Emps-World Forum

Emps-World => Feedback => Topic started by: Emps World on March 06, 2015, 04:48:47 pm

Title: Drop rates feedback.
Post by: Emps World on March 06, 2015, 04:48:47 pm
We have noticed recently that there are a lot of requests about changing drop rates, that's why we are bringing up this topic, to let you guys tell us what do you think about the current drop rates, and suggest any change.

You can discuss what items should get a drop rate buff/nerf, new drops for monsters, and whatever (drop rate) change you would like to see.

Thanks,
Emps-World Staff team.
Title: Re: Drop rates feedback.
Post by: Joshiee on March 06, 2015, 04:52:03 pm
Potato Cactus increase.
Title: Re: Drop rates feedback.
Post by: Make It Real on March 06, 2015, 04:55:56 pm
Spectrals drop rate pls...

Killed like 300-400 no items at all..
Title: Re: Drop rates feedback.
Post by: Deandam7 on March 06, 2015, 05:31:52 pm
You have to take into consideration that tons of people are going to reply to this thread with drop rate buff suggestions that don't need to be buffed.

Take this for example:
Spectrals drop rate pls...

Killed like 300-400 no items at all..

He's asked for spectrals to be buffed just because HE hasn't had a drop yet? Other people can get 3-4 good drops in one trip but shall we still buff those rates? No.

If you are going to go ahead with this topic you need to take into great consideration at what items/npc drop rates really need to be buffed.

Personally, myself; I think only herblore ingredients drop rates need to be buffed ATM.
Title: Re: Drop rates feedback.
Post by: Pure Ranged1 on March 06, 2015, 05:57:44 pm
You have to take into consideration that tons of people are going to reply to this thread with drop rate buff suggestions that don't need to be buffed.
We won't change anything before discussing it in the team and in here as well.

Title: Re: Drop rates feedback.
Post by: Deandam7 on March 06, 2015, 06:00:18 pm
Good luck.
Title: Re: Drop rates feedback.
Post by: Ekke on March 06, 2015, 06:24:13 pm
Wine of zamorak and potato cactus are getting a buff in our next update; monks of zamorak and banshees will be dropping them only in noted form.
Title: Re: Drop rates feedback.
Post by: Hotguy6pack on March 06, 2015, 07:20:23 pm
Revenants drop table are really bad. The ones who dont drop body and legs are okay but the ones who do drop these have a bad droptable. I have done like 12 trips of rev dark beasts killed 5-6 per trip and the best drop i got was a bandos statue. When i killed werewolfs i got 3rd Age mage hood first trip and 3rd age melee shield in my second trip. The rare drops being really hard to obtain while risking your stuff in level 30 multi pk wild is one of the problems. But the main problem is the drops you get instead of 3rd Age and statues. Alot of the times you will get useless stuff like 1 shark or mithril arrow tips. I couldve done some moss giants in the same time and get me some grimy rannars so this has to be changed imo. Maybe i have somse bad luck i dunno, but just wanted to talk about my experience with revs
Title: Re: Drop rates feedback.
Post by: Charr on March 06, 2015, 10:11:44 pm
Bit of a big one, but turn more unnoted things like herbs, secondaries, ore/bar drops into their noted form.
Maybe do this with things like adamant armour too.

Maybe increase the beret droprate from ckeys, not too sure about it, but i've recieved none and i've used at least 100 ckeys.
Title: Re: Drop rates feedback.
Post by: Joshiee on March 07, 2015, 07:17:39 am
Good luck.

Wine of zamorak and potato cactus are getting a buff in our next update; monks of zamorak and banshees will be dropping them only in noted form.
That's great to here! :)
Title: Re: Drop rates feedback.
Post by: 123456789xd on March 07, 2015, 09:42:52 am
Revenants drop table are really bad. The ones who dont drop body and legs are okay but the ones who do drop these have a bad droptable. I have done like 12 trips of rev dark beasts killed 5-6 per trip and the best drop i got was a bandos statue. When i killed werewolfs i got 3rd Age mage hood first trip and 3rd age melee shield in my second trip. The rare drops being really hard to obtain while risking your stuff in level 30 multi pk wild is one of the problems. But the main problem is the drops you get instead of 3rd Age and statues. Alot of the times you will get useless stuff like 1 shark or mithril arrow tips. I couldve done some moss giants in the same time and get me some grimy rannars so this has to be changed imo. Maybe i have somse bad luck i dunno, but just wanted to talk about my experience with revs
Just luck m8. Revs got perfect drop rate
Title: Re: Drop rates feedback.
Post by: Mary on March 07, 2015, 09:45:31 am
Not much use increasing regular drops on revs. Then you only need to bank more cause you dont wanna lose them. Point is you stay there until you get a rare drop or you run out, else its kinda frustrating

