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Emps-World => Update Notes => Topic started by: Thomy on October 12, 2023, 08:44:46 am

Title: Updates October 12th - PvP Changes and Equipment Rebalancing
Post by: Thomy on October 12, 2023, 08:44:46 am
Hey guys,

In this updated we're revisiting balancing for PvP. Various items with PvP specific block modifiers have been balanced. we are also introducing negative accuracy bonuses for equipment to encourage gear switches. The run energy system was also reworked to overall restore energy faster but to also drain faster with heavy equipment.

PvP Equipment Buffs
Accuracy and damage mitigation for equipment was lust lacking for PvP. With this update the pvp damage block modifier is also added to your accuracy. This doesn't only give PvP great defensive capabilities but also increases hit chances. Following items have been adjusted: (https://emps-world.net/img/updates/pvp-changes.22443.jpg)
The aim of this change is to have different specialized gear for PvP and PvM. That makes buffing and nerfing equipment a lot easier while also not destroying item balancing completely for either PvM or PvP.

On top of these changes negative equipment bonuses are also added. Equipment received negative accuracy bonuses for opposing combat styles. For a melee equipment piece you'd get full negative bonuses for mage and some for range accuracy. Following equipment slots have negative bonuses: Negative bonuses will promote gear switches for increased accuracy. So no more casting in full metal plate armour. There are no negative bonuses for melee accuracy. You can always use a melee special attack weapon without suffering from any gear penalties.

Here are two example setups:
(https://emps-world.net/img/updates_no_preview/negative-equipment-bonuses.jpg)

Following mechanics related to PvP have also been changed:
Run Energy Rework
The way run energy drain and recovery is being calculated has been reworked. You restore 4x more run energy when standing still and even more when resting. Run energy is restored at a reduced rate when frozen. The factor at which you restore run energy is heavily impacted by your Agility level as well. Unless you are wearing heavy armour you have pretty much infinite run energy at higher Agility levels.

Your run energy reduction is determined by the amount of weight you carry. To keep things simple your run energy drain per second is 5% of your weight. If you carry items that weigh a total of 20kg you lose 1 run energy point every second. The weight of 20kg is roughly what a melee setup with a full inventory of manta rays weighs.

The weight values of various items have been updated. This includes skilling resource items, equipment. etc. It's impossible that I've set a correct weight value for all items in the game. So please let me know if there are mistakes! Moreover, equipped items only affect your total weight by 50%. If you have to carry heavy armour or weaponry it is recommended to wield it instead of having it in your backpack.


Game fixes / changes:
Engine fixes / changes:
I hope you're enjoying these changes and test out some PvP! We've got more things planned for the wilderness. Please give feedback on how the current changes affect gameplay. We frequently discuss ideas and changes on Discord (https://discord.gg/emps-world-307890747116486658).

All the best,
Thomy
Title: Re: Updates October 12th - PvP Changes and Equipment Rebalancing
Post by: J H A M on October 12, 2023, 04:20:42 pm
good job :o