RSPS community... emps is kinda going its own direction with many many customizations.

Sooo... what would you like to see in the game? What do you think that new/old players dislike about the game? What features would you add and what thing would you change?

I've not talked too much about Emps-Script yet, but there would be the possibility that the community could design quests / game interactions. Some parts of the game are already written in Emps-Script: The tutorial, Obsidian Terror quest, Clue scroll dialogues, pet dialogues, Construction dialogues and shops, etc. So this is going to be used a lot more in the future. I was already planning to make Emps-Script public in the past but kinda lost track of it and developed other things. So, would you like to make your own Emps-Script code and run it in the live game? This would all happen in world 3! I know that the answer to this is going to be a definite yes, but it's also going to be a lot of work to get it into a ready state. Nonetheless, thoughts on that? Would you enjoy to see the community also deliver content?

As always, keep it nice and simple. No flaming and be nice! :D Excited to hear your opinions.

All the best,
Thomy

Title: Re: Player Chosen Updates - Discussion
Post by: Freestuffyay on May 25, 2017, 07:00:00 pm
pking needs to be fixed somehow, it's awful at the moment.
Title: Re: Player Chosen Updates - Discussion
Post by: Thomy on May 25, 2017, 07:01:19 pm
pking needs to be fixed somehow, it's awful at the moment.

I've already got an accuracy calculation update ready - copied OSRS formulas. Looked really good in the test world. Way less 0s during player fights. What else is wrong with it, how could it be improved?
Title: Re: Player Chosen Updates - Discussion
Post by: Drugs on May 25, 2017, 07:03:38 pm
What is emps-script and how it works? I feel like it's for people with coding skills that I don't have but I'd still like to know ::)
Title: Re: Player Chosen Updates - Discussion
Post by: Jandar on May 25, 2017, 07:07:38 pm
What is emps-script and how it works? I feel like it's for people with coding skills that I don't have but I'd still like to know ::)
Like this guide Mary wrote Here (https://emps-world.net/forum/index.php?topic=15633.msg123253#msg123253), this one is quite outdated though.
Title: Re: Player Chosen Updates - Discussion
Post by: Thomy on May 25, 2017, 07:07:52 pm
What is emps-script and how it works? I feel like it's for people with coding skills that I don't have but I'd still like to know ::)

Tutorial fisherman example:
Code: [Select]
[tut_fisherman_show_raw_shrimps]
plr
hasItem(303)
hasItem(317)
"Here are the shrimps." | tut_fisherman_has_shrimps
else
"I still have to catch some @dre@Shrimps@bla@."
else
"I think I've lost the fishing net..." | tut_fisherman_give_another_net

It's not very advanced, but lots of simple game interactions can be done with it. :)
Title: Re: Player Chosen Updates - Discussion
Post by: Someone12116 on May 25, 2017, 07:08:45 pm
What is emps-script and how it works? I feel like it's for people with coding skills that I don't have but I'd still like to know ::)
Like this guide Mary wrote Here (https://emps-world.net/forum/index.php?topic=15633.msg123253#msg123253), this one is quite outdated though.

https://emps-world.net/forum/index.php?topic=15633.msg123252#msg123252

This pls
Title: Re: Player Chosen Updates - Discussion
Post by: Charr on May 25, 2017, 09:33:31 pm
Finish emps script, it has the potential to create a massive amount of content and save you a massive amount of time creating quests (of course you'd still have to check the code, but you wouldn't have to spend time coming up with a concept of it). A lot of people like quests and it would definitely get people to spend more time in the game despite it being one time content.

Clan chats; please give us the tools to create and manage clans properly ingame. A system similar to RS3's clans would be amazing, and yes, that includes clan capes. I get that it may not be utilized a lot from the getgo, but clans can be a huge aid in growing. People are generally more prone to being active if they're in a clan as they'll have people to spend time with.

Daily tasks need to be looked at. They're okay but they could vastly be improved upon. I might write out a topic about it, not going to do it here.

