Emps-World Forum

Emps-World => Feedback => Topic started by: Rotanas on July 31, 2019, 01:53:25 pm

Title: group bossing
Post by: Rotanas on July 31, 2019, 01:53:25 pm
yes im complaining about that again.

this is not a 1000 players online rsps, too hard to find team mates for group bosses.

i need to summon ~10% of all players online at the peak time in this game to go kill nex.
i need to summon of ~50% players in a game online if i wanna go kill nex at night or morning.

and huge chances atleast 1 of 3 my team mates cant do group bosses more than 30 mins for some reasons. when 1 team mate leaves and we cant find new 4 th guy, every1 leaves.

deep in a heart no1 wants to drop they things they are doing skilling with dxp or without dxp, pking doing slayer tasks or doing other bosses, gathering suplies, chating in ge, merching, to drop everything gear up and go help for any player to kill 3-6 yk lagors ( slayer task ), what to talk about camping, from experience i know to make 10 hours of banshees i took 10 hours ffs. 10 hours arma ~20 hours. 10 hours harlak ~30 hours.
this pvm principle are more toxic than helps for this game.

my suggestion is make all bosses back to normal how they should be ffs. about group bosses ( demons and nex ) make requirement 2 players not 4.
Title: Re: group bossing
Post by: Emps Loover on July 31, 2019, 06:42:27 pm
I understand your frustrations, but you have to understand there is a difference in the player peak between winter and summer. That's why finding teammates during winter was not a problem at all. Now, during summer time, it is harder to find some players. But I don't think group bosses should be changed.
Title: Re: group bossing
Post by: Jp on August 01, 2019, 08:37:09 am
Looks like someone is starting to do slayer :kappa:

On more of a serious note; how about scaling drops? i.e soloing Nex would give you 4 rolls on the drop table so the player would actually get rewarded for soloing.
If you're after experience instead of drops then this obviously makes no difference as 4 players is faster slayer experience per hour.

Bossing shouldn't be faster slayer xp/h compared to regular slayer monsters anyway in my opinion.
Title: Re: group bossing
Post by: Cahit on August 01, 2019, 12:21:09 pm
Looks like someone is starting to do slayer :kappa:

On more of a serious note; how about scaling drops? i.e soloing Nex would give you 4 rolls on the drop table so the player would actually get rewarded for soloing.
If you're after experience instead of drops then this obviously makes no difference as 4 players is faster slayer experience per hour.

Bossing shouldn't be faster slayer xp/h compared to regular slayer monsters anyway in my opinion.
I think solo bossing should be more rewarding and therefore I agree making it more worth the effort. However, could you explain a bit what you mean with 4 rolls on the drop table? Explain the difference with or without 4 rolls.
Title: Re: group bossing
Post by: Jp on August 01, 2019, 12:30:30 pm
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Your main drop rolls 4/2/1,333... times on solo/duo/trio respectively.
Title: Re: group bossing
Post by: Wg on August 03, 2019, 09:56:52 am
yes im complaining about that again.

this is not a 1000 players online rsps, too hard to find team mates for group bosses.

i need to summon ~10% of all players online at the peak time in this game to go kill nex.
i need to summon of ~50% players in a game online if i wanna go kill nex at night or morning.

and huge chances atleast 1 of 3 my team mates cant do group bosses more than 30 mins for some reasons. when 1 team mate leaves and we cant find new 4 th guy, every1 leaves.

deep in a heart no1 wants to drop they things they are doing skilling with dxp or without dxp, pking doing slayer tasks or doing other bosses, gathering suplies, chating in ge, merching, to drop everything gear up and go help for any player to kill 3-6 yk lagors ( slayer task ), what to talk about camping, from experience i know to make 10 hours of banshees i took 10 hours ffs. 10 hours arma ~20 hours. 10 hours harlak ~30 hours.
this pvm principle are more toxic than helps for this game.

my suggestion is make all bosses back to normal how they should be ffs. about group bosses ( demons and nex ) make requirement 2 players not 4.
"live to love, love to grind, xp."

Doesn't live up to his words at this point.
Title: Re: group bossing
Post by: Cahit on August 03, 2019, 12:43:04 pm
yes im complaining about that again.

this is not a 1000 players online rsps, too hard to find team mates for group bosses.

i need to summon ~10% of all players online at the peak time in this game to go kill nex.
i need to summon of ~50% players in a game online if i wanna go kill nex at night or morning.

and huge chances atleast 1 of 3 my team mates cant do group bosses more than 30 mins for some reasons. when 1 team mate leaves and we cant find new 4 th guy, every1 leaves.

deep in a heart no1 wants to drop they things they are doing skilling with dxp or without dxp, pking doing slayer tasks or doing other bosses, gathering suplies, chating in ge, merching, to drop everything gear up and go help for any player to kill 3-6 yk lagors ( slayer task ), what to talk about camping, from experience i know to make 10 hours of banshees i took 10 hours ffs. 10 hours arma ~20 hours. 10 hours harlak ~30 hours.
this pvm principle are more toxic than helps for this game.

my suggestion is make all bosses back to normal how they should be ffs. about group bosses ( demons and nex ) make requirement 2 players not 4.
"live to love, love to grind, xp."

