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Offline Mad Str

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317 pi rsps
« on: November 10, 2014, 08:30:26 pm »
well guys I got 317 Pi rsps and when you do the skill capes emotes they make ice barrage i searched for a help but it kinda was useless if anyone have any guide or any way to solve this issue i would be glad

Obby mauler : GobbyF
if your enemy is alive you are still in danger...
Iam responsible on what i say not on what you understand.
if you need help i would be glad to help you ;)
signature made by: Pure Ranged1

Offline Blake

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Re: 317 pi rsps
« Reply #1 on: November 10, 2014, 09:53:03 pm »
Check your skillcape gfx client side, I'm guessing spotAnim.java and check them server side and see if the gfx IDs are the same, if not change them...

Offline Mad Str

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Re: 317 pi rsps
« Reply #2 on: November 11, 2014, 08:47:25 pm »
Check your skillcape gfx client side, I'm guessing spotAnim.java and check them server side and see if the gfx IDs are the same, if not change them...
yeh thought of this il try it out

Obby mauler : GobbyF
if your enemy is alive you are still in danger...
Iam responsible on what i say not on what you understand.
if you need help i would be glad to help you ;)
signature made by: Pure Ranged1

Offline Knight Night

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Re: 317 pi rsps
« Reply #3 on: November 16, 2014, 08:27:57 pm »
If you didn't find it, i used to search for the skill cape item id, after that it might give you some files or maybe one file, that contain the soil cape item id, after that keep looking around until you find the anim, gfx.

Offline Mad Str

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Re: 317 pi rsps
« Reply #4 on: November 16, 2014, 08:31:54 pm »
If you didn't find it, i used to search for the skill cape item id, after that it might give you some files or maybe one file, that contain the soil cape item id, after that keep looking around until you find the anim, gfx.
Still looking cant find anim/gfx file to replace the ones i have

Obby mauler : GobbyF
if your enemy is alive you are still in danger...
Iam responsible on what i say not on what you understand.
if you need help i would be glad to help you ;)
signature made by: Pure Ranged1

Offline Knight Night

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Re: 317 pi rsps
« Reply #5 on: November 17, 2014, 08:09:11 pm »
If you didn't find it, i used to search for the skill cape item id, after that it might give you some files or maybe one file, that contain the soil cape item id, after that keep looking around until you find the anim, gfx.
Still looking cant find anim/gfx file to replace the ones i have

Go into your server until you reach few files, called model, player, etc, Go into your search up, Then type your skill cape ID there by looking for it here, http://itemdb.biz, after that it will show few files maybe one not sure, open all of them, And past them here, http://pastebin.com, and give me the link here, and i'll tell you which line to edit.

Offline Mad Str

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Re: 317 pi rsps
« Reply #6 on: November 18, 2014, 06:42:38 am »
If you didn't find it, i used to search for the skill cape item id, after that it might give you some files or maybe one file, that contain the soil cape item id, after that keep looking around until you find the anim, gfx.
Still looking cant find anim/gfx file to replace the ones i have

Go into your server until you reach few files, called model, player, etc, Go into your search up, Then type your skill cape ID there by looking for it here, http://itemdb.biz, after that it will show few files maybe one not sure, open all of them, And past them here, http://pastebin.com, and give me the link here, and i'll tell you which line to edit.
i dont think it's in the coding side i need to change the anime,GFX of the server (for the skill capes)

Obby mauler : GobbyF
if your enemy is alive you are still in danger...
Iam responsible on what i say not on what you understand.
if you need help i would be glad to help you ;)
signature made by: Pure Ranged1

Offline Knight Night

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Re: 317 pi rsps
« Reply #7 on: November 18, 2014, 07:05:28 am »
If you didn't find it, i used to search for the skill cape item id, after that it might give you some files or maybe one file, that contain the soil cape item id, after that keep looking around until you find the anim, gfx.
Still looking cant find anim/gfx file to replace the ones i have

Go into your server until you reach few files, called model, player, etc, Go into your search up, Then type your skill cape ID there by looking for it here, http://itemdb.biz, after that it will show few files maybe one not sure, open all of them, And past them here, http://pastebin.com, and give me the link here, and i'll tell you which line to edit.
i dont think it's in the coding side i need to change the anime,GFX of the server (for the skill capes)

I know what you want, just paste the file that came up from searching for the skill cape id and link me them, and i'll help you out, if you want.