Revenants drop table are really bad. The ones who dont drop body and legs are okay but the ones who do drop these have a bad droptable. I have done like 12 trips of rev dark beasts killed 5-6 per trip and the best drop i got was a bandos statue. When i killed werewolfs i got 3rd Age mage hood first trip and 3rd age melee shield in my second trip. The rare drops being really hard to obtain while risking your stuff in level 30 multi pk wild is one of the problems. But the main problem is the drops you get instead of 3rd Age and statues. Alot of the times you will get useless stuff like 1 shark or mithril arrow tips. I couldve done some moss giants in the same time and get me some grimy rannars so this has to be changed imo. Maybe i have somse bad luck i dunno, but just wanted to talk about my experience with revs
Just luck m8. Revs got perfect drop rate
;3
Title: Re: Drop rates feedback.
Post by: Death S0ul on March 07, 2015, 10:04:19 am
Not much use increasing regular drops on revs. Then you only need to bank more cause you dont wanna lose them. Point is you stay there until you get a rare drop or you run out, else its kinda frustrating

Revenants drop table are really bad. The ones who dont drop body and legs are okay but the ones who do drop these have a bad droptable. I have done like 12 trips of rev dark beasts killed 5-6 per trip and the best drop i got was a bandos statue. When i killed werewolfs i got 3rd Age mage hood first trip and 3rd age melee shield in my second trip. The rare drops being really hard to obtain while risking your stuff in level 30 multi pk wild is one of the problems. But the main problem is the drops you get instead of 3rd Age and statues. Alot of the times you will get useless stuff like 1 shark or mithril arrow tips. I couldve done some moss giants in the same time and get me some grimy rannars so this has to be changed imo. Maybe i have somse bad luck i dunno, but just wanted to talk about my experience with revs
Just luck m8. Revs got perfect drop rate
;3
Point is you stay there until you get a rare drop , you run out, or get killed my magers(sometimes manages to run away), else its kinda frustrating
Title: Re: Drop rates feedback.
Post by: Someone12116 on March 07, 2015, 10:11:39 am
Revenants drop table are really bad. The ones who dont drop body and legs are okay but the ones who do drop these have a bad droptable. I have done like 12 trips of rev dark beasts killed 5-6 per trip and the best drop i got was a bandos statue. When i killed werewolfs i got 3rd Age mage hood first trip and 3rd age melee shield in my second trip. The rare drops being really hard to obtain while risking your stuff in level 30 multi pk wild is one of the problems. But the main problem is the drops you get instead of 3rd Age and statues. Alot of the times you will get useless stuff like 1 shark or mithril arrow tips. I couldve done some moss giants in the same time and get me some grimy rannars so this has to be changed imo. Maybe i have somse bad luck i dunno, but just wanted to talk about my experience with revs

I don't think that you should complain about drop rates if you can only get that many kills per trip. I get 50+ kills using range and usually end up getting 1-3 3rd age parts per trip.

Not much use increasing regular drops on revs. Then you only need to bank more cause you dont wanna lose them. Point is you stay there until you get a rare drop or you run out, else its kinda frustrating

Revenants drop table are really bad. The ones who dont drop body and legs are okay but the ones who do drop these have a bad droptable. I have done like 12 trips of rev dark beasts killed 5-6 per trip and the best drop i got was a bandos statue. When i killed werewolfs i got 3rd Age mage hood first trip and 3rd age melee shield in my second trip. The rare drops being really hard to obtain while risking your stuff in level 30 multi pk wild is one of the problems. But the main problem is the drops you get instead of 3rd Age and statues. Alot of the times you will get useless stuff like 1 shark or mithril arrow tips. I couldve done some moss giants in the same time and get me some grimy rannars so this has to be changed imo. Maybe i have somse bad luck i dunno, but just wanted to talk about my experience with revs
Just luck m8. Revs got perfect drop rate
;3
Point is you stay there until you get a rare drop , you run out, or get killed my magers(sometimes manages to run away), else its kinda frustrating


Running away from magers is even easier than killing the revenants. An average PK'er in Emps is so goddamn dumb AND bad that you could AFK and survive their attacks on you.
Title: Re: Drop rates feedback.
Post by: Mary on March 07, 2015, 10:14:48 am
Not much use increasing regular drops on revs. Then you only need to bank more cause you dont wanna lose them. Point is you stay there until you get a rare drop or you run out, else its kinda frustrating

