Difference between revisions of "Magic"

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All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.
 
All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.
 +
 +
If you fail a spell or hit zero, you will gain 33 experience for every cast. However, combat status spells will always grant you the same experience for succeeding or failing. You will gain much more experience when you do damage with a combat spell. The higher the combat spell is, the more experience you will receive for it.
 
   
 
   
 
{| class="wikitable"
 
{| class="wikitable"
Line 24: Line 26:
 
! scope="col" | Magic level
 
! scope="col" | Magic level
 
! scope="col" | Magic experience
 
! scope="col" | Magic experience
 +
! scope="col" | Description
 +
|-
 +
| Wind strike || Weak combat spell || 1 Air, 1 Mind || 1 ||||
 +
|-
 +
| Confuse || Combat status spell || 3 Water, 2 Earth, 1 Body|| 3 || 75|| Reduces Attack by 5%
 +
|-
 +
| Water strike || Weak combat spell || 1 Water, 1 Air, 1 Mind || 5 ||||
 +
|-
 +
| Lv-1 Enchant|| Enchantment spell || 1 Air, 1 Cosmic|| 7 ||0|| Enchants sapphire jewellery
 +
|-
 +
| Earth strike || Weak combat spell || 2 Earth, 1 Air, 1 Mind || 9 ||||
 +
|-
 +
| Weaken || Combat status spell || 3 Water, 2 Earth, 1 Body|| 11 || 97|| Reduces Strength by 5%
 +
|-
 +
| Fire strike || Weak combat spell || 3 Fire, 2 Air, 1 Mind || 13 ||||
 +
|-
 +
| Wind bolt || Combat spell || 2 Air, 1 Chaos|| 17||||
 +
|-
 +
| Curse || Combat status spell || 2 Water, 3 Earth, 1 Body|| 19|| 123||Reduces Defence by 5%
 
|-
 
|-
| Wind strike || Weak combat spell || 1 Air, 1 Mind || 1 ||
+
| Bind|| Combat status spell || 3 Water, 3 Earth, 2 Nature|| 20|| 123|| Binds your target for 10 seconds
 
|-
 
|-
| Confuse || Combat status spell || 3 Water, 2 Earth, 1 Body|| 3 || 75
+
| Low level alchemy || Alchemy spell || 3 Fire, 1 Nature|| 21 ||78|| Convert an item into gold
 
|-
 
|-
| Water strike || Weak combat spell || 1 Water, 1 Air, 1 Mind || 5 ||
+
| Water bolt || Combat spell || 2 Water, 2 Air, 1 Chaos|| 23||||  
 
|-
 
|-
| Lv-1 Enchant (sapphire) || Enchantment spell || 1 Air, 1 Cosmic|| 7 ||0
+
| Varrock teleport || Teleportation spell || 3 Air, 1 Fire, 1 Law|| 25||25|| Teleports you to [[Varrock]] square
 
|-
 
|-
| Earth strike || Weak combat spell || 2 Earth, 1 Air, 1 Mind || 9 ||
+
| Lv-2 Enchant|| Enchantment spell || 3 Air, 1 Cosmic|| 27 ||37|| Enchants emerald jewellery
 +
|-
 +
| Earth bolt || Combat spell || 3 Earth, 2 Air, 1 Chaos|| 29||||
 +
|-
 +
| Lumbridge teleport || Teleportation spell || 1 Air, 3 Earth, 1 Law|| 31||25|| Teleports you to [[Lumbridge]] castle
 +
|-
 +
| Fire bolt || Combat spell || 4 Fire, 1 Air, 1 Chaos|| 35||||
 +
|-
 +
| Falador teleport || Teleportation spell || 1 Water, 3 Air, 1 Law|| 37||25|| Teleports you to [[Falador]] square
 +
|-
 +
| Crumble undead || Combat spell || 2 Earth, 2 Air, 1 Chaos|| 39|||| Effective against all undead, can be autocast with [[Slayer's staff]]
 +
|-
 +
| Wind blast || High combat spell || 3 Air, 1 Death|| 41||||
 +
|-
 +
| Superheat item || Skill spell || 4 Fire, 1 Nature|| 43||?|| [[Smithing|Smelting]] bars and [[Rune essence]] without a furnace
 +
|-
 +
| Camelot teleport || Teleportation spell || 3 Air, 1 Law|| 45||25|| Teleports you to [[Camelot]]
 +
|-
 +
| Water blast || High combat spell || 3 Water, 3 Air, 1 Death|| 47||||
 +
|-
 +
| Lv-3 Enchant|| Enchantment spell || 5 Fire, 1 Cosmic|| 49||59|| Enchants ruby jewellery
 +
|-
 +
| Iban blast || Combat spell || 5 Fire, 1 Death|| 50|||| Requires [[Iban's staff]] to cast and autocast
 +
|-
 +
| Magic dart || Combat spell || 4 Mind, 1 Death|| 50|||| Requires [[Slayer's staff]] to cast and autocast
 +
|-
 +
| Ardougne teleport || Teleportation spell || 2 Water, 2 Law|| 51||25|| Teleports you to [[Ardougne]] square
 +
|-
 +
| Earth blast || High combat spell || 4 Earth, 3 Air, 1 Death|| 53||||
 +
|-
 +
| High level alchemy || Alchemy spell || 5 Fire, 1 Nature|| 55||184|| Convert an item into more gold
 +
|-
 +
| Lv-4 Enchant|| Enchantment spell || 10 Earth, 1 Cosmic|| 57||67|| Enchants diamond jewellery
 +
|-
 +
| Fire blast || High combat spell || 4 Fire, 3 Air, 1 Death|| 59||||
 +
|-
 +
| Saradomin strike || Combat spell || 4 Fire, 1 Air, 2 Blood|| 60|||| Requires [[Saradomin staff]] to cast, cannot be autocast
 +
|-
 +
| Guthix claws || Combat spell || 4 Fire, 1 Air, 2 Blood|| 60|||| Requires [[Guthix staff]] to cast, cannot be autocast
 +
|-
 +
| Zamorak flames || Combat spell || 4 Fire, 1 Air, 2 Blood|| 60|||| Requires [[Zamorak staff]] to cast, cannot be autocast
 +
|-
 +
| Wind wave || Very high combat spell ||5 Air, 1 Blood|| 62||||
 +
|-
 +
| Vulnerability || Combat status spell || 5 Water, 5 Earth, 1 Soul|| 66|| 303||Reduces Defence by 10%
 +
|-
 +
| Water wave || Very high combat spell ||7 Water, 5 Air, 1 Blood|| 65||||
 +
|-
 +
| Lv-5 Enchant|| Enchantment spell || 15 Water, 15 Earth, 1 Cosmic|| 66||78|| Enchants dragonstone jewellery
 +
|-
 +
| Earth wave || Very high combat spell ||7 Earth, 5 Air, 1 Blood|| 70||||
 +
|-
 +
| Enfeeble|| Combat status spell || 8 Water, 8 Earth, 1 Soul|| 73|| 337||Reduces Strength by 10%
 +
|-
 +
| Tele-other Lumbridge || Teleportation spell || 1 Earth, 1 Soul, 1 Law|| 74||0|| Teleports your target to [[Lumbridge]] castle
 +
|-
 +
| Fire wave || Very high combat spell ||7 Fire, 5 Air, 1 Blood|| 75||||
 +
|-
 +
| Entangle|| Combat status spell || 5 Water, 5 Earth, 4 Nature|| 79|| 66 + 80 x damage|| Binds your target for 20 seconds and deals some damage
 +
|-
 +
| Stun || Combat status spell || 12 Water, 12 Earth, 1 Soul|| 80|| 411||Reduces Attack by 10%
 +
|-
 +
| Charge|| Combat status spell || 3 Fire, 3 Air, 3 Blood|| 80|| 159||Temporarily increases the power of the 3 God spells
 +
|-
 +
| Tele-other Falador|| Teleportation spell || 1 Water, 1 Soul, 1 Law|| 82||0|| Teleports your target to [[Falador]] square
 +
|-
 +
| Teleblock|| Combat status spell || 1 Chaos, 1 Death, 1 Law|| 85|| 33|| Blocks your target from teleporting for 5 minutes: only works in [[PvP]]
 +
|-
 +
| Lv-6 Enchant|| Enchantment spell || 20 Earth, 20 Fire, 1 Cosmic|| 87||178|| Enchants onyx jewellery
 +
|-
 +
| Tele-other Camelot|| Teleportation spell || 2 Soul, 1 Law|| 90||0|| Teleports your target to [[Camelot]]
 
|}
 
|}
 
Weaken
 
 
 