Old content needs to be reworked so that it's either relevant or at the very least not an absolute pain to do if you need to. Looking at you, agility, thieving, runecrafting and maybe the early-mid levels of hunter. Adding functionality to content, even if it only appeals to a certain kind of player, is a good thing and should be done more. Can write topics for this if necessary, will keep it short(er) here.

I wouldn't want you to do summoning before you've had a look at the entire combat system, PvP and PvM as a whole and made sure that summoning doesn't trivialize everything. It's vital to how well recieved the skill will be. Honestly I wouldn't mind if you delayed it for a long time.

Comp cape. Both untrimmed and trimmed.

Polling things is alright, but make sure people can't spam vote. You'd do this by adding a requirement to voting (being maxed/member would work, could have votes only count if people add their reasoning for the vote as well).

That's all, for now.
Title: Re: Player Chosen Updates - Discussion
Post by: Skill0wzer on May 26, 2017, 09:46:41 am
Clan chats; please give us the tools to create and manage clans properly ingame. A system similar to RS3's clans would be amazing, and yes, that includes clan capes. I get that it may not be utilized a lot from the getgo, but clans can be a huge aid in growing. People are generally more prone to being active if they're in a clan as they'll have people to spend time with.

That's something I would like to see, it's much better to play with team/clan than alone.

I wouldn't want you to do summoning before you've had a look at the entire combat system, PvP and PvM as a whole and made sure that summoning doesn't trivialize everything. It's vital to how well recieved the skill will be. Honestly I wouldn't mind if you delayed it for a long time.
Charms should be tradeable, but this probably is not very popular statement so please no :salt:.

For my suggestion, I would add simply this: https://emps-world.net/forum/index.php?topic=19593.msg153334#new
Title: Re: Player Chosen Updates - Discussion
Post by: Someone12116 on May 26, 2017, 10:22:09 am
I wouldn't want you to do summoning before you've had a look at the entire combat system, PvP and PvM as a whole and made sure that summoning doesn't trivialize everything. It's vital to how well recieved the skill will be. Honestly I wouldn't mind if you delayed it for a long time.
Charms should be tradeable, but this probably is not very popular statement so please no :salt:.

Would ruin the point, unless the XP rates were made slower than those in RS by A LOT. You can get like 7M xp/h in RS as it is if you have the charms ready lol
Title: Re: Player Chosen Updates - Discussion
Post by: Charr on May 26, 2017, 10:27:07 am
I wouldn't want you to do summoning before you've had a look at the entire combat system, PvP and PvM as a whole and made sure that summoning doesn't trivialize everything. It's vital to how well recieved the skill will be. Honestly I wouldn't mind if you delayed it for a long time.
Charms should be tradeable, but this probably is not very popular statement so please no :salt:.

Would ruin the point, unless the XP rates were made slower than those in RS by A LOT. You can get like 7M xp/h in RS as it is if you have the charms ready lol
Thomy mentioned the main method of gaining exp would be through combat so yeah.
Title: Re: Player Chosen Updates - Discussion
Post by: Jp on May 26, 2017, 10:36:16 am
Old content needs to be reworked so that it's either relevant or at the very least not an absolute pain to do if you need to. Looking at you, agility, thieving, runecrafting and maybe the early-mid levels of hunter. Adding functionality to content, even if it only appeals to a certain kind of player, is a good thing and should be done more. Can write topics for this if necessary, will keep it short(er) here.
That's all, for now.

Personally I would like to see farming being updated instead of any of those three skills you mentioned. I would like to see farming being more passive. Plant your stuff -> come back once they're fully grown. Remove the need to rake and water them in every grow cycle.

Agility is in a good state. Maybe gnome and advanced gnome course could be added and level requirements and recommendations updated.
Runecrafting is as it should be in my honest opinion. I don't really see what could and should be updated in it.

