Difference between revisions of "Tztok-Koz-Hr"
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===TzTok-Koz-Hr=== | ===TzTok-Koz-Hr=== | ||
− | {{Infobox_monster |image=[[File:TzTok-Koz-Hr.png|180px]] |cb=1,024|hp=1,500|style=Melee/Magic/Ranged|max=116/116/116|agg=Yes |poi=Yes (20)|slay=1 |master=[[Shenven]] |xp=220,500}} | + | {{Infobox_monster |image=[[File:TzTok-Koz-Hr.png|180px]] |cb=1,024|hp=1,500|style=Melee/Magic/Ranged|max=116/116/116|agg=Yes |poi=Yes (20)|unded = No|slay=1 |master=[[Shenven]] |xp=220,500}} |
Mechanics TzTok-Koz-Hr: | Mechanics TzTok-Koz-Hr: | ||
Line 247: | Line 247: | ||
Guide to kill TzTok-Koz-Hr: | Guide to kill TzTok-Koz-Hr: | ||
The keys to beating the last wave are safespotting and trapping. | The keys to beating the last wave are safespotting and trapping. | ||
− | + | Players can stay in their safespot until they bring TzTok-Koz-Hrs Hp down to around 750-800 Hp. | |
At this point TzTok-Koz-Hr will spawn a Ket-Zek-Hr for the first time. | At this point TzTok-Koz-Hr will spawn a Ket-Zek-Hr for the first time. | ||
TzTok-Koz-Hr and Ket-Zek-Hr both deal significant amounts of damage when players do not have the right protection prayer activated. | TzTok-Koz-Hr and Ket-Zek-Hr both deal significant amounts of damage when players do not have the right protection prayer activated. |
Revision as of 00:24, 18 November 2022
Contents
Introduction
The TzTok-Koz-Hr is a solo and safe minigame. This means you will have to do this minigame on your own without help from others, and that your items are all safe if you die. In the TzTok-Koz-Hr minigame you have to beat 69 rounds/waves to win the minigame. However, for each round you complete you will get an amount of Tokkul if you do not manage to pass all the rounds.
The reward from completing all 69 rounds can be one of the 3 Lava capes. Players can exchange a Lava cape (melee), (range) and (magic) for a Lava cape (ice) by talking to TzHaar-Mej-Kah. This npc can also make the TzRek-Koz-Hr pet out of any of the four Lava capes, albeit only with a 1/50 change of succes!!
You can reach the Jad (hardmode) minigame by travelling to the Obsidian caves. You can directly teleport to the Obsidian caves by using a Ring of duelling, or you can talk to Tyras guard in Grand exchange or Falador park which will teleport you there.
Recommended gear
You choose your gear depending on which cape you are willing to get. For example if you are seeking the Lava cape (range) you must deal the highest amount of damage using Range.
Recommended range gear:
Recommended range equipment:
- Ring of stone, Archers' ring(i)
- Glaiven boots
- Glaiven gloves, Third-age vambraces, Regen bracelet
- Amulet of ranging, Vyrewatch necklace (b)
- Max cape/Ava's accumulator
Recommended range weapons:
- Demon longbow with Ancient arrows
- Demon crossbow with Onyx bolts (e) or Ancient bolts
Recommended melee gear:
Recommended melee equipment:
- Berserker ring(i), Warrior ring(i), Ring of stone
- Steadfast boots
- Steadfast gloves, Regen bracelet
- Amulet of strength (t), Vyrewatch necklace (b)
- Max cape, Fire cape
Recommended melee weapons:
Recommended mage gear:
Recommended mage equipment:
- Seers' ring(i), Ring of stone
- Ragefire boots
- Ragefire gloves
- Amulet of magic (t), Vyrewatch necklace (b)
- Max cape, Abyssal cape
Recommended mage weapons:
Recommended inventory:
- 3-5 Overload
- 4-6 Prayer renewal
- 8-10 Super prayer or Super restore
- Rest filled with brews
Plus ones:
- Lifesteal II
- Morrigan's javelins
- Red chinchompa
- Zuriel's staff
- Saradomin godsword/Saradomin godblade
- Purple sweets/Biscuits
Plus ones are not essential to complete the minigame, but they might be handy during the fight!
The minigame
Now, when you have put all your gear together you should enter the minigame. Once you enter the minigame your character will automatically walk towards the center of the area. After that you can move freely, you should search for your safe spot where you should stay as much as possible.