Affects combat
 
 
 
3 Water, 2 Earth, 1 Body
 
 
 
11
 
 
 
97
 
 
Decreases the foe's Strength by 5%
 
 
 
 
 
Fire strike
 
 
 
Combat spell
 
 
 
3 Fire, 2 Air, 1 Mind
 
 
 
13
 
 
 
Varies
 
 
Weak attacking spell: autocast possible
 
 
 
 
 
Wind bolt
 
 
 
Combat spell
 
 
 
2 Air, 1 Chaos
 
 
 
17
 
 
 
Varies
 
 
Medium attacking spell: autocast possible
 
 
 
 
 
Curse
 
 
 
Affects combat
 
 
 
2 Water, 3 Earth, 1 Body
 
 
 
19
 
 
 
123
 
 
Decreases the foe's Defence by 5%
 
 
 
 
 
Bind
 
 
 
Affects combat
 
 
 
3 Earth, 3 Water, 2 Nature
 
 
 
20
 
 
 
33
 
 
Stuns your target for 5 seconds
 
 
 
 
 
Low level alchemy
 
 
 
Alchemy spell
 
 
 
3 Fire, 1 Nature
 
 
 
21
 
 
 
78
 
 
Converts items into a few gold
 
 
 
 
 
Water bolt
 
 
 
Combat spell
 
 
 
2 Water, 2 Air, 1 Chaos
 
 
 
23
 
 
 
Varies
 
 
Medium attacking spell: autocast possible
 
 
 
 
 
Varrock teleport
 
 
 
Teleportation spell
 
 
 
3 Air, 1 Fire, 1 Law
 
 
 
25
 
 
 
25
 
 
Teleports you to Varrock square
 
 
 
 
 
Lvl-2 enchant
 
 
 
Enchantment spell
 
 
 
3 Air, 1 Cosmic
 
 
 
27
 
 
 
37
 
 
Enchant emerald jewellery
 
 
 
 
 
Earth bolt
 
 
 
Combat spell
 
 
 
3 Earth, 2 Air, 1 Chaos
 
 
 
29
 
 
 
Varies
 
 
Medium attacking spell: autocast possible
 
 
 
 
 
Lumbridge teleport
 
 
 
Teleportation spell
 
 
 
1 Earth, 3 Air, 1 Chaos
 
 
 
31
 
 
 
25
 
 
Teleports you to Lumbridge castle
 
 
 
 
 
Fire bolt
 
 
 
Combat spell
 
 
 
4 Fire, 1 Air, 1 Mind
 
 
 
35
 
 
 
Varies
 
 
Medium attacking spell: autocast possible
 
 
 
 
 
Falador teleport
 
 
 
Teleportation spell
 
 
 
1 Water, 3 Air, 1 Law
 
 
 
37
 
 
 
25
 
 
Teleports you to Falador square
 
 
 
 
 
Crumble undead
 
 
 
Combat spell
 
 
 
2 Earth, 2 Air, 1 Chaos
 
 
 
39
 
 
 
Varies
 
 
Effective against undead; autocast with Slayer's staff
 
 
 
 
 
Wind blast
 
 
 
Combat spell
 
 
 
3 Air, 1 Death
 
 
 
41
 
 
 
Varies
 
 
High attacking spell: Autocast possible
 
 
 
 
 
Superheat item
 
 
 
Skill spell
 
 
 
4 Fire, 1 Nature
 
 
 
43
 
 
 
 
Smelting bars and Rune essence without a furnace
 
 
 
 
 
Camelot
 
 
 
Combat spell
 
 
 
3 Air, 1 Law
 
 
 
45
 
 
 
25
 
 
Teleports you to the entrance of Camelot Castle
 
 
 
 
 
Water blast
 
 
 
Combat spell
 
 
 
3 Water, 3 Air, 1 Death
 
 
 
47
 
 
 
Varies
 
 
High attacking: autocast possible
 
 
 
 
 
Lvl-3 enchant
 
 
 
Enchantment spell
 
 
 
5 Fire, 1 Cosmic
 
 
 
49
 
 
 
59
 
 
Enchant ruby jewellery
 
 
 
 
 
Iban blast
 
 
 
Combat spell
 
 
 
5 Fire, 1 Death
 
 
 
50
 
 
 
Varies
 
 
Attacking spell; requires Iban's staff: autocast possible
 
 
 
 
 
Magic dart
 
 
 
Combat spell
 
 
 
4 Mind, 1 Death
 
 
 
50
 
 
 
Varies
 
 
Attacking spell; requires Slayer's staff: autocast possible
 
 
 
 
 
Ardougne teleport
 
 
 
Teleportation spell
 
 
 
2 Water, 2 Law
 
 
 
51
 
 
 
25
 
 
Teleports you to Ardougne square
 
 
 
 
 
Earth blast
 
 
 
Combat spell
 
 
 
4 Earth, 3 Air, 1 Death
 
 
 
53
 
 
 
Varies
 
 
High attacking spell: autocast possible
 
 
 
 
 
High level alchemy
 
 
 
Alchemy spell
 
 
 
5 Fire, 1 Nature
 
 
 
55
 
 
 
184
 
 
Converts items into more gold
 
 
 
 
 
Lvl-4 enchant
 
 
 
Enchantment spell
 
 
 
10 Earth, 1 Cosmic
 
 
 
57
 
 
 
67
 
 
Enchant diamond jewellery
 
 
 
 
 
Fire blast
 
 
 
Combat spell
 
 
 
4 Fire, 3 Air, 1 Death
 
 
 
59
 
 
 
Varies
 
 
High attacking spell: autocast possible
 
 
 
 
 
Saradomin strike
 
 
 
Combat spell
 
 
 
4 Fire, 1 Air, 2 Blood
 
 
 
60
 
 
 
Varies
 
 
Requires Saradomin staff; cannot be autocasted
 
 
 
 
 
Guthix claws
 
 
 
Combat spell
 
 
 
4 Fire, 1 Air, 2 Blood
 
 
 
60
 
 
 
Varies
 
 
Requires Guthix staff; no autocast
 
 
 
 
 
Zamorak flames
 
 
 
Combat spell
 
 
 
4 Fire, 1 Air, 2 Blood
 
 
 
60
 
 
 
Varies
 
 
Requires Zamorak staff; no autocast
 
 
 
 
 
Wind wave
 
 
 
Combat spell
 
 
 
5 Air, 1 Blood
 
 
 
62
 
 
 
Varies
 
 
Very high attacking spell: autocast possible
 
 
 
 
 
Vulnerability
 
 
 
Affects combat
 
 
 
5 Earth, 5 Water, 1 Soul
 
 
 
66
 
 
 
303
 
 
Decreases your foe's Defence with 10%
 
 
 
 
 
Water wave
 
 
 
Combat spell
 
 
 
7 Water, 5 Air, 1 Death
 
 
 
65
 
 
 
Varies
 
 
Very high attacking spell: autocast possible
 
 
 
 
 
Lvl-5 enchant
 
 
 
Enchantment spell
 
 
 
15 Water, 15 Earth, 1 Cosmic
 
 
 
66
 
 
 
78
 
 
Enchant dragonstone jewellery
 
 
 
 
 
Earth wave
 
 
 
Combat spell
 
 
 
7 Earth, 5 Air, 1 Blood
 
 
 
70
 
 
 
Varies
 
 
Very high attacking spell: autocast possible
 
 
 
 
 
Enfeeble
 
 
 
Affects combat
 
 
 
8 Water, 8 Earth, 1 Soul
 
 
 
73
 
 
 
337
 
 
Decreases your foe's strength with 10%
 
 
 
 
 
Tele-other Lumbridge
 
 
 
Teleportation spell
 
 
 
1 Earth, 1 Soul, 1 Law
 
 
 
74
 
 
 
0
 
 
Teleports your target to Lumbridge castle
 
 
 
 
 
Fire Wave
 
 
 
Combat spell
 
 
 
7 Fire, 5 Air, 1 Blood
 
 
 
75
 
 
 
Varies
 
 
Very high attacking spell: autocast possible
 
 
 
 
 
Entangle
 
 
 
