Emps-World Forum

Emps-World => Feedback => Topic started by: Emps Loover on January 20, 2016, 11:24:59 am

Title: attack immunity timer
Post by: Emps Loover on January 20, 2016, 11:24:59 am
Most of the pkers and me don't like this new update. While you are both like on 10-20 hp and you both have eaten once, another player can just come across and rush you. Or a ranger can be just be watching the fight from far away and while you are both eating, he can attack you with his Dark bow. First of all, you lose your fight because you can't attack your first opponent anymore. Second of all, you can die while getting rushed that way...
Make it back like it was before, of just increase the timer please, because it's like on 2-3 seconds??
Title: Re: attack immunity timer
Post by: Lars on January 20, 2016, 12:55:16 pm
Even though I think this system is viable for deep wilderness pking, I understand it ruins edge pking right now. I underestimated the impact it would have when suggesting this because I thought people wouldn't abuse the system as much. I was wrong.

However, as I said before, I believe it is needed to enhance small team pking in singles. A solution could be to make a certain area of the wilderness, let's call this the edgeville location for now, pj free. E.G. wilderness levels 1-10 north of edgeville or levels 1-10 in general.
Title: Re: attack immunity timer
Post by: Charr on January 20, 2016, 03:45:34 pm
Seems like this should've been tested...
Title: Re: attack immunity timer
Post by: Drugs on January 20, 2016, 03:48:16 pm
Seems like this should've been tested...
The thing is it was tested, the immunity timer we have now had a place in either this or scape. It was shit and everyone hated it therefore it was changed to what it was now (prior to upd8)
Title: Re: attack immunity timer
Post by: Lars on January 20, 2016, 04:23:10 pm
Seems like this should've been tested...
How do you suggest to test something like this? Trial and error is the only thing I can come up with. The system before the update catered to only one way of pking alone, 1 on 1 edge pking. A way to expand this was by implementing this update.
Title: Re: attack immunity timer
Post by: Fireblast12 on January 20, 2016, 04:42:49 pm
Agree with the suggestion, the timer now is crap..
Title: Re: attack immunity timer
Post by: Zudikas95187 on January 20, 2016, 04:49:22 pm
it's even too ridiculously low for a non pker to realize.
agree.
Title: Re: attack immunity timer
Post by: En3mey on January 20, 2016, 04:56:31 pm
The idea of the low immunity timer is like to encourage the rushers and let the pkers die..
We-the pkers- are not enjoying pking because the non-multi places is most likely like fighting in multi..
Everyone disagreed to this update and everyone needs the pk to return to however it was.ty
Title: Re: attack immunity timer
Post by: Zudikas95187 on January 20, 2016, 04:59:50 pm
The idea of the low immunity timer is like to encourage the rushers and let the pkers die..
aren't rushers pkers as well? because you know, pk translates into "player killing"
but i still agree with the suggestion.
Title: Re: attack immunity timer
Post by: Lars on January 20, 2016, 05:22:57 pm
The idea of the low immunity timer is like to encourage the rushers and let the pkers die..
That is not the 'idea' of this update at all. The idea of this update is to stimulate pking with a small team in deep wilderness non-multi areas. Why is this needed? Because right now it is impossible to kill people when you are by yourself unless the stat/armour difference is insane.

This whole rushing/pjing thing that is happening right now is merely an unwanted side effect. In my opinion this outweights the benefits and changes are much needed. As I stated before either go back to the previous system or implement a system that still allows for coordinated team pking in singles whilst safeguarding 1v1 fights in edgeville. (the no-pjing zone)
Title: Re: attack immunity timer
Post by: En3mey on January 20, 2016, 05:38:57 pm
Actually I was giving an example but okay..
Title: Re: attack immunity timer
Post by: Ryciukas on January 20, 2016, 06:42:43 pm
BIGGEST FCKING BULLSHITT I HAVE EVER SEEN IN FCKING ONE FIGHT  5 GUYS PJING U. AFTER THE FIGHT THEN I RAN OUT OF WILD 5 TO SAFE ZONE 3 DIFERENT GUYS SPECKED ME. WHAT A RETARD COULD GIVE THIS IDEA????????
Title: Re: attack immunity timer
Post by: Lars on January 20, 2016, 06:50:00 pm
BIGGEST FCKING BULLSHITT I HAVE EVER SEEN IN FCKING ONE FIGHT  5 GUYS PJING U. AFTER THE FIGHT THEN I RAN OUT OF WILD 5 TO SAFE ZONE 3 DIFERENT GUYS SPECKED ME. WHAT A RETARD COULD GIVE THIS IDEA????????
That would be me.
Title: Re: attack immunity timer
Post by: Zudikas95187 on January 20, 2016, 06:57:33 pm
BIGGEST FCKING BULLSHITT I HAVE EVER SEEN IN FCKING ONE FIGHT  5 GUYS PJING U. AFTER THE FIGHT THEN I RAN OUT OF WILD 5 TO SAFE ZONE 3 DIFERENT GUYS SPECKED ME. WHAT A RETARD COULD GIVE THIS IDEA????????
That would be me.
inb4 all the players that complain about the update are rushing themselves...
Title: Re: attack immunity timer
Post by: Charr on January 20, 2016, 07:14:32 pm
Seems like this should've been tested...
How do you suggest to test something like this? Trial and error is the only thing I can come up with. The system before the update catered to only one way of pking alone, 1 on 1 edge pking. A way to expand this was by implementing this update.
Simply by having two people fight and one attempt to pj them, and then a conclusion being taken from that. Had it been properly tested the mess that edgeville is atm would've been prevented, no?