Thieving and pickpocketing could see some love I guess. Maybe change pickpocketing so that you only have to click once and your character will keep pickpocking until you get caught (Only at higher levels?). If this was to be changed failing chance must be increased and XP per pickpocket decreased however.
Increase the amount of gold you get per pickpocket as well so it could be used as a viable money making method as well.

I wouldn't want you to do summoning before you've had a look at the entire combat system, PvP and PvM as a whole and made sure that summoning doesn't trivialize everything. It's vital to how well recieved the skill will be. Honestly I wouldn't mind if you delayed it for a long time.
Charms should be tradeable, but this probably is not very popular statement so please no :salt:.

Would ruin the point, unless the XP rates were made slower than those in RS by A LOT. You can get like 7M xp/h in RS as it is if you have the charms ready lol

Actually you can achieve nearly 20m xp/h with blue charms and Taverley method :P
Title: Re: Player Chosen Updates - Discussion
Post by: Skill0wzer on May 26, 2017, 10:49:25 am
I wouldn't want you to do summoning before you've had a look at the entire combat system, PvP and PvM as a whole and made sure that summoning doesn't trivialize everything. It's vital to how well recieved the skill will be. Honestly I wouldn't mind if you delayed it for a long time.
Charms should be tradeable, but this probably is not very popular statement so please no :salt:.

Would ruin the point, unless the XP rates were made slower than those in RS by A LOT. You can get like 7M xp/h in RS as it is if you have the charms ready lol

Actually you can achieve nearly 20m xp/h with blue charms and Taverley method :P

I wouldn't mind seeing lower exp rates if charms are tradeable, or unless combat system is reworked, currently I can't stand any minute doing combat anymore, I'd rather spend 400m on charms than do 1h of combat.
Title: Re: Player Chosen Updates - Discussion
Post by: Charr on May 26, 2017, 11:22:05 am
Personally I would like to see farming being updated instead of any of those three skills you mentioned. I would like to see farming being more passive. Plant your stuff -> come back once they're fully grown. Remove the need to rake and water them in every grow cycle
Wouldn't mind if you could pay an npc to do that yeah. Farming is in a better state than those skills however because it's not dreadfully slow exp.

Agility is in a good state. Maybe gnome and advanced gnome course could be added and level requirements and recommendations updated.
Leveling path needs to be fleshed out more and the skill itself just needs more content. The weight/run energy system gets thrown out the window completely at around level 70 which I find to be a shame.

Runecrafting is as it should be in my honest opinion. I don't really see what could and should be updated in it.
Pre-rework runecrafting was faster exp/h, less click intensive, got you more runes per ess and cost less to level. Combination runes are downright terrible exp, I would love to see them be good. I would also love to see training methods that are less intensive on essence and maybe take some runes instead, runes are dirt cheap and could use some sinks.

Thieving and pickpocketing could see some love I guess. Maybe change pickpocketing so that you only have to click once and your character will keep pickpocking until you get caught (Only at higher levels?). If this was to be changed failing chance must be increased and XP per pickpocket decreased however. Increase the amount of gold you get per pickpocket as well so it could be used as a viable money making method as well.
That click once thing is huge, but I think applying both of those nerfs is too much. The skill is already quite slow compared to other skills. I'd go with increasing the fail chance. Pyramid plunder could solve a lot of thieving's issues. I'd like to see lockpicking chests added as well.

Title: Re: Player Chosen Updates - Discussion
Post by: Someone12116 on May 26, 2017, 11:24:37 am
it's not dreadfully slow exp.

>slow xp
>emps

Pick one. The XP isn't slow if you personally dont enjoy a skill lmao
Title: Re: Player Chosen Updates - Discussion
Post by: Jp on May 26, 2017, 11:31:18 am
Pyramid Plunder would be a nice addition to the skill and minigame selection I guess. Being able to pay Leprechaun to take care of your herbs/trees so you dont have to run there every grow cycle would be a nice option actually.