Affects combat
 
 
 
5 Water, 5 Earth, 4 Nature
 
 
 
65
 
 
 
66 + 80*hit
 
 
Stuns your target for 15 seconds, also deals little damage
 
 
 
 
 
Stun
 
 
 
Affects combat
 
 
 
12 Water, 12 Earth, 1 Soul
 
 
 
80
 
 
 
411
 
 
Decreases your foe's Attack with 10%
 
 
 
 
 
Charge
 
 
 
Affects combat
 
 
 
3 Fire, 3 Air, 3 Blood
 
 
 
80
 
 
 
159
 
 
Temporarily increases the power of the 3 arena spells
 
 
 
 
 
Tele-other Falador
 
 
 
Teleportation spell
 
 
 
1 Water, 1 Soul, 1 Law
 
 
 
82
 
 
 
0
 
 
Teleports your target to Falador
 
 
 
 
 
Teleblock
 
 
 
Affects combat
 
 
 
1 Chaos, 1 Death, 1 Law
 
 
 
85
 
 
 
33
 
 
Blocks your target from teleporting: only works in pvp
 
 
 
 
 
Lvl-6 enchant
 
 
 
Enchantment spell
 
 
 
20 Earth, 20 Fire, 1 Cosmic
 
 
 
87
 
 
 
178
 
 
Enchant onyx jewellery
 
 
 
 
 
Tele-other Camelot
 
 
 
Teleportation spell
 
 
 
2 Soul, 1 Law
 
 
 
90
 
 
 
0
 
 
Teleports your target to Camelot castle
 
 
  
 
Note: All spells that are not in the table above, do not work.  
 
Note: All spells that are not in the table above, do not work.  
  
* If you fail with a spell or hit zero, you will gain 33 experience for every cast. However, combat affecting spells will always grant you the same experience for succeeding or failing.
+
==Ancients spellbook==
+
  
 
+
Players can switch their current spellbook to the Ancients spellbook by talking to the [[Dark mage]] in [[Draynor village]]. The Ancient spellbook only contains combat spells and teleportation spells. The Ancient spellbook starts off at 50 Magic, rather than having spells at level 1 available.<br>
 
+
The combat spells are very useful because some of them can attack multiple targets at once, very handy in multizones and training, and most of them have additional effects other than the damage they deal. The [[Ancient staff]], sold by [[Zaff's Superior Staffs!]], is the only staff that you can use to autocast Ancient combat spells.
Ancients spellbook
+
 
+
Players can switch their current spellbook to the Ancients spellbook by talking to the Dark mage in level 22 of the Wilderness. The Ancients spellbook only contains combat spells and teleportation spells.
+
The combat spells are very useful because some of them can attack multiple targets at once, very handy in multizones and training. The Ancient staff, sold by Zaff's Superior Staffs!, is the only staff that you can use to autocast Ancient combat spells.
+
 
   
 
   
 +
{| class="wikitable"
 +
! scope="col" | Spell
 +
! scope="col" | Type
 +
! scope="col" | Runes
 +
! scope="col" | Magic level
 +
! scope="col" | Magic experience
 +
! scope="col" | Description
 +
|-
 +
| Smoke rush || Weak combat spell || 1 Fire, 1 Air, 2 Chaos, 2 Death|| 50 ||||Poisons the target with 3 damage if successful
 +
|-
 +
| Shadow rush || Weak combat spell || 1 Soul, 1 Air, 2 Chaos, 2 Death|| 50 ||||
 +
|-
 +
| Paddewa teleport ||Teleportation spell || 1 Fire, 1 Air, 2 Law|| 54||||Teleports you to [[Edgeville]]
 +
|-
 +
| Blood rush || Weak combat spell || 1 Blood, 2 Chaos, 2 Death|| 56 ||||25% of dealt damage will heal you
 +
|-
 +
| Ice rush || Weak combat spell || 2 Water, 2 Chaos, 2 Death|| 58 ||||May freeze your target
 +
|-
 +
| Senntisten teleport ||Teleportation spell || 1 Soul, 2 Law|| 60||||Teleports you to [[Canifis]]
 +
|-
 +
| Smoke burst || Multi-combat spell || 2 Fire, 2 Air, 4 Chaos, 2 Death|| 62 ||||Poisons the target(s) with 6 damage if successful
 +
|-
 +
| Shadow burst || Multi-combat spell || 2 Soul, 4 Chaos, 2 Death|| 64 ||||
 +
|-
 +
| Kharyrll teleport ||Teleportation spell || 2 Blood, 2 Law|| 66||||Teleports you near [[Varrock slayer dungeon]]
 +
|-
 +
| Blood burst || Multi-combat spell || 2 Blood, 4 Chaos, 2 Death|| 68 ||||25% of dealt damage will heal you
 +
|-
 +
| Ice burst || Multi-combat spell || 4 Water, 4 Chaos, 2 Death|| 70 ||||May freeze your target
 +
|-
 +
| Lassar teleport ||Teleportation spell || 4 Water, 2 Law|| 72||||Teleports you near [[Black knights' fortress]]
 +
|-
 +
| Smoke blitz|| High combat spell || 2 Fire, 2 Air, 2 Death, 2 Death|| 74||||Poisons the target(s) with 6 damage if successful
 +
|-
 +
| Shadow blitz|| High combat spell || 2 Soul, 2 Air, 2 Death, 2 Death|| 76||||
 +
|-
 +
| Dareeyak teleport ||Teleportation spell || 3 Fire, 2 Air, 2 Law|| 78||||Teleports you east in the [[Wilderness]]
 +
|-
 +
| Blood blitz|| High combat spell || 2 Death, 4 Blood|| 80 ||||25% of dealt damage will heal you
 +
|-
 +
| Ice blitz|| High combat spell || 3 Water, 2 Death, 4 Blood|| 82 ||||May freeze the target
 +
|-
 +
| Ghorrock teleport ||Teleportation spell || 2 Soul, 2 Law|| 84||||Teleports you to high [[Wilderness]], at the [[Mage arena]]
 +
|-
 +
| Smoke barrage|| High multi-combat spell || 4 Fire, 4 Air, 4 Death, 2 Blood|| 86 ||||Poisons the target(s) with 8 damage if successful
 +
|-
 +
| Shadow barrage|| High multi-combat spell || 3 Soul, 4 Air, 4 Death, 2 Blood|| 88||||
 +
|-
 +
| Abyss teleport ||Teleportation spell || 2 Blood, 2 Law|| 90||||Teleports you to the [[Abyss]]
 +
|-
 +
| Blood barrage|| High multi-combat spell || 1 Soul, 4 Death, 4 Blood|| 92||||25% of dealt damage will heal you
 +
|-
 +
| Ice barrage|| High multi-combat spell || 6 Water, 4 Air, 4 Death, 2 Blood|| 94 ||||May freeze your target for 20 seconds
 +
|}
  
  
Spell
+
==Lunar spellbook==
  
Type
+
The Lunar spellbook contains only spells directed at skills and teleportation spells and is only available to [[Donator member]]s. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.<br>
 
+
Every Lunar spell requires some [[Astral rune]]s, special runes that cannot be bought or created in the common ways. <br>
Required runes  
+
You can change your current spellbook to the Lunar spellbook by talking to [[Meteora]] in Al-Kharid. When your member days run out, your Lunar spellbook automatically switches back to the Normal spellbook.
 
+
Required Magic level
+
 
+
Magic experience*
+
 
+
Description
+
 
+
 
+
 
+
 
+
Smoke rush
+
 
   
 
   
 +
Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on in their Settings.<br>
 +
If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.
  