Revenants drop table are really bad. The ones who dont drop body and legs are okay but the ones who do drop these have a bad droptable. I have done like 12 trips of rev dark beasts killed 5-6 per trip and the best drop i got was a bandos statue. When i killed werewolfs i got 3rd Age mage hood first trip and 3rd age melee shield in my second trip. The rare drops being really hard to obtain while risking your stuff in level 30 multi pk wild is one of the problems. But the main problem is the drops you get instead of 3rd Age and statues. Alot of the times you will get useless stuff like 1 shark or mithril arrow tips. I couldve done some moss giants in the same time and get me some grimy rannars so this has to be changed imo. Maybe i have somse bad luck i dunno, but just wanted to talk about my experience with revs
Just luck m8. Revs got perfect drop rate
;3
Point is you stay there until you get a rare drop , you run out, or get killed my magers(sometimes manages to run away), else its kinda frustrating
Well, that's the point of having them in wild right
Title: Re: Drop rates feedback.
Post by: Magedefender on March 08, 2015, 12:14:21 am
I don't understand that uptade about reverants can eat ??! impossible to kill them , like 3 kills per trip it's not normal
Title: Re: Drop rates feedback.
Post by: Hotguy6pack on March 08, 2015, 04:29:16 pm
Revenants drop table are really bad. The ones who dont drop body and legs are okay but the ones who do drop these have a bad droptable. I have done like 12 trips of rev dark beasts killed 5-6 per trip and the best drop i got was a bandos statue. When i killed werewolfs i got 3rd Age mage hood first trip and 3rd age melee shield in my second trip. The rare drops being really hard to obtain while risking your stuff in level 30 multi pk wild is one of the problems. But the main problem is the drops you get instead of 3rd Age and statues. Alot of the times you will get useless stuff like 1 shark or mithril arrow tips. I couldve done some moss giants in the same time and get me some grimy rannars so this has to be changed imo. Maybe i have somse bad luck i dunno, but just wanted to talk about my experience with revs

I don't think that you should complain about drop rates if you can only get that many kills per trip. I get 50+ kills using range and usually end up getting 1-3 3rd age parts per trip.





LOOOL. Please show me this "50+ kills per trip". You can barely do 5 kills per trip let alone 50....
Title: Re: Drop rates feedback.
Post by: Someone12116 on March 08, 2015, 06:04:20 pm
Revenants drop table are really bad. The ones who dont drop body and legs are okay but the ones who do drop these have a bad droptable. I have done like 12 trips of rev dark beasts killed 5-6 per trip and the best drop i got was a bandos statue. When i killed werewolfs i got 3rd Age mage hood first trip and 3rd age melee shield in my second trip. The rare drops being really hard to obtain while risking your stuff in level 30 multi pk wild is one of the problems. But the main problem is the drops you get instead of 3rd Age and statues. Alot of the times you will get useless stuff like 1 shark or mithril arrow tips. I couldve done some moss giants in the same time and get me some grimy rannars so this has to be changed imo. Maybe i have somse bad luck i dunno, but just wanted to talk about my experience with revs

I don't think that you should complain about drop rates if you can only get that many kills per trip. I get 50+ kills using range and usually end up getting 1-3 3rd age parts per trip.





LOOOL. Please show me this "50+ kills per trip". You can barely do 5 kills per trip let alone 50....

(http://i.gyazo.com/ee1ad76e70137a7919e9dd2c95feace2.png)(http://i.gyazo.com/af452e98913bbd961e270e1602b18550.png)(http://i.gyazo.com/7380bd46ccc4c3529267747001fff242.png)

OR

(http://i.gyazo.com/30588171d3815b9bdd8526910ee2aa38.png)(http://i.gyazo.com/d588a1e8632515a21236e877bddf1cbd.png)(http://i.gyazo.com/7380bd46ccc4c3529267747001fff242.png)

Notice how I'm risking nothing that is actually worth something. It is literally IMPOSSIBLE to die in that gear to magers or revs. Just lure the biggers revs so that they cannot attack you with melee and then you use protect from range.
Title: Re: Drop rates feedback.
Post by: Superkettu1 on March 08, 2015, 06:20:29 pm
Revenants drop table are really bad. The ones who dont drop body and legs are okay but the ones who do drop these have a bad droptable. I have done like 12 trips of rev dark beasts killed 5-6 per trip and the best drop i got was a bandos statue. When i killed werewolfs i got 3rd Age mage hood first trip and 3rd age melee shield in my second trip. The rare drops being really hard to obtain while risking your stuff in level 30 multi pk wild is one of the problems. But the main problem is the drops you get instead of 3rd Age and statues. Alot of the times you will get useless stuff like 1 shark or mithril arrow tips. I couldve done some moss giants in the same time and get me some grimy rannars so this has to be changed imo. Maybe i have somse bad luck i dunno, but just wanted to talk about my experience with revs

I don't think that you should complain about drop rates if you can only get that many kills per trip. I get 50+ kills using range and usually end up getting 1-3 3rd age parts per trip.