Monster | Level | Hitpoints | Attackstyle | Special |
---|---|---|---|---|
Tz-Kek-Hr | 63 | 25 | Melee | Tz-Kek-Hr barely does any damage. |
Tz-Kih-Hr | 63 | 20 | Melee | Tz-Kih-Hr drains 2 prayer points for every hit. |
Tz-Kek-Hr | 98 | 40 | Melee | Tz-Kek-Hr(98) barely hit anything. |
Yt-HurKot-Hr | 130 | 70 | none | Yt-HurKot-Hr is only spawned during the last wave when the finale boss hitpoints reaches 150, Yt-HurKot-Hr only purpose is healing TzTok-Koz-Hr, should be killed ASAP. |
Tok-Xil-Hr | 165 | 120 | Melee and Range | Tok-Xil-Hit does a very little amount of damage. |
Yt-MejKot-Hr | 300 | 200 | Melee | Yt-MejKot-Hr is capable of restoring up to 50 of its hitpoints. However the special won't function if you kill it from distance. |
Ket-Zek-Hr | 570 | 320 | Melee and Magic | Ket-Zek-Hr can hit up to 60 with magic without protection prayer. |
TzTok-Jad-Hr | 900 | 650 | Melee, Range and magic | TzTok-Jad-Hr can hit up to 103 with all 3 attacking styles. Attacking TzTok-Jad-Hr from distance will trigger an organized hitting sequence, 2 magic hits followed by 2 range |
TzTok-Koz-Hr | 1,024 | 1,500 | Melee, Range and magic | Scroll down for information about TzTok-Koz-Hr. |
Waves
Wave | Monster(s) | Wave | Monster(s) | Wave | Monster(s) |
---|---|---|---|---|---|
1 | 3 Tz-Kek-Hr, Tz-Kih-Hr | 24 | Tok-Xil-Hr, 2 Tz-Kek-Hr(98), 3 Tz-Kek-H | 47 | Ket-Zek-Hr, Yt-MejKot-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr, 2 Tz-Kih-Hr |
2 | 3 Tz-Kek-Hr, 2 Tz-Kih-Hr | 25 | Tok-Xil-Hr, Yt-MejKot-Hr , 3 Tz-Kek-Hr | 48 | Ket-Zek-Hr, Yt-MejKot-Hr, 2 Tz-Kek-Hr(98), 3 Tz-Kek-Hr |
3 | 5 Tz-Kek-Hr | 26 | Tok-Xil-Hr, Yt-MejKot-Hr , 3 Tz-Kek-Hr, Tz-Kih-Hr | 49 | Ket-Zek-Hr, 2 Yt-MejKot-Hr, 3 Tz-Kek-Hr |
4 | Tz-Kek-Hr(98), 3 Tz-Kek-Hr | 27 | Tok-Xil-Hr, Yt-MejKot-Hr , 3 Tz-Kek-Hr, 2 Tz-Kih-Hr | 50 | Ket-Zek-Hr, Tok-Xil-Hr, 3 Tz-Kek-Hr |
5 | Tz-Kek-Hr(98), 3 Tz-Kek-Hr, Tz-Kih-Hr | 28 | Tok-Xil-Hr, Yt-MejKot-Hr, Tz-Kek-Hr(98) , 3 Tz-Kek-Hr | 51 | Ket-Zek-Hr, Tok-Xil-Hr, 3 Tz-Kek-Hr, Tz-Kih-Hr |
6 | Tz-Kek-Hr(98), 3 Tz-Kek-Hr, 2 Tz-Kih-Hr | 29 | Tok-Xil-Hr, Yt-MejKot-Hr, Tz-Kek-Hr(98) , 3 Tz-Kek-Hr, Tz-Kih-Hr | 52 | Ket-Zek-Hr, Tok-Xil-Hr, 3 Tz-Kek-Hr, 2 Tz-Kih-Hr |
7 | 2 Tz-Kek-Hr(98), 3 Tz-Kek-Hr | 30 | Tok-Xil-Hr, Yt-MejKot-Hr, Tz-Kek-Hr(98) , 3 Tz-Kek-Hr, 2 Tz-Kih-Hr | 53 | Ket-Zek-Hr, Tok-Xil-Hr, Tok-Xil-Hr(98), 3 Tz-Kek-Hr |
8 | 5 Tz-Kek-Hr | 31 | Tok-Xil-Hr, Yt-MejKot-Hr, 2 Tz-Kek-Hr(98) , 3 Tz-Kek-Hr | 54 | Ket-Zek-Hr, Tok-Xil-Hr, Tok-Xil-Hr(98), 3 Tz-Kek-Hr, Tz-Kih-Hr |