Combat spell
+
{| class="wikitable"
+
! scope="col" | Spell
 +
! scope="col" | Type
 +
! scope="col" | Runes
 +
! scope="col" | Magic level
 +
! scope="col" | Magic experience
 +
! scope="col" | Description
 +
|-
 +
| Monster examine || Support spell || 1 Cosmic, 1 Mind, 1 Astral|| 66 ||||Displays Combat level, Hitpoints and Max hit of a creature
 +
|-
 +
| Cure other || Support spell || 10 Earth, 1 Law, 1 Astral|| 68 ||||Cures your target's poison
 +
|-
 +
| Humidify || Skill spell || 3 Water, 1 Fire, 1 Astral|| 68 ||||Fills empty vials in your bag
 +
|-
 +
| Cure me || Support spell || 2 Cosmic, 1 Law, 2 Astral|| 71||||Cures your poison
 +
|-
 +
| Cure group || Support spell || 2 Cosmic, 2 Law, 2 Astral|| 71||||Cures everyone in a 3x3 square and yourself
 +
|-
 +
| Stat spy || Support spell || 5 Body, 2 Cosmic, 2 Astral|| 75 ||||Displays the Combat level and other stats of a player, does not require Aid on
 +
|-
 +
| Pollivneach teleport || Teleportation spell || 4 Water, 2 Law, 2 Astral|| 77||||Teleports you to [[Pollivneach]], in the [[Kharidian desert]]
 +
|-
 +
| Tele-group Pollivneach || Teleportation spell || 8 Water, 2 Law, 2 Astral|| 79||||Teleports everyone in a 3x3 square and yourself to [[Pollivneach]]
 +
|-
 +
| Dream || Support spell || 5 Body, 1 Cosmic, 2 Astral|| 79||||You fall asleep, restoring [[Hitpoints]] 10 times as fast as normal
 +
|-
 +
| Stat restore pot share|| Support spell || 10 Water, 10 Earth, 2 Astral|| 79||||When you activate this spell and drink any restoration potion afterwards, everyone in a 3x3 square will gain the same effect
 +
|-
 +
| Boost potion share|| Support spell || 10 Water, 12 Earth, 3 Astral|| 84||||When you activate this spell and drink any boosting potion afterwards, everyone in a 3x3 square will gain the same effect
 +
|-
 +
| Dagannoth teleport || Teleportation spell || 7 Water, 3 Law, 3 Astral|| 85||||Teleports you to the [[Dagannoth cave]]
 +
|-
 +
| Tele-group Dagannoth || Teleportation spell || 14 Water, 3 Law, 3 Astral|| 86||||Teleports you and everyone in a 3x3 square around you to the [[Dagannoth cave]]
 +
|-
 +
| Catherby teleport || Teleportation spell || 10 Water, 3 Law, 3 Astral|| 87||||Teleports you to [[Catherby]]
 +
|-
 +
| Tele-group Catherby|| Teleportation spell || 15 Water, 3 Law, 3 Astral|| 88||||Teleports you and everyone in a 3x3 square around you to [[Catherby]]
 +
|-
 +
| Ice plateau teleport || Teleportation spell || 8 Water, 3 Law, 3 Astral|| 89||||Teleports you to the [[Wilderness agility course]] in the high [[Wilderness]]
 +
|-
 +
| Tele-group Ice plateau|| Teleportation spell || 16 Water, 3 Law, 3 Astral|| 90||||Teleports you and everyone in a 3x3 square around you to the [[Wilderness agility course]]
 +
|-
 +
| Energy transfer|| Support spell || 1 Nature, 2 Law, 3 Astral|| 91||||Transfer a maximum of 10 points of your hp and your running energy to another player
 +
|-
 +
| Heal other|| Support spell || 1 Blood, 3 Law, 3 Astral|| 92||||Transfer a maximum of 75% of your Hitpoints to another player
 +
|-
 +
| Vengeance other|| Support spell || 10 Earth, 2 Death, 3 Astral|| 93||||Allows another player to counter 3/4th of the next damaging hit he will take
 +
|-
 +
| Vengeance|| Support spell || 10 Earth, 2 Death, 4 Astral|| 94||812||You will counter 3/4th of the next damaging hit you will take, 1 minute cooldown
 +
|-
 +
| Heal group|| Support spell || 3 Blood, 6 Law, 4 Astral|| 95||||Transfer a maximum of 75% of your Hitpoints to everyone in a 3x3 square around you
 +
|-
 +
| Spellbook swap|| Support spell || 2 Cosmic, 1 Law, 3 Astral|| 96||||Allows you to cast one spell from the Ancient spellbook or the Normal spellbook
 +
|}
  
1 Fire, 1 Air, 2 Chaos, 2 Death
+
==Magical weapons and staves==
+
  
50
+
A list of all weapons and staves that require a certain Magic level to use or grant a user offensive Magic bonus.
+
  
Varies
+
{| class="wikitable"
   
+
! scope="col" | Image
Weak attacking spell, poisons the target
+
! scope="col" | Item
 +
! scope="col" | Magic level
 +
! scope="col" | Other level requirements
 +
! scope="col" | Properties
 +
|-
 +
| image || [[Beginner wand]] || 1|| || Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Staff of air]] || 1|| || Player does not consume air runes. Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Staff of water]] || 1|| || Player does not consume water runes. Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Staff of earth]] || 1|| || Player does not consume earth runes. Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Staff of fire]] || 1|| || Player does not consume fire runes. Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Apprentice wand]] || 22|| || Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Air battlestaff]] || 30|| 30 [[Attack]] || Player does not consume air runes. Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Water battlestaff]] || 30|| 30 [[Attack]]|| Player does not consume water runes. Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Earth battlestaff]] || 30|| 30 [[Attack]] || Player does not consume earth runes. Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Fire battlestaff]] || 30|| 30 [[Attack]] || Player does not consume fire runes. Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Mystic air staff]] || 40|| || Player does not consume air runes. Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Mystic water staff]] || 40|| || Player does not consume water runes. Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Mystic earth staff]] || 40|| || Player does not consume earth runes. Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Mystic fire staff]] || 40|| || Player does not consume fire runes. Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Teacher wand]] || 47|| || Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Iban's staff]] || 50|| || Can autocast the spell [[Magic dart]]
 +
|-
 +
| image || [[Ancient staff]] || 50|| || Can autocast the [[Ancient spellbook]]
 +
|-
 +
| image || [[God staves]] || 60|| || Can autocast the God spells Saradomin strike, Guthix claws, and Zamorak flames
 +
|-
 +
| image || [[Toktz-mej-tal]] || 60|| || Obtained from [[TzHaar monster]]s
 +
|-
 +
| image || [[Void knight mace]] || 60|| 60 [[Attack]]|| Obtained from [[Pest control]]
 +
|-
 +
| image || [[Ahrim's staff]] || 70|| 70[[Attack]]|| Can autocast the [[Normal spellbook]]
 +
|-
 +
| image || [[Dragon staff]] || 70|| 70[[Attack]]|| Can autocast the [[Normal spellbook]]. [[Donating and donator items|Donator item]]
 +
|-
 +
| image || [[Master wand]] || 72|| || Can autocast the [[Normal spellbook]]
 +
|}
  
 +
==Magical armour==
  
 +
A list of all robes and other equipment that require a certain Magic level to use or provide magical bonuses.
  
 +
{| class="wikitable"
 +
! scope="col" | Image
 +
! scope="col" | Item
 +
! scope="col" | Magic level
 +
! scope="col" | Other level requirements
 +
|-
 +
| image || [[Wizard robes]] || 1||
 +
|-
 +
| image || [[God books]] || 1||
 +
|-
 +
| image || [[Ghostly robes]] || 25||
 +
|-
 +
| image || [[Enchanted robes]] || 40|| 20 [[Defence]]
 +
|-
 +
| image || [[Mystic robes]] || 40||20 [[Defence]]
 +
|-
 +
| image || [[Skeletal armour]] || 40|| 40 [[Defence]]
 +
|-
 +
| image || [[Void knight armour]] || 42|| 42 [[Defence]],  42 [[Strength]],  42 [[Range]]
 +
|-
 +
| image || [[Farseer helm]] ||45||  45 [[Defence]]
 +
|-
 +
| image || [[Splitbark armour]] || 45|| 45 [[Defence]], 45 [[Prayer]]
 +
|-
 +
| image || [[Infinity robes]] || 50||
 +
|-
 +
| image || [[Ahrim's armour]] || 70|| 70 [[Defence]]
 +
|-
 +
| image || [[Void mage hood]] || 75|| 42 [[Defence]]
 +
|-
 +
| image || [[3rd age magic robes]] || 80|| 80 [[Defence]]
 +
|}
  
Shadow rush
+
[[Category:Skills]]
+
 
+
Combat spell
+
+
 
+
1 Soul, 1 Air, 2 Chaos, 2 Death
+
+
 
+
52
+
+
 
+
Varies
+
+
Weak attacking spell
+
 
+
 
+
 
+
 
+
Paddewwa teleport
+
+
 
+
Teleportation spell
+
+
 
+
1 Fire, 1 Air, 2 Law
+
+
 
+
54
+
+
 
+
Varies
+
+
Teleports you to Edgeville
+
 
+
 
+
 
+
 
+
Blood rush
+
+
 
+
Combat spell
+
+
 
+
1 Blood, 2 Chaos, 2 Death
+
+
 
+
56
+
+
 
+
Varies
+
+
Weak attacking spell, 25% of your damage adds up to your Hitpoints
+
 