Idk about runecrafting tbh. If it was to be changed straight up increase to XP would do it but honestly maybe the biggest problem is Abyss teleport?
If abyss teleport was removed and replaced with something else XP gained through abyss could be increased by a LOT because you would have to run through early levels of wilderness to Zamorak Mage all the way from Edgeville. Training runecrafting through Abyss then could be much more faster compared to safe way using talismans.
Title: Re: Player Chosen Updates - Discussion
Post by: Skill0wzer on May 26, 2017, 12:18:34 pm
Pyramid Plunder would be a nice addition to the skill and minigame selection I guess. Being able to pay Leprechaun to take care of your herbs/trees so you dont have to run there every grow cycle would be a nice option actually.

Idk about runecrafting tbh. If it was to be changed straight up increase to XP would do it but honestly maybe the biggest problem is Abyss teleport?
If abyss teleport was removed and replaced with something else XP gained through abyss could be increased by a LOT because you would have to run through early levels of wilderness to Zamorak Mage all the way from Edgeville. Training runecrafting through Abyss then could be much more faster compared to safe way using talismans.

Back in the days, I trained with glorys while I was cb 3, it was a mark being wealthy skiller to have 99 rc. Now it's more skiller friendly and I like it though exp rates are bit off imho. I had collected almost 1k glory ammys to train rc.

With talismans, it is way easier and without any risk. Therefore I don't really see what is there to complain about runecrafting, surely it takes much more essence than it used to, still, it is an enjoyable skill. Also it's major improvement from runescape, there it's total cancer.
Title: Re: Player Chosen Updates - Discussion
Post by: Junkz on May 26, 2017, 09:12:22 pm
Too many things need to be changed to make this game interesting again. Unfortunately this will never happen...
Title: Re: Player Chosen Updates - Discussion
Post by: Charr on May 26, 2017, 11:22:10 pm
Too many things need to be changed to make this game interesting again. Unfortunately this will never happen...
Not with that attitude it won't.
Title: Re: Player Chosen Updates - Discussion
Post by: Skill0wzer on May 27, 2017, 02:35:08 am
Too many things need to be changed to make this game interesting again. Unfortunately this will never happen...

Very raw statement, you should be ashamed.
Title: Re: Player Chosen Updates - Discussion
Post by: Junkz on May 27, 2017, 05:46:01 am
Too many things need to be changed to make this game interesting again. Unfortunately this will never happen...

Very raw statement, you should be ashamed.

Why should I be ashamed of myself?

I know Thomy would never go that far to change or even remove things he has spent too much time on. He had the chance to do the first step 2 years ago which would have fixed the economy problems by alot. Instead more lackluster content and items were added from time to time and this stacked up to a point where I do not see a solution for it anymore.

It was a miracle that Thomy changed CW "back" to EW. And for someone like Thomy it was not because he wanted to do it. It was more kind of a desperation move, which led to absolutely nothing because it was implemented way too late.

Same goes for the constant drop in amount of players over the last years. There is your proof that all the updates done in the last years did not help regarding playerbase at all (the only exception was Ironman Mode, which I still believe was the only good update since I quit the game). Sure people get older and lose interest in the game, but making it the only excuse is not only sad, it is dumb in the first place. Thomy even stated that there are 400 unique logins everyday and that new players get to play the game and yet there is this low amount of players? Did you guys never think about that this game is just boring and not binding anymore? Sure, you can put the blame on the upcoming summer when even less players will play and think that all updates that have been done were the absolute right thing while I take my unicorn for a walk.

It has always been the same pattern. A new update gets added. The same people agree who probably even suggested the update in the first place (most of them reply before they even check the new update ing). Staff Team agrees with everything that is posted by Thomy in general. Thomy gets his confirmation by the "community". Sleep. Repeat. Of course you guys feel personally attacked when I say your updates/ideas were shit. But this also shows that you guys cannot take any criticism and who am I to criticize this awesome community.