Offline Mad Str

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Re: 317 pi rsps
« Reply #8 on: November 18, 2014, 05:37:35 pm »
I'll list each file name and what i found inside (about skillcapes) :
1)skillMenu:
Quote
public class SkillMenu {

   private static final int INTERFACE_ID = 8714;
   private static final int LEVEL_LINE = 8720;
   private static final int TEXT_LINE = 8760;
   private static final int TITLE_LINE = 8716;
   private static final int[][] items = {{1321,1323,1325,1327,1329,1331,1333,4153,4587,4151,4718,11694,9747},
                                {1117,1115,1119,1125,1121,6916,1123,1127,3751,2513,10348,11724,11720,4720,11283,9753},
                                {4153,6528,9750},
                                {9768},
                                {841,843,849,853,857,1135,861,2499,11235,6522,2501,9185,10330,4214,2503,4734,9756},
                                {9759},
                                {4099,6916,6889,7401,3387,4675,10338,4712}};
   private static final String[][] LEVELS = {{"1","1","5","10","20","30","40","50","60","70","70","75","99"},
                                 {"1","1","5","10","20","25","30","40","45","60","65","65","70","70","75","99"},
                                 {"50","60","99"},
                                 {"99"},
                                 {"1","5","20","30","30","40","50","50","60","60","60","61","65","70","70","70","99"},
                                 {"99"},
                                 {"20","25","25","40","40","50","65","70"}};
   
   private static final String[][] DESCRIPTION = {{"Bronze Weapons", "Iron Weapons", "Steel Weapons", "Black Weapons",
      "Mithril Weapons", "Adamant Weapons", "Rune Weapons", "Granite Maul", "Dragon Weapons", "Abyssal Whip", "Barrows Weapons",
      "Godswords", "Cape of Achievement"},
      {"Bronze Armour", "Iron Armour", "Steel Armour", "Black Armour", "Mithril Armour", "Infinity", "Adamant Armour", "Rune Armour",
      "Fremennik Helmets", "Dragon Armour", "3rd Age Armour", "Bandos", "Armadyl", "Barrows Armour","Dragonfire Shield", "Cape of Achievement"},
      {"Granite Items", "Obby Maul", "Cape of Achievement"},
      {"Cape of Achievement"},
      {"Normal Bows","Oak Bows", "Willow Bows", "Maple Bows","Yew Bows", "Green D'hide", "Magic Bows", "Blue D'hide","Dark Bow","Obby Ring",
      "Red D'hide","Rune C'bow","3rd age Range","Crystal Bow","Black D'hide","Karil's","Cape of Achievement"},
      {"Cape of Achievement"},
      {"Mystic ","Infinity ","Mage's book","Enchanted ","Splitbark ","Ancient staff","3rd age mage","Ahrims"}};
   
   /** cooking
    *
    * 317,335,331,359,377,371,383,389,395,9801
    * 1,15,25,30,40,45,80,91
    * "Shrimp", "Trout", "Salmon", "Tuna", "Lobster", "Swordfish", "Shark", "Manta Ray","Cape of Achievement"
    */
   
   /** fishing
    *
    * 317,335,331,359,377,371,383,389,395,9801
    * 1,20,30,35,40,50,76,81
    * "Shrimp", "Trout", "Salmon", "Tuna", "Lobster", "Swordfish", "Shark", "Manta Ray","Cape of Achievement"
    */
   