9 | Yt-MejKot-Hr, 3 Tz-Kek-Hr | 32 | Tok-Xil-Hr, 2 Yt-MejKot-Hr, 3 Tz-Kek-Hr | 55 | Ket-Zek-Hr, Tok-Xil-Hr, Tok-Xil-Hr(98), 3 Tz-Kek-Hr, 2 Tz-Kih-Hr |
10 | Yt-MejKot-Hr, 3 Tz-Kek-Hr, Tz-Kih-Hr | 33 | 2 Tok-Xil-Hr, 3 Tz-Kek-Hr | 56 | Ket-Zek-Hr, Tok-Xil-Hr, 2 Tok-Xil-Hr(98), 3 Tz-Kek-Hr |
11 | Yt-MejKot-Hr, 3 Tz-Kek-Hr, 2 Tz-Kih-Hr | 34 | 5 Tz-Kek-Hr | 57 | Ket-Zek-Hr, Tok-Xil-Hr, Yt-MejKot-Hr, 3 Tz-Kek-Hr |
12 | Yt-MejKot-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr | 35 | Ket-Zek-Hr, 3 Tz-Kek-Hr | 58 | Ket-Zek-Hr, Tok-Xil-Hr, Yt-MejKot-Hr, 3 Tz-Kek-Hr, Tz-Kih-Hr |
13 | Yt-MejKot-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr, Tz-Kih-Hr | 36 | Ket-Zek-Hr, 3 Tz-Kek-Hr, Tz-Kih-Hr | 59 | Ket-Zek-Hr, Tok-Xil-Hr, Yt-MejKot-Hr, 3 Tz-Kek-Hr, 2 Tz-Kih-Hr |
14 | Yt-MejKot-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr,2 Tz-Kih-Hr | 37 | Ket-Zek-Hr, 3 Tz-Kek-Hr, 2 Tz-Kih-Hr | 60 | Ket-Zek-Hr, Tok-Xil-Hr, Yt-MejKot-Hr, Tz-Kek-Hr(98),3 Tz-Kek-Hr |
15 | Yt-MejKot-Hr, 2 Tz-Kek-Hr(98), 3 Tz-Kek-Hr | 38 | Ket-Zek-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr | 61 | Ket-Zek-Hr, Tok-Xil-Hr, Yt-MejKot-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr, Tz-Kih-Hr |
16 | 2 Yt-MejKot-Hr, 3 Tz-Kek-Hr | 39 | Ket-Zek-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr, Tz-Kih-Hr | 62 | Ket-Zek-Hr, Tok-Xil-Hr, Yt-MejKot-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr, 2 Tz-Kih-Hr |
17 | 5 Tz-Kek-Hr | 40 | Ket-Zek-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr, 2 Tz-Kih-Hr | 63 | Ket-Zek-Hr, Tok-Xil-Hr, Yt-MejKot-Hr, 2 Tz-Kek-Hr(98), 3 Tz-Kek-Hr |
18 | Tok-Xil-Hr, 3 Tz-Kek-Hr | 41 | Ket-Zek-Hr, 2 Tz-Kek-Hr(98), 3 Tz-Kek-Hr | 64 | Ket-Zek-Hr, Tok-Xil-Hr, 2 Yt-MejKot-Hr, 3 Tz-Kek-Hr |
19 | Tok-Xil-Hr, 3 Tz-Kek-Hr, Tz-Kih-Hr | 42 | Ket-Zek-Hr, Yt-MejKot-Hr, 3 Tz-Kek-Hr | 65 | Ket-Zek-Hr, 2 Tok-Xil-Hr, 3 Tz-Kek-Hr |
20 | Tok-Xil-Hr, 3 Tz-Kek-Hr, 2 Tz-Kih-Hr | 43 | Ket-Zek-Hr, Yt-MejKot-Hr, 3 Tz-Kek-Hr, Tz-Kih-Hr | 66 | 2 Ket-Zek-Hr, 3 Tz-Kek-Hr |
21 | Tok-Xil-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr | 44 | Ket-Zek-Hr, Yt-MejKot-Hr, 3 Tz-Kek-Hr, 2 Tz-Kih-Hr | 67 | TzTok-Jad-Hr |
22 | Tok-Xil-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr, Tz-Kih-Hr | 45 | Ket-Zek-Hr, Yt-MejKot-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr | 68 | 3 TzTok-Jad-Hr |
23 | Tok-Xil-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr, 2 Tz-Kih-Hr | 46 | Ket-Zek-Hr, Yt-MejKot-Hr, Tz-Kek-Hr(98), 3 Tz-Kek-Hr, Tz-Kih-Hr | 69 | TzTok-Koz-Hr |
For each wave you are able to complete you get Tokkul, from zero to a maximum of 108k Tokkul if you complete all 69 waves.
