Emps-World Forum

Emps-World => News & Announcements => Update Notes => Topic started by: Thomy on August 18, 2020, 08:32:56 am

Title: Updates August 18th 2020 - Giant Mole, Boss Reworks and Invention Improvements!
Post by: Thomy on August 18, 2020, 08:32:56 am
Hey guys,

Today's update brings the Giant mole and a rework of the King Black Dragon. Both offer hardmodes, unique collectibles and new pets! There have also been changes to Yk'Lagor and Har'Lakk to make their fights more convenient. Our Double Experience Weekend is now also officially ending. I am sorry for it being a bit chaotic, but I hope you still had fun. :)

Boss Mechanic Updates
I've updated the boss mechanics of Har'Lakk and Yk'Lagor. Their combat behaviour remains untouched but they now have a fixed rotation of attacks. So that you always know what special mechanic or attack rotation will occur:This change doesn't make Demon bosses easier nor more difficult but more convenient to battle. Knowing what attacks are to be expected doesn't increase the skill level for kills but can increase your kills per trip once you remember every attack and phase. I think that giving bosses a fixed rotation of attacks is a better approach instead of them randomly doing attacks. What do you think?

King Black Dragon
There is now a little lava pond before the King Black Dragon lair. It requires level 20 Agility to cross and offers the ability to create instances. I've also added a hardmode for an additional challenge. You can get a Magic dragon stone that upgrades a Granite maul to a Dragon maul. Its special attack let's you attack again in quick succession, similar to the Granite maul. Every King Black Dragon kill also rewards you with 1-2 Black dragon scales. They can be used to create Super antifire potions offering higher protection and duration than normal antifire potions.
(https://emps-world.net/img/updates/kbd_hm.22109.jpg)

Giant Mole
You can now click Mole hills in Falador park to enter the Giant Mole underground area. It is a medium level boss and isn't supposed to be very difficult. If you'd like a little bit more of a challenge you can try the hardmode. You can exchange mole skin, claws and nose for Bird nests by using them on Sir Tiffy Cashien. He can be found on a bench in Falador park, just outside of the Giant Mole entrance.
(https://emps-world.net/img/updates_no_preview/giant_mole.jpg)

Invention Deconstruction Energies
Some high level Invention items weren't giving a lot of basic energy (blacksmith, woodwork and clothing) types. I have changed the formula that calculates basic energy drops and applied it to all items that can be deconstructed. The aim was to increase energy drops for higher level items. So that deconstructing items with higher value becomes a bit more worthwhile. You can click the Invention skill interface to have a look at the changes or visit the wiki page, which will be updated shortly: https://emps-world.net/wiki/Invention

Emps Server Services
This is only internal and technical changes, but for those interested continue reading. I've changed the way emps is started / stopped on the linux machine. It's now registered as service and supports updates directly from git as well as graceful shutdowns. I can also tell the service to install itself on a new machine. This makes maintenance and switching servers in the future easier, more convenient and safer. Also deploying updates is now automated instead of having to copy all the files manually.

Game fixes / changes:
Engine fixes / changes:
Please let me know what you think of the new Demon bosses, as well as the Giant mole and the King Black Dragon hardmodes. Are fixed attack rotations better than random ones? If you enjoy such mechanics I can also re-design the GWD hardmodes to follow similar patterns.

All the best,
Thomy
Title: Re: Updates August 18th 2020 - Giant Mole, Boss Reworks and Invention Improvements!
Post by: Kankertalent on August 18, 2020, 10:00:39 am
As long as i can still kill harlakk / yk lagor with 2-3 accs im happy
Title: Re: Updates August 18th 2020 - Giant Mole, Boss Reworks and Invention Improvements!
Post by: Panda Iron on August 18, 2020, 01:21:59 pm
Well done,i like this update nice
Title: Re: Updates August 18th 2020 - Giant Mole, Boss Reworks and Invention Improvements!
Post by: Relentless1 on August 28, 2020, 05:03:40 am
Hi!

The update seems good with the addition of HM KBD and instance for KBD.

However, the changes to YK Lagor and and Harlakk did make the boss more difficult and with the slow decline in the everyday population of the server as well as with fewer and fewer people wanting to do end-game bosses, it just makes it more difficult for us who still want to camp them. Meaning that people (that want to help others to fill up a team) who used to know how to kill the bosses now die more frequently, which brings down their motivation and they will not bother to re-learn it again, making the bosses impossible to do for the small minority.

Could it be possible to revert them back to the previous version?
Title: Re: Updates August 18th 2020 - Giant Mole, Boss Reworks and Invention Improvements!
Post by: Lv Persavoz on August 30, 2020, 04:33:38 pm
Good work!
As always  8)
Title: Re: Updates August 18th 2020 - Giant Mole, Boss Reworks and Invention Improvements!
Post by: Skillz Purez on August 31, 2020, 12:52:41 pm
Hi!

The update seems good with the addition of HM KBD and instance for KBD.

However, the changes to YK Lagor and and Harlakk did make the boss more difficult and with the slow decline in the everyday population of the server as well as with fewer and fewer people wanting to do end-game bosses, it just makes it more difficult for us who still want to camp them. Meaning that people (that want to help others to fill up a team) who used to know how to kill the bosses now die more frequently, which brings down their motivation and they will not bother to re-learn it again, making the bosses impossible to do for the small minority.

Could it be possible to revert them back to the previous version?
The changes actually made them both easier??  ??? ??? ???
You don't even give it a shot, trying to learn the new mechanic, Harlakk more or less is the same, YK Lagor is alot easier to kill when you know what he does??
Not any boss needs to be a kbd or mole that you kill and may as well just fall asleep.
Orb and wand are also most likely the cheapest demon items in the game so if you don't have the brains to learn the boss, skip the camp and buy the items,


Other than that, very neat changes, well done!