+
 
+
 
+
 
+
Ice rush
+
+
 
+
Combat spell
+
+
 
+
2 Water, 2 Chaos, 2 Death
+
+
 
+
58
+
+
 
+
Varies
+
+
Weak attacking spell, freezes your foe
+
 
+
 
+
 
+
 
+
Senntisten teleport
+
+
 
+
Teleportation spell
+
+
 
+
1 Soul, 2 Law
+
+
 
+
60
+
+
 
+
Varies
+
+
Teleports you to Canifis
+
 
+
 
+
 
+
 
+
Smoke burst
+
+
 
+
Multi-combat spell
+
+
 
+
2 Fire, 2 Air, 4 Chaos, 2 Death
+
+
 
+
62
+
+
 
+
Varies
+
+
Average multi-target spell, poisons your target(s)
+
 
+
 
+
 
+
 
+
Shadow burst
+
+
 
+
Multi-combat spell
+
+
 
+
2 Soul, 2 Air, 4 Chaos, 2 Death
+
+
 
+
64
+
+
 
+
Varies
+
+
Average multi-target spell
+
 
+
 
+
 
+
 
+
Kharyrll teleport
+
+
 
+
Teleportation spell
+
+
 
+
2 Blood, 2 Law
+
+
 
+
66
+
+
 
+
Varies
+
+
Teleports you to the crossroads between Varrock, Al-Kharid and Lumbridge
+
 
+
 
+
 
+
 
+
Blood burst
+
+
 
+
Multi-combat spell
+
+
 
+
2 Blood, 4 Chaos, 2 Death
+
+
 
+
68
+
+
 
+
Varies
+
+
Average multi-target spell, 25% of your damage adds up to your Hitpoints
+
 
+
 
+
 
+
 
+
Ice burst
+
+
 
+
Multi-combat spell
+
+
 
+
4 Water, 4 Chaos, 2 Death
+
+
 
+
70
+
+
 
+
Varies
+
+
Average multi-target spell, freezes your foe(s)
+
 
+
 
+
 
+
 
+
Lassar teleport
+
+
 
+
Teleportation spell
+
+
 
+
4 Water, 2 Law
+
+
 
+
72
+
+
 
+
Varies
+
+
Teleports you to the Dark warriors' castle in the Wilderness
+
 
+
 
+
 
+
 
+
Smoke blitz
+
+
 
+
Combat spell
+
+
 
+
2 Fire, 2 Air, 2 Death, 2 Blood
+
+
 
+
74
+
+
 
+
Varies
+
+
High attacking spell, poisons the target
+
 
+
 
+
 
+
 
+
Shadow blitz
+
+
 
+
Combat spell
+
+
 
+
2 Soul, 2 Air, 2 Death, 2 Blood
+
+
 
+
76
+
+
 
+
Varies
+
+
High attacking spell
+
 
+
 
+
 
+
 
+
Dareeyak teleport
+
+
 
+
Teleportation spell
+
+
 
+
3 Fire, 2 Air, 2 Law
+
+
 
+
78
+
+
 
+
Varies
+
+
Teleports you to the eastern part of the Wilderness
+
 
+
 
+
 
+
 
+
Blood blitz
+
+
 
+
Combat spell
+
+
 
+
2 Death, 4 Blood
+
+
 
+
80
+
+
 
+
Varies
+
+
High attacking spell, 25% of your damage adds up to your Hitpoints
+
 
+
 
+
 
+
 
+
Ice blitz
+
+
 
+
Combat spell
+
+
 
+
3 Water, 2 Death, 2 Blood
+
+
 
+
82
+
+
 
+
Varies
+
+
High attacking spell, freezes your foe
+
 
+
 
+
 
+
 
+
Ghorrock teleport
+
+
 
+
Teleportation spell
+
+
 
+
2 Soul, 2 Law
+
+
 
+
84
+
+
 
+
Varies
+
+
Teleports you to high Wilderness, at the Mage arena
+
 
+
 
+
 
+
 
+
Smoke barrage
+
+
 
+
Multi-combat spell
+
+
 
+
4 Fire, 4 Air, 4 Death, 2 Blood
+
+
 
+
86
+
+
 
+
Varies
+
+
Very high multi-target spell, poisons your foe with 8
+
 
+
 
+
 
+
 
+
Shadow barrage
+
+
 
+
Multi-combat spell
+
+
 
+
3 Soul, 4 Air, 4 Death, 2 Blood
+
+
 
+
88
+
+
 
+
Varies
+
+
Very high multi-target spell
+
 
+
 
+
 
+
 
+
Abyss teleport
+
+
 
+
Teleportation spell
+
+
 
+
2 Blood, 2 Law
+
+
 
+
90
+
+
 
+
Varies
+
+
Teleports you to the Abyss
+
 
+
 
+
 
+
 
+
Blood barrage
+
+
 
+
Multi-combat spell
+
+
 
+
1 Soul, 4 Death, 4 Blood
+
+
 
+
92
+
+
 
+
Varies
+
+
Very high multi-target spell, 25% of your damage adds up to your Hitpoints
+
 
+
 
+
 
+
 
+
Ice barrage
+
+
 
+
Multi-combat spell
+
+
 
+
3 Soul, 4 Air, 4 Death, 2 Blood
+
+
 
+
92
+
+
 
+
Varies
+
+
Very high multi-target spell, freezes your target(s)
+
 
+
 
+
Note: All spells that are not in the table above, do not work.
+
 
+
Lunar spellbook
+
 
+
The Lunar spellbook contains only spells directed at skills and teleportation spells. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.
+
Every Lunar spell requires some Astral runes, special runes that cannot be bought or created in the common ways. For more info see the following page: Astral runes
+
You can change your current spellbook to the Lunar spellbook by talking to Meteora in Al-Kharid. When your member days run out, your Lunar spellbook automatically switches back to the Normal spellbook.
+
+
 
+
Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on.
+
If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.
+
+
 
+
 
+
Spell
+
 
+
Type
+
 
+
Required runes
+
 
+
Required Magic level
+
 
+
Magic experience*
+
 
+
Description
+
 
+
 
+
 
+
 
+
Monster examine
+
+
 
+
Undefinied
+
+
 
+
1 Cosmic, 1 Mind, 1 Astral
+
+
 
+
66
+
+
 
+
0
+
+
Displays Combat level, Hitpoints and Max hit of a creature
+
 
+
 
+
 
+
 
+
Cure other
+
+
 
+
Support spell
+
+
 
+
10 Earth, 1 Law, 1 Astral
+
+
 
+
68
+
+
 
+
0
+
+
Cures a poisoned player, and grants him/her immunity temporarily
+
 
+
 
+
 
+
 
+
Humidify
+
+
 
+
Skill spell
+
+
 
+
3 Water, 1 Fire, 1 Astral
+
+
 
+
68
+
+
 
+
0
+
+
Fills all your empty vials
+
 
+
 
+
 
+
 
+
Cure me
+
+
 
+
Support spell
+
+
 
+
2 Cosmic, 1 Law, 2 Astral
+
+
 
+
71
+
+
 
+
0
+
+
Cures yourself
+
 
+
 
+
 
+
 
+
Cure group
+
+
 
+
Support spell
+
+
 
+
2 Cosmic, 2 Law, 2 Astral
+
+
 
+
74
+
+
 
+
0
+
+
Cures everyone in a 3x3 square and yourself
+
 
+
 
+
 
+
 
+
Stat spy
+
+
 
+
Undefinied
+
+
 
+
5 Body, 2 Cosmic, 2 Astral
+
+
 
+
75
+
+
 
+
0
+
+
Displays the Combat level and other stats of a player, does not require Aid on
+
 
