A small hash of feedback I've been accumulating for awhile now for this dungeon. Thought I might share it just to see what everyone else's thoughts were.
Giant Champions:It's no surprise that these mobs have more or less become extinct with the shift of Defenders and the Torso (I believe they dropped it previously, correct me if I'm wrong) to the Warrior's Guild. The Giant Champions now only drop Big Bones and Limpwurt Roots, but aside from that have no general purpose aside from another source of low-mid level training (Which I also barely see being utilized). Considering how many of these reside in the Dungeon as well results in dead content wasting, surprisingly, a lot of space in this Dungeon that could be utilized for new content, particularly new areas for mobs.
If we wish to keep Giant Champions in game, then I believe that we need to remake the Giant Champions' Drop Table, adding in more drops to not necessarily return them to a viable-to-kill state, but still making them noteworthy. Compared to the other Giants (Excluding the Cyclopes), the drops that the other Giants offer makes them way more appealing, unless you're specifically trying to acquire just Limpwurt Roots.
Also, I think we should cut down the amount of space that they take up in the Dungeon so that we could possibly fit more mobs in, allowing for more content and/or traffic to the Dungeon itself.
This first room is where we should keep the Giant Champions. This room is fairly large and houses enough spawns to not make it too cluttered, but we could possibly add in 1 or 2 more to give it a more solid amount. However, if they're too much trouble, we could simply swap them out as well for another new mob.
This second room is another large area that I believe would be a better place for a new mob. We should remove all the Giant Champions in this room and replace them with another larger mob. I personally was thinking we could stick in Green Dragons somewhere, as the Dungeon itself is more so dedicated to dragons and Green Dragons are another solid mid-level mob that possesses a solid DT, but it's debatable.
This last room is the smallest of the 3, and could be a good spot for another smaller mob. I have no suggestion as to what we could include here, but again it's debatable.
Iron/Steel Dragons (Very Minor):This isn't anything too serious, more just a peeve of mine. The Iron and Steel Dragon spawns in the Dungeon are clumped together which makes it a pain when you want to kill one type of dragon or the other. Particularly in the room that holds 4 of them, which feels very cluttered, when compared to the other room which has only 2 but is very open, their placement feels unintentional.
Just shuffling them around to the 3 Iron Dragons in one room and the 3 Steel Dragons in the other room would fix the issue, but again, it's nothing game-breaking that "needs" to be fixed.