Emps-World Forum

Emps-World => News & Announcements => Update Notes => Topic started by: Thomy on October 17, 2018, 07:51:00 am

Title: Updates October 17th - Large Rendering Distances and Performance Tweaks
Post by: Thomy on October 17, 2018, 07:51:00 am
Hey guys,

I've started pushing the emps engine towards its limits and am now offering you even further Rendering Distances! There have also been several performance improvements and tweaks that ensures less lags and smoother loading screens. I want the game run well on toasters while also offering good graphics. The game will now run smoother, especially on multi-core computers.

Larger Viewing Distances & Performance Tweaks
You're now able to set viewing distances of up to 160 - the previous maximum was 100. The map size is now also scaling with the viewing distance. Please bear in mind that large viewing distances are currently only possible on really powerful computers! This requires loading way more data and also more performance in drawing everything. I've also reworked the way the floor is loaded resulting in better loading times as well as increased quality - floor textures loaded in an atlas with anisotropic filtering. Water shaders have also slightly been reworked. The depth calculation was wrong and the blue water didn't seem very natural. Reflections are now also brighter - they were missing a brightness coefficient. I've also changed the clicking areas for npcs that are far away from you. The additional clicking area factor now depends on the distance from you to the entity. Making it easier to click close entities and more difficult to click the ones far away. This can only be felt when playing with large rendering distances. I often miss-clicked on npcs that were too far away and identified that their clicking areas were just too big.
(https://emps-world.net/img/updates/rd_160.21420.jpg)
There have also been performance improvements that makes it easier for the game client to handle large amounts of models. Ground decoration is now also rendered in a separate call and only the closest models are rendered. Distant grass or rocks on the floor are no longer rendered when too far away giving you less performance loss at large rendering distances.


Game fixes / changes:
Engine fixes / changes:
I'm continuing work on wilderness updates. There will be a new boss and also a new fishing spot. I'm trying to keep Trello as up to date as possible: https://trello.com/b/QGPVa5en/emps-world Bear in mind it's a flip chart and nothing in there is guaranteed to be in the game! :)

All the best,
Thomy
Title: Re: Updates October 17th - Large Rendering Distances and Performance Tweaks
Post by: Skill0wzer on October 17, 2018, 08:03:29 am
I guess I get my fan out to cool the toaster now, simple but significant update.
Title: Re: Updates October 17th - Large Rendering Distances and Performance Tweaks
Post by: Archer on October 17, 2018, 11:25:48 am
Great update as always!
Title: Re: Updates October 17th - Large Rendering Distances and Performance Tweaks
Post by: Iron 69 on October 17, 2018, 11:50:38 am
First to comment. Cool update!








:kappa:
Title: Re: Updates October 17th - Large Rendering Distances and Performance Tweaks
Post by: Ava on October 17, 2018, 12:52:12 pm
Noice update , well done :>
Title: Re: Updates October 17th - Large Rendering Distances and Performance Tweaks
Post by: Martin on October 17, 2018, 01:09:18 pm
😐
Title: Re: Updates October 17th - Large Rendering Distances and Performance Tweaks
Post by: Rotanas on October 17, 2018, 09:45:43 pm
just do somehow noted vials only players own shops. or packs 1 pack = 1k vials.
for example maybe i cud buy 1 vial pack per day, by talking with general shop owner or something like that. after buying pack of vials i can buy that again after 24 hours or 12 hours.
Title: Re: Updates October 17th - Large Rendering Distances and Performance Tweaks
Post by: Dokas5000 on October 17, 2018, 10:09:54 pm
Nice update. Well done ;)
Title: Re: Updates October 17th - Large Rendering Distances and Performance Tweaks
Post by: Wg on October 20, 2018, 09:07:15 am
I understand updates were amazing overall but death animation is still in need of tweaking, I tried it at Red Dragons and Elite Melee/Range/Mage Warriors - doesn't feel like it was changed a lot. Just giving you a feedback on part where players were concerned the most.
Title: Re: Updates October 17th - Large Rendering Distances and Performance Tweaks
Post by: Thomy on October 20, 2018, 09:35:30 am
I understand updates were amazing overall but death animation is still in need of tweaking, I tried it at Red Dragons and Elite Melee/Range/Mage Warriors - doesn't feel like it was changed a lot. Just giving you a feedback on part where players were concerned the most.

Actually those two have pretty much perfect animation timings? The drop appears right after the animation is finished. Is it in general the length of the animation? This update made items appear directly after the death animation has finished.