   /** woodcutting
    *
    * 1351,1349,1511,1353,1521,1355,1519,1357,1517,1515,1359,1513,7797
    * "1","1","1","6","15","21","30","31","41","45","60","61","75","99"
    * "Bronze Axe","Iron Axe","Logs","Steel Axe","Oak Logs","Mithril Axe","Willow Logs","Adamant Axe","Rune Axe","Maple Logs","Yew Logs","Dragon Axe","Magic Logs","Cape of Achievement"
    */
   
   /** mining
    *
    * 1265,1267,1436,434,436,1269,440,442,1273,453,1271,444,1275,447,449,451,9792
    * "1","1","1","1","1","1","6","15","20","21","30","31","40","41","65","70","85","99"
    * "Bronze pickaxe","Iron pickaxe","Rune essence","Clay","Copper","Tin","steel pickaxe","Iron ore","Silver ore","Mithril pickaxe","Coal ore","Adamant pickaxe","Gold ore","Rune pickaxe","Mithril ore","Adamanetite ore","Runite ore"
    */
   
   /**
    *
    * 556,558,555,557,554,559,564,562,9075,561,563,560,565
    * "1","2","5","9","14","20","27","35","40","44","54","65","77"
    * "Air rune","Mind rune","Water rune","Earth rune","Fire rune","Body rune","Cosmic rune","Chaos rune","Astral rune","Nature rune","Law rune","Death rune","Blood rune"
    */
   private static final String[] SKILLS = {"Attack","Defence","Strength","Hitpoints","Ranged","Prayer","Magic"};
   
   
   
   public static void openInterface(Client c, int skillType) {
      removeSidebars(c);
      writeItems(c,skillType);
      writeText(c,skillType);
      c.getPA().showInterface(INTERFACE_ID);
   }
   
   private static void removeSidebars(Client c) {
      int[] temp = {8849,8846,8823,8824,8827,8837,8840,8843,8859,8862,8865,15303,15306,15309};
      for (int j = 0; j < temp.length; j++) {
         c.getPA().sendFrame126("",temp[j]);
      }
   }
   
   
   private static void writeItems(Client c, int skillType) {
      synchronized (c) {
         c.outStream.createFrameVarSizeWord(53);
         c.outStream.writeWord(8847);
         c.outStream.writeWord(items[skillType].length);      
         for (int j = 0; j < items[skillType].length; j++) {
            c.outStream.writeByte(1);
            if (items[skillType][j] > 0) {
               c.outStream.writeWordBigEndianA(items[skillType][j] + 1);
            } else {
               c.outStream.writeWordBigEndianA(0);
            }
         }
         c.outStream.endFrameVarSizeWord();
         c.flushOutStream();
      }
   }
   
   
   private static void writeText(Client c, int skillType) {
      c.getPA().sendFrame126(SKILLS[skillType], TITLE_LINE);
      for (int j = 0; j < LEVELS[skillType].length; j++) {
         c.getPA().sendFrame126(LEVELS[skillType][j], LEVEL_LINE + j);
      }
      for (int j = 0; j < DESCRIPTION[skillType].length; j++) {
         c.getPA().sendFrame126(DESCRIPTION[skillType][j], TEXT_LINE + j);
      }
      
      for (int j = DESCRIPTION[skillType].length; j < 30; j++) {
         c.getPA().sendFrame126("", LEVEL_LINE + j);
      }
      for (int j = LEVELS[skillType].length; j < 30; j++) {
         c.getPA().sendFrame126("", TEXT_LINE + j);
      }
   }
}





2)ItemAsistant :
Quote
case 9747:
               case 9748:
               case 9749:
               if(c.getPA().getLevelForXP(c.playerXP[0]) < 99) {
               c.sendMessage("You need 99 attack to wear this item.");
               return;
               }
               break;

               case 9750:
               case 9751:
               case 9752:
               if(c.getPA().getLevelForXP(c.playerXP[2]) < 99) {
               c.sendMessage("You need 99 strength to wear this item.");
               return;
               }      
               break;   

               case 9753:
               case 9754:
               case 9755:
               if(c.getPA().getLevelForXP(c.playerXP[1]) < 99) {
               c.sendMessage("You need 99 defence to wear this item.");
               return;
               }      
               break;      