It is true I have my history with Thomy and we did not get along all the time, but unlike other people I only cared for the players and the well-being of the server.







Title: Re: Player Chosen Updates - Discussion
Post by: Charr on May 27, 2017, 12:22:04 pm
Oh boy here we go.

I know Thomy would never go that far to change or even remove things he has spent too much time on. He had the chance to do the first step 2 years ago which would have fixed the economy problems by alot. Instead more lackluster content and items were added from time to time and this stacked up to a point where I do not see a solution for it anymore.
What's this magical step that could fix the entire economy? If a solution exists it does not disappear because lackluster content got added, that would just delay it a bit, which really isn't something that prevents it from being solved. I find your lack of faith disturbing.

It was a miracle that Thomy changed CW "back" to EW. And for someone like Thomy it was not because he wanted to do it. It was more kind of a desperation move, which led to absolutely nothing because it was implemented way too late.
Given your perspective it does make sense that you think that way.

Same goes for the constant drop in amount of players over the last years. There is your proof that all the updates done in the last years did not help regarding playerbase at all (the only exception was Ironman Mode, which I still believe was the only good update since I quit the game). Sure people get older and lose interest in the game, but making it the only excuse is not only sad, it is dumb in the first place. Thomy even stated that there are 400 unique logins everyday and that new players get to play the game and yet there is this low amount of players? Did you guys never think about that this game is just boring and not binding anymore? Sure, you can put the blame on the upcoming summer when even less players will play and think that all updates that have been done were the absolute right thing while I take my unicorn for a walk.
It hasn't been constant. Just looking at a decrease in playercount and taking it as proof that updates are bad is a confirmation bias.

It has always been the same pattern. A new update gets added. The same people agree who probably even suggested the update in the first place (most of them reply before they even check the new update ing).
So where are your good quality feedback posts? You know, ones fueled by logic and reasoning rather than whatever this is fueled by.

Staff Team agrees with everything that is posted by Thomy in general. Thomy gets his confirmation by the "community". Sleep. Repeat. Of course you guys feel personally attacked when I say your updates/ideas were shit. But this also shows that you guys cannot take any criticism and who am I to criticize this awesome community.
We don't get to press a yes/no button before something is implemented, we have very little influence when it comes to the decisions that are being made. The statement that the staff team just agrees with everything comes off as ignorant to me. I've posted more than a few feedback topics that do quite the opposite.

The last bit of this part is a straw man. I do feel personally attacked if you're saying I never disagree with something Thomy does because it's not true. It's not too difficult to find in the feedback section and I wouldn't mind pointing you towards some topics/posts if you've got trouble finding them. There may be other staff members that don't post feedback, but given that they have no obligation to do so I wouldn't say that's a bad thing.

It is true I have my history with Thomy and we did not get along all the time, but unlike other people I only cared for the players and the well-being of the server.
The only thing you're displaying right now is a lack of faith. If you no longer care then I question why you're still around. If you do still care I question why you're not picking up a pen and making a difference.
Title: Re: Player Chosen Updates - Discussion
Post by: Skill0wzer on May 27, 2017, 12:30:32 pm

I know Thomy would never go that far to change or even remove things he has spent too much time on. He had the chance to do the first step 2 years ago which would have fixed the economy problems by alot. Instead more lackluster content and items were added from time to time and this stacked up to a point where I do not see a solution for it anymore.

I wouldn't say economy is ruined, sure there are a lot of stones, furys, dragon boots in the game and lack of sink for them but economy is quite stable, I don't see why you complain about it, you can make money easily also spend it very easily. Also you keep saying there is no solution, why wouldn't you stop complaining and make suggestion so he could improve maybe? Constantly complaining is not going to get us anywhere.


It was a miracle that Thomy changed CW "back" to EW. And for someone like Thomy it was not because he wanted to do it. It was more kind of a desperation move, which led to absolutely nothing because it was implemented way too late.