+
 
+
 
+
 
+
Pollivneach teleport
+
+
 
+
Teleportation spell
+
+
 
+
4 Water, 2 Law, 2 Astral
+
+
 
+
77
+
+
 
+
0
+
+
Teleports you to Pollivneach
+
 
+
 
+
 
+
 
+
Tele group Pollivneach
+
+
 
+
Teleportation spell
+
+
 
+
8 Water, 2 Law, 2 Astral
+
+
 
+
79
+
+
 
+
0
+
+
Teleports everyone in a 3x3 square and yourself, must all have Aid on
+
 
+
 
+
 
+
 
+
Dream
+
+
 
+
Support spell
+
+
 
+
5 Body, 1 Cosmic, 2 Astral
+
+
 
+
79
+
+
 
+
0
+
+
You fall asleep, restoring Hitpoints 10 times as fast as normal
+
 
+
 
+
 
+
 
+
Stat restore pot share
+
+
 
+
Support spell
+
+
 
+
10 Water, 10 Earth, 2 Astral
+
+
 
+
79
+
+
 
+
0
+
+
When you activate this spell and drink any restoration potion afterwards, everyone in a 3x3 square will gain the same effect
+
+
 
+
 
+
 
+
Boost potion share
+
+
 
+
Support spell
+
+
 
+
10 Water, 12 Earth, 3 Astral
+
+
 
+
84
+
+
 
+
0
+
+
When you activate this spell and drink any boosting potion afterwards, everyone in a 3x3 square will gain the same effect
+
+
 
+
 
+
 
+
Dagannoth teleport
+
+
 
+
Teleportation spell
+
+
 
+
7 Water, 3 Law, 3 Astral
+
+
 
+
85
+
+
 
+
0
+
+
Teleports you to the Dagannoth cave
+
 
+
 
+
 
+
 
+
Tele group Dagannoth
+
+
 
+
Teleportation spell
+
+
 
+
14 Water, 3 Law, 3 Astral
+
+
 
+
86
+
+
 
+
0
+
+
Teleports everyone in a 3x3 square and yourself
+
 
+
 
+
 
+
 
+
Catherby teleport
+
+
 
+
Teleportation spell
+
+
 
+
10 Water, 3 Law, 3 Astral
+
+
 
+
87
+
+
 
+
0
+
+
Teleports you to Catherby
+
 
+
 
+
 
+
 
+
Tele group Catherby
+
+
 
+
Teleportation spell
+
+
 
+
15 Water, 3 Law, 3 Astral
+
+
 
+
88
+
+
 
+
0
+
+
Teleports everyone in a 3x3 square and yourself
+
 
+
 
+
 
+
 
+
Ice plateau teleport
+
+
 
+
Teleportation spell
+
+
 
+
8 Water, 3 Law, 3 Astral
+
+
 
+
89
+
+
 
+
0
+
+
Teleports you to the Wilderness agility course
+
 
+
 
+
 
+
 
+
Tele group Ice plateau
+
+
 
+
Teleportation spell
+
+
 
+
16 Water, 3 Law, 3 Astral
+
+
 
+
90
+
+
 
+
0
+
+
Teleports everyone in a 3x3 square and yourself
+
 
+
 
+
 
+
 
+
Energy transfer
+
+
 
+
Support spell
+
+
 
+
1 Nature, 2 Law, 3 Astral
+
+
 
+
91
+
+
 
+
0
+
+
Transfer a maximum of 10 points of your hp and running energy to another player
+
 
+
 
+
 
+
 
+
Heal other
+
+
 
+
Support spell
+
+
 
+
1 Blood, 3 Law, 3 Astral
+
+
 
+
92
+
+
 
+
0
+
+
Transfer a maximum of 75% of your Hitpoints to another player
+
 
+
 
+
 
+
 
+
Vengeance other
+
+
 
+
Support spell
+
+
 
+
10 Earth, 2 Death, 3 Astral
+
+
 
+
93
+
+
 
+
0
+
+
Allows another player to counter 3/4th of damage to an opponent
+
 
+
 
+
 
+
 
+
Vengeance
+
+
 
+
Support spell
+
+
 
+
10 Earth, 2 Death, 4 Astral
+
+
 
+
94
+
+
 
+
812
+
+
You will counter 3/4th of a hit to your opponent, 1 minute cooldown
+
 
+
 
+
 
+
 
+
Heal group
+
+
 
+
Support spell
+
+
 
+
3 Blood, 6 Law, 4 Astral
+
+
 
+
95
+
+
 
+
0
+
+
Transfer a maximum of 75% of your Hitpoints to everyone in a 3x3 square around you
+
+
 
+
 
+
 
+
Spellbook swap
+
+
 
+
Undefinied
+
+
 
+
2 Cosmic, 1 Law, 3 Astral
+
+
 
+
96
+
+
 
+
0
+
+
Allows you to cast one spell from the Ancient spellbook or the Normal spellbook
+
 
+
 
+
Note: All spells that are not in the table above, do not work.
+
 
+
Magical weapons and staves
+
 
+
A list of all weapons and staves that require a certain Magic level to use.
+
 
+
 
+
 
+
Image
+
 
+
Item
+
 
+
Required Magic level
+
 
+
Other requirements
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Beginner wand
+
+
 
+
1
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Staff of air
+
+
 
+
1
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Staff of water
+
+
 
+
1
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Staff of earth
+
+
 
+
1
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Staff of fire
+
+
 
+
1
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Air battlestaff
+
+
 
+
1
+
+
 
+
30 Attack
+
+
 
+
 
+
 
+
 
+
 
+
 
+
Water battlestaff
+
+
 
+
1
+
+
 
+
30 Attack
+
+
 
+
 
+
 
+
 
+
 
+
 
+
Earth battlestaff
+
+
 
+
1
+
+
 
+
30 Attack
+
+
 
+
 
+
 
+
 
+
 
+
 
+
Fire battlestaff
+
+
 
+
1
+
+
 
+
30 Attack
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Apprentice wand
+
+
 
+
22
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Mystic air staff
+
+
 
+
30
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Mystic water staff
+
+
 
+
30
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Mystic earth staff
+
+
 
+
30
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Mystic fire staff
+
+
 
+
30
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Teacher wand
+
+
 
+
47
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Iban's staff
+
+
 
+
50
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Ancient staff
+
+
 
+
50
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
God staves
+
+
 
+
60
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Toktz-mej-tal
+
+
 
+
60
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Void knight mace
+
+
 
+
60
+
+
 
+
60 Attack
+
+
 
+
 
+
 
+
 
+
 
+
 
+
Ahrim's staff
+
+
 
+
70
+
+
 
+
70 Attack
+
+
 
+
 
+
 
+
 
+
 
+
 
+
Dragon staff
+
+
 
+
70
+
+
 
+
70 Attack
+
+
 
+
 
+
 
+
 
+
 
+
 
+
Master wand
+
+
 
+
72
+
+
 
+
 
+
 
+
Magical armour
+
 
+
A list of all robes and other armour that require a certain Magic level to use.
+
 
+
 
+
 
+
Image
+
 
+
Item
+
 
+
Required Magic level
+
 
+
Other requirements
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Wizard robes
+
+
 
+
1
+
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
 
+
Ghostly robes
+
+
 
+
25
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+
 
+
 
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+
 
+
 
+
 
+
 
+
 
+
Enchanted robes
+
+
 
+
40
+
+
20 Defence
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+
 
+
 
+
 
+
 
+
 
+
Mystic robes
+
+
 
+
40
+
+
20 Defence
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+
 
+
 
+
 
+
 
+
 
+
 
+
Skeletal armour
+
+
 
+
40
+
+
40 Defence
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+
 
+
 
+
 
+
 
+
 
+
 
+
Farseer helm
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+
 
+
45
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+
45 Defence
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+
 
+
 
+
 
+
 
+
 
+
 
+
Splitbark armour
+
+
 
+
45
+
+
45 Defence and 45 Prayer
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+
 
+
 
+
 
+
 
+
 
+
 
+
Void knight
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+
 
+
45
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+
45 Defence, 45 Strength and 45 Range
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+
 
+
 
+
 
+
 
+
 
+
 
+
Infinity robes
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+
 
+
50
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+
 
+
 
+
 
+
 
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+
 
+
 
+
Saradomin robes
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+
 
+
50
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30 Defence and 25 Prayer
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+
 
+
Guthix robes
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+
50
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30 Defence and 25 Prayer
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Zamorak robes
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+
50
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30 Defence and 25 Prayer
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Ahrim's robes
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+
70
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70 Defence
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+
 
+
 
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Void mage hood
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+
75
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45 Defence
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3rd age mage
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+
 
+
80
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80 Defence
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Trivia
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• The Lunar spellbook was released on the 7th of March, 2012.
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Retrieved from ‘http://wiki.emps-scape.net/w/index.php?title=Magic&oldid=4953’
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Category: •Skills
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Revision as of 12:10, 31 October 2014

Introduction

Magic is the skill of using spells, aimed at combat situations, teleportation or skilling. The Magic skill uses runes to cast these spells, and that's why Runecrafting is one of the most common skills that involved with the Magic skill.
Magic also involves use of enchantment spells on jewellery made by the Crafting skill, indirectly involved aswell.