               case 9756:
               case 9757:
               case 9758:
               if(c.getPA().getLevelForXP(c.playerXP[4]) < 99) {
               c.sendMessage("You need 99 range to wear this item.");
               return;
               }
               break;      

               case 9759:
               case 9760:
               case 9761:
               if(c.getPA().getLevelForXP(c.playerXP[5]) < 99) {
               c.sendMessage("You need 99 prayer to wear this item.");
               return;
               }
               break;   

               case 9762:
               case 9763:
               case 9764:
               if(c.getPA().getLevelForXP(c.playerXP[6]) < 99) {
               c.sendMessage("You need 99 magic to wear this item.");
               return;
               }
               break;   

               case 9768:
               case 9769:
               case 9770:
               if(c.getPA().getLevelForXP(c.playerXP[3]) < 99) {
               c.sendMessage("You need 99 hitpoints to wear this item.");
               return;
               }
               break;
               
               case 9767:
               case 9765:
               case 9766:
               if(c.getPA().getLevelForXP(c.playerXP[20]) < 99) {
               c.sendMessage("You need 99 runecrafting to wear this item.");
               return;
               }
               break;
               
               case 9771:
               case 9772:
               case 9773:
               if(c.getPA().getLevelForXP(c.playerXP[16]) < 99) {
               c.sendMessage("You need 99 agility to wear this item.");
               return;
               }
               break;

               case 9774:
               case 9775:
               case 9776:
               if(c.getPA().getLevelForXP(c.playerXP[15]) < 99) {
               c.sendMessage("You need 99 Herblore to wear this item.");
               return;
               }
               break;   
               
               case 9777:
               case 9778:
               case 9779:
               if(c.getPA().getLevelForXP(c.playerXP[17]) < 99) {
               c.sendMessage("You need 99 Thieving to wear this item.");
               return;
               }
               break;

               case 9780:
               case 9781:
               case 9782:
               if(c.getPA().getLevelForXP(c.playerXP[12]) < 99) {
               c.sendMessage("You need 99 Crafting to wear this item.");
               return;
               }
               break;
               
               case 9783:
               case 9784:
               case 9785:
               if(c.getPA().getLevelForXP(c.playerXP[9]) < 99) {
               c.sendMessage("You need 99 Fletching to wear this item.");
               return;
               }
               break;
               
               case 9786:
               case 9787:
               case 9788:
               if(c.getPA().getLevelForXP(c.playerXP[18]) < 99) {
               c.sendMessage("You need 99 Slayer to wear this item.");
               return;
               }
               break;   
               
               case 9792:
               case 9793:
               case 9794:
               if(c.getPA().getLevelForXP(c.playerXP[14]) < 99) {
               c.sendMessage("You need 99 Mining to wear this item.");
               return;
               }
               break;
               
               case 9795:
               case 9796:
               case 9797:
               if(c.getPA().getLevelForXP(c.playerXP[13]) < 99) {
               c.sendMessage("You need 99 Smithing to wear this item.");
               return;
               }
               break;   
               
               case 9798:
               case 9799:
               case 9800:
               if(c.getPA().getLevelForXP(c.playerXP[10]) < 99) {
               c.sendMessage("You need 99 Fishing to wear this item.");
               return;
               }
               break;
               
               case 9801:
               case 9802:
               case 9803:
               if(c.getPA().getLevelForXP(c.playerXP[7]) < 99) {
               c.sendMessage("You need 99 Cooking to wear this item.");
               return;
               }
               break;
               
               case 9806:
               case 9805:
               case 9804:
               if(c.getPA().getLevelForXP(c.playerXP[11]) < 99) {
               c.sendMessage("You need 99 Firemaking to wear this item.");
               return;
               }
               break;
               
               case 9807:
               case 9808:
               case 9809:
               if(c.getPA().getLevelForXP(c.playerXP[8]) < 99) {
               c.sendMessage("You need 99 Woodcutting to wear this item.");
               return;
               }
               break;

               case 9810:
               case 9811:
               case 9812:
               if(c.getPA().getLevelForXP(c.playerXP[19]) < 99) {
               c.sendMessage("You need 99 Farming to wear this item.");
               return;
               }
               break;