It was most certainly not desperate move by him, he made a relevant topic to hear community's voice and it came back that we want old EW instead of CW, listening community is not desperate...

Same goes for the constant drop in amount of players over the last years. There is your proof that all the updates done in the last years did not help regarding playerbase at all (the only exception was Ironman Mode, which I still believe was the only good update since I quit the game). Sure people get older and lose interest in the game, but making it the only excuse is not only sad, it is dumb in the first place. Thomy even stated that there are 400 unique logins everyday and that new players get to play the game and yet there is this low amount of players? Did you guys never think about that this game is just boring and not binding anymore? Sure, you can put the blame on the upcoming summer when even less players will play and think that all updates that have been done were the absolute right thing while I take my unicorn for a walk.

Elder people do lose interest in the game, imho updates make game way better because they are mostly community driven and taken from suggestion thread. Playerbase is stable and it has been like this for quite some time now, obviously, we don't have 600 active players online anymore, but 400 unique logins a day is already a good sign that it's actually increasing not decreasing. Do not forget it is a private server, after the release of OSRS many players quit rsps. Summer is coming, of course, people are not spending that much time on computers, why would they? That statement from you is extremely stupid. I do not understand what you have against updates? If everything is wrong, why are you still here?

It has always been the same pattern. A new update gets added. The same people agree who probably even suggested the update in the first place (most of them reply before they even check the new update ing). Staff Team agrees with everything that is posted by Thomy in general. Thomy gets his confirmation by the "community". Sleep. Repeat. Of course you guys feel personally attacked when I say your updates/ideas were shit. But this also shows that you guys cannot take any criticism and who am I to criticize this awesome community.

Your IQ dropped by 20 points just by saying this.

It is true I have my history with Thomy and we did not get along all the time, but unlike other people I only cared for the players and the well-being of the server.

Do you now? I don't see any suggestions, I only see complaints, not a single good post just crying, if you correct your statements and actually suggest something we could do then maybe we can respect you, but from now on if you keep complaining about server and not doing anything about it, you are just a little kid who got model truck for his birthday.
Title: Re: Player Chosen Updates - Discussion
Post by: Crusher123 on May 29, 2017, 12:26:16 am
Sooo... what would you like to see in the game? What do you think that new/old players dislike about the game? What features would you add and what thing would you change?

Just remaining you of this thread here which has tons of great suggestions that would be nice to be added to the game.

https://emps-world.net/forum/index.php?topic=11019.0
Title: Re: Player Chosen Updates - Discussion
Post by: Chrisw34 on June 01, 2017, 04:06:14 am
Personally part of my nostalgia for RS was completing quests and exploring the lore (gods, barrows, exploration of 3rd age, etc )  there are some great stories built around this game. Plus the quest requirements for certain gear added a sense of progression and achievement when complete.

I'm willing to help with writing the quests - my coding is really rusty though.
Title: Re: Player Chosen Updates - Discussion
Post by: Jhonson on June 01, 2017, 05:06:42 am
Personally part of my nostalgia for RS was completing quests and exploring the lore (gods, barrows, exploration of 3rd age, etc )  there are some great stories built around this game. Plus the quest requirements for certain gear added a sense of progression and achievement when completed.
This, I would love to see more quests added to the game. Just like Chris, quests were something that I looked forward to completing back in RS. It made the game really enjoyable, and I would love to see serious effort into implementing quests in-game. I would also love to see quest requirements added to future armor/weapons/dungeon
implementations. Unfortunately I have no knowledge on coding and all that good stuff and won't be able to assist you, I just wanted to share my thoughts :)
Title: Re: Player Chosen Updates - Discussion
Post by: Il Skill L on June 01, 2017, 09:16:00 am
I would also love to see quest requirements added to future armor/weapons/dungeon
I think that adding any new quests without those requirements you mentioned would be pointless. Our first quest takes like 4minutes to complete and it hardly serves a purpose. So I have to agree with you on that part.