Still don't see how the est. of a set price to begin with is so out of reach that you leave it to chance up what it will be.(Hayek-theory) Also the whip once fused with the crystal just becomes a Vesta Longsword equivalent. (with the chance of elemental damage?)
There is quite a big difference between VLS and elemental whip, the speed. Elemental whip has the speed of a regular whip, vls is way slower. The estimate is based on the first few sales, which are always high for new items. The first few spirit shields were sold for over 400m for example, yet each and every one of them is at least below 120m right now. Hayek theory? This is simple supply and demand, basic economics. A new item has next to no supply, therefore the price is likely to be high.
EDIT: Explaining what you're saying for the people that don't have the knowledge leaves you looking a lot smarter. Do recommend, 10/10. Pretty sure a good 80% of us don't know what the Hayek theory is.
You have google...? Also Hayek-theory is saying "economy will fix itself". SORRY I thought this was a more knowledgeable audience. Either way, why would attack speed matter when you have someone using a stronger armour that is likely to have greater accuracy than a "faster" whip, just manage your "safing" supplies and win/pvp...PVM WHO CARES ABOUT SPEED most of the NPC's do not heal.(I've used VLS for pvm it's not that bad..) Also that just sends the whole pricing to the players and really would mean that when introducing any item there really seems a lot planning still left to be done. GG Eco :3
Higher Damage doesn't always make a weapon better. The ability to hit faster with a weapon that has a lower max hit can make it surpass stronger weapons that attack slower. Anger Weapons vs. ZS/Godswords is a perfect example of this.
If you are one of the few people that owns a brand new item, you can basically set the price for it as long as there is at least one person willing to purchase it for your price. The more people that purchase the item for more or less than that first sale essentially create the price range. There is never a set price for anything unless it's something you buy from, say, the General Store or any of those Shops. Crystals did not come into the game with the price tag of, for example, 50M. It happens as plays sell it that its price is eventually formed.
The economy for these items might fix itself overtime, sure, but how can it fix itself when it doesn't have enough sales to give it an economy to begin with.