There are many spells that grant Magic experience. Most combat spells that directly inflict damage on a foe also give Hitpoints experience, just like every other combat skill. Enchantment spells and other spells that do not affect combat, like alchemy, do not give Hitpoints experience.

As one's Magic level increases, he/she will be able to cast more spells and do more magical damage. Players will also be able to wear more powerful wands, staffs and better magic equipment when their Magic level increases.

The runes that are required to cast any spell can be obtained from the rune shop Rune Emporium or created with the Runecrafting skill.

There are currently three magic spellbooks available in Emps-World: the Normal spellbook, the Ancient spellbook and the Lunar spellbook.

Normal spellbook

The normal spellbook is the standard spellbook of Emps-World. It contains spells of any type: combat spells, teleportation and skill spells alike. Just like you receive experience for each damage point done, you will also get more base experience for casting higher leveled spells.

All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.

If you fail a spell or hit zero, you will gain 33 experience for every cast. However, combat status spells will always grant you the same experience for succeeding or failing. You will gain much more experience when you do damage with a combat spell. The higher the combat spell is, the more experience you will receive for it.

Spell Type Runes Magic level Magic experience Description
Wind strike Weak combat spell 1 Air, 1 Mind 1
Confuse Combat status spell 3 Water, 2 Earth, 1 Body 3 75 Reduces Attack by 5%
Water strike Weak combat spell 1 Water, 1 Air, 1 Mind 5
Lv-1 Enchant Enchantment spell 1 Air, 1 Cosmic 7 0 Enchants sapphire jewellery
Earth strike Weak combat spell 2 Earth, 1 Air, 1 Mind 9
Weaken Combat status spell 3 Water, 2 Earth, 1 Body 11 97 Reduces Strength by 5%
Fire strike Weak combat spell 3 Fire, 2 Air, 1 Mind 13
Wind bolt Combat spell 2 Air, 1 Chaos 17
Curse Combat status spell 2 Water, 3 Earth, 1 Body 19 123 Reduces Defence by 5%
Bind Combat status spell 3 Water, 3 Earth, 2 Nature 20 123 Binds your target for 10 seconds
Low level alchemy Alchemy spell 3 Fire, 1 Nature 21 78 Convert an item into gold
Water bolt Combat spell 2 Water, 2 Air, 1 Chaos 23
Varrock teleport Teleportation spell 3 Air, 1 Fire, 1 Law 25 25 Teleports you to Varrock square
Lv-2 Enchant Enchantment spell 3 Air, 1 Cosmic 27 37 Enchants emerald jewellery
Earth bolt Combat spell 3 Earth, 2 Air, 1 Chaos 29
Lumbridge teleport Teleportation spell 1 Air, 3 Earth, 1 Law 31 25 Teleports you to Lumbridge castle
Fire bolt Combat spell 4 Fire, 1 Air, 1 Chaos 35
Falador teleport Teleportation spell 1 Water, 3 Air, 1 Law 37 25 Teleports you to Falador square
Crumble undead Combat spell 2 Earth, 2 Air, 1 Chaos 39 Effective against all undead, can be autocast with Slayer's staff
Wind blast High combat spell 3 Air, 1 Death 41
Superheat item Skill spell 4 Fire, 1 Nature 43 ? Smelting bars and Rune essence without a furnace
Camelot teleport Teleportation spell 3 Air, 1 Law 45 25 Teleports you to Camelot
Water blast High combat spell 3 Water, 3 Air, 1 Death 47
Lv-3 Enchant Enchantment spell 5 Fire, 1 Cosmic 49 59 Enchants ruby jewellery
Iban blast Combat spell 5 Fire, 1 Death 50 Requires Iban's staff to cast and autocast
Magic dart Combat spell 4 Mind, 1 Death 50 Requires Slayer's staff to cast and autocast
Ardougne teleport Teleportation spell 2 Water, 2 Law 51 25 Teleports you to Ardougne square
Earth blast High combat spell 4 Earth, 3 Air, 1 Death 53
High level alchemy Alchemy spell 5 Fire, 1 Nature 55 184 Convert an item into more gold
Lv-4 Enchant Enchantment spell 10 Earth, 1 Cosmic 57 67 Enchants diamond jewellery
Fire blast High combat spell 4 Fire, 3 Air, 1 Death 59
Saradomin strike Combat spell 4 Fire, 1 Air, 2 Blood 60 Requires Saradomin staff to cast, cannot be autocast
Guthix claws Combat spell 4 Fire, 1 Air, 2 Blood 60 Requires Guthix staff to cast, cannot be autocast
Zamorak flames Combat spell 4 Fire, 1 Air, 2 Blood 60 Requires Zamorak staff to cast, cannot be autocast
Wind wave Very high combat spell 5 Air, 1 Blood 62
Vulnerability Combat status spell 5 Water, 5 Earth, 1 Soul 66 303 Reduces Defence by 10%
Water wave Very high combat spell 7 Water, 5 Air, 1 Blood 65
Lv-5 Enchant Enchantment spell 15 Water, 15 Earth, 1 Cosmic 66 78 Enchants dragonstone jewellery
Earth wave Very high combat spell 7 Earth, 5 Air, 1 Blood 70
Enfeeble Combat status spell 8 Water, 8 Earth, 1 Soul 73 337 Reduces Strength by 10%
Tele-other Lumbridge Teleportation spell 1 Earth, 1 Soul, 1 Law 74 0 Teleports your target to Lumbridge castle
Fire wave Very high combat spell 7 Fire, 5 Air, 1 Blood 75
Entangle Combat status spell 5 Water, 5 Earth, 4 Nature 79 66 + 80 x damage Binds your target for 20 seconds and deals some damage
Stun Combat status spell 12 Water, 12 Earth, 1 Soul 80 411 Reduces Attack by 10%
Charge Combat status spell 3 Fire, 3 Air, 3 Blood 80 159 Temporarily increases the power of the 3 God spells
Tele-other Falador Teleportation spell 1 Water, 1 Soul, 1 Law 82 0 Teleports your target to Falador square
Teleblock Combat status spell 1 Chaos, 1 Death, 1 Law 85 33 Blocks your target from teleporting for 5 minutes: only works in PvP
Lv-6 Enchant Enchantment spell 20 Earth, 20 Fire, 1 Cosmic 87 178 Enchants onyx jewellery
Tele-other Camelot Teleportation spell 2 Soul, 1 Law 90 0 Teleports your target to Camelot

Note: All spells that are not in the table above, do not work.

Ancients spellbook

Players can switch their current spellbook to the Ancients spellbook by talking to the Dark mage in Draynor village. The Ancient spellbook only contains combat spells and teleportation spells. The Ancient spellbook starts off at 50 Magic, rather than having spells at level 1 available.
The combat spells are very useful because some of them can attack multiple targets at once, very handy in multizones and training, and most of them have additional effects other than the damage they deal. The Ancient staff, sold by Zaff's Superior Staffs!, is the only staff that you can use to autocast Ancient combat spells.