That is not the 'idea' of this update at all. The idea of this update is to stimulate pking with a small team in deep wilderness non-multi areas. Why is this needed? Because right now it is impossible to kill people when you are by yourself unless the stat/armour difference is insane.
Deep wildy pking needs to be encouraged a bit more for it to actually happen. Currently there isn't really a reason to move deeper into the wilderness if you're interested in fighting people.
Title: Re: attack immunity timer
Post by: Sir Rambo on January 20, 2016, 07:30:04 pm
Totally agree with you bro.. But sometimes its fun tho :D hhh
Title: Re: attack immunity timer
Post by: Lars on January 20, 2016, 10:08:20 pm
Simply by having two people fight and one attempt to pj them, and then a conclusion being taken from that. Had it been properly tested the mess that edgeville is atm would've been prevented, no?
It was obvious that this was a possible result, there was no need to do tests to come to that conclusion. However something that could not be tested was the community's reaction to the update. By reaction I mean the amount of pjing.
Title: Re: attack immunity timer
Post by: Charr on January 20, 2016, 10:17:48 pm
Simply by having two people fight and one attempt to pj them, and then a conclusion being taken from that. Had it been properly tested the mess that edgeville is atm would've been prevented, no?
It was obvious that this was a possible result, there was no need to do tests to come to that conclusion. However something that could not be tested was the community's reaction to the update. By reaction I mean the amount of pjing.
I know, that's exactly what I'm getting at.
Title: Re: attack immunity timer
Post by: Il Skil1z Il on January 21, 2016, 08:21:07 pm
BIGGEST FCKING BULLSHITT I HAVE EVER SEEN IN FCKING ONE FIGHT  5 GUYS PJING U. AFTER THE FIGHT THEN I RAN OUT OF WILD 5 TO SAFE ZONE 3 DIFERENT GUYS SPECKED ME. WHAT A RETARD COULD GIVE THIS IDEA????????
That would be me.

I swear to shit if you don't release another pk video then, imma be so mad
I'm ready to take a sacrifice for another quality video from you m8
Title: Re: attack immunity timer
Post by: Thomy on January 22, 2016, 03:52:13 pm
Let's continue this discussion. The timer has been adjusted to be the weapon delay plus 7 seconds (you can eat 1 manta every 2 seconds --> 3.5 mantas delay). Thoughts on it?
Title: Re: attack immunity timer
Post by: Lars on January 22, 2016, 04:29:50 pm
Let's continue this discussion. The timer has been adjusted to be the weapon delay plus 7 seconds (you can eat 1 manta every 2 seconds --> 3.5 mantas delay). Thoughts on it?
It's better. Most of the pjers are gone but it's still possible so people will still try to pj fights. We'll have to wait and see how the situation develops but I think it's bearable. However when people are still unsatisfied, increasing the time by another 2 seconds won't be a good solution. In that case either go back to the old system or create a pj free zone.
Title: Re: attack immunity timer
Post by: Drugs on January 22, 2016, 04:34:00 pm
Let's continue this discussion. The timer has been adjusted to be the weapon delay plus 7 seconds (you can eat 1 manta every 2 seconds --> 3.5 mantas delay). Thoughts on it?
But why?
Title: Re: attack immunity timer
Post by: Thomy on January 22, 2016, 05:13:18 pm
Let's continue this discussion. The timer has been adjusted to be the weapon delay plus 7 seconds (you can eat 1 manta every 2 seconds --> 3.5 mantas delay). Thoughts on it?
But why?

Well, why would I ask if I didn't care about feedback?
Title: Re: attack immunity timer
Post by: Emps Loover on January 22, 2016, 05:22:40 pm
Let's continue this discussion. The timer has been adjusted to be the weapon delay plus 7 seconds (you can eat 1 manta every 2 seconds --> 3.5 mantas delay). Thoughts on it?

It's a good solution. For the moment now, I don't have any complains. Thanks Thomy!
Title: Re: attack immunity timer
Post by: Drugs on January 22, 2016, 05:30:19 pm
Let's continue this discussion. The timer has been adjusted to be the weapon delay plus 7 seconds (you can eat 1 manta every 2 seconds --> 3.5 mantas delay). Thoughts on it?
But why?

Well, why would I ask if I didn't care about feedback?
Why would you change something not related to immunity timer issues.
Afaik you asked about changing delay between eating to longer, which would make surviving to any pjing caused by the Update even harder.
Title: Re: attack immunity timer
Post by: Thomy on January 22, 2016, 05:47:58 pm
The system was added (inspired from RS) to make pking in the wilderness some what more enjoyable. You were always able to take over fights in RS wildy. I only want some feedback on the matter. If it's overall disliked too much, we can talk about a change.

I've watched some fights in the wilderness today and couldn't get good footage of pjing, I probably missed the correct moments. Anyway, is it okay, annoying, possibly changes required or just fine as it is now?
Title: Re: attack immunity timer
Post by: Drugs on January 22, 2016, 05:57:17 pm
The system was added (inspired from RS) to make pking in the wilderness some what more enjoyable. You were always able to take over fights in RS wildy. I only want some feedback on the matter. If it's overall disliked too much, we can talk about a change.

I've watched some fights in the wilderness today and couldn't get good footage of pjing, I probably missed the correct moments. Anyway, is it okay, annoying, possibly changes required or just fine as it is now?
Atm is fine, it's as balanced as could be.
There still are some idiots trying to pj (hopelessly) but I guess it fades away after they realize that it's not same as yesterday.

In edge its not worth anymore, they succeed because players think that pj system is same as yesterday causing them to eat more because they think they get pjed, which actually makes delay longer and obviously more pjable.