3)PlayerAsistant :
Quote
public String lastKilled;
   public boolean wearingCape(int cape) {
int capes[] = {
9747, 9748, 9750, 9751,
9753, 9754, 9756, 9757,
9759, 9760, 9762, 9763,
9765, 9766, 9768, 9769,
9771, 9772, 9774, 9775,
9777, 9778, 9780, 9781,
9783, 9784, 9786, 9787,
9789, 9790, 9792, 9793,
9795, 9796, 9798, 9799,
9801, 9802, 9804, 9805,
9807, 9808, 9810, 9811,
10662
};
for(int i = 0; i < capes.length; i++) {
if(capes == cape) {
return true;
}
}
return false;
}

public int skillcapeGfx(int cape) {
int capeGfx[][] = {
{9747, 823}, {9748, 823},
{9750, 828}, {9751, 828},
{9753, 824}, {9754, 824},
{9756, 832}, {9757, 832},
{9759, 829}, {9760, 829},
{9762, 813}, {9763, 813},
{9765, 817}, {9766, 817},
{9768, 833}, {9769, 833},
{9771, 830}, {9772, 830},
{9774, 835}, {9775, 835},
{9777, 826}, {9778, 826},
{9780, 818}, {9781, 818},
{9783, 812}, {9784, 812},
{9786, 827}, {9787, 827},
{9789, 820}, {9790, 820},
{9792, 814}, {9793, 814},
{9795, 815}, {9796, 815},
{9798, 819}, {9799, 819},
{9801, 821}, {9802, 821},
{9804, 831}, {9805, 831},
{9807, 822}, {9808, 822},
{9810, 825}, {9811, 825},
{10662, 816}
};
for(int i = 0; i < capeGfx.length; i++) {
if(capeGfx[0] == cape) {
return capeGfx[1];
}
}
return -1;
}

public int skillcapeEmote(int cape) {
int capeEmote[][] = {
{9747, 4959}, {9748, 4959},
{9750, 4981}, {9751, 4981},
{9753, 4961}, {9754, 4961},
{9756, 4973}, {9757, 4973},
{9759, 4979}, {9760, 4979},
{9762, 4939}, {9763, 4939},
{9765, 4947}, {9766, 4947},
{9768, 4971}, {9769, 4971},
{9771, 4977}, {9772, 4977},
{9774, 4969}, {9775, 4969},
{9777, 4965}, {9778, 4965},
{9780, 4949}, {9781, 4949},
{9783, 4937}, {9784, 4937},
{9786, 4967}, {9787, 4967},
{9789, 4953}, {9790, 4953},
{9792, 4941}, {9793, 4941},
{9795, 4943}, {9796, 4943},
{9798, 4951}, {9799, 4951},
{9801, 4955}, {9802, 4955},
{9804, 4975}, {9805, 4975},
{9807, 4957}, {9808, 4957},
{9810, 4963}, {9811, 4963},
{10662, 4945}
};
for(int i = 0; i < capeEmote.length; i++) {
if(capeEmote[0] == cape) {
return capeEmote[1];
}
}
return -1;
}