LOOOL. Please show me this "50+ kills per trip". You can barely do 5 kills per trip let alone 50....

(http://i.gyazo.com/ee1ad76e70137a7919e9dd2c95feace2.png)(http://i.gyazo.com/af452e98913bbd961e270e1602b18550.png)(http://i.gyazo.com/7380bd46ccc4c3529267747001fff242.png)

OR

(http://i.gyazo.com/30588171d3815b9bdd8526910ee2aa38.png)(http://i.gyazo.com/d588a1e8632515a21236e877bddf1cbd.png)(http://i.gyazo.com/7380bd46ccc4c3529267747001fff242.png)

Notice how I'm risking nothing that is actually worth something. It is literally IMPOSSIBLE to die in that gear to magers or revs. Just lure the biggers revs so that they cannot attack you with melee and then you use protect from range.

Hmm 50? I think you can do 25-40 maybe... anyways u end up getting 1-3 part per trip? Damn lucky! Quit and start lottery lmao... made 200kills via slayer and not any parts.. and if u have 3 3rd piece in back u risk shitloads... also there are some teams who will easily hunt u down and smite/d scim ur arma or shield (idk what have lowest value in general)

Tried 3rd range and maybe 30 kills max :P btw do u use mage or range prot?

Nothin offensive.
Title: Re: Drop rates feedback.
Post by: Someone12116 on March 08, 2015, 07:05:59 pm
Revenants drop table are really bad. The ones who dont drop body and legs are okay but the ones who do drop these have a bad droptable. I have done like 12 trips of rev dark beasts killed 5-6 per trip and the best drop i got was a bandos statue. When i killed werewolfs i got 3rd Age mage hood first trip and 3rd age melee shield in my second trip. The rare drops being really hard to obtain while risking your stuff in level 30 multi pk wild is one of the problems. But the main problem is the drops you get instead of 3rd Age and statues. Alot of the times you will get useless stuff like 1 shark or mithril arrow tips. I couldve done some moss giants in the same time and get me some grimy rannars so this has to be changed imo. Maybe i have somse bad luck i dunno, but just wanted to talk about my experience with revs

I don't think that you should complain about drop rates if you can only get that many kills per trip. I get 50+ kills using range and usually end up getting 1-3 3rd age parts per trip.





LOOOL. Please show me this "50+ kills per trip". You can barely do 5 kills per trip let alone 50....

(http://i.gyazo.com/ee1ad76e70137a7919e9dd2c95feace2.png)(http://i.gyazo.com/af452e98913bbd961e270e1602b18550.png)(http://i.gyazo.com/7380bd46ccc4c3529267747001fff242.png)

OR

(http://i.gyazo.com/30588171d3815b9bdd8526910ee2aa38.png)(http://i.gyazo.com/d588a1e8632515a21236e877bddf1cbd.png)(http://i.gyazo.com/7380bd46ccc4c3529267747001fff242.png)

Notice how I'm risking nothing that is actually worth something. It is literally IMPOSSIBLE to die in that gear to magers or revs. Just lure the biggers revs so that they cannot attack you with melee and then you use protect from range.

Hmm 50? I think you can do 25-40 maybe... anyways u end up getting 1-3 part per trip? Damn lucky! Quit and start lottery lmao... made 200kills via slayer and not any parts.. and if u have 3 3rd piece in back u risk shitloads... also there are some teams who will easily hunt u down and smite/d scim ur arma or shield (idk what have lowest value in general)

Tried 3rd range and maybe 30 kills max :P btw do u use mage or range prot?

Nothin offensive.

Range prot. With 300+ magic def, the revs hit nothing on you.
Title: Re: Drop rates feedback.
Post by: Pkerstr132 on March 10, 2015, 12:44:18 am
If so change chaos elemental drops I find it highly pointless to be on the server
Title: Re: Drop rates feedback.
Post by: Joshiee on March 10, 2015, 01:45:27 am
If so change chaos elemental drops I find it highly pointless to be on the server
This was being discussed in a topic on this section or the Suggestions & Ideas section but I cannot seem to find it.
Title: Re: Drop rates feedback.
Post by: Shoaib on March 10, 2015, 08:26:19 am
There's no need for "buffing" any drop rate at all, the only thing that has to be changed is buffing up the ingredients and overall drops for high-levelled monsters.

