Back around a year ago I made a feedback topic regarding the Anger Weapons, which unfortunately died out pretty quickly due to lack of a discussion. I feel that enough time has passed to bring it up once again.
I feel that there has always been two major issues regarding the Anger Weapons. The first issue is hard to necessarily prove because I feel that it becomes more of a mental issue than a statistical one; it's hard to prove that this is an issue, more that it just feels like it is. Regardless, I think most of us would agree that the accuracy-based Anger Weapons (Sword and Spear) feel much weaker when compared to the damage-based Anger Weapons (Battleaxe and Mace). I feel that this becomes more of a mental issue because theoretically, the Sword and Spear should be able to out-DPS the Battleaxe and Mace by a landslide. However, I feel that in all cases, the Battleaxe and Mace seem to do more damage, excluding the additional +11 Maxhit when taking regards to size. The accuracy buff just doesn't feel like it exists: either the buff itself is incredibly weak or we as players just completely glance over it.
If the accuracy buff and damage buff follow an identical scale (The buff provided to accuracy is equal to the +11 Maxhit), then it simply doesn't feel like it's enough, accuracy-wise. These weapons are just completely outshined by the Battleaxe and Mace. I think we should look into tweaking these values to improve the overall performance of the Sword and Spear so that this isn't always the case. Another possible solution is to add an additional effect that will, following a similar scale regarding size, cause the weapons to deal a minimum damage that's more than 0 rather than a 0 itself (these values would be very low, not exceeding perhaps 5 at most), essentially a guaranteed hit on something larger than 1 tile. While I don't believe something like this would ever exist, it's just an idea, anything to give these weapons more appeal.
The second issue, which I argued in my original topic, is that these weapons are clones of eachother: The Battleaxe and the Mace possess the same buff with the same stat increase, as well as the Sword and the Spear. Being the main appeal of the SP Shop, this is sort of a waste, considering you would only have to spend half of the total SP on these weapons to yield all of the benefits that these weapons give the player. SP is by no means something hard to acquire, but this simply feels unnecessary in the already-limited reward pool that the SP Shop offers. I'm all for expanding the rewards available to us in the SP Shop, but I think that the mechanics that the Anger Weapons could be tweaked so that all 4 of these weapons are unique to help expand it as well.
Charr suggested this to me and I really liked it so I'll basically rehash it: rather than the system we have now, the buffs provided to the Anger Weapons are distributed by 5 points that can go into either the accuracy buff or the strength buff. An example for the sake of my suggestion, lets say that each point boosts the buff by 30% (EXAGGERATED VALUE, JUST AN EXAMPLE), and we distributed the points to the weapons like so:
Anger Mace: 4 points into strength, 1 point into accuracy (+120% strength, +30% accuracy).
Anger Battleaxe: 3 points into strength, 2 points into accuracy (+90% strength, +60% accuracy).
Anger Sword: 2 points into strength, 3 points into accuracy (+60% strength, +90% accuracy).
Anger Spear: 1 point into strength, 4 points into accuracy (+30% strength, +120% accuracy).
As a possible balance, we will also adjust the speeds of the Mace/Spear so that they attack slower (two-handed speed), giving us two variants of the applied effects (Slow, High-Hits/Accurate Hits vs. Fast, Steady DPS). This would change all of the Anger Weapons to have unique effects and possibly traffic more appeal to the other 3 Anger Weapons that are never touched or mentioned.
Possible cons I can see arising from these are the fact that the accuracy weapons could possibly always do damage, albeit not high amounts, and the new variants of the Mace/Spear becoming completely outshined as well by the new variants of the Battleaxe/Sword, so I'm all ears for other possible tweaks/changes.
Thoughts?