4)ShopAsistant :
Quote
public int[][] skillCapes = {{0,9747,4319,2679},{1,2683,4329,2685},{2,2680,4359,2682},{3,2701,4341,2703},{4,2686,4351,2688},{5,2689,4347,2691},{6,2692,4343,2691},
                           {7,2737,4325,2733},{8,2734,4353,2736},{9,2716,4337,2718},{10,2728,4335,2730},{11,2695,4321,2697},{12,2713,4327,2715},{13,2725,4357,2727},
                           {14,2722,4345,2724},{15,2707,4339,2709},{16,2704,4317,2706},{17,2710,4361,2712},{18,2719,4355,2721},{19,2737,4331,2739},{20,2698,4333,2700}};*/
      public int[] skillCapes = {9747,9753,9750,9768,9756,9759,9762,9801,9807,9783,9798,9804,9780,9795,9792,9774,9771,9777,9786,9810,9765};
      public int get99Count() {
         int count = 0;
         for (int j = 0; j < c.playerLevel.length; j++) {
            if (c.getLevelForXP(c.playerXP[j]) >= 99) {
               count++;            
            }         
         }      
         return count;
      }
      
      public void setupSkillCapes(int capes, int capes2) {
         synchronized(c) {
            c.getItems().resetItems(3823);
            c.isShopping = true;
            c.myShopId = 24;
            c.getPA().sendFrame248(3824, 3822);
            c.getPA().sendFrame126("Skillcape Shop", 3901);
            
            int TotalItems = 0;
            TotalItems = capes2;
            if (TotalItems > Server.shopHandler.MaxShopItems) {
               TotalItems = Server.shopHandler.MaxShopItems;
            }
            c.getOutStream().createFrameVarSizeWord(53);
            c.getOutStream().writeWord(3900);
            c.getOutStream().writeWord(TotalItems);
            int TotalCount = 0;
            for (int i = 0; i < 21; i++) {
               if (c.getLevelForXP(c.playerXP) < 99)
                  continue;
               c.getOutStream().writeByte(1);
               c.getOutStream().writeWordBigEndianA(skillCapes + 2);
               TotalCount++;
            }
            c.getOutStream().endFrameVarSizeWord();
            c.flushOutStream();   
         }
      }
      
      public void skillBuy(int item) {
         int nn = get99Count();
         if (nn > 1)
            nn = 1;
         else
            nn = 0;         
         for (int j = 0; j < skillCapes.length; j++) {
            if (skillCapes[j] == item || skillCapes[j]+1 == item) {
               if (c.getItems().freeSlots() > 1) {
                  if (c.getItems().playerHasItem(995,99000)) {
                     if (c.getLevelForXP(c.playerXP[j]) >= 99) {
                        c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000);
                        c.getItems().addItem(skillCapes[j] + nn,1);
                        c.getItems().addItem(skillCapes[j] + 2,1);
                     } else {
                        c.sendMessage("You must have 99 in the skill of the cape you're trying to buy.");
                     }
                  } else {
                     c.sendMessage("You need 99k to buy this item.");
                  }
               } else {
                  c.sendMessage("You must have at least 1 inventory spaces to buy this item.");               
               }            
            }
            if (skillCapes[j] == item) {
               if (c.getItems().freeSlots() >= 1) {
                  if (c.getItems().playerHasItem(995,99000)) {
                     if (c.getLevelForXP(c.playerXP[j]) >= 99) {
                        c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000);
                        c.getItems().addItem(skillCapes[j] + nn,1);
                        c.getItems().addItem(skillCapes[j] + 2,1);
                     } else {
                        c.sendMessage("You must have 99 in the skill of the cape you're trying to buy.");
                     }
                  } else {
                     c.sendMessage("You need 99k to buy this item.");
                  }
               } else {
                  c.sendMessage("You must have at least 1 inventory spaces to buy this item.");               
               }
               break;            
            }         
         }
         c.getItems().resetItems(3823);         
      }




Obby mauler : GobbyF
if your enemy is alive you are still in danger...
Iam responsible on what i say not on what you understand.
if you need help i would be glad to help you ;)
signature made by: Pure Ranged1

Offline Knight Night

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Re: 317 pi rsps
« Reply #9 on: November 20, 2014, 07:44:11 am »
Alright..

Changing the GFX:

3)PlayerAsistant -> public int skillcapeGfx(int cape) { -> Search for the Skill cape ID here www.itemdb.biz then find it in "public int skillcapeGfx(int cape) {" after that change the number that right next to it, For example,
We going to change the Gfx for The attack cape, The id is: 9747, Which it's: {9747, 823}, {9748, 823}, So you have to change the 823 to whatever gfx you want.