I've mentioned this already I believe but why the **** does Corporeal Beast a 600+ level monster in the wilderness cave drop 300 air runes?
Title: Re: Drop rates feedback.
Post by: Superkettu1 on March 10, 2015, 01:28:00 pm
There's no need for "buffing" any drop rate at all, the only thing that has to be changed is buffing up the ingredients and overall drops for high-levelled monsters.

I've mentioned this already I believe but why the **** does Corporeal Beast a 600+ level monster in the wilderness cave drop 300 air runes?

that is actually "okey" drop when u look to drop table of some other bosses *cough bandos cough
Title: Re: Drop rates feedback.
Post by: Someone12116 on March 10, 2015, 01:35:20 pm
There's no need for "buffing" any drop rate at all, the only thing that has to be changed is buffing up the ingredients and overall drops for high-levelled monsters.

I've mentioned this already I believe but why the **** does Corporeal Beast a 600+ level monster in the wilderness cave drop 300 air runes?

that is actually "okey" drop when u look to drop table of some other bosses *cough bandos cough

All GWD bosses are fine. If you go solo, of course you are going to get less drops. You could as well go to RS and enjoy the 1/252 and 1/384 drop rates :)
Title: Re: Drop rates feedback.
Post by: 7ankish on March 27, 2015, 04:44:52 pm
Skilling supplies in noted form by a lot of monsters. Ironmaning=impossible.
Title: Re: Drop rates feedback.
Post by: Pure Ranged1 on March 27, 2015, 06:48:31 pm
Skilling supplies in noted form by a lot of monsters. Ironmaning=impossible.
Having an ironman is supposed to be impossible, but we'll look into this.
Title: Re: Drop rates feedback.
Post by: Ekke on March 27, 2015, 07:05:10 pm
Skilling supplies in noted form by a lot of monsters. Ironmaning=impossible.
Being an ironman doesn't mean you can't gather Snape grass by fishing. Ironmen are supposed to gather their stuff themselves (includes other skills than combat), or am I wrong?
Title: Re: Drop rates feedback.
Post by: Edwin on March 27, 2015, 07:10:53 pm
Skilling supplies in noted form by a lot of monsters. Ironmaning=impossible.
Having an ironman is supposed to be impossible, but we'll look into this.
Emps is not designed for ironman actually, if the noted form changes, then it will take up more spaces in our inventory. Why not make it a new ironman system, so it can split the difference from normal account.

Another thing, I don't think the amount 1 for an item, should be in noted form.
Title: Re: Drop rates feedback.
Post by: Someone12116 on March 27, 2015, 07:17:19 pm
Skilling supplies in noted form by a lot of monsters. Ironmaning=impossible.
Having an ironman is supposed to be impossible, but we'll look into this.
Emps is not designed for ironman actually, if the noted form changes, then it will take up more spaces in our inventory. Why not make it a new ironman system, so it can split the difference from normal account.

Another thing, I don't think the amount 1 for an item, should be in noted form.

When you create an iron man, you accept the challenge. I would personally suggest iron men to start from non-combat skills. That way they can gather a ton of supplies before even starting doing combat.

The reason why people want noted drops is that even normal players have to play similarly to iron men. There are barely any high-level herblore supplies available in the market, which forces people to gather their own supplies. Having that one single item dropped in noted form will make more people pick them up during slayer tasks and combat training in general.
Title: Re: Drop rates feedback.
Post by: 7ankish on March 28, 2015, 08:35:50 am
Skilling supplies in noted form by a lot of monsters. Ironmaning=impossible.
Being an ironman doesn't mean you can't gather Snape grass by fishing. Ironmen are supposed to gather their stuff themselves (includes other skills than combat), or am I wrong?
You're right, but ironman isn't enjoyable when you're forced to create a maxed skiller by yourself before you can start training combat. No fun in that. Wanted to go for fire cape with 70 range etc, but that would mean that I need to get either 85 fishing for snapes or 74 herblore for super restores, which is kind of silly. Skilling supplies dropped by monsters wouldn't have a great effect on the game overall, for example if 1 out of 5 green dragons drops 5 noted whatever herb, that wouldn't effect the eco in no way, but would be great help for example an ironman.
Title: Re: Drop rates feedback.
Post by: Someone12116 on March 28, 2015, 10:23:02 am
Skilling supplies in noted form by a lot of monsters. Ironmaning=impossible.
Being an ironman doesn't mean you can't gather Snape grass by fishing. Ironmen are supposed to gather their stuff themselves (includes other skills than combat), or am I wrong?
You're right, but ironman isn't enjoyable when you're forced to create a maxed skiller by yourself before you can start training combat. No fun in that. Wanted to go for fire cape with 70 range etc, but that would mean that I need to get either 85 fishing for snapes or 74 herblore for super restores, which is kind of silly. Skilling supplies dropped by monsters wouldn't have a great effect on the game overall, for example if 1 out of 5 green dragons drops 5 noted whatever herb, that wouldn't effect the eco in no way, but would be great help for example an ironman.