Tokkul rewards
Wave | Tokkul | Wave | Tokkul | Wave | Tokkul | Wave | Tokkul |
---|---|---|---|---|---|---|---|
1 | 0 | 19 | 2,057 | 37 | 15,195 | 55 | 49,912 |
2 | 2 | 20 | 2,400 | 38 | 16,461 | 56 | 52,684 |
3 | 8 | 21 | 2,778 | 39 | 17,795 | 57 | 55,557 |
4 | 19 | 22 | 3,194 | 40 | 19,200 | 58 | 58,533 |
5 | 37 | 23 | 3,650 | 41 | 20,676 | 59 | 61,613 |
6 | 65 | 24 | 4,147 | 42 | 22,226 | 60 | 64,800 |
7 | 103 | 25 | 4,687 | 43 | 23,852 | 61 | 68,094 |
8 | 154 | 26 | 5,272 | 44 | 25,555 | 62 | 71,498 |
9 | 218 | 27 | 5,904 | 45 | 27,337 | 63 | 75,014 |
10 | 300 | 28 | 6,585 | 46 | 29,200 | 64 | 78,643 |
11 | 399 | 29 | 7,316 | 47 | 31,146 | 65 | 82,387 |
12 | 518 | 30 | 8,100 | 48 | 33,177 | 66 | 86,248 |
13 | 659 | 31 | 8,9373 | 49 | 35,294 | 67 | 90,228 |
14 | 823 | 32 | 9,830 | 50 | 37,500 | 68 | 94,329 |
15 | 1,012 | 33 | 10,781 | 51 | 39,795 | 69 | 98,552 |
16 | 1,228 | 34 | 11,791 | 52 | 62,182 | ||
17 | 1,473 | 35 | 12,862 | 53 | 44,663 | ||
18 | 1,473 | 36 | 13,996 | 54 | 47,239 |
TzTok-Koz-Hr
|
Mechanics TzTok-Koz-Hr: When out of melee range, TzTok-Koz-Hr will use magic and range attacks against players in the following sequence: 3 magic attacks followed by 3 range attacks. TzTok-Koz-Hr repeats this sequence throughout the entire battle. For example: TzTok-Koz-Hr's first 9 attacks will be magic-magic-magic-range-range-range-magic-magic-magic
It is recommended to use the right protection prayers since TzTok-Koz-Hrs magic and range attaks can deal up to 116 damage Players can predict the next attack by learning the sequence by heart. Other than memorizing the sequence, one can also distinct a range from a magic attack by the look of it. The dark-purple, objects TzTok-Koz-Hr launches are magic attacks while the small, light-purple object are range attacks.
When in melee range, TzTok-Koz-Hr will often break this sequence to hit the player with a melee attack. As well as posining the player.
TzTok-Koz-Hr will spawn extra mobs at certain hp levels. At ~1400 Hp it will spawn a Tok-Xil-Hr. At ~1150 Hp it will spawn 2 Tok-Xil-Hrs. At ~750-800 Hp it will spawn a Ket-Zek-Hr. At ~400 Hp it will spawn 2 Ket-Zek-Hrs. At ~150 Hp it wil spawn 4 Yt-HurKot-Hr. While Yt-HurKot-Hrs do not deal damage to the player, they must be killed asap since they restore TzTok-Koz-Hrs Hp.
Guide to kill TzTok-Koz-Hr: The keys to beating the last wave are safespotting and trapping. Players can stay in their safespot until they bring TzTok-Koz-Hrs Hp down to around 750-800 Hp. At this point TzTok-Koz-Hr will spawn a Ket-Zek-Hr for the first time. TzTok-Koz-Hr and Ket-Zek-Hr both deal significant amounts of damage when players do not have the right protection prayer activated. To avoid scenarios where one is being hit by Ket-Zek-Hrs magic attacks and TzTok-Koz-Hrs range attacks, one must use the shape of the battlefield to his advantage. This is the so called 'trapping'. The general idea here is to trap TzTok-Koz-Hr behind corners and isolate the Ket-Zek-Hrs. Players can trap TzTok-Koz-Hr by moving closely along the edge of the fight caves.