Spell Type Runes Magic level Magic experience Description
Smoke rush Weak combat spell 1 Fire, 1 Air, 2 Chaos, 2 Death 50 Poisons the target with 3 damage if successful
Shadow rush Weak combat spell 1 Soul, 1 Air, 2 Chaos, 2 Death 50
Paddewa teleport Teleportation spell 1 Fire, 1 Air, 2 Law 54 Teleports you to Edgeville
Blood rush Weak combat spell 1 Blood, 2 Chaos, 2 Death 56 25% of dealt damage will heal you
Ice rush Weak combat spell 2 Water, 2 Chaos, 2 Death 58 May freeze your target
Senntisten teleport Teleportation spell 1 Soul, 2 Law 60 Teleports you to Canifis
Smoke burst Multi-combat spell 2 Fire, 2 Air, 4 Chaos, 2 Death 62 Poisons the target(s) with 6 damage if successful
Shadow burst Multi-combat spell 2 Soul, 4 Chaos, 2 Death 64
Kharyrll teleport Teleportation spell 2 Blood, 2 Law 66 Teleports you near Varrock slayer dungeon
Blood burst Multi-combat spell 2 Blood, 4 Chaos, 2 Death 68 25% of dealt damage will heal you
Ice burst Multi-combat spell 4 Water, 4 Chaos, 2 Death 70 May freeze your target
Lassar teleport Teleportation spell 4 Water, 2 Law 72 Teleports you near Black knights' fortress
Smoke blitz High combat spell 2 Fire, 2 Air, 2 Death, 2 Death 74 Poisons the target(s) with 6 damage if successful
Shadow blitz High combat spell 2 Soul, 2 Air, 2 Death, 2 Death 76
Dareeyak teleport Teleportation spell 3 Fire, 2 Air, 2 Law 78 Teleports you east in the Wilderness
Blood blitz High combat spell 2 Death, 4 Blood 80 25% of dealt damage will heal you
Ice blitz High combat spell 3 Water, 2 Death, 4 Blood 82 May freeze the target
Ghorrock teleport Teleportation spell 2 Soul, 2 Law 84 Teleports you to high Wilderness, at the Mage arena
Smoke barrage High multi-combat spell 4 Fire, 4 Air, 4 Death, 2 Blood 86 Poisons the target(s) with 8 damage if successful
Shadow barrage High multi-combat spell 3 Soul, 4 Air, 4 Death, 2 Blood 88
Abyss teleport Teleportation spell 2 Blood, 2 Law 90 Teleports you to the Abyss
Blood barrage High multi-combat spell 1 Soul, 4 Death, 4 Blood 92 25% of dealt damage will heal you
Ice barrage High multi-combat spell 6 Water, 4 Air, 4 Death, 2 Blood 94 May freeze your target for 20 seconds


Lunar spellbook

The Lunar spellbook contains only spells directed at skills and teleportation spells and is only available to Donator members. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.
Every Lunar spell requires some Astral runes, special runes that cannot be bought or created in the common ways.
You can change your current spellbook to the Lunar spellbook by talking to Meteora in Al-Kharid. When your member days run out, your Lunar spellbook automatically switches back to the Normal spellbook.

Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on in their Settings.
If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.

Spell Type Runes Magic level Magic experience Description
Monster examine Support spell 1 Cosmic, 1 Mind, 1 Astral 66 Displays Combat level, Hitpoints and Max hit of a creature
Cure other Support spell 10 Earth, 1 Law, 1 Astral 68 Cures your target's poison
Humidify Skill spell 3 Water, 1 Fire, 1 Astral 68 Fills empty vials in your bag
Cure me Support spell 2 Cosmic, 1 Law, 2 Astral 71 Cures your poison
Cure group Support spell 2 Cosmic, 2 Law, 2 Astral 71 Cures everyone in a 3x3 square and yourself
Stat spy Support spell 5 Body, 2 Cosmic, 2 Astral 75 Displays the Combat level and other stats of a player, does not require Aid on
Pollivneach teleport Teleportation spell 4 Water, 2 Law, 2 Astral 77 Teleports you to Pollivneach, in the Kharidian desert
Tele-group Pollivneach Teleportation spell 8 Water, 2 Law, 2 Astral 79 Teleports everyone in a 3x3 square and yourself to Pollivneach
Dream Support spell 5 Body, 1 Cosmic, 2 Astral 79 You fall asleep, restoring Hitpoints 10 times as fast as normal
Stat restore pot share Support spell 10 Water, 10 Earth, 2 Astral 79 When you activate this spell and drink any restoration potion afterwards, everyone in a 3x3 square will gain the same effect
Boost potion share Support spell 10 Water, 12 Earth, 3 Astral 84 When you activate this spell and drink any boosting potion afterwards, everyone in a 3x3 square will gain the same effect
Dagannoth teleport Teleportation spell 7 Water, 3 Law, 3 Astral 85 Teleports you to the Dagannoth cave
Tele-group Dagannoth Teleportation spell 14 Water, 3 Law, 3 Astral 86 Teleports you and everyone in a 3x3 square around you to the Dagannoth cave
Catherby teleport Teleportation spell 10 Water, 3 Law, 3 Astral 87 Teleports you to Catherby
Tele-group Catherby Teleportation spell 15 Water, 3 Law, 3 Astral 88 Teleports you and everyone in a 3x3 square around you to Catherby
Ice plateau teleport Teleportation spell 8 Water, 3 Law, 3 Astral 89 Teleports you to the Wilderness agility course in the high Wilderness
Tele-group Ice plateau Teleportation spell 16 Water, 3 Law, 3 Astral 90 Teleports you and everyone in a 3x3 square around you to the Wilderness agility course
Energy transfer Support spell 1 Nature, 2 Law, 3 Astral 91 Transfer a maximum of 10 points of your hp and your running energy to another player
Heal other Support spell 1 Blood, 3 Law, 3 Astral 92 Transfer a maximum of 75% of your Hitpoints to another player
Vengeance other Support spell 10 Earth, 2 Death, 3 Astral 93 Allows another player to counter 3/4th of the next damaging hit he will take
Vengeance Support spell 10 Earth, 2 Death, 4 Astral 94 812 You will counter 3/4th of the next damaging hit you will take, 1 minute cooldown
Heal group Support spell 3 Blood, 6 Law, 4 Astral 95 Transfer a maximum of 75% of your Hitpoints to everyone in a 3x3 square around you
Spellbook swap Support spell 2 Cosmic, 1 Law, 3 Astral 96 Allows you to cast one spell from the Ancient spellbook or the Normal spellbook

Magical weapons and staves

A list of all weapons and staves that require a certain Magic level to use or grant a user offensive Magic bonus.

Image Item Magic level Other level requirements Properties
image Beginner wand 1 Can autocast the Normal spellbook
image Staff of air 1 Player does not consume air runes. Can autocast the Normal spellbook
image Staff of water 1 Player does not consume water runes. Can autocast the Normal spellbook
image Staff of earth 1 Player does not consume earth runes. Can autocast the Normal spellbook
image Staff of fire 1 Player does not consume fire runes. Can autocast the Normal spellbook
image Apprentice wand 22 Can autocast the Normal spellbook
image Air battlestaff 30 30 Attack Player does not consume air runes. Can autocast the Normal spellbook
image Water battlestaff 30 30 Attack Player does not consume water runes. Can autocast the Normal spellbook
image Earth battlestaff 30 30 Attack Player does not consume earth runes. Can autocast the Normal spellbook
image Fire battlestaff 30 30 Attack Player does not consume fire runes. Can autocast the Normal spellbook
image Mystic air staff 40 Player does not consume air runes. Can autocast the Normal spellbook
image Mystic water staff 40 Player does not consume water runes. Can autocast the Normal spellbook
image Mystic earth staff 40 Player does not consume earth runes. Can autocast the Normal spellbook
image Mystic fire staff 40 Player does not consume fire runes. Can autocast the Normal spellbook
image Teacher wand 47 Can autocast the Normal spellbook
image Iban's staff 50 Can autocast the spell Magic dart
image Ancient staff 50 Can autocast the Ancient spellbook
image God staves 60 Can autocast the God spells Saradomin strike, Guthix claws, and Zamorak flames
image Toktz-mej-tal 60 Obtained from TzHaar monsters
image Void knight mace 60 60 Attack Obtained from Pest control
image Ahrim's staff 70 70Attack Can autocast the Normal spellbook
image Dragon staff 70 70Attack Can autocast the Normal spellbook. Donator item
image Master wand 72 Can autocast the Normal spellbook

Magical armour

A list of all robes and other equipment that require a certain Magic level to use or provide magical bonuses.

Image Item Magic level Other level requirements
image Wizard robes 1
image God books 1
image Ghostly robes 25
image Enchanted robes 40 20 Defence
image Mystic robes 40 20 Defence
image Skeletal armour 40 40 Defence
image Void knight armour 42 42 Defence, 42 Strength, 42 Range
image Farseer helm 45 45 Defence
image Splitbark armour 45 45 Defence, 45 Prayer
image Infinity robes 50
image Ahrim's armour 70 70 Defence
image Void mage hood 75 42 Defence
image 3rd age magic robes 80 80 Defence