That's the point of the whole challenge. If you don't enjoy it, don't create an iron man account. As simple as that.
Title: Re: Drop rates feedback.
Post by: Hayden on March 28, 2015, 11:42:53 am
Skilling supplies in noted form by a lot of monsters. Ironmaning=impossible.
Being an ironman doesn't mean you can't gather Snape grass by fishing. Ironmen are supposed to gather their stuff themselves (includes other skills than combat), or am I wrong?
You're right, but ironman isn't enjoyable when you're forced to create a maxed skiller by yourself before you can start training combat. No fun in that. Wanted to go for fire cape with 70 range etc, but that would mean that I need to get either 85 fishing for snapes or 74 herblore for super restores, which is kind of silly. Skilling supplies dropped by monsters wouldn't have a great effect on the game overall, for example if 1 out of 5 green dragons drops 5 noted whatever herb, that wouldn't effect the eco in no way, but would be great help for example an ironman.

That's the point of the whole challenge. If you don't enjoy it, don't create an iron man account. As simple as that.
Ironman is a self-sufficient account you make do with what you can do/make if you are only going to complain about how the server is getting stuff for bosses, then why make the god damn account?
Title: Re: Drop rates feedback.
Post by: Someone12116 on March 28, 2015, 12:52:53 pm
Skilling supplies in noted form by a lot of monsters. Ironmaning=impossible.
Being an ironman doesn't mean you can't gather Snape grass by fishing. Ironmen are supposed to gather their stuff themselves (includes other skills than combat), or am I wrong?
You're right, but ironman isn't enjoyable when you're forced to create a maxed skiller by yourself before you can start training combat. No fun in that. Wanted to go for fire cape with 70 range etc, but that would mean that I need to get either 85 fishing for snapes or 74 herblore for super restores, which is kind of silly. Skilling supplies dropped by monsters wouldn't have a great effect on the game overall, for example if 1 out of 5 green dragons drops 5 noted whatever herb, that wouldn't effect the eco in no way, but would be great help for example an ironman.

That's the point of the whole challenge. If you don't enjoy it, don't create an iron man account. As simple as that.
Ironman is a self-sufficient account you make do with what you can do/make if you are only going to complain about how the server is getting stuff for bosses, then why make the god damn account?

What did I just read?
Title: Re: Drop rates feedback.
Post by: Deandam7 on March 31, 2015, 03:16:52 am
Skilling supplies in noted form by a lot of monsters. Ironmaning=impossible.
Being an ironman doesn't mean you can't gather Snape grass by fishing. Ironmen are supposed to gather their stuff themselves (includes other skills than combat), or am I wrong?
You're right, but ironman isn't enjoyable when you're forced to create a maxed skiller by yourself before you can start training combat. No fun in that. Wanted to go for fire cape with 70 range etc, but that would mean that I need to get either 85 fishing for snapes or 74 herblore for super restores, which is kind of silly. Skilling supplies dropped by monsters wouldn't have a great effect on the game overall, for example if 1 out of 5 green dragons drops 5 noted whatever herb, that wouldn't effect the eco in no way, but would be great help for example an ironman.

That's the point of the whole challenge. If you don't enjoy it, don't create an iron man account. As simple as that.
Ironman is a self-sufficient account you make do with what you can do/make if you are only going to complain about how the server is getting stuff for bosses, then why make the god damn account?

What did I just read?

Translation - Don't make an ironman account if you're just going to bitch about it being too hard.

You're welcome.
Title: Re: Drop rates feedback.
Post by: Icecloud on April 12, 2015, 09:12:12 pm
https://emps-world.net/wiki/General_Graardor

This giant goblin has some terrible drops.

I kill this guy and get 1 super defense potion, a noted one. I kill his minions and i get the same drop unnoted. Which means I could actually use it if I needed it...

His rare drops are the minions uncommon drops. That doesn't even make sense. Yeah he drops an item worth less than 10m about 2/100 times. And some of the best armor in the game 2/100 times but his drop table is just so stupid outside of that.
Title: Re: Drop rates feedback.
Post by: Tomtim1 on May 28, 2015, 06:36:46 pm
https://emps-world.net/wiki/General_Graardor

This giant goblin has some terrible drops.

I kill this guy and get 1 super defense potion, a noted one. I kill his minions and i get the same drop unnoted. Which means I could actually use it if I needed it...