Doesn't live up to his words at this point.
Which has nothing to do with this?
Title: Re: group bossing
Post by: Rotanas on August 03, 2019, 03:28:19 pm
yes im complaining about that again.

this is not a 1000 players online rsps, too hard to find team mates for group bosses.

i need to summon ~10% of all players online at the peak time in this game to go kill nex.
i need to summon of ~50% players in a game online if i wanna go kill nex at night or morning.

and huge chances atleast 1 of 3 my team mates cant do group bosses more than 30 mins for some reasons. when 1 team mate leaves and we cant find new 4 th guy, every1 leaves.

deep in a heart no1 wants to drop they things they are doing skilling with dxp or without dxp, pking doing slayer tasks or doing other bosses, gathering suplies, chating in ge, merching, to drop everything gear up and go help for any player to kill 3-6 yk lagors ( slayer task ), what to talk about camping, from experience i know to make 10 hours of banshees i took 10 hours ffs. 10 hours arma ~20 hours. 10 hours harlak ~30 hours.
this pvm principle are more toxic than helps for this game.

my suggestion is make all bosses back to normal how they should be ffs. about group bosses ( demons and nex ) make requirement 2 players not 4.
"live to love, love to grind, xp."

Doesn't live up to his words at this point.
well im getting combat xp :D
ofc i cud get that by doing slayer but i wanna cool items too. for example now i need only demon orb and i will have full collection of demon weapons.
when there is no team mates who cud help with group bossing im doing runecrafting, 107m xp at this moment i replayed. so im not wasting xp wg.

principle what i tried to explain solo is much better, for example to get random nex armour piece chances would be 2% instead of 0,5% and suffering looking for team mates.
Title: Re: group bossing
Post by: Wg on August 05, 2019, 12:02:21 pm
yes im complaining about that again.

this is not a 1000 players online rsps, too hard to find team mates for group bosses.

i need to summon ~10% of all players online at the peak time in this game to go kill nex.
i need to summon of ~50% players in a game online if i wanna go kill nex at night or morning.

and huge chances atleast 1 of 3 my team mates cant do group bosses more than 30 mins for some reasons. when 1 team mate leaves and we cant find new 4 th guy, every1 leaves.

deep in a heart no1 wants to drop they things they are doing skilling with dxp or without dxp, pking doing slayer tasks or doing other bosses, gathering suplies, chating in ge, merching, to drop everything gear up and go help for any player to kill 3-6 yk lagors ( slayer task ), what to talk about camping, from experience i know to make 10 hours of banshees i took 10 hours ffs. 10 hours arma ~20 hours. 10 hours harlak ~30 hours.
this pvm principle are more toxic than helps for this game.

my suggestion is make all bosses back to normal how they should be ffs. about group bosses ( demons and nex ) make requirement 2 players not 4.
"live to love, love to grind, xp."

Doesn't live up to his words at this point.
Which has nothing to do with this?
It has. If he loves to grind, he will do it. He wouldn't be complaining out here tbh.
Title: Re: group bossing
Post by: Lick Dicken on August 12, 2019, 12:59:21 pm
yes im complaining about that again.

this is not a 1000 players online rsps, too hard to find team mates for group bosses.

i need to summon ~10% of all players online at the peak time in this game to go kill nex.
i need to summon of ~50% players in a game online if i wanna go kill nex at night or morning.

and huge chances atleast 1 of 3 my team mates cant do group bosses more than 30 mins for some reasons. when 1 team mate leaves and we cant find new 4 th guy, every1 leaves.

deep in a heart no1 wants to drop they things they are doing skilling with dxp or without dxp, pking doing slayer tasks or doing other bosses, gathering suplies, chating in ge, merching, to drop everything gear up and go help for any player to kill 3-6 yk lagors ( slayer task ), what to talk about camping, from experience i know to make 10 hours of banshees i took 10 hours ffs. 10 hours arma ~20 hours. 10 hours harlak ~30 hours.
this pvm principle are more toxic than helps for this game.

my suggestion is make all bosses back to normal how they should be ffs. about group bosses ( demons and nex ) make requirement 2 players not 4.
"live to love, love to grind, xp."

Doesn't live up to his words at this point.
Which has nothing to do with this?
It has. If he loves to grind, he will do it. He wouldn't be complaining out here tbh.

it's just irrelevant.