Changing the emote/anim:

Which it's below the Gfx if you scroll down a bit
3)PlayerAsistant -> public int skillcapeEmote(int cape) {
You have to do the same thing, Example for the attack cape: {9747, 4959}, {9748, 4959}, So you have to change the number "4959" to whatever emote number you want.

Offline Mad Str

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Re: 317 pi rsps
« Reply #10 on: November 20, 2014, 01:25:11 pm »
Alright..

Changing the GFX:

3)PlayerAsistant -> public int skillcapeGfx(int cape) { -> Search for the Skill cape ID here www.itemdb.biz then find it in "public int skillcapeGfx(int cape) {" after that change the number that right next to it, For example,
We going to change the Gfx for The attack cape, The id is: 9747, Which it's: {9747, 823}, {9748, 823}, So you have to change the 823 to whatever gfx you want.

Changing the emote/anim:

Which it's below the Gfx if you scroll down a bit
3)PlayerAsistant -> public int skillcapeEmote(int cape) {
You have to do the same thing, Example for the attack cape: {9747, 4959}, {9748, 4959}, So you have to change the number "4959" to whatever emote number you want.
And how exactly i need to know with anime,gfx i need to put?

Obby mauler : GobbyF
if your enemy is alive you are still in danger...
Iam responsible on what i say not on what you understand.
if you need help i would be glad to help you ;)
signature made by: Pure Ranged1

Offline Knight Night

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Re: 317 pi rsps
« Reply #11 on: November 20, 2014, 06:37:54 pm »
Alright..

Changing the GFX:

3)PlayerAsistant -> public int skillcapeGfx(int cape) { -> Search for the Skill cape ID here www.itemdb.biz then find it in "public int skillcapeGfx(int cape) {" after that change the number that right next to it, For example,
We going to change the Gfx for The attack cape, The id is: 9747, Which it's: {9747, 823}, {9748, 823}, So you have to change the 823 to whatever gfx you want.

Changing the emote/anim:

Which it's below the Gfx if you scroll down a bit
3)PlayerAsistant -> public int skillcapeEmote(int cape) {
You have to do the same thing, Example for the attack cape: {9747, 4959}, {9748, 4959}, So you have to change the number "4959" to whatever emote number you want.
And how exactly i need to know with anime,gfx i need to put?

1- @google
2- @moparscape
3- @rune-server

Good luck searching

If i were you, Here's what i was going to do, I'll download another server which got 100% skill cape emotes/GFX, and just replace the bugged ones  ;)

Offline Mad Str

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Re: 317 pi rsps
« Reply #12 on: November 20, 2014, 07:27:07 pm »
Alright..

Changing the GFX:

3)PlayerAsistant -> public int skillcapeGfx(int cape) { -> Search for the Skill cape ID here www.itemdb.biz then find it in "public int skillcapeGfx(int cape) {" after that change the number that right next to it, For example,
We going to change the Gfx for The attack cape, The id is: 9747, Which it's: {9747, 823}, {9748, 823}, So you have to change the 823 to whatever gfx you want.

Changing the emote/anim:

Which it's below the Gfx if you scroll down a bit
3)PlayerAsistant -> public int skillcapeEmote(int cape) {
You have to do the same thing, Example for the attack cape: {9747, 4959}, {9748, 4959}, So you have to change the number "4959" to whatever emote number you want.
And how exactly i need to know with anime,gfx i need to put?

1- @google
2- @moparscape
3- @rune-server

Good luck searching

If i were you, Here's what i was going to do, I'll download another server which got 100% skill cape emotes/GFX, and just replace the bugged ones  ;)
they give the same anime,gfx....
and yeh thought of this earlier today :D

Obby mauler : GobbyF
if your enemy is alive you are still in danger...
Iam responsible on what i say not on what you understand.
if you need help i would be glad to help you ;)
signature made by: Pure Ranged1
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