His rare drops are the minions uncommon drops. That doesn't even make sense. Yeah he drops an item worth less than 10m about 2/100 times. And some of the best armor in the game 2/100 times but his drop table is just so stupid outside of that.

He is an Ogre tho  ;)

I do agree with you about his drops besides the Bandos items.
Title: Re: Drop rates feedback.
Post by: Bahaa70 on June 06, 2015, 06:37:57 pm
Dragon weapons' drop rate from Dragons should definitely get a decrease, Dragons weapons aren't as famous as they were before.
Title: Re: Drop rates feedback.
Post by: Shoaib on June 08, 2015, 04:30:17 am
https://emps-world.net/wiki/General_Graardor

This giant goblin has some terrible drops.

I kill this guy and get 1 super defense potion, a noted one. I kill his minions and i get the same drop unnoted. Which means I could actually use it if I needed it...

His rare drops are the minions uncommon drops. That doesn't even make sense. Yeah he drops an item worth less than 10m about 2/100 times. And some of the best armor in the game 2/100 times but his drop table is just so stupid outside of that.

He is an Ogre tho  ;)

I do agree with you about his drops besides the Bandos items.
He is actually an Ourg
Title: Re: Drop rates feedback.
Post by: Tomtim1 on June 08, 2015, 10:49:22 am
https://emps-world.net/wiki/General_Graardor

This giant goblin has some terrible drops.

I kill this guy and get 1 super defense potion, a noted one. I kill his minions and i get the same drop unnoted. Which means I could actually use it if I needed it...

His rare drops are the minions uncommon drops. That doesn't even make sense. Yeah he drops an item worth less than 10m about 2/100 times. And some of the best armor in the game 2/100 times but his drop table is just so stupid outside of that.

He is an Ogre tho  ;)

I do agree with you about his drops besides the Bandos items.
He is actually an Ourg
meh  :'(. Go back to OSRS you kebab
Title: Re: Drop rates feedback.
Post by: Freestuffyay on June 09, 2015, 08:34:04 am
Dragon weapons' drop rate from Dragons should definitely get a decrease, Dragons weapons aren't as famous as they were before.
I highly doubt decreasing the droprate will make dragon weapons famous again ???
Title: Re: Drop rates feedback.
Post by: Mary on June 09, 2015, 09:07:40 am
Dragon weapons' drop rate from Dragons should definitely get a decrease, Dragons weapons aren't as famous as they were before.
I highly doubt decreasing the droprate will make dragon weapons famous again ???
It's probably rather because of the fact dragon items get dropped so often by other monsters aswell as the metal dragons that have been added. (e.g. d scims by nechryaels)
Title: Re: Drop rates feedback.
Post by: Someone12116 on June 09, 2015, 09:41:58 am
Dragon weapons' drop rate from Dragons should definitely get a decrease, Dragons weapons aren't as famous as they were before.
I highly doubt decreasing the droprate will make dragon weapons famous again ???
It's probably rather because of the fact dragon items get dropped so often by other monsters aswell as the metal dragons that have been added. (e.g. d scims by nechryaels)

pls no ruin dem awesum alch cashmuniez
Title: Re: Drop rates feedback.
Post by: Make It Real on July 11, 2015, 09:05:17 am
Commander Zilyana.

Saradomin arrows drop rate is 200-400. I got 597.
No rune items in drop list. I got rune legs, rune kiteshield.
Saradomin brew drop rate is 2-8. I got 9 of those.
Title: Re: Drop rates feedback.
Post by: Someone12116 on July 11, 2015, 09:37:17 am
Commander Zilyana.

Saradomin arrows drop rate is 200-400. I got 597.
No rune items in drop list. I got rune legs, rune kiteshield.
Saradomin brew drop rate is 2-8. I got 9 of those.

You even know what drop rates mean?
Title: Re: Drop rates feedback.
Post by: Make It Real on July 11, 2015, 09:41:47 am
Commander Zilyana.

Saradomin arrows drop rate is 200-400. I got 597.
No rune items in drop list. I got rune legs, rune kiteshield.
Saradomin brew drop rate is 2-8. I got 9 of those.

You even know what drop rates mean?

Perhaps confused with something else, I'm sorry.
Title: Re: Drop rates feedback.
Post by: Tomtim1 on August 05, 2015, 03:01:57 pm
Commander Zilyana.

Saradomin arrows drop rate is 200-400. I got 597.
No rune items in drop list. I got rune legs, rune kiteshield.
Saradomin brew drop rate is 2-8. I got 9 of those.

You even know what drop rates mean?

