Difference between revisions of "Lunar spellbook"
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| Tele-group Dagannoth || Teleportation spell || 14 Water, 3 Law, 3 Astral|| 86||1169||Teleports you and target(s) in a 3x3 square around you to the [[Dagannoth cave]], after target(s) accept | | Tele-group Dagannoth || Teleportation spell || 14 Water, 3 Law, 3 Astral|| 86||1169||Teleports you and target(s) in a 3x3 square around you to the [[Dagannoth cave]], after target(s) accept | ||
|- | |- | ||
− | | Plank Make || Support spell || 15 Earth, 1 Nature, 3 Astral || 86 || 1,080 || Turns logs in your inventory into planks, up to | + | | Plank Make || Support spell || 15 Earth, 1 Nature, 3 Astral || 86 || 1,080 || Turns logs in your inventory into planks, up to 28 per cast |
|- | |- | ||
| Catherby teleport || Teleportation spell || 10 Water, 3 Law, 3 Astral|| 87||92||Teleports you to [[Catherby]] | | Catherby teleport || Teleportation spell || 10 Water, 3 Law, 3 Astral|| 87||92||Teleports you to [[Catherby]] |
Revision as of 08:28, 14 January 2021
The Lunar spellbook contains only spells directed at skills and teleportation spells. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.
Every Lunar spell requires some Astral runes, special runes that cannot be bought or created in the common ways.
You can change your current spellbook to the Lunar spellbook by talking to Meteora in Al-Kharid, Falador or Edgeville.
Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on in their settings. If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.
To change your spellbook back to normal from another book, like the Ancient spellbook, or Lunar spellbook, you can speak to the Dark mage in the building in Edgeville, north of the bank, or in Draynor village.
Spell | Type | Runes | Magic level | Magic experience | Description |
---|---|---|---|---|---|
Monster examine | Support spell | 1 Cosmic, 1 Mind, 1 Astral | 66 | 732 | Displays Combat level, Hitpoints and max hit of a creature. Interface resets when you move or open another tab. |
Cure other | Support spell | 10 Earth, 1 Law, 1 Astral | 68 | Cures your target's poison | |
Humidify | Skill spell | 3 Water, 1 Fire, 1 Astral | 68 | 192 | Fills empty containers in your bag |
Cure me | Support spell | 2 Cosmic, 1 Law, 2 Astral | 71 | 828 | Cures your poison |
Cure group | Support spell | 2 Cosmic, 2 Law, 2 Astral | 71 | 888 | Cures everyone of poison in a 3x3 square and yourself |
Stat spy | Support spell | 5 Body, 2 Cosmic, 2 Astral | 75 | 912 | Displays the levels of a player, does not require Aid on |
Pollnivneach teleport | Teleportation spell | 4 Water, 2 Law, 2 Astral | 77 | 80 | Teleports you to Pollnivneach, in the Kharidian Desert. |
Tele-group Pollnivneach | Teleportation spell | 8 Water, 2 Law, 2 Astral | 79 | 80 | Teleports everyone in a 3x3 square and yourself to Pollnivneach |
Dream | Support spell | 5 Body, 1 Cosmic, 2 Astral | 79 | 984 | You fall asleep, swiftly restoring Hitpoints. Lasts until your hitpoints are full. Can not be cast with a weapon or shield equipped, or with full hp. |
Stat restore pot share | Support spell | 10 Water, 10 Earth, 2 Astral | 79 | 1008 | When you activate this spell and drink any restoration potion afterwards, everyone in a 3x3 square will gain the same effect |
Boost potion share | Support spell | 10 Water, 12 Earth, 3 Astral | 84 | 1056 | When you activate this spell and drink any boosting potion afterwards, everyone in a 3x3 square will gain the same effect |
Dagannoth teleport | Teleportation spell | 7 Water, 3 Law, 3 Astral | 85 | 89 | Teleports you to the Dagannoth cave |
Tele-group Dagannoth | Teleportation spell | 14 Water, 3 Law, 3 Astral | 86 | 1169 | Teleports you and target(s) in a 3x3 square around you to the Dagannoth cave, after target(s) accept |
Plank Make | Support spell | 15 Earth, 1 Nature, 3 Astral | 86 | 1,080 | Turns logs in your inventory into planks, up to 28 per cast |
Catherby teleport | Teleportation spell | 10 Water, 3 Law, 3 Astral | 87 | 92 | Teleports you to Catherby |
Tele-group Catherby | Teleportation spell | 15 Water, 3 Law, 3 Astral | 88 | 1208 | Teleports you instantly and target(s) in a 3x3 square around you to Catherby, after target(s) accept |
Ice plateau teleport | Teleportation spell | 8 Water, 3 Law, 3 Astral | 89 | 99 | Teleports you to the Wilderness agility course in the high Wilderness, after accepting a warning |
Energy transfer | Support spell | 1 Nature, 2 Law, 3 Astral | 91 | Transfer a maximum of 10 points of your hp and your running energy to another player | |
Heal other | Support spell | 1 Blood, 3 Law, 3 Astral | 92 | Transfer a maximum of 75% of your Hitpoints to another player | |
Vengeance other | Support spell | 10 Earth, 2 Death, 3 Astral | 93 | Allows another player to counter 3/4th of the next damaging hit he will take | |
Vengeance | Support spell | 10 Earth, 2 Death, 4 Astral | 94 | 2156 | You will counter 3/4th of the next damaging hit you will take, 30 second cooldown |
Heal group | Support spell | 3 Blood, 6 Law, 4 Astral | 95 | 0 | Transfer a maximum of 75% of your current Hitpoints to everyone in a 3x3 square around you |
Spellbook swap | Support spell | 2 Cosmic, 1 Law, 3 Astral | 96 | 0 | Allows you to cast one spell from the Ancient spellbook or the Normal spellbook. Consumes runes even if you cancel the spell. |
Note: All spells that are not in the table above, do not work.