Perhaps confused with something else, I'm sorry.
You were probably talking about the amount the drop consists of. Wiki indeed says S Arrows amount is between 200-400 and you (I had the same a few times aswell :P) gained over 400.

I think this belongs to the Wiki feedback tho   :D
Title: Re: Drop rates feedback.
Post by: Bad Fight on August 05, 2015, 06:56:20 pm
Make everything drop less so the game is actually challenging. New items drop rates shouldn't be lower, but I think higher. This game is iizi piisi. But then again new players would have a hard time getting anything ._.
 
Title: Re: Drop rates feedback.
Post by: Bubblebeam2 on October 14, 2015, 01:29:18 am
https://emps-world.net/wiki/Turoth
These things should have a better droptable, at the moment they are total and complete trash, there isn't one half-decent drop on their droptable.
Title: Re: Drop rates feedback.
Post by: Vaughn147523 on November 11, 2015, 04:02:30 am
https://emps-world.net/wiki/Giant_champion

Probably enough said about their drops. I can't really say much other than to add more stuff to them, or do something with them. I can't really give any other feedback since they don't have hardly any drops!
Title: Re: Drop rates feedback.
Post by: Mage K0 on February 19, 2016, 07:09:32 am
https://emps-world.net/wiki/Giant_champion

Probably enough said about their drops. I can't really say much other than to add more stuff to them, or do something with them. I can't really give any other feedback since they don't have hardly any drops!
THEIR MAX HIT IS 1!?!?!?!??!?!?!?!?!?!!
Title: Re: Drop rates feedback.
Post by: Mary on February 19, 2016, 01:50:27 pm
https://emps-world.net/wiki/Giant_champion

Probably enough said about their drops. I can't really say much other than to add more stuff to them, or do something with them. I can't really give any other feedback since they don't have hardly any drops!
is hardcoded and thus extremely difficult to update hence why theyre so horrid
Title: Re: Drop rates feedback.
Post by: Kappaross on March 19, 2017, 08:48:15 pm
You may want to nerf ice giants droptables. They are level 53 with 70hp and they can be safespotted. They drop tons and tons of rune items. Way too much for their level.
Title: Re: Drop rates feedback.
Post by: Wg on May 07, 2017, 10:00:50 am
@Drop rates as well as what should be good with drop tables in my opinion.
Move Zamorakian Spear to K'Ril Tsuratoth drop table(being dropped at same drop rate as Staff of light From Commander Zilyana). As it is losing it's value totally there at Mithril Dragons even though it's 1/200.
----
For Bandos, add Bandos Boots to minion drop table with higher drop rate than Graador.
For Zamorak, add Zamorak Spear to minion drop table with higher drop rate than K'ril.
For Saradomin, add Saradomin Sword to minion drop table with higher drop rate than Zilyana.
For Armadyl, add Armadyl Boots to minion drop table with higher drop rate than Kree'arra.
----
For Mithril Dragons, to lower a visage drop rate 1/750 or 1/800, considered how often they are killed off-task.
For King Black Dragon, to drop Black Dragon hatchling as well 1/1000.
For Skeletal Wyverns remove Saradomin Armour and replace it with skilling supplies and alchables.
For Hellhound remove Zamorak Armour and replace it with skilling supplies and alchables.
For Gargoyle remove Guthix Armour and replace it with skilling supplies and alchables.
For Obsidian Dragon to drop noted both hides(trip takes up to 7 - 9 kills depending if you get stacks or items worth something)
For Bloodveld to drop Blood Runes as it is original drop being famous for.
For Chaos Elemental to drop Rune Essence more common than Yew/Magic Logs. Also, remove Comp bows as they are useless on drop table and should be move to(easy, medium, hard) clue rewards.
For Chaos Druid to drop all sort of herbs(higher than irit herbs less common) and be aggressive to any level.
For Chaos Dwarf to have any sort of drop table, cause they're one of NPCs not worth killing at all.
For Jellies/Trolls to remove Granite replace with Rune Items instead. Granite should be exclusive to Gargoyles only.
For Dagganoths(74 and 92 Level) to drop big and normal bones respectively instead of dagganoth bones which should be exclusive to Dagganoth Kings and/or Dagganoth Mother.
For Dagganoth Kings make Dagganoth bones one at a time or noted all three.
For Poison Spider to have a 50 red spider eggs noted drop 1/1000.
For Hill Giant drop less Black/Steel useless items, more skilling supplies.

*Skilling supplies can be herbs, ingredients, unfinished arrow shafts, bolts, arrowtips, flax, uncuts(not in noted form), logs, ores, bars, raw/cooked food, rune essence.